core/GameDataFetcher.cpp
branchrefac-jit
changeset 2284 026da5437111
parent 2192 7602d7fb60d9
child 2288 15c77b21589a
     1.1 --- a/core/GameDataFetcher.cpp	Fri Jul 11 06:51:21 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,693 +0,0 @@
     1.4 -/**
     1.5 -* vim: set ts=4 :
     1.6 -* =============================================================================
     1.7 -* SourceMod
     1.8 -* Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 -* =============================================================================
    1.10 -*
    1.11 -* This program is free software; you can redistribute it and/or modify it under
    1.12 -* the terms of the GNU General Public License, version 3.0, as published by the
    1.13 -* Free Software Foundation.
    1.14 -* 
    1.15 -* This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 -* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 -* FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 -* details.
    1.19 -*
    1.20 -* You should have received a copy of the GNU General Public License along with
    1.21 -* this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 -*
    1.23 -* As a special exception, AlliedModders LLC gives you permission to link the
    1.24 -* code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 -* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 -* by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 -* all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 -* this exception to all derivative works.  AlliedModders LLC defines further
    1.29 -* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 -* or <http://www.sourcemod.net/license.php>.
    1.31 -*
    1.32 -* Version: $Id$
    1.33 -*/
    1.34 -
    1.35 -#include "GameDataFetcher.h"
    1.36 -#include "bitbuf.h"
    1.37 -
    1.38 -#ifdef PLATFORM_WINDOWS
    1.39 -#include <winsock2.h>
    1.40 -#else
    1.41 -#include <unistd.h>
    1.42 -#include <sys/types.h>
    1.43 -#include <sys/socket.h>
    1.44 -#include <netinet/in.h>
    1.45 -#include <netdb.h>
    1.46 -#include <arpa/inet.h>
    1.47 -
    1.48 -#define INVALID_SOCKET -1
    1.49 -#define closesocket close
    1.50 -#endif
    1.51 -
    1.52 -#include "sh_vector.h"
    1.53 -#include "sh_string.h"
    1.54 -#include "sm_version.h"
    1.55 -
    1.56 -#ifdef ORANGEBOX_BUILD
    1.57 -#include "convar_sm_ob.h"
    1.58 -#else
    1.59 -#include "convar_sm.h"
    1.60 -#endif
    1.61 -
    1.62 -#include "sourcemm_api.h"
    1.63 -#include "time.h"
    1.64 -#include "TimerSys.h"
    1.65 -#include "compat_wrappers.h"
    1.66 -
    1.67 -#define QUERY_MAX_LENGTH 1024
    1.68 -
    1.69 -BuildMD5ableBuffer g_MD5Builder;
    1.70 -FetcherThread g_FetchThread;
    1.71 -
    1.72 -FILE *logfile = NULL;
    1.73 -
    1.74 -bool g_disableGameDataUpdate = false;
    1.75 -bool g_restartAfterUpdate = false;
    1.76 -
    1.77 -void FetcherThread::RunThread( IThreadHandle *pHandle )
    1.78 -{
    1.79 -	char lock_path[PLATFORM_MAX_PATH];
    1.80 -	g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp");
    1.81 -	g_LibSys.CreateFolder(lock_path);
    1.82 -
    1.83 -	g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp/gamedata.lock");
    1.84 -
    1.85 -	g_Logger.LogMessage("Starting experimental gamedata update fetcher... please report problems to bugs.alliedmods.net");
