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/** |
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* vim: set ts=4 : |
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* =============================================================== |
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* SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved. |
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* =============================================================== |
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* |
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* This file is part of the SourceMod/SourcePawn SDK. This file may only be used |
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* or modified under the Terms and Conditions of its License Agreement, which is found |
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* in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins |
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* may change at any time. To view the latest information, see: |
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* http://www.sourcemod.net/license.php |
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* |
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* Version: $Id$ |
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*/ |
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#if defined _timers_included |
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#endinput |
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#endif |
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#define _timers_included |
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#include <datapack> |
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#define TIMER_REPEAT (1<<0) /**< Timer will repeat until it returns Plugin_Stop */ |
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#define TIMER_HNDL_CLOSE (1<<9) /**< Timer will automatically call CloseHandle() on its value when finished */ |
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/** |
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* Any of the following prototypes will work for a timed function. |
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*/ |
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funcenum Timer |
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{ |
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/** |
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* Called when the timer interval has elapsed. |
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* |
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* @param timer Handle to the timer object. |
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* @param hndl Handle passed when the timer was created. |
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* @return Plugin_Stop to stop a repeating timer, any other value for |
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* default behavior. |
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*/ |
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Action:public(Handle:timer, Handle:hndl), |
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/** |
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* Called when the timer interval has elapsed. |
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* |
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* @param timer Handle to the timer object. |
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* @param value Value passed when the timer was created. |
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* @return Plugin_Stop to stop a repeating timer, any other value for |
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* default behavior. |
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*/ |
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dvander@716
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Action:public(Handle:timer, any:value), |
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/** |
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* Called when the timer interval has elapsed. |
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* |
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* @param timer Handle to the timer object. |
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* @return Plugin_Stop to stop a repeating timer, any other value for |
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* default behavior. |
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*/ |
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Action:public(Handle:timer), |
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}; |
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/** |
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* Creates a basic timer. Calling CloseHandle() on a timer will end the timer. |
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* |
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* @param interval Interval from the current game time to execute the given function. |
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* @param func Function to execute once the given interval has elapsed. |
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* @param value Handle or value to give to the timer function. |
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* @param flags Flags to set (such as repeatability or auto-Handle closing). |
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* @return Handle to the timer object. You do not need to call CloseHandle(). |
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*/ |
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native Handle:CreateTimer(Float:interval, Timer:func, any:value=INVALID_HANDLE, flags=0); |
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/** |
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* Kills a timer. Use this instead of CloseHandle() if you need more options. |
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* |
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* @param autoClose If autoClose is true, the timer's value will be |
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* closed as a handle if TIMER_HNDL_CLOSE was not specified. |
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* @noreturn |
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*/ |
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native KillTimer(Handle:timer, bool:autoClose=false); |
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/** |
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* Manually triggers a timer so its function will be called. |
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* |
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* @param timer Timer Handle to trigger. |
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* @param reset If reset is true, the elapsed time counter is reset |
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* so the full interval must pass again. |
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* @noreturn |
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*/ |
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native TriggerTimer(Handle:timer, bool:reset=false); |
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/** |
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* Returns the simulated game time. |
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* |
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* @param simulated Retrieves whether or not the tick count |
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* is being manually simulated by SourceMod. |
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* This is the case if no players have joined |
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* the map yet. |
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* @return Time based on the game tick count. |
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*/ |
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native Float:GetTickedTime(&bool:simulated); |
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/** |
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* Creates a timer associated with a new data pack, and returns the datapack. |
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* @note The datapack is automatically freed when the timer ends. |
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* @note The position of the datapack is not reset or changed for the timer function. |
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* |
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* @param interval Interval from the current game time to execute the given function. |
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* @param func Function to execute once the given interval has elapsed. |
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* @param data The newly created datapack is passed though this by-reference parameter. |
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* @param flags Timer flags. |
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* @return Handle to the timer object. You do not need to call CloseHandle(). |
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*/ |
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dvander@716
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stock Handle:CreateDataTimer(Float:interval, Timer:func, &Handle:data, flags=0) |
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{ |
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data = CreateDataPack(); |
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flags |= TIMER_HNDL_CLOSE; |
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return CreateTimer(interval, func, data, flags); |
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} |