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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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* SourceMod |
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. |
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* ============================================================================= |
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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* |
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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* |
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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* |
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* Version: $Id$ |
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*/ |
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#ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_ |
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#define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_ |
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#include <IGameConfigs.h> |
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#include <ITextParsers.h> |
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#include <sh_list.h> |
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#include "sm_trie.h" |
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#include "sm_globals.h" |
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#include "sm_memtable.h" |
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#include "sm_trie_tpl.h" |
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using namespace SourceMod; |
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using namespace SourceHook; |
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class SendProp; |
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class CGameConfig : |
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public ITextListener_SMC, |
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public IGameConfig |
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{ |
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friend class GameConfigManager; |
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public: |
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CGameConfig(const char *file); |
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~CGameConfig(); |
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public: |
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bool Reparse(char *error, size_t maxlength); |
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public: //ITextListener_SMC |
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SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name); |
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SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value); |
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SMCResult ReadSMC_LeavingSection(const SMCStates *states); |
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public: //IGameConfig |
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const char *GetKeyValue(const char *key); |
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bool GetOffset(const char *key, int *value); |
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SendProp *GetSendProp(const char *key); |
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bool GetMemSig(const char *key, void **addr); |
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public: |
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void IncRefCount(); |
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unsigned int DecRefCount(); |
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private: |
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BaseStringTable *m_pStrings; |
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char *m_pFile; |
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Trie *m_pOffsets; |
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Trie *m_pProps; |
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Trie *m_pKeys; |
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Trie *m_pSigs; |
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unsigned int m_RefCount; |
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/* Parse states */ |
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int m_ParseState; |
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unsigned int m_IgnoreLevel; |
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char m_Class[64]; |
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char m_Prop[64]; |
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char m_offset[64]; |
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char m_Game[256]; |
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bool bShouldBeReadingDefault; |
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/* Custom Sections */ |
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unsigned int m_CustomLevel; |
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ITextListener_SMC *m_CustomHandler; |
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}; |
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class GameConfigManager : |
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public IGameConfigManager, |
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public SMGlobalClass |
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{ |
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public: |
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GameConfigManager(); |
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~GameConfigManager(); |
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public: //IGameConfigManager |
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bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength); |
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void CloseGameConfigFile(IGameConfig *cfg); |
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IGameConfig *ReadHandle(Handle_t hndl, |
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IdentityToken_t *ident, |
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HandleError *err); |
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void AddUserConfigHook(const char *sectionname, ITextListener_SMC *listener); |
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void RemoveUserConfigHook(const char *sectionname, ITextListener_SMC *listener); |
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public: //SMGlobalClass |
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void OnSourceModStartup(bool late); |
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void OnSourceModAllInitialized(); |
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void OnSourceModAllShutdown(); |
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private: |
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List<CGameConfig *> m_cfgs; |
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Trie *m_pLookup; |
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public: |
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KTrie<ITextListener_SMC *> m_customHandlers; |
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}; |
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extern GameConfigManager g_GameConfigs; |
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extern IGameConfig *g_pGameConf; |
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#endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_ |