configs/cfg/sourcemod.cfg
author Matt Woodrow <pred@alliedmods.net>
Sun Oct 21 04:51:57 2007 +0000 (2007-10-21)
changeset 1617 e0bcb6bb82fd
parent 1403 ecb9c66fd4bb
child 1706 122b0601a01e
permissions -rw-r--r--
Reserve slots plugin now offers the option to kick public players (see sourcemod.cfg for details)
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// SourceMod Configuration File
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// This file is automatically executed by SourceMod every mapchange.
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// Specifies how admin activity should be relayed to users.  Add up the values
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// below to get the functionality you want.
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// 1: Show admin activity to non-admins anonymously.
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// 2: If 1 is specified, admin names will be shown.
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// 4: Show admin activity to admins anonymously.
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// 8: If 4 is specified, admin names will be shown.
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// 16: Always show admin names to root users.
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// --
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// Default: 13 (1+4+8)
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sm_show_activity 13
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// Specifies whether menu sounds are enabled for menus created by SourceMod.
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// Menu sounds can be further configured in addons/sourcemod/configs/core.cfg.
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// --
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// Default: 1
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sm_menu_sounds 1
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// Specifies how long of a delay, in seconds, should be used in between votes 
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// that are "public" or can be spammed.  Whether or not this delay is obeyed 
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// is dependent on the menu/command.
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// --
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// Default: 30
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sm_vote_delay 30
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// Default datetime formatting rules when displaying to clients.
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// For full options, see: http://www.opengroup.org/onlinepubs/007908799/xsh/strftime.html
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// --
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// Default: %m/%d/%Y - %H:%M:%S
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// 12 hour format: %m/%d/%Y - %I:%M:%S %p
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sm_datetime_format "%m/%d/%Y - %H:%M:%S"
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// Sets how SourceMod should check immunity levels when administrators target 
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// each other.
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// 0: Ignore immunity levels (except for specific group immunities).
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// 1: Protect from admins of lower access only.
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// 2: Protect from admins of equal to or lower access.
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// 3: Same as 2, except admins with no immunity can affect each other.
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// --
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// Default: 1
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sm_immunity_mode 1
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// Sets how many seconds SourceMod should adjust time values for incorrect 
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// server clocks.  This can be positive or negative and will affect every 
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// system time in SourceMod, including logging stamps.
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// --
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// Default: 0
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sm_time_adjustment 0
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// Specifies the amount of time that is allowed between chat messages.  This
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// includes the say and say_team commands.  If a client sends a message faster
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// than this time, they receive a flood token.  When the client has accumulated
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// 3 or more tokens, a warning message is shown instead of the chat message.
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// --
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// Requires: antiflood.smx
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// Default: 0.75
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sm_flood_time 0.75
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// Specifies how the reserved slots plugin operates. Valid values are:
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// 0 : Public slots are used in preference to reserved slots. Reserved slots are freed before public slots.
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// 1 : If someone with reserve access joins into a reserved slot, the player with the highest latency and 
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// no reserved slot access (spectator players are selected first) is kicked to make room. Thus, the reserved
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// slots always remains free. The only situation where the reserved slot(s) can become properly occupied is 
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// if the server is full with reserve slot access clients.
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// --
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// Requires: reservedslots.smx
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// Default: 0
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sm_reserve_type 0
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// Specifies the number of reserved player slots.  Users with the reservation
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// admin flag set will be able to join the server when there are no public slots
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// remaining. If someone does not have this flag, they will be kicked.
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// (Public slots are defined as: maxplayers - number of reserved slots)
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// --
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// Requires: reservedslots.smx
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// Default: 0
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sm_reserved_slots 0
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// Specifies whether or not reserved slots will be hidden (subtracted from max
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// slot count). Valid values are 0 (visible) or 1 (hidden).
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// --
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// Requires: reservedslots.smx
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// Default: 0
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sm_hide_slots 0
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// Specifies whether or not non-admins can send messages to admins using
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// say_team @<message>. Valid values are 0 (disabled) or 1 (enabled)
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// --
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// Required: basechat.smx
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// Default: 1
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sm_chat_mode 1
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// Specifies whether or not non-admins can send private messages to each other
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// using say @@<target> <message>. Valid values are 0 (disabled) or 1 (enabled)
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// --
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// Required: basechat.smx
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// Default: 1
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sm_psay_mode 0
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// Specifies whether or not "timeleft" will automaticly be triggered every
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// x seconds. Valid values are 0 (disabled) to 1800 seconds.
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// --
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// Required: basetriggers.smx
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// Default: 0
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sm_timeleft_interval 0
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// Specifies whether or not chat triggers are broadcast to the server or just
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// the player who requested the info trigger. Valid values are 0 (Disabled) or
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// 1 (Enabled)
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// --
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// Required: basetriggers.smx
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// Default: 1
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sm_trigger_show 1