    1.86 -
    1.87 -	char log_path[PLATFORM_MAX_PATH];
    1.88 -	g_SourceMod.BuildPath(Path_SM, log_path, sizeof(log_path), "logs/gamedata");
    1.89 -
    1.90 -	g_LibSys.CreateFolder(log_path);
    1.91 -
    1.92 -	time_t t;
    1.93 -	GetAdjustedTime(&t);
    1.94 -	tm *curtime = localtime(&t);
    1.95 -
    1.96 -	g_SourceMod.BuildPath(Path_SM, log_path, sizeof(log_path), "logs/gamedata/L%02d%02d.log", curtime->tm_mon + 1, curtime->tm_mday);
    1.97 -
    1.98 -	logfile = fopen(log_path, "a");
    1.99 -
   1.100 -	if (!logfile)
   1.101 -	{
   1.102 -		g_Logger.LogError("Failed to create GameData log file");
   1.103 -		return;
   1.104 -	}
   1.105 -
   1.106 -	//Create a blank lock file
   1.107 -	FILE *fp = fopen(lock_path, "w");
   1.108 -	if (fp)
   1.109 -	{
   1.110 -		fclose(fp);
   1.111 -	}
   1.112 -
   1.113 -	/* Create a new socket for this connection */
   1.114 -	int socketDescriptor = ConnectSocket();
   1.115 -
   1.116 -	if (socketDescriptor == INVALID_SOCKET)
   1.117 -	{
   1.118 -		fclose(logfile);
   1.119 -		unlink(lock_path);
   1.120 -		return;
   1.121 -	}
   1.122 -
   1.123 -	char query[QUERY_MAX_LENGTH];
   1.124 -
   1.125 -	/* Check for updated gamedata files */
   1.126 -	int len = BuildGameDataQuery(query, QUERY_MAX_LENGTH);
   1.127 -
   1.128 -	if (len == 0)
   1.129 -	{
   1.130 -		g_Logger.LogToOpenFile(logfile, "Query Writing failed");
   1.131 -
   1.132 -		closesocket(socketDescriptor);
   1.133 -		fclose(logfile);
   1.134 -		unlink(lock_path);
   1.135 -		return;
   1.136 -	}
   1.137 -
   1.138 -	if (g_disableGameDataUpdate)
   1.139 -	{
   1.140 -		g_Logger.LogMessage("Skipping GameData Query due to DisableAutoUpdate being set to true");
   1.141 -
   1.142 -		closesocket(socketDescriptor);
   1.143 -		fclose(logfile);
   1.144 -		unlink(lock_path);
   1.145 -		return;
   1.146 -	}
   1.147 -
   1.148 -	int sent = NonBlockingSend(socketDescriptor, query, len);
   1.149 -
   1.150 -	g_Logger.LogToOpenFile(logfile, "Sent Query!");
   1.151 -
   1.152 -	if (sent == 0)
   1.153 -	{
   1.154 -		g_Logger.LogToOpenFile(logfile, "Failed to send data");
   1.155 -
   1.156 -		closesocket(socketDescriptor);
   1.157 -		fclose(logfile);
   1.158 -		unlink(lock_path);
   1.159 -		return;
   1.160 -	}
   1.161 -
   1.162 -	ProcessGameDataQuery(socketDescriptor);
   1.163 -
   1.164 -	/* And we're done! */
   1.165 -	closesocket(socketDescriptor);
   1.166 -	fclose(logfile);
   1.167 -	unlink(lock_path);
   1.168 -}
   1.169 -
   1.170 -void FetcherThread::OnTerminate( IThreadHandle *pHandle, bool cancel )
   1.171 -{
   1.172 -	//delete this;
   1.173 -}
   1.174 -
   1.175 -int FetcherThread::BuildGameDataQuery( char *buffer, int maxlen )
   1.176 -{
   1.177 -	char gamedata_path[PLATFORM_MAX_PATH];
   1.178 -	g_SourceMod.BuildPath(Path_SM, gamedata_path, sizeof(gamedata_path), "gamedata");
   1.179 -
   1.180 -	IDirectory *dir = g_LibSys.OpenDirectory(gamedata_path);
   1.181 -
   1.182 -	if (dir == NULL)
   1.183 -	{
   1.184 -		return 0;
   1.185 -	}
   1.186 -
   1.187 -	bf_write Writer = bf_write("GameDataQuery", buffer, maxlen);
   1.188 -
   1.189 -	Writer.WriteByte('A'); //Generic Header char
   1.190 -	Writer.WriteByte('G'); //G for gamedata query, or green, like my hat.
