core/TimerSys.cpp
author David Anderson <dvander@alliedmods.net>
Tue Dec 04 15:58:07 2007 +0000 (2007-12-04)
changeset 1764 e4f24e9789fd
parent 1721 d54c379f7171
child 1770 9c545310f947
permissions -rw-r--r--
- removed ancient bcompat shim for translations/core.cfg file
- fixed msvc8 whining about BfReadString
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <time.h>
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#include "TimerSys.h"
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#include "ForwardSys.h"
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#include "sourcemm_api.h"
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#include "frame_hooks.h"
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#define TIMER_MIN_ACCURACY		0.1
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#if !defined ORANGEBOX_BUILD
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#define CallGlobalChangeCallbacks	CallGlobalChangeCallback
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#endif
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#if defined ORANGEBOX_BUILD
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SH_DECL_HOOK3_void(ICvar, CallGlobalChangeCallbacks, SH_NOATTRIB, false, ConVar *, const char *, float);
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#else
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SH_DECL_HOOK2_void(ICvar, CallGlobalChangeCallbacks, SH_NOATTRIB, false, ConVar *, const char *);
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#endif
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TimerSystem g_Timers;
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double g_fUniversalTime = 0.0f;
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float g_fGameStartTime = 0.0f;	/* Game game start time, non-universal */
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double g_fTimerThink = 0.0f;		/* Timer's next think time */
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const double *g_pUniversalTime = &g_fUniversalTime;
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ConVar *mp_timelimit = NULL;
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int g_TimeLeftMode = 0;
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ConVar sm_time_adjustment("sm_time_adjustment", "0", 0, "Adjusts the server time in seconds");
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inline double GetSimulatedTime()
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{
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	return g_fUniversalTime;
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}
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time_t GetAdjustedTime(time_t *buf)
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{
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	time_t val = time(NULL) + sm_time_adjustment.GetInt();
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	if (buf)
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	{
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		*buf = val;
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	}
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	return val;
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}
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class DefaultMapTimer : 
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	public IMapTimer,
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	public SMGlobalClass
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{
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public:
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	DefaultMapTimer()
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	{
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		m_bInUse = false;
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	}
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	void OnSourceModLevelChange(const char *mapName)
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	{
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		g_fGameStartTime = 0.0f;
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	}
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	int GetMapTimeLimit()
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	{
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		return mp_timelimit->GetInt();
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	}
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	void SetMapTimerStatus(bool enabled)
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	{
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		if (enabled && !m_bInUse)
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		{
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			Enable();
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		} 
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		else if (!enabled && m_bInUse)
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		{
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			Disable();
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		}
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		m_bInUse = enabled;
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	}
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	void ExtendMapTimeLimit(int extra_time)
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	{
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		if (extra_time == 0)
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		{
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			mp_timelimit->SetValue(0);
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			return;
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		}
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		extra_time /= 60;
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		mp_timelimit->SetValue(mp_timelimit->GetInt() + extra_time);
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	}
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#if defined ORANGEBOX_BUILD
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	void GlobalChangeCallback(ConVar *pVar, const char *old_value, float flOldValue)
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#else
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	void GlobalChangeCallback(ConVar *pVar, const char *old_value)
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#endif
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	{
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		if (pVar != mp_timelimit)
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		{
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			return;
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		}
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		if (atoi(old_value) == pVar->GetInt())
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		{
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			return;
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		}
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		g_Timers.MapTimeLeftChanged();
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	}
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private:
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	void Enable()
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	{
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		SH_ADD_HOOK_MEMFUNC(ICvar, CallGlobalChangeCallbacks, icvar, this, &DefaultMapTimer::GlobalChangeCallback, false);
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	}
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	void Disable()
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	{
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		SH_REMOVE_HOOK_MEMFUNC(ICvar, CallGlobalChangeCallbacks, icvar, this, &DefaultMapTimer::GlobalChangeCallback, false);
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	}
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private:
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	bool m_bInUse;
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} s_DefaultMapTimer;
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/**
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 * If the ticking process has run amok (should be impossible), we 
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 * take care of this by "skipping" the in-between time, to prevent 
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 * a bazillion times from firing on accident.  This has the result  
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 * that a drastic jump in time will continue acting normally.  Users 
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 * may not expect this, but... I think it is the best solution.
