configs/core.cfg
author David Anderson <dvander@alliedmods.net>
Wed Feb 25 20:07:12 2009 -0500 (2009-02-25)
changeset 2607 f3b8bbe17f85
parent 2603 fa286305bd3f
child 2617 253d6b4f15ab
permissions -rw-r--r--
Backed out changeset fa286305bd3f
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/**
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 * This file is used to set various options that are important to SourceMod's core.
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 * If this file is missing or an option in this file is missing, then the default values will be used.
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 */
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"Core"
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{
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	/**
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	 * Relative path to SourceMod's base directory. This is relative to the game/mod directory.
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	 * Only change this if you have installed SourceMod in a non-default location.
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	 *
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	 * The default value is "addons/sourcemod"
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	 */
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	"BasePath"		"addons/sourcemod"
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	/**
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	 * This option determines if SourceMod logging is enabled.
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	 *
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	 * "on"		- Logging is enabled (default)
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	 * "off"	- Logging is disabled
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	 */
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	"Logging"		"on"
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	/**
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	 * This option determines how SourceMod logging should be handled.
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	 *
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	 * "daily"	- New log file is created for each day (default)
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	 * "map"	- New log file is created for each map change
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	 * "game"	- Use game's log files
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	 */
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	"LogMode"		"daily"
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	/**
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	 * Language that multilingual enabled plugins and extensions will use to print messages.
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	 * Only languages listed in languages.cfg are valid.
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	 *
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	 * The default value is "en"
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	 */
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	"ServerLang"	"en"
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	/**
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	 * String to use as the public chat trigger.  Set an empty string to disable.
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	 */
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	"PublicChatTrigger"		"!"
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	/**
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	 * String to use as the silent chat trigger.  Set an empty string to disable.
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	 */
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	"SilentChatTrigger"		"/"
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	/**
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	 * If a say command is a silent chat trigger, and is used by an admin, 
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	 * but it does not evaluate to an actual command, it will be displayed 
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	 * publicly.  This setting allows you to suppress accidental typings.
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	 *
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	 * The default value is "no".  A value of "yes" will supress.
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	 */
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	"SilentFailSuppress"	"no"
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	/**
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	 * Password setinfo key that clients must set.  You must change this in order for
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	 * passwords to work, for security reasons.
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	 */
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	"PassInfoVar"			"_password"
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	/**
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	 * Specifies the sound that gets played when an item is selected from a menu.
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	 */
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	"MenuItemSound"			"buttons/button14.wav"
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	/**
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	 * Specifies the sound that gets played when an "Exit" button is selected 
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	 * from a menu.
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	 */
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	"MenuExitSound"			"buttons/combine_button7.wav"
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	/**
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	 * Specifies the sound that gets played when an "Exit Back" button is selected 
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	 * from a menu.  This is the special "Back" button that is intended to roll back
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	 * to a previous menu.
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	 */
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	"MenuExitBackSound"		"buttons/combine_button7.wav"
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	/**
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	 * Enables or disables whether SourceMod reads a client's cl_language cvar to set 
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	 * their language for server-side phrase translation.
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	 *
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	 * "on"		- Translate using the client's language (default)
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	 * "off"	- Translate using default server's language
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	 */
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	"AllowClLanguageVar"		"On"
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	/**
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	 * Enables or Disables SourceMod's automatic gamedata updating.
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	 *
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	 * The default value is "no". A value of "yes" will block the Auto Updater.
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	 */
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	"DisableAutoUpdate"			"no"
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	/**
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	 * If set to yes, a successful gamedata update will attempt to restart SourceMod.
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	 * SourceMod is unloaded and reloaded, and the map is changed to the current map.
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	 * Since gamedata updates occur when the server loads, impact should be minimal.
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	 * But to be safe, this option is disabled by default.
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	 */
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	"ForceRestartAfterUpdate"	"no"
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	/**
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	 * Sets the server to connect to for auotmatic gamedata updates.
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	 */
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	"AutoUpdateServer"			"smupdate.alliedmods.net"
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	/**
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	 * Sets the port to connect to on the AutoUpdateServer server
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	 */
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	"AutoUpdatePort"			"6500"
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	/**
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	 * Whether to show debug spew.  
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	 * Currently this will log details about the gamedata updating process.
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	 */
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	"DebugSpew"					"no"
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}