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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Day of Defeat: Source */
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"dod"
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"Offsets"
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"GiveNamedItem"
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"windows" "399"
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"linux" "400"
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"mac" "400"
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}
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"RemovePlayerItem"
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"windows" "269"
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"linux" "270"
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"mac" "270"
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"Weapon_GetSlot"
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"windows" "267"
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"linux" "268"
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"mac" "268"
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"Ignite"
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"windows" "208"
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"linux" "209"
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"mac" "209"
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"Extinguish"
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"windows" "212"
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"linux" "213"
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"mac" "213"
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"Teleport"
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"windows" "108"
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"linux" "109"
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"mac" "109"
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"CommitSuicide"
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"windows" "437"
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"linux" "438"
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"mac" "438"
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"GetVelocity"
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"windows" "140"
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"linux" "141"
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"mac" "141"
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"EyeAngles"
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"windows" "131"
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"linux" "132"
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"mac" "132"
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"AcceptInput"
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"windows" "36"
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"linux" "37"
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"mac" "37"
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"SetEntityModel"
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"windows" "24"
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"linux" "25"
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"mac" "25"
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"WeaponEquip"
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"windows" "260"
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"linux" "261"
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"mac" "261"
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"Activate"
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"windows" "33"
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"linux" "34"
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"mac" "34"
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"PlayerRunCmd"
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"windows" "417"
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"linux" "418"
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"mac" "418"
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"Keys"
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"GameRulesProxy" "CDODGameRulesProxy"
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