1.1 --- a/core/MenuManager.cpp Fri Jul 11 06:51:21 2008 +0000
1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000
1.3 @@ -1,802 +0,0 @@
1.4 -/**
1.5 - * vim: set ts=4 :
1.6 - * =============================================================================
1.7 - * SourceMod
1.8 - * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
1.9 - * =============================================================================
1.10 - *
1.11 - * This program is free software; you can redistribute it and/or modify it under
1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
1.13 - * Free Software Foundation.
1.14 - *
1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 - * details.
1.19 - *
1.20 - * You should have received a copy of the GNU General Public License along with
1.21 - * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 - *
1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 - * by the Valve Corporation. You must obey the GNU General Public License in
1.27 - * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 - * this exception to all derivative works. AlliedModders LLC defines further
1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 - * or <http://www.sourcemod.net/license.php>.
1.31 - *
1.32 - * Version: $Id$
1.33 - */
1.34 -
1.35 -#include <time.h>
1.36 -#include <stdarg.h>
1.37 -#include <stdlib.h>
1.38 -#include "MenuManager.h"
1.39 -#include "MenuVoting.h"
1.40 -#include "sm_stringutil.h"
1.41 -#include "sourcemm_api.h"
1.42 -#include "PlayerManager.h"
1.43 -#include "MenuStyle_Valve.h"
1.44 -#include "ShareSys.h"
1.45 -#include "HandleSys.h"
1.46 -#include "sourcemm_api.h"
1.47 -#include "Translator.h"
1.48 -
1.49 -MenuManager g_Menus;
1.50 -VoteMenuHandler s_VoteHandler;
1.51 -
1.52 -ConVar sm_menu_sounds("sm_menu_sounds", "1", 0, "Sets whether SourceMod menus play trigger sounds");
1.53 -
1.54 -MenuManager::MenuManager()
1.55 -{
1.56 - m_Styles.push_back(&g_ValveMenuStyle);
1.57 - SetDefaultStyle(&g_ValveMenuStyle);
1.58 -}
1.59 -
1.60 -void MenuManager::OnSourceModAllInitialized()
1.61 -{
1.62 - g_ShareSys.AddInterface(NULL, this);
1.63 -
1.64 - HandleAccess access;
1.65 - g_HandleSys.InitAccessDefaults(NULL, &access);
1.66 -
1.67 - /* Deny cloning to menus */
1.68 - access.access[HandleAccess_Clone] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
1.69 - m_MenuType = g_HandleSys.CreateType("IBaseMenu", this, 0, NULL, &access, g_pCoreIdent, NULL);
1.70 -
1.71 - /* Also deny deletion to styles */
1.72 - access.access[HandleAccess_Delete] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
1.73 - m_StyleType = g_HandleSys.CreateType("IMenuStyle", this, 0, NULL, &access, g_pCoreIdent, NULL);
1.74 -}
1.75 -
1.76 -void MenuManager::OnSourceModAllShutdown()
1.77 -{
1.78 - g_HandleSys.RemoveType(m_MenuType, g_pCoreIdent);
1.79 - g_HandleSys.RemoveType(m_StyleType, g_pCoreIdent);
1.80 -}
1.81 -
1.82 -void MenuManager::OnHandleDestroy(HandleType_t type, void *object)
1.83 -{
1.84 - if (type == m_MenuType)
1.85 - {
1.86 - IBaseMenu *menu = (IBaseMenu *)object;
1.87 - menu->Destroy(false);
1.88 - }
1.89 - else if (type == m_StyleType)
1.90 - {
1.91 - /* Do nothing */
1.92 - }
1.93 -}
1.94 -
1.95 -bool MenuManager::GetHandleApproxSize(HandleType_t type, void *object, unsigned int *pSize)
1.96 -{
1.97 - if (type == m_MenuType)
1.98 - {
1.99 - *pSize = ((IBaseMenu *)object)->GetApproxMemUsage();
1.100 - return true;
1.101 - }
1.102 - else
1.103 - {
1.104 - *pSize = ((IMenuStyle *)object)->GetApproxMemUsage();
1.105 - return true;
1.106 - }
1.107 -
1.108 - return false;
1.109 -}
1.110 -