   1.191 -
   1.192 -	short build[4] = { SVN_FILE_VERSION };
   1.193 -
   1.194 -	Writer.WriteBytes(&build[0], 8);
   1.195 -
   1.196 -	Writer.WriteByte(0); // Initialize the file counter - Index 10
   1.197 -
   1.198 -	while (dir->MoreFiles())
   1.199 -	{
   1.200 -		if (dir->IsEntryFile())
   1.201 -		{
   1.202 -			const char *name = dir->GetEntryName();
   1.203 -			size_t len = strlen(name);
   1.204 -			if (len >= 4
   1.205 -				&& strcmp(&name[len-4], ".txt") == 0)
   1.206 -			{
   1.207 -				char file[PLATFORM_MAX_PATH];
   1.208 -
   1.209 -				g_LibSys.PathFormat(file, sizeof(file), "%s/%s", gamedata_path, name);
   1.210 -
   1.211 -				SMCStates states;
   1.212 -				if (g_TextParser.ParseFile_SMC(file, &g_MD5Builder, &states) == SMCError_Okay)
   1.213 -				{
   1.214 -					unsigned char *md5 = g_MD5Builder.GetMD5();
   1.215 -					if (md5 != NULL)
   1.216 -					{
   1.217 -						(uint8_t)buffer[10]++; //Increment the file counter
   1.218 -						Writer.WriteBytes(md5, 16);
   1.219 -
   1.220 -						g_Logger.LogToOpenFile(logfile, "%s - \"%s\"", file, g_MD5Builder.GetMD5String());
   1.221 -
   1.222 -						FileData *data = new FileData();
   1.223 -						data->filename = new SourceHook::String(file);
   1.224 -						memcpy(data->checksum, g_MD5Builder.GetMD5String(), 33);
   1.225 -						filenames.push_back(data);
   1.226 -					}
   1.227 -					else
   1.228 -					{
   1.229 -						g_Logger.LogToOpenFile(logfile, "%s no md5?", file);
   1.230 -					}
   1.231 -				}
   1.232 -				else
   1.233 -				{
   1.234 -					g_Logger.LogToOpenFile(logfile, "%s failed!", file);
   1.235 -				}
   1.236 -			}
   1.237 -		}
   1.238 -
   1.239 -		dir->NextEntry();
   1.240 -	}
   1.241 -
   1.242 -	return Writer.GetNumBytesWritten();
   1.243 -}
   1.244 -
   1.245 -int FetcherThread::ConnectSocket()
   1.246 -{
   1.247 -	struct protoent *ptrp;
   1.248 -	ptrp = getprotobyname("tcp");
   1.249 -
   1.250 -#ifdef WIN32
   1.251 -	WSADATA wsaData;
   1.252 -	WSAStartup(0x0101, &wsaData);
   1.253 -#endif
   1.254 -
   1.255 -	if (ptrp == NULL) 
   1.256 -	{
   1.257 -		g_Logger.LogToOpenFile(logfile, "Failed to find TCP");
   1.258 -		return INVALID_SOCKET;
   1.259 -	}
   1.260 -
   1.261 -	int socketDescriptor = socket(AF_INET, SOCK_STREAM, ptrp->p_proto);
   1.262 -
   1.263 -	if (socketDescriptor == INVALID_SOCKET)
   1.264 -	{
   1.265 -		//bugger aye?
   1.266 -		g_Logger.LogToOpenFile(logfile, "Failed to create a new socket");
   1.267 -		closesocket(socketDescriptor);
   1.268 -		return INVALID_SOCKET;
   1.269 -	}
   1.270 -
   1.271 -	struct hostent *he;
   1.272 -	struct sockaddr_in local_addr;
   1.273 -
   1.274 -	local_addr.sin_family = AF_INET;
   1.275 -	local_addr.sin_port = htons((u_short)6500);
   1.276 -
   1.277 -	he = gethostbyname("hayate.alliedmods.net");
   1.278 -
   1.279 -	if (!he)
   1.280 -	{
   1.281 -		if ((local_addr.sin_addr.s_addr = inet_addr("hayate.alliedmods.net")) == INADDR_NONE)
   1.282 -		{
   1.283 -			g_Logger.LogToOpenFile(logfile, "Couldnt locate address");
   1.284 -			closesocket(socketDescriptor);
   1.285 -			return INVALID_SOCKET;
   1.286 -		}
   1.287 -	} 
   1.288 -	else 
   1.289 -	{
   1.290 -		memcpy(&local_addr.sin_addr, (struct in_addr *)he->h_addr, he->h_length);
   1.291 -	}
   1.292 -
