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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Empires 2 */
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"empires"
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"Offsets"
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"GiveNamedItem"
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"windows" "332"
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"linux" "333"
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}
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"RemovePlayerItem"
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"windows" "230"
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"linux" "231"
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"Weapon_GetSlot"
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"windows" "228"
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"linux" "229"
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"Ignite"
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"windows" "192"
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"linux" "193"
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"Extinguish"
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"windows" "193"
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"linux" "194"
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"Teleport"
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"windows" "102"
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"linux" "103"
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"CommitSuicide"
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"windows" "360"
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"linux" "361"
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"GetVelocity"
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"windows" "130"
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"linux" "131"
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"EyeAngles"
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"windows" "122"
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"linux" "123"
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"AcceptInput"
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"windows" "36"
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"linux" "37"
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"DispatchKeyValue"
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"windows" "31"
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"linux" "30"
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"DispatchKeyValueFloat"
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"windows" "30"
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"linux" "31"
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"DispatchKeyValueVector"
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"windows" "29"
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"linux" "32"
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"SetEntityModel"
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"windows" "25"
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"linux" "26"
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"WeaponEquip"
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"windows" "221"
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"linux" "222"
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"Activate"
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"windows" "32"
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"linux" "33"
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/* Offset into LevelShutdown for CGlobalEntList */
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"gEntList"
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"windows" "64"
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"Signatures"
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"LevelShutdown"
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"library" "server"
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"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2B\x56\xE8\x2A\x2A\x2A\x2A\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x8B\xF1\x74\x0E"
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