1.111 -Handle_t MenuManager::CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner)
1.112 -{
1.113 - if (m_MenuType == NO_HANDLE_TYPE)
1.114 - {
1.115 - return BAD_HANDLE;
1.116 - }
1.117 -
1.118 - return g_HandleSys.CreateHandle(m_MenuType, menu, pOwner, g_pCoreIdent, NULL);
1.119 -}
1.120 -
1.121 -Handle_t MenuManager::CreateStyleHandle(IMenuStyle *style)
1.122 -{
1.123 - if (m_StyleType == NO_HANDLE_TYPE)
1.124 - {
1.125 - return BAD_HANDLE;
1.126 - }
1.127 -
1.128 - return g_HandleSys.CreateHandle(m_StyleType, style, g_pCoreIdent, g_pCoreIdent, NULL);
1.129 -}
1.130 -
1.131 -HandleError MenuManager::ReadMenuHandle(Handle_t handle, IBaseMenu **menu)
1.132 -{
1.133 - HandleSecurity sec;
1.134 -
1.135 - sec.pIdentity = g_pCoreIdent;
1.136 - sec.pOwner = NULL;
1.137 -
1.138 - return g_HandleSys.ReadHandle(handle, m_MenuType, &sec, (void **)menu);
1.139 -}
1.140 -
1.141 -HandleError MenuManager::ReadStyleHandle(Handle_t handle, IMenuStyle **style)
1.142 -{
1.143 - HandleSecurity sec;
1.144 -
1.145 - sec.pIdentity = g_pCoreIdent;
1.146 - sec.pOwner = g_pCoreIdent;
1.147 -
1.148 - return g_HandleSys.ReadHandle(handle, m_StyleType, &sec, (void **)style);
1.149 -}
1.150 -
1.151 -bool MenuManager::SetDefaultStyle(IMenuStyle *style)
1.152 -{
1.153 - if (!style)
1.154 - {
1.155 - return false;
1.156 - }
1.157 -
1.158 - m_pDefaultStyle = style;
1.159 -
1.160 - return true;
1.161 -}
1.162 -
1.163 -IMenuStyle *MenuManager::GetStyle(unsigned int index)
1.164 -{
1.165 - if (index >= GetStyleCount())
1.166 - {
1.167 - return NULL;
1.168 - }
1.169 -
1.170 - return m_Styles[index];
1.171 -}
1.172 -
1.173 -void MenuManager::AddStyle(IMenuStyle *style)
1.174 -{
1.175 - m_Styles.push_back(style);
1.176 -}
1.177 -
1.178 -unsigned int MenuManager::GetStyleCount()
1.179 -{
1.180 - return (unsigned int)m_Styles.size();
1.181 -}
1.182 -
1.183 -IMenuStyle *MenuManager::FindStyleByName(const char *name)
1.184 -{
1.185 - unsigned int count = GetStyleCount();
1.186 - for (unsigned int i=0; i<count; i++)
1.187 - {
1.188 - IMenuStyle *ptr = GetStyle(i);
1.189 - if (strcasecmp(ptr->GetStyleName(), name) == 0)
1.190 - {
1.191 - return ptr;
1.192 - }
1.193 - }
1.194 -
1.195 - return NULL;
1.196 -}
1.197 -
1.198 -inline bool IsSlotItem(IMenuPanel *display,
1.199 - unsigned int style)
1.200 -{
1.201 - if (!display->CanDrawItem(style))
1.202 - {
1.203 - return false;
1.204 - }
1.205 - if ((style & ITEMDRAW_IGNORE) == ITEMDRAW_IGNORE)
1.206 - {
1.207 - return false;
1.208 - }
1.209 - if (style & ITEMDRAW_RAWLINE)
1.210 - {
1.211 - return false;
1.212 - }
1.213 -
1.214 - return true;
1.215 -}
1.216 -
1.217 -IMenuPanel *MenuManager::RenderMenu(int client, menu_states_t &md, ItemOrder order)
1.218 -{
1.219 - IBaseMenu *menu = md.menu;
1.220 -
1.221 - if (!menu)
1.222 - {
1.223 - return NULL;
1.224 - }
1.225 -
1.226 - struct
1.227 - {
1.228 - unsigned int position;
1.229 - ItemDrawInfo draw;
1.230 - } drawItems[10];
1.231 -
1.232 - /* Figure out how many items to draw */
1.233 - IMenuStyle *style = menu->GetDrawStyle();
1.234 - unsigned int pgn = menu->GetPagination();
1.235 - unsigned int maxItems = style->GetMaxPageItems();
1.236 - bool exitButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXIT) == MENUFLAG_BUTTON_EXIT;
1.237 -
1.238 - if (pgn != MENU_NO_PAGINATION)
1.239 - {
1.240 - maxItems = pgn;
1.241 - }
1.242 - else if (exitButton)
1.243 - {
1.244 - maxItems--;
1.245 - }
1.246 -
1.247 - /* This is very not allowed! */
1.248 - if (maxItems < 2)
1.249 - {
1.250 - return NULL;
1.251 - }
1.252 -
1.253 - unsigned int totalItems = menu->GetItