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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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dvander@1231
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* SourceMod |
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. |
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* ============================================================================= |
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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dvander@1231
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* |
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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dvander@1231
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* |
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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dvander@1231
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* |
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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* |
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* Version: $Id$ |
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*/ |
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#include "EventManager.h" |
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#include "ForwardSys.h" |
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#include "HandleSys.h" |
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#include "PluginSys.h" |
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#include "sm_stringutil.h" |
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EventManager g_EventManager; |
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|
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SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent *, bool); |
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const ParamType GAMEEVENT_PARAMS[] = {Param_Cell, Param_String, Param_Cell}; |
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typedef List<EventHook *> EventHookList; |
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|
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EventManager::EventManager() : m_EventType(0) |
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{ |
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/* Create an event lookup trie */ |
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m_EventHooks = sm_trie_create(); |
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} |
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EventManager::~EventManager() |
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{ |
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sm_trie_destroy(m_EventHooks); |
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|
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/* Free memory used by EventInfo structs if any */ |
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CStack<EventInfo *>::iterator iter; |
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for (iter = m_FreeEvents.begin(); iter != m_FreeEvents.end(); iter++) |
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{ |
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delete (*iter); |
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} |
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m_FreeEvents.popall(); |
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} |
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void EventManager::OnSourceModAllInitialized() |
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{ |
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/* Add a hook for IGameEventManager2::FireEvent() */ |
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SH_ADD_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent, false); |
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SH_ADD_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent_Post, true); |
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HandleAccess sec; |
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/* Handle access security for 'GameEvent' handle type */ |
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sec.access[HandleAccess_Read] = 0; |
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sec.access[HandleAccess_Delete] = HANDLE_RESTRICT_IDENTITY | HANDLE_RESTRICT_OWNER; |
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sec.access[HandleAccess_Clone] = HANDLE_RESTRICT_IDENTITY | HANDLE_RESTRICT_OWNER; |
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|
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/* Create the 'GameEvent' handle type */ |
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m_EventType = g_HandleSys.CreateType("GameEvent", this, 0, NULL, &sec, g_pCoreIdent, NULL); |
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} |
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void EventManager::OnSourceModShutdown() |
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{ |
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/* Remove hook for IGameEventManager2::FireEvent() */ |
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SH_REMOVE_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent, false); |
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SH_REMOVE_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent_Post, true); |
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/* Remove the 'GameEvent' handle type */ |
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g_HandleSys.RemoveType(m_EventType, g_pCoreIdent); |
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/* Remove ourselves as listener for events */ |
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gameevents->RemoveListener(this); |
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} |
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void EventManager::OnHandleDestroy(HandleType_t type, void *object) |
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{ |
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EventInfo *pInfo = static_cast<EventInfo *>(object); |
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/* Should only free event when created by a plugin */ |
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if (pInfo->pOwner) |
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{ |
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/* Free IGameEvent */ |
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gameevents->FreeEvent(pInfo->pEvent); |
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/* Add EventInfo struct to free event stack */ |
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m_FreeEvents.push(pInfo); |
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} |
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} |
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void EventManager::OnPluginUnloaded(IPlugin *plugin) |
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{ |
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EventHookList *pHookList; |
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EventHookList::iterator iter; |
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EventHook *pHook; |
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// If plugin has an event hook list... |
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if (plugin->GetProperty("EventHooks", reinterpret_cast<void **>(&pHookList), true)) |
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{ |
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for (iter = pHookList->begin(); iter != pHookList->end(); iter++) |
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{ |
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pHook = (*iter); |
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if (--pHook->refCount == 0) |
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{ |
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if (pHook->pPreHook) |
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{ |
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g_Forwards.ReleaseForward(pHook->pPreHook); |
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} |
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if (pHook->pPostHook) |
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{ |
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g_Forwards.ReleaseForward(pHook->pPostHook); |
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} |
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delete pHook; |
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} |
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} |
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delete pHookList; |
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} |
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} |
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/* IGameEventListener2::FireGameEvent */ |
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void EventManager::FireGameEvent(IGameEvent *pEvent) |
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{ |
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/* Not going to do anything here. |
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Just need to add ourselves as a listener to make our hook on IGameEventManager2::FireEvent work */ |
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} |
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EventHookError EventManager::HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode) |
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{ |
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EventHook *pHook; |
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/* If we aren't listening to this event... */ |
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if (!gameevents->FindListener(this, name)) |
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{ |
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/* Then add ourselves */ |
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if (!gameevents->AddListener(this, name, true)) |
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{ |
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/* If event doesn't exist... */ |
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return EventHookErr_InvalidEvent; |
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} |
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} |
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|
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/* If a hook structure does not exist... */ |
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if (!sm_trie_retrieve(m_EventHooks, name, (void **)&pHook)) |
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{ |
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EventHookList *pHookList; |
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IPlugin *plugin = g_PluginSys.GetPluginByCtx(pFunction->GetParentContext()->GetContext()); |
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|
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/* Check plugin for an existing EventHook list */ |
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if (!plugin->GetProperty("EventHooks", (void **)&pHookList)) |
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{ |
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pHookList = new EventHookList(); |
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plugin->SetProperty("EventHooks", pHookList); |
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} |
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/* Create new GameEventHook structure */ |
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pHook = new EventHook(); |
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if (mode == EventHookMode_Pre) |
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{ |
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/* Create forward for a pre hook */ |
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pHook->pPreHook = g_Forwards.CreateForwardEx(NULL, ET_Hook, 3, GAMEEVENT_PARAMS); |
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/* Add to forward list */ |
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pHook->pPreHook->AddFunction(pFunction); |
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} else { |
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/* Create forward for a post hook */ |
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pHook->pPostHook = g_Forwards.CreateForwardEx(NULL, ET_Ignore, 3, GAMEEVENT_PARAMS); |
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/* Should we copy data from a pre hook to the post hook? */ |
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pHook->postCopy = (mode == EventHookMode_Post); |
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/* Add to forward list */ |
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pHook->pPostHook->AddFunction(pFunction); |
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} |
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/* Increase reference count */ |
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pHook->refCount++; |
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/* Add hook structure to hook lists */ |
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pHookList->push_back(pHook); |
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sm_trie_insert(m_EventHooks, name, pHook); |
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return EventHookErr_Okay; |
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} |
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|
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/* Hook structure already exists at this point */ |
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|
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if (mode == EventHookMode_Pre) |
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{ |
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/* Create pre hook forward if necessary */ |
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if (!pHook->pPreHook) |
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{ |
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pHook->pPreHook = g_Forwards.CreateForwardEx(NULL, ET_Event, 3, GAMEEVENT_PARAMS); |
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} |
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215 |
|
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/* Add plugin function to forward list */ |
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pHook->pPreHook->AddFunction(pFunction); |
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} else { |
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/* Create post hook forward if necessary */ |
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if (!pHook->pPostHook) |
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{ |
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pHook->pPostHook = g_Forwards.CreateForwardEx(NULL, ET_Ignore, 3, GAMEEVENT_PARAMS); |
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} |
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|
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/* If postCopy is false, then we may want to set it to true */ |
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if (!pHook->postCopy) |
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{ |
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pHook->postCopy = (mode == EventHookMode_Post); |
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} |
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/* Add plugin function to forward list */ |
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pHook->pPostHook->AddFunction(pFunction); |
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} |
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|
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/* Increase reference count */ |
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pHook->refCount++; |
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237 |
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return EventHookErr_Okay; |
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} |
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EventHookError EventManager::UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode) |
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{ |
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243 |
EventHook *pHook; |
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244 |
IChangeableForward **pEventForward; |
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245 |
|
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/* If hook does not exist at all */ |
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if (!sm_trie_retrieve(m_EventHooks, name, (void **)&pHook)) |
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{ |
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return EventHookErr_NotActive; |
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} |
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|
251 |
|
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|
252 |
/* One forward to rule them all */ |
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253 |
if (mode == EventHookMode_Pre) |
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254 |
{ |
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|
255 |
pEventForward = &pHook->pPreHook; |
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256 |
} else { |
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|
257 |
pEventForward = &pHook->pPostHook; |
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|
258 |
} |
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|
259 |
|
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260 |
/* Remove function from forward's list */ |
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|
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if (*pEventForward == NULL || !(*pEventForward)->RemoveFunction(pFunction)) |
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262 |
{ |
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|
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return EventHookErr_InvalidCallback; |
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|
264 |
} |
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265 |
|
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/* If forward's list contains 0 functions now, free it */ |
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if ((*pEventForward)->GetFunctionCount() == 0) |
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|
268 |
{ |
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|
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g_Forwards.ReleaseForward(*pEventForward); |
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*pEventForward = NULL; |
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271 |
} |
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ds@576
|
272 |
|
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/* Decrement reference count */ |
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|
274 |
if (--pHook->refCount == 0) |
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{ |
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ds@576
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/* If reference count is now 0, free hook structure */ |
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277 |
|
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278 |
EventHookList *pHookList; |
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|
279 |
IPlugin *plugin = g_PluginSys.GetPluginByCtx(pFunction->GetParentContext()->GetContext()); |
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280 |
|
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ds@576
|
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/* Get plugin's event hook list */ |
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if (!plugin->GetProperty("EventHooks", (void**)&pHookList)) |
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{ |
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return EventHookErr_NotActive; |
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} |
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/* Make sure the event was actually being hooked */ |
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if (pHookList->find(pHook) == pHookList->end()) |
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{ |
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return EventHookErr_NotActive; |
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} |
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|
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/* Remove current structure from plugin's list */ |
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pHookList->remove(pHook); |
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295 |
|
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ds@576
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/* Delete entry in trie */ |
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|
297 |
sm_trie_delete(m_EventHooks, name); |
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|
298 |
|
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|
299 |
/* And finally free structure memory */ |
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|
300 |
delete pHook; |
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ds@576
|
301 |
} |
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ds@576
|
302 |
|
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ds@576
|
303 |
return EventHookErr_Okay; |
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ds@576
|
304 |
} |
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ds@576
|
305 |
|
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ds@713
|
306 |
EventInfo *EventManager::CreateEvent(IPluginContext *pContext, const char *name, bool force) |
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ds@577
|
307 |
{ |
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ds@577
|
308 |
EventInfo *pInfo; |
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ds@713
|
309 |
IGameEvent *pEvent = gameevents->CreateEvent(name, force); |
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ds@577
|
310 |
|
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ds@577
|
311 |
if (pEvent) |
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ds@577
|
312 |
{ |
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ds@577
|
313 |
if (m_FreeEvents.empty()) |
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ds@577
|
314 |
{ |
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ds@577
|
315 |
pInfo = new EventInfo(); |
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ds@577
|
316 |
} else { |
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ds@577
|
317 |
pInfo = m_FreeEvents.front(); |
|
ds@577
|
318 |
m_FreeEvents.pop(); |
|
ds@577
|
319 |
} |
|
ds@577
|
320 |
|
|
ds@577
|
321 |
|
|
ds@577
|
322 |
pInfo->pEvent = pEvent; |
|
ds@577
|
323 |
pInfo->pOwner = pContext->GetIdentity(); |
|
ds@577
|
324 |
|
|
ds@577
|
325 |
return pInfo; |
|
ds@577
|
326 |
} |
|
ds@577
|
327 |
|
|
ds@577
|
328 |
return NULL; |
|
ds@577
|
329 |
} |
|
ds@577
|
330 |
|
|
ds@712
|
331 |
void EventManager::FireEvent(EventInfo *pInfo, bool bDontBroadcast) |
|
ds@577
|
332 |
{ |
|
ds@577
|
333 |
/* Actually fire event now */ |
|
ds@577
|
334 |
gameevents->FireEvent(pInfo->pEvent, bDontBroadcast); |
|
ds@577
|
335 |
|
|
ds@577
|
336 |
/* IGameEvent is free at this point, so no one owns this */ |
|
ds@577
|
337 |
pInfo->pOwner = NULL; |
|
ds@577
|
338 |
|
|
ds@577
|
339 |
/* Add EventInfo struct to free event stack */ |
|
ds@577
|
340 |
m_FreeEvents.push(pInfo); |
|
ds@577
|
341 |
} |
|
ds@577
|
342 |
|
|
ds@687
|
343 |
void EventManager::CancelCreatedEvent(EventInfo *pInfo) |
|
ds@687
|
344 |
{ |
|
ds@687
|
345 |
/* Free event from IGameEventManager2 */ |
|
ds@687
|
346 |
gameevents->FreeEvent(pInfo->pEvent); |
|
ds@687
|
347 |
|
|
ds@687
|
348 |
/* IGameEvent is free at this point, so no one owns this */ |
|
ds@687
|
349 |
pInfo->pOwner = NULL; |
|
ds@687
|
350 |
|
|
ds@687
|
351 |
/* Add EventInfo struct to free event stack */ |
|
ds@687
|
352 |
m_FreeEvents.push(pInfo); |
|
ds@687
|
353 |
} |
|
ds@687
|
354 |
|
|
ds@576
|
355 |
/* IGameEventManager2::FireEvent hook */ |
|
ds@576
|
356 |
bool EventManager::OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast) |
|
ds@576
|
357 |
{ |
|
ds@576
|
358 |
EventHook *pHook; |
|
ds@576
|
359 |
IChangeableForward *pForward; |
|
ds@684
|
360 |
const char *name; |
|
ds@576
|
361 |
cell_t res = Pl_Continue; |
|
ds@2106
|
362 |
|
|
ds@2106
|
363 |
/* The engine accepts NULL without crashing, so to prevent a crash in SM we ignore these */ |
|
ds@2106
|
364 |
if (!pEvent) |
|
ds@2106
|
365 |
{ |
|
ds@2106
|
366 |
RETURN_META_VALUE(MRES_IGNORED, false); |
|
ds@2106
|
367 |
} |
|
ds@576
|
368 |
|
|
ds@576
|
369 |
/* Get the event name, we're going to need this for passing to post hooks */ |
|
ds@684
|
370 |
name = pEvent->GetName(); |
|
ds@576
|
371 |
|
|
ds@684
|
372 |
m_EventNames.push(name); |
|
ds@684
|
373 |
|
|
ds@684
|
374 |
if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast<void **>(&pHook))) |
|
ds@576
|
375 |
{ |
|
ds@576
|
376 |
pForward = pHook->pPreHook; |
|
ds@576
|
377 |
|
|
ds@576
|
378 |
if (pForward) |
|
ds@576
|
379 |
{ |
|
ds@2538
|
380 |
EventInfo info(pEvent, NULL); |
|
ds@2538
|
381 |
HandleSecurity sec(NULL, g_pCoreIdent); |
|
ds@2538
|
382 |
Handle_t hndl = g_HandleSys.CreateHandle(m_EventType, &info, NULL, g_pCoreIdent, NULL); |
|
ds@576
|
383 |
|
|
ds@576
|
384 |
pForward->PushCell(hndl); |
|
ds@684
|
385 |
pForward->PushString(name); |
|
ds@576
|
386 |
pForward->PushCell(bDontBroadcast); |
|
ds@576
|
387 |
pForward->Execute(&res, NULL); |
|
ds@576
|
388 |
|
|
ds@576
|
389 |
g_HandleSys.FreeHandle(hndl, &sec); |
|
ds@576
|
390 |
} |
|
ds@576
|
391 |
|
|
ds@576
|
392 |
if (pHook->postCopy) |
|
ds@576
|
393 |
{ |
|
ds@2538
|
394 |
m_EventCopies.push(gameevents->DuplicateEvent(pEvent)); |
|
ds@576
|
395 |
} |
|
ds@576
|
396 |
|
|
ds@576
|
397 |
if (res) |
|
ds@576
|
398 |
{ |
|
ds@576
|
399 |
gameevents->FreeEvent(pEvent); |
|
ds@576
|
400 |
RETURN_META_VALUE(MRES_SUPERCEDE, false); |
|
ds@576
|
401 |
} |
|
ds@576
|
402 |
} |
|
ds@576
|
403 |
|
|
ds@576
|
404 |
RETURN_META_VALUE(MRES_IGNORED, true); |
|
ds@576
|
405 |
} |
|
ds@576
|
406 |
|
|
ds@576
|
407 |
/* IGameEventManager2::FireEvent post hook */ |
|
ds@576
|
408 |
bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast) |
|
ds@576
|
409 |
{ |
|
ds@576
|
410 |
EventHook *pHook; |
|
ds@2538
|
411 |
EventInfo info; |
|
ds@576
|
412 |
IChangeableForward *pForward; |
|
ds@684
|
413 |
const char *name; |
|
dvander@603
|
414 |
Handle_t hndl = 0; |
|
ds@576
|
415 |
|
|
ds@2106
|
416 |
/* The engine accepts NULL without crashing, so to prevent a crash in SM we ignore these */ |
|
ds@2106
|
417 |
if (!pEvent) |
|
ds@2106
|
418 |
{ |
|
ds@2106
|
419 |
RETURN_META_VALUE(MRES_IGNORED, false); |
|
ds@2106
|
420 |
} |
|
ds@2106
|
421 |
|
|
ds@684
|
422 |
name = m_EventNames.front(); |
|
ds@684
|
423 |
|
|
ds@684
|
424 |
if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast<void **>(&pHook))) |
|
ds@576
|
425 |
{ |
|
ds@576
|
426 |
pForward = pHook->pPostHook; |
|
ds@576
|
427 |
|
|
ds@576
|
428 |
if (pForward) |
|
ds@576
|
429 |
{ |
|
ds@576
|
430 |
if (pHook->postCopy) |
|
ds@576
|
431 |
{ |
|
ds@2538
|
432 |
info.pEvent = m_EventCopies.front(); |
|
ds@2538
|
433 |
info.pOwner = NULL; |
|
ds@576
|
434 |
hndl = g_HandleSys.CreateHandle(m_EventType, &info, NULL, g_pCoreIdent, NULL); |
|
ds@684
|
435 |
|
|
ds@576
|
436 |
pForward->PushCell(hndl); |
|
ds@576
|
437 |
} else { |
|
ds@576
|
438 |
pForward->PushCell(BAD_HANDLE); |
|
ds@576
|
439 |
} |
|
ds@576
|
440 |
|
|
ds@684
|
441 |
pForward->PushString(name); |
|
ds@576
|
442 |
pForward->PushCell(bDontBroadcast); |
|
ds@576
|
443 |
pForward->Execute(NULL); |
|
ds@576
|
444 |
|
|
ds@576
|
445 |
if (pHook->postCopy) |
|
ds@576
|
446 |
{ |
|
ds@576
|
447 |
/* Free handle */ |
|
dvander@857
|
448 |
HandleSecurity sec(NULL, g_pCoreIdent); |
|
ds@576
|
449 |
g_HandleSys.FreeHandle(hndl, &sec); |
|
ds@576
|
450 |
|
|
ds@576
|
451 |
/* Free event structure */ |
|
ds@2538
|
452 |
gameevents->FreeEvent(info.pEvent); |
|
ds@2538
|
453 |
m_EventCopies.pop(); |
|
ds@576
|
454 |
} |
|
ds@576
|
455 |
} |
|
ds@576
|
456 |
} |
|
ds@576
|
457 |
|
|
ds@684
|
458 |
m_EventNames.pop(); |
|
ds@684
|
459 |
|
|
ds@576
|
460 |
RETURN_META_VALUE(MRES_IGNORED, true); |
|
ds@576
|
461 |
} |