   1.293 -	if (connect(socketDescriptor, (struct sockaddr *) &local_addr, sizeof(local_addr)) < 0)
   1.294 -	{
   1.295 -		g_Logger.LogToOpenFile(logfile, "Couldn't connect");
   1.296 -		closesocket(socketDescriptor);
   1.297 -		return INVALID_SOCKET;
   1.298 -	}
   1.299 -
   1.300 -	return socketDescriptor;
   1.301 -}
   1.302 -
   1.303 -void FetcherThread::ProcessGameDataQuery(int socketDescriptor)
   1.304 -{
   1.305 -	char buffer[50];
   1.306 -
   1.307 -	g_Logger.LogToOpenFile(logfile, "Waiting for reply!");
   1.308 -
   1.309 -	//Read in the header bytes
   1.310 -	int returnLen = NonBlockingRecv(socketDescriptor, buffer, 12);
   1.311 -
   1.312 -	g_Logger.LogToOpenFile(logfile, "Recv Completed");
   1.313 -
   1.314 -	if (returnLen == 0)
   1.315 -	{
   1.316 -		g_Logger.LogToOpenFile(logfile, ",but it failed.");
   1.317 -		/* Timeout or fail? */
   1.318 -		return;
   1.319 -	}
   1.320 -
   1.321 -	g_Logger.LogToOpenFile(logfile, "Received Header!");
   1.322 -
   1.323 -	bf_read Reader = bf_read("GameDataQuery", buffer, 12);
   1.324 -
   1.325 -	if (Reader.ReadByte() != 'A' || Reader.ReadByte() != 'G')
   1.326 -	{
   1.327 -		g_Logger.LogToOpenFile(logfile, "Invalid Query to handle");
   1.328 -		return;
   1.329 -	}
   1.330 -
   1.331 -	UpdateStatus updateStatus = (UpdateStatus)Reader.ReadByte();
   1.332 -
   1.333 -	short build[4] = {0,0,0,0};
   1.334 -
   1.335 -	build[0] = Reader.ReadShort();
   1.336 -	build[1] = Reader.ReadShort();
   1.337 -	build[2] = Reader.ReadShort();
   1.338 -	build[3] = Reader.ReadShort();
   1.339 -
   1.340 -	g_Logger.LogToOpenFile(logfile, "Update Status: %i - Latest %i.%i.%i.%i", updateStatus, build[0], build[1], build[2], build[3]);
   1.341 -
   1.342 -	HandleUpdateStatus(updateStatus, build);
   1.343 -
   1.344 -	int changedFiles = Reader.ReadByte();
   1.345 -
   1.346 -	g_Logger.LogToOpenFile(logfile, "Files to download: %i", changedFiles);
   1.347 -
   1.348 -	for (int i=0; i<changedFiles; i++)
   1.349 -	{
   1.350 -		//Read in the file index and byte count
   1.351 -		returnLen = NonBlockingRecv(socketDescriptor, buffer, 5);
   1.352 -
   1.353 -		if (returnLen == 0)
   1.354 -		{
   1.355 -			/* Timeout or fail? */
   1.356 -			return;
   1.357 -		}
   1.358 -
   1.359 -		Reader.StartReading(buffer, 5);
   1.360 -
   1.361 -		int index = Reader.ReadByte();
   1.362 -		int tempLen = Reader.ReadUBitLong(32);
   1.363 -
   1.364 -		g_Logger.LogToOpenFile(logfile, "File index %i and length %i", index, tempLen);
   1.365 -
   1.366 -		void *memPtr;
   1.367 -		memtable->CreateMem(tempLen+1, &memPtr);
   1.368 -
   1.369 -		//Read the contents of our file into the memtable
   1.370 -		returnLen = NonBlockingRecv(socketDescriptor, (char *)memPtr, tempLen);
   1.371 -
   1.372 -		g_Logger.LogToOpenFile(logfile, "Recieved %i bytes", returnLen);
   1.373 -
   1.374 -		if (returnLen == 0)
   1.375 -		{
   1.376 -			/* Timeout or fail? */
   1.377 -			return;
   1.378 -		}
   1.379 -
   1.380 -		((unsigned char *)memPtr)[tempLen] = '\0';
   1.381 -
   1.382 -		FileData *data = filenames.at(index);
   1.383 -		const char* filename;
   1.384 -		if (data != NULL)
   1.385 -		{
   1.386 -			filename = data->filename->c_str();
   1.387 -
   1.388 -			FILE *fp = fopen(filename, "w");
   1.389 -
   1.390 -			if (fp)
   1.391 -			{
   1.392 -				fprintf(fp, (const char *)memPtr);
   1.393 -				fclose(fp);
   1.394 -			}
   1.395 -		}
   1.396 -		else
   1.397 -		{
   1.398 -			filename = "";
   1.399 -		}
   1.400 -
   1.401 -		memtable->Reset();
   1.402 -
   1.403 -		g_Logger.LogToOpenFile(logfile, "Updated File %s", filename);
   1.404 -	}
   1.405 -
   1.406 -	g_Logger.LogToOpenFile(logfile, "File Downloads Completed!");
   1.407 -
   1.408 -	bool needsRestart = false;
   1.409 -
   1.410 -	if (changedFiles > 0)
   1.411 -	{
   1.412 -		needsRestart = true;
   1.413 -		g_Logger.LogMessage("New GameData Files have been downloaded to your gamedata directory. Please restart your server for these to take effect");
   1.414 -	}
   1.415 -
   1.416 -	//Read changed file count
   1.417 -	returnLen = NonBlockingRecv(socketDescriptor, buffer, 1);
   1.418 -
   1.419 -	if (returnLen == 0)
   1.420 -	{
   1.421 -		/* Timeout or fail? */
   1.422 -		g_Logger.LogToOpenFile(logfile, "Failed to receive unknown count");
   1.423 -		return;
   1.424 -	}
   1.425 -
   1.426 -	Reader.StartReading(buffer, 1);
   1.427 -
   1.428 -	changedFiles = Reader.ReadByte();
   1.429 -
   1.430 -	if (changedFiles == 0)
   1.431 -	{
   1.432 -		g_Logger.LogToOpenFile(logfile, "No unknown files. We're all done");
   1.433 -		return;
   1.434 -	}
   1.435 -
   1.436 -	char *changedFileIndexes = new char[changedFiles];
   1.437 -	
   1.438 -	g_Logger.LogToOpenFile(logfile, "%i Files were unknown", changedFiles);
   1.439 -	
   1.440 -	returnLen = NonBlockingRecv(socketDescriptor, changedFileIndexes, changedFiles);
   1.441 -
   1.442 -	if (returnLen == 0)
   1.443 -	{
   1.444 -		/* Timeout or fail? */
   1.445 -		g_Logger.LogToOpenFile(logfile, "Failed to receive unknown list");
   1.446 -		return;
   1.447 -	}
   1.448 -
   1.449 -	Reader.StartReading(changedFileIndexes, changedFiles);
   1.450 -
   1.451 -	for (int i=0; i<changedFiles; i++)
   1.452 -	{
   1.453 -		int index = Reader.ReadByte();
   1.454 -		char fileName[30];
   1.455 -
   1.456 -		FileData *data = filenames.at(index);
   1.457 -		const char* pathname;
   1.458 -		if (data != NULL)
   1.459 -		{
   1.460 -			pathname = data->filename->c_str();
   1.461 -		}
   1.462 -		else
   1.463 -		{
   1.464 -			pathname = "";
   1.465 -		}
   1.466 -
   1.467 -		g_LibSys.GetFileFromPath(fileName, sizeof(fileName), pathname);
   1.468 -
   1.469 -		g_Logger.LogToOpenFile(logfile, "Unknown File %i : %s", index, fileName);
   1.470 -	}
   1.471 -
   1.472 -	delete [] changedFileIndexes;
   1.473 -
   1.474 -	if (needsRestart && g_restartAfterUpdate)
   1.475 -	{
   1.476 -		g_Logger.LogMessage("Automatically restarting server after a successful gamedata update!");
   1.477 -		engine->ServerCommand("quit\n");
   1.478 -	}
   1.479 -}
   1.480 -
   1.481 -int FetcherThread::NonBlockingRecv( int socketDescriptor, char *buffer, int len )
   1.482 -{
   1.483 -	fd_set fds;
   1.484 -	struct timeval tv;
   1.485 -
   1.486 -	/* Create a 10 Second Timeout */
   1.487 -	tv.tv_sec = 10;
   1.488 -	tv.tv_usec = 0;
   1.489 -
   1.490 -	/* Add our socket to a socket set */
   1.491 -	FD_ZERO(&fds);
   1.492 -	FD_SET(socketDescriptor, &fds);
   1.493 -
   1.494 -	/* Wait max of 10 seconds for recv to become available */
   1.495 -	select(socketDescriptor+1, &fds, NULL, NULL, &tv);
   1.496 -
   1.497 -	int bytesReceived = 0;
   1.498 -
   1.499 -	/* Is there a limit on how much we can receive? Some site said 1024 bytes, which will be well short of a file */
   1.500 -	if (FD_ISSET(socketDescriptor, &fds))
   1.501 -	{
   1.502 -		bytesReceived = recv(socketDescriptor, buffer, len, 0);
   1.503 -	}
   1.504 -
   1.505 -	if (bytesReceived == 0 || bytesReceived == -1)
   1.506 -	{
   1.507 -		return 0;
   1.508 -	}
   1.509 -
   1.510 -	if (bytesReceived < len)
   1.511 -	{
   1.512 -		return bytesReceived + NonBlockingRecv(socketDescriptor, buffer+bytesReceived, len-bytesReceived);
   1.513 -	}
   1.514 -
   1.515 -	return bytesReceived;	
   1.516 -}
   1.517 -
   1.518 -int FetcherThread::NonBlockingSend( int socketDescriptor, char *buffer, int len )
   1.519 -{
   1.520 -	fd_set fds;
   1.521 -	struct timeval tv;
   1.522 -
   1.523 -	tv.tv_sec = 10;
   1.524 -	tv.tv_usec = 0;
   1.525 -
   1.526 -	FD_ZERO(&fds);
   1.527 -	FD_SET(socketDescriptor, &fds);
   1.528 -
   1.529 -	select(socketDescriptor+1, NULL, &fds, NULL, &tv);
   1.530 -
   1.531 -	int sentBytes = 0;
   1.532 -
   1.533 -	if (FD_ISSET(socketDescriptor, &fds))
   1.534 -	{
   1.535 -		sentBytes = send(socketDescriptor, buffer, len, 0);
   1.536 -	}
   1.537 -
   1.538 -	if (sentBytes == 0 || sentBytes == -1)
   1.539 -	{
   1.540 -		return 0;
   1.541 -	}
   1.542 -
   1.543 -	if (sentBytes < len)
   1.544 -	{
   1.545 -		return sentBytes + NonBlockingSend(socketDescriptor, buffer+sentBytes, len-sentBytes);
   1.546 -	}
   1.547 -
   1.548 -	return sentBytes;
   1.549 -}
   1.550 -
   1.551 -void FetcherThread::HandleUpdateStatus( UpdateStatus status, short version[4] )
   1.552 -{
   1.553 -	switch (status)
   1.554 -	{
   1.555 -		case Update_Unknown:
   1.556 -		case Update_Current:
   1.557 -		{
   1.558 -			break;
   1.559 -		}
   1.560 -
   1.561 -		case Update_NewBuild:
   1.562 -		{
   1.563 -			g_Logger.LogMessage("SourceMod Update: A new SVN build is available from sourcemod.net");
   1.564 -			g_Logger.LogMessage("Current Version: %i.%i.%i.%i Available: %i.%i.%i.%i", version[0], version[1], version[2], version[3], version[0], version[1], version[2], version[3]);
   1.565 -			break;
   1.566 -		}
   1.567 -
   1.568 -		case Update_MinorAvailable:
   1.569 -		{
   1.570 -			g_Logger.LogMessage("SourceMod Update: An incremental minor release of SourceMod is now available from sourcemod.net");
   1.571 -			g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]);
   1.572 -			break;
   1.573 -		}
   1.574 -
   1.575 -		case Update_MajorAvailable:
   1.576 -		{
   1.577 -			g_Logger.LogMessage("SourceMod Update: An major release of SourceMod is now available from sourcemod.net");
   1.578 -			g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]);
   1.579 -			break;
   1.580 -		}
   1.581 -
   1.582 -		case Update_CriticalAvailable:
   1.583 -		{
   1.584 -			g_Logger.LogError("SourceMod Update: A new critical release of SourceMod is now available from sourcemod.net. It is strongly recommended that you update");
   1.585 -			g_Logger.LogMessage("Current Version: %i.%i.%i.%i Available: %i.%i.%i.%i", version[0], version[1], version[2], version[3], version[0], version[1], version[2], version[3]);
   1.586 -			break;
   1.587 -		}
   1.588 -	}
   1.589 -}
   1.590 -
   1.591 -bool g_blockGameDataLoad = false;
   1.592 -
   1.593 -class InitFetch : public SMGlobalClass
