plugins/antiflood.sp
author Scott Ehlert <ds@alliedmods.net>
Mon Jul 23 18:56:20 2007 +0000 (2007-07-23)
changeset 1146 ee44bbf5b70f
parent 1128 1696cbb2bcc4
child 1187 85c0934305bd
permissions -rw-r--r--
Oh, forgot this - added some missing code for SourceMM 1.5 version of rev 1151
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/**
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 * antiflood.sp
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 * Protects against chat flooding.
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 * This file is part of SourceMod, Copyright (C) 2004-2007 AlliedModders LLC
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 *
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 * This program is free software; you can redistribute it and/or
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 * modify it under the terms of the GNU General Public License
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 * as published by the Free Software Foundation; either version 2
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 * of the License, or (at your option) any later version.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 * 
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 * You should have received a copy of the GNU General Public License
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 * along with this program; if not, write to the Free Software
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 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301, USA.
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 *
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 * Version: $Id$
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 */
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#pragma semicolon 1
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#include <sourcemod>
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public Plugin:myinfo = 
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{
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	name = "Anti-Flood",
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	author = "AlliedModders LLC",
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	description = "Protects against chat flooding",
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	version = SOURCEMOD_VERSION,
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	url = "http://www.sourcemod.net/"
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};
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new Float:g_LastTime[MAXPLAYERS + 1] = {0.0, ...};		/* Last time player used say or say_team */
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new g_FloodTokens[MAXPLAYERS + 1] = {0, ...};			/* Number of flood tokens player has */
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new Handle:sm_flood_time;								/* Handle to sm_flood_time convar */
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public OnPluginStart()
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{
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	LoadTranslations("plugin.antiflood");
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	RegConsoleCmd("say", CheckChatFlood);
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	RegConsoleCmd("say_team", CheckChatFlood);
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	sm_flood_time = CreateConVar("sm_flood_time", "0.75", "Amount of time allowed between chat messages");
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}
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public OnClientPutInServer(client)
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{
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	g_LastTime[client] = 0.0;
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	g_FloodTokens[client] = 0;
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}
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public Action:CheckChatFlood(client, args)
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{
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	/* Chat from server console shouldn't be checked for flooding */
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	if (client == 0)
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	{
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		return Plugin_Continue;
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	}
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	new Float:maxChat = GetConVarFloat(sm_flood_time);
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	if (maxChat > 0.0)
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	{
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		new Float:curTime = GetGameTime();
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		if (g_LastTime[client] > curTime)
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		{
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			/* If player has 3 or more flood tokens, block their message */
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			if (g_FloodTokens[client] >= 3)
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			{
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				PrintToChat(client, "[SM] %t", "Flooding the server");
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				g_LastTime[client] = curTime + maxChat + 3.0;
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				return Plugin_Stop;	
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			}
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			/* Add one flood token when player goes over chat time limit */
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			g_FloodTokens[client]++;
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		} else if (g_FloodTokens[client]) {
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			/* Remove one flood token when player chats within time limit (slow decay) */
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			g_FloodTokens[client]--;
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		}
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		/* Store last time of chat usage */
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		g_LastTime[client] = curTime + maxChat;
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	}
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	return Plugin_Continue;
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}