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 */
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inline double CalcNextThink(double last, float interval)
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{
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	if (g_fUniversalTime - last - interval <= TIMER_MIN_ACCURACY)
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	{
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		return last + interval;
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	}
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	else
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	{
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		return g_fUniversalTime + interval;
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	}
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}
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void ITimer::Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags)
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{
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	m_Listener = pCallbacks;
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	m_Interval = fInterval;
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	m_ToExec = fToExec;
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	m_pData = pData;
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	m_Flags = flags;
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	m_InExec = false;
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	m_KillMe = false;
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}
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TimerSystem::TimerSystem()
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{
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	m_pMapTimer = NULL;
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	m_bHasMapTickedYet = false;
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	m_bHasMapSimulatedYet = false;
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	m_fLastTickedTime = 0.0f;
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}
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TimerSystem::~TimerSystem()
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{
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	CStack<ITimer *>::iterator iter;
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	for (iter=m_FreeTimers.begin(); iter!=m_FreeTimers.end(); iter++)
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	{
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		delete (*iter);
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	}
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	m_FreeTimers.popall();
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}
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void TimerSystem::OnSourceModAllInitialized()
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{
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	g_ShareSys.AddInterface(NULL, this);
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	m_pOnGameFrame = g_Forwards.CreateForward("OnGameFrame", ET_Ignore, 0, NULL);
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	m_pOnMapTimeLeftChanged = g_Forwards.CreateForward("OnMapTimeLeftChanged", ET_Ignore, 0, NULL);
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}
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void TimerSystem::OnSourceModGameInitialized()
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{
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	mp_timelimit = icvar->FindVar("mp_timelimit");
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	if (m_pMapTimer == NULL && mp_timelimit != NULL)
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	{
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		SetMapTimer(&s_DefaultMapTimer);
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	}
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}
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void TimerSystem::OnSourceModShutdown()
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{
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	SetMapTimer(NULL);
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	g_Forwards.ReleaseForward(m_pOnGameFrame);
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	g_Forwards.ReleaseForward(m_pOnMapTimeLeftChanged);
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}
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void TimerSystem::OnSourceModLevelEnd()
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{
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	m_bHasMapTickedYet = false;
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	m_bHasMapSimulatedYet = false;
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}
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void TimerSystem::GameFrame(bool simulating)
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{
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	if (simulating && m_bHasMapTickedYet)
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	{
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		g_fUniversalTime += gpGlobals->curtime - m_fLastTickedTime;
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		if (!m_bHasMapSimulatedYet)
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		{
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			m_bHasMapSimulatedYet = true;
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			MapTimeLeftChanged();
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		}
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	}
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	else 
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	{
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		g_fUniversalTime += gpGlobals->interval_per_tick;
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	}
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	m_fLastTickedTime = gpGlobals->curtime;