   1.594 -{
   1.595 -public:
   1.596 -	void OnSourceModAllInitialized_Post()
   1.597 -	{
   1.598 -		char lock_path[PLATFORM_MAX_PATH];
   1.599 -		g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp/gamedata.lock");
   1.600 -
   1.601 -		if (g_LibSys.IsPathFile(lock_path) && g_LibSys.PathExists(lock_path))
   1.602 -		{
   1.603 -			g_Logger.LogError("sourcemod/data/temp/gamedata.lock file detected. This is most likely due to a crash during GameData updating - Blocking GameData loading");
   1.604 -			g_Logger.LogError("If this error persists delete the file manually");
   1.605 -			g_blockGameDataLoad = true;
   1.606 -		}
   1.607 -
   1.608 -		ThreadParams fetchThreadParams = ThreadParams();
   1.609 -		fetchThreadParams.prio = ThreadPrio_Low;
   1.610 -		g_pThreader->MakeThread(&g_FetchThread, &fetchThreadParams);
   1.611 -	}
   1.612 -
   1.613 -	ConfigResult OnSourceModConfigChanged(const char *key, 
   1.614 -		const char *value, 
   1.615 -		ConfigSource source,
   1.616 -		char *error, 
   1.617 -		size_t maxlength)
   1.618 -	{
   1.619 -		if (strcmp(key, "DisableAutoUpdate") == 0)
   1.620 -		{
   1.621 -			if (strcmp(value, "yes") == 0)
   1.622 -			{
   1.623 -				g_disableGameDataUpdate = true;
   1.624 -				return ConfigResult_Accept;
   1.625 -			}
   1.626 -			else if (strcmp(value, "no") == 0)
   1.627 -			{
   1.628 -				g_disableGameDataUpdate = false;
   1.629 -				return ConfigResult_Accept;
   1.630 -			}
   1.631 -
   1.632 -			return ConfigResult_Reject;
   1.633 -		}
   1.634 -
   1.635 -		if (strcmp(key, "ForceRestartAfterUpdate") == 0)
   1.636 -		{
   1.637 -			if (strcmp(value, "yes") == 0)
   1.638 -			{
   1.639 -				g_restartAfterUpdate = true;
   1.640 -				return ConfigResult_Accept;
   1.641 -			}
   1.642 -			else if (strcmp(value, "no") == 0)
   1.643 -			{
   1.644 -				g_restartAfterUpdate = false;
   1.645 -				return ConfigResult_Accept;
   1.646 -			}
   1.647 -
   1.648 -			return ConfigResult_Reject;
   1.649 -		}
   1.650 -
   1.651 -		return ConfigResult_Ignore;
   1.652 -	}
   1.653 -} g_InitFetch;
   1.654 -
   1.655 -CON_COMMAND(sm_gamedata_md5, "Checks the MD5 sum for a given gamedata file")
   1.656 -{
   1.657 -#if !defined ORANGEBOX_BUILD
   1.658 -	CCommand args;
   1.659 -#endif
   1.660 -
   1.661 -	if (args.ArgC() < 2)
   1.662 -	{
   1.663 -		g_SMAPI->ConPrint("Usage: sm_gamedata_md5 <file>\n");
   1.664 -		return;
   1.665 -	}
   1.666 -
   1.667 -	const char *file = args.Arg(1);
   1.668 -	if (!file || file[0] == '\0')
   1.669 -	{
   1.670 -		g_SMAPI->ConPrint("Usage: sm_gamedata_md5 <file>\n");
   1.671 -		return;
   1.672 -	}
   1.673 -
   1.674 -	SourceHook::CVector<FileData *>::iterator iter = g_FetchThread.filenames.begin();
   1.675 -
   1.676 -	FileData *curData;
   1.677 -
   1.678 -	while (iter != g_FetchThread.filenames.end())
   1.679 -	{
   1.680 -		curData = (*iter);
   1.681 -
   1.682 -		char fileName[30];
   1.683 -
   1.684 -		g_LibSys.GetFileFromPath(fileName, sizeof(fileName), curData->filename->c_str());
   1.685 -
   1.686 -		if (strcmpi(fileName, file) == 0)
   1.687 -		{
   1.688 -			g_SMAPI->ConPrintf("MD5 Sum: %s\n", curData->checksum);
   1.689 -			return;
   1.690 -		}
   1.691 -
   1.692 -		iter++;
   1.693 -	}
   1.694 -
   1.695 -	g_SMAPI->ConPrint("File not found!\n");
   1.696 -}