1.1 --- a/plugins/include/sdktools_hooks.inc Tue Aug 21 00:17:48 2012 -0400
1.2 +++ b/plugins/include/sdktools_hooks.inc Tue Aug 21 00:42:46 2012 -0400
1.3 @@ -35,6 +35,8 @@
1.4 #endif
1.5 #define _sdktools_hooks_included
1.6
1.7 +#define FEATURECAP_PLAYERRUNCMD_11PARAMS "SDKTools PlayerRunCmd 11Params"
1.8 +
1.9 /**
1.10 * @brief Called when a clients movement buttons are being processed
1.11 *
1.12 @@ -44,6 +46,14 @@
1.13 * @param vel Players desired velocity.
1.14 * @param angles Players desired view angles.
1.15 * @param weapon Entity index of the new weapon if player switches weapon, 0 otherwise.
1.16 + * @param subtype Weapon subtype when selected from a menu.
1.17 + * @param cmdnum Command number. Increments from the first command sent.
1.18 + * @param tickcount Tick count. A client's prediction based on the server's GetGameTickCount value.
1.19 + * @param seed Random seed. Used to determine weapon recoil, spread, and other predicted elements.
1.20 + * @param mouse Mouse direction (x, y).
1.21 * @return Plugin_Handled to block the commands from being processed, Plugin_Continue otherwise.
1.22 + *
1.23 + * @note To see if all 11 params are avaliable, use FeatureType_Capability and
1.24 + * FEATURECAP_PLAYERRUNCMD_11PARAMS.
1.25 */
1.26 -forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon);
1.27 \ No newline at end of file
1.28 +forward Action:OnPlayerRunCmd(client, &buttons, &impulse, Float:vel[3], Float:angles[3], &weapon, &subtype, &cmdnum, &tickcount, &seed, mouse[2]);
1.29 \ No newline at end of file