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	m_bHasMapTickedYet = true;
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	if (g_fUniversalTime >= g_fTimerThink)
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   253
	{
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		RunFrame();
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		g_fTimerThink = CalcNextThink(g_fTimerThink, TIMER_MIN_ACCURACY);
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	}
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	RunFrameHooks();
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	if (m_pOnGameFrame->GetFunctionCount())
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	{
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		m_pOnGameFrame->Execute(NULL);
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	}
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}
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void TimerSystem::RunFrame()
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{
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	ITimer *pTimer;
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	TimerIter iter;
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	double curtime = GetSimulatedTime();
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	for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); )
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	{
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		pTimer = (*iter);
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		if (curtime >= pTimer->m_ToExec)
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   277
		{
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			pTimer->m_InExec = true;
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			pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
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			pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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			iter = m_SingleTimers.erase(iter);
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			m_FreeTimers.push(pTimer);
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   283
		} 
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		else 
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   285
		{
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			break;
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   287
		}
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   288
	}
dvander@592
   289
dvander@592
   290
	ResultType res;
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   291
	for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); )
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   292
	{
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   293
		pTimer = (*iter);
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   294
		if (curtime >= pTimer->m_ToExec)
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   295
		{
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   296
			pTimer->m_InExec = true;
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			res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
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			if (pTimer->m_KillMe || (res == Pl_Stop))
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   299
			{
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   300
				pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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   301
				iter = m_LoopTimers.erase(iter);
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   302
				m_FreeTimers.push(pTimer);
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   303
				continue;
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   304
			}
dvander@592
   305
			pTimer->m_InExec = false;
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			pTimer->m_ToExec = CalcNextThink(pTimer->m_ToExec, pTimer->m_Interval);
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   307
		}
dvander@592
   308
		iter++;
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   309
	}
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   310
}
dvander@592
   311
dvander@616
   312
ITimer *TimerSystem::CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags)
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   313
{
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   314
	ITimer *pTimer;
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   315
	TimerIter iter;
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   316
	float to_exec = GetSimulatedTime() + fInterval;
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   317
dvander@592
   318
	if (m_FreeTimers.empty())
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   319
	{
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   320
		pTimer = new ITimer;
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   321
	} else {
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   322
		pTimer = m_FreeTimers.front();
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   323
		m_FreeTimers.pop();
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   324
	}
dvander@592
   325
dvander@592
   326
	pTimer->Initialize(pCallbacks, fInterval, to_exec, pData, flags);
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   327
dvander@592
   328
	if (flags & TIMER_FLAG_REPEAT)
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   329
	{
dvander@592
   330
		m_LoopTimers.push_back(pTimer);
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   331
		goto return_timer;
dvander@592
   332
	}
dvander@592
   333
dvander@1414
   334
	if (m_SingleTimers.size() >= 1)
dvander@592
   335
	{
dvander@1414
   336
		iter = --m_SingleTimers.end();
dvander@1414
   337
		if ((*iter)->m_ToExec <= to_exec)
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   338
		{
dvander@1414
   339
			goto normal_insert_end;
dvander@592
   340
		}
dvander@1414
   341
	}
dvander@1414
   342
dvander@1414
   343
