# vim: set ts=2 sw=2 tw=99 noet ft=python: 
import os
if 'ep2v' in SM.sdkInfo:
	sdk = SM.sdkInfo['ep2v']
	compiler = SM.DefaultHL2Compiler('extensions/tf2', 'ep2v')

	name = 'game.tf2.ext.' + sdk['ext']
	extension = AMBuild.AddJob(name)
	binary = Cpp.LibraryBuilder(name, AMBuild, extension, compiler)
	SM.PreSetupHL2Job(extension, binary, 'ep2v')
	binary.AddSourceFiles('extensions/tf2', [
		'extension.cpp',
		'natives.cpp',
		'RegNatives.cpp',
		'util.cpp',
		'criticals.cpp',
		'holiday.cpp',
		'teleporter.cpp',
		'gameplayrules.cpp',
		'conditions.cpp',
		'CDetour/detours.cpp',
		'sdk/smsdk_ext.cpp',
		'asm/asm.c'
		])
	SM.PostSetupHL2Job(extension, binary, 'ep2v')
	SM.AutoVersion('extensions/tf2', binary)
	SM.ExtractDebugInfo(extension, binary)
	binary.SendToJob()

