| author | David Anderson <dvander@alliedmods.net> |
| Wed Feb 25 20:07:12 2009 -0500 (2009-02-25) | |
| changeset 2607 | f3b8bbe17f85 |
| parent 2603 | fa286305bd3f |
| child 2617 | 253d6b4f15ab |
| permissions | -rw-r--r-- |
| ds@668 | 1 |
/** |
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* This file is used to set various options that are important to SourceMod's core. |
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* If this file is missing or an option in this file is missing, then the default values will be used. |
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*/ |
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"Core" |
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{ |
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/** |
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* Relative path to SourceMod's base directory. This is relative to the game/mod directory. |
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* Only change this if you have installed SourceMod in a non-default location. |
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* |
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* The default value is "addons/sourcemod" |
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*/ |
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"BasePath" "addons/sourcemod" |
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|
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/** |
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* This option determines if SourceMod logging is enabled. |
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* |
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* "on" - Logging is enabled (default) |
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* "off" - Logging is disabled |
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*/ |
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"Logging" "on" |
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|
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/** |
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* This option determines how SourceMod logging should be handled. |
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* |
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* "daily" - New log file is created for each day (default) |
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* "map" - New log file is created for each map change |
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* "game" - Use game's log files |
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*/ |
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"LogMode" "daily" |
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|
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/** |
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* Language that multilingual enabled plugins and extensions will use to print messages. |
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* Only languages listed in languages.cfg are valid. |
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* |
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* The default value is "en" |
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*/ |
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"ServerLang" "en" |
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|
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/** |
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* String to use as the public chat trigger. Set an empty string to disable. |
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*/ |
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"PublicChatTrigger" "!" |
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|
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/** |
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* String to use as the silent chat trigger. Set an empty string to disable. |
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*/ |
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"SilentChatTrigger" "/" |
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|
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/** |
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* If a say command is a silent chat trigger, and is used by an admin, |
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* but it does not evaluate to an actual command, it will be displayed |
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* publicly. This setting allows you to suppress accidental typings. |
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* |
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* The default value is "no". A value of "yes" will supress. |
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*/ |
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"SilentFailSuppress" "no" |
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|
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/** |
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* Password setinfo key that clients must set. You must change this in order for |
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* passwords to work, for security reasons. |
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*/ |
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"PassInfoVar" "_password" |
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|
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/** |
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* Specifies the sound that gets played when an item is selected from a menu. |
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*/ |
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"MenuItemSound" "buttons/button14.wav" |
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|
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/** |
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* Specifies the sound that gets played when an "Exit" button is selected |
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* from a menu. |
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*/ |
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"MenuExitSound" "buttons/combine_button7.wav" |
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|
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/** |
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* Specifies the sound that gets played when an "Exit Back" button is selected |
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* from a menu. This is the special "Back" button that is intended to roll back |
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* to a previous menu. |
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*/ |
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"MenuExitBackSound" "buttons/combine_button7.wav" |
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|
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/** |
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* Enables or disables whether SourceMod reads a client's cl_language cvar to set |
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* their language for server-side phrase translation. |
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* |
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* "on" - Translate using the client's language (default) |
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* "off" - Translate using default server's language |
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*/ |
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"AllowClLanguageVar" "On" |
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|
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/** |
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* Enables or Disables SourceMod's automatic gamedata updating. |
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* |
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* The default value is "no". A value of "yes" will block the Auto Updater. |
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*/ |
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"DisableAutoUpdate" "no" |
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|
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/** |
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* If set to yes, a successful gamedata update will attempt to restart SourceMod. |
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* SourceMod is unloaded and reloaded, and the map is changed to the current map. |
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* Since gamedata updates occur when the server loads, impact should be minimal. |
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* But to be safe, this option is disabled by default. |
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*/ |
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"ForceRestartAfterUpdate" "no" |
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|
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/** |
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* Sets the server to connect to for auotmatic gamedata updates. |
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*/ |
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"AutoUpdateServer" "smupdate.alliedmods.net" |
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|
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/** |
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* Sets the port to connect to on the AutoUpdateServer server |
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*/ |
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"AutoUpdatePort" "6500" |
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|
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/** |
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* Whether to show debug spew. |
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* Currently this will log details about the gamedata updating process. |
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*/ |
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"DebugSpew" "no" |
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} |