	for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
dvander@1414
   344
	{
dvander@1414
   345
		if ((*iter)->m_ToExec >= to_exec)
dvander@1407
   346
		{
dvander@1414
   347
			m_SingleTimers.insert(iter, pTimer);
dvander@1414
   348
			goto return_timer;
dvander@1407
   349
		}
dvander@1414
   350
	}
dvander@1407
   351
dvander@1407
   352
normal_insert_end:
dvander@1414
   353
	m_SingleTimers.push_back(pTimer);
dvander@592
   354
dvander@592
   355
return_timer:
dvander@592
   356
	return pTimer;
dvander@592
   357
}
dvander@592
   358
dvander@616
   359
void TimerSystem::FireTimerOnce(ITimer *pTimer, bool delayExec)
dvander@592
   360
{
dvander@592
   361
	ResultType res;
dvander@592
   362
dvander@592
   363
	if (pTimer->m_InExec)
dvander@592
   364
	{
dvander@592
   365
		return;
dvander@592
   366
	}
dvander@592
   367
dvander@592
   368
	pTimer->m_InExec = true;
dvander@592
   369
	res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
dvander@592
   370
dvander@592
   371
	if (!(pTimer->m_Flags & TIMER_FLAG_REPEAT))
dvander@592
   372
	{
dvander@592
   373
		pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@1414
   374
		m_SingleTimers.remove(pTimer);
dvander@592
   375
		m_FreeTimers.push(pTimer);
dvander@1662
   376
	} 
dvander@1662
   377
	else 
dvander@1662
   378
	{
faluco@612
   379
		if ((res != Pl_Stop) && !pTimer->m_KillMe)
dvander@592
   380
		{
faluco@612
   381
			if (delayExec)
faluco@612
   382
			{
dvander@727
   383
				pTimer->m_ToExec = GetSimulatedTime() + pTimer->m_Interval;
faluco@612
   384
			}
dvander@592
   385
			pTimer->m_InExec = false;
dvander@592
   386
			return;
dvander@592
   387
		}
dvander@592
   388
		pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592
   389
		m_LoopTimers.remove(pTimer);
dvander@592
   390
		m_FreeTimers.push(pTimer);
dvander@592
   391
	}
dvander@592
   392
}
dvander@592
   393
dvander@616
   394
void TimerSystem::KillTimer(ITimer *pTimer)
dvander@592
   395
{
dvander@592
   396
	if (pTimer->m_KillMe)
dvander@592
   397
	{
dvander@592
   398
		return;
dvander@592
   399
	}
dvander@592
   400
dvander@592
   401
	if (pTimer->m_InExec)
dvander@592
   402
	{
dvander@592
   403
		pTimer->m_KillMe = true;
dvander@592
   404
		return;
dvander@592
   405
	}
dvander@592
   406
dvander@592
   407
	pTimer->m_InExec = true; /* The timer it's not really executed but this check needs to be done */
dvander@592
   408
	pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592
   409
dvander@1407
   410
	if (pTimer->m_Flags & TIMER_FLAG_REPEAT)
dvander@1407
   411
	{
dvander@1407
   412
		m_LoopTimers.remove(pTimer);
dvander@1407
   413
	} else {
dvander@1407
   414
		m_SingleTimers.remove(pTimer);
dvander@1407
   415
	}
dvander@592
   416
dvander@592
   417
	m_FreeTimers.push(pTimer);
dvander@592
   418
}
dvander@592
   419
dvander@1108
   420
CStack<ITimer *> s_tokill;
dvander@1721
   421
void TimerSystem::RemoveMapChangeTimers()
dvander@592
   422
{
dvander@592
   423
	ITimer *pTimer;
dvander@592
   424
	TimerIter iter;
dvander@592
   425
dvander@592
   426
	for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
dvander@592
   427
	{
dvander@592
   428
		pTimer = (*iter);
dvander@1721
   429
		if (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE)
dvander@1108
   430
		{
dvander@1108
   431
			s_tokill.push(pTimer);
dvander@1108
   432
		}
dvander@592
   433
	}
dvander@592
   434
dvander@592
   435
	for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); iter++)
dvander@592
   436
	{
dvander@592
   437
		pTimer = (*iter);
dvander@1721
   438
		if (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE)
dvander@1108
   439
		{
dvander@1108
   440
			s_tokill.push(pTimer);
dvander@1108
   441
		}
dvander@1108
   442
	}
dvander@1108
   443
dvander@1108
   444
	while (!s_tokill.empty())
dvander@1108
   445
	{
dvander@1108
   446
		KillTimer(s_tokill.front());
dvander@1108
   447
		s_tokill.pop();
dvander@592
   448
	}
dvander@592
   449
}
dvander@1407
   450
dvander@1414
   451
IMapTimer *TimerSystem::SetMapTimer(IMapTimer *pTimer)
dvander@1407
   452
{
dvander@1414
   453
	IMapTimer *old = m_pMapTimer;
dvander@1414
   454
dvander@1414
   455
	m_pMapTimer = pTimer;
dvander@1414
   456
dvander@1414
   457
	if (m_pMapTimer)
dvander@1414
   458
	{
dvander@1414
   459
		m_pMapTimer->SetMapTimerStatus(true);
dvander@1414
   460
	}
dvander@1414
   461
dvander@1414
   462
	if (old)
dvander@1414
   463
	{
dvander@1414
   464
		old->SetMapTimerStatus(false);
dvander@1414
   465
	}
dvander@1414
   466
dvander@1407
   467
	return old;
dvander@1407
   468
}
dvander@1407
   469
dvander@1414
   470
IMapTimer *TimerSystem::GetMapTimer()
dvander@1414
   471
{
dvander@1414
   472
	return m_pMapTimer;
dvander@1414
   473
}
dvander@1414
   474
dvander@1415
   475
void TimerSystem::MapTimeLeftChanged()
dvander@1414
   476
{
dvander@1459
   477
	m_pOnMapTimeLeftChanged->Execute(NULL);
dvander@1459
   478
}
dvander@1415
   479
dvander@1459
   480
void TimerSystem::NotifyOfGameStart(float offset)
dvander@1459
   481
{
dvander@1459
   482
	g_fGameStartTime = gpGlobals->curtime + offset;
dvander@1414
   483
}
dvander@1415
   484
dvander@1415
   485
float TimerSystem::GetTickedTime()
dvander@1415
   486
{
dvander@1415
   487
	return g_fUniversalTime;
dvander@1415
   488
}
dvander@1459
   489
dvander@1459
   490
bool TimerSystem::GetMapTimeLeft(float *time_left)
dvander@1459
   491
{
dvander@1462
   492
	if (!m_pMapTimer)
dvander@1459
   493
	{
dvander@1459
   494
		return false;
dvander@1459
   495
	}
dvander@1459
   496
dvander@1462
   497
	int time_limit;
dvander@1462
   498
	if (!m_bHasMapSimulatedYet || (time_limit = m_pMapTimer->GetMapTimeLimit()) < 1)
dvander@1462
   499
	{
dvander@1462
   500
		*time_left = -1.0f;
dvander@1462
   501
	}
dvander@1462
   502
	else
dvander@1462
   503
	{
dvander@1462
   504
		*time_left = (g_fGameStartTime + time_limit * 60.0f) - gpGlobals->curtime;
dvander@1462
   505
	}
dvander@1459
   506
dvander@1459
   507
	return true;
dvander@1459
   508
}
dvander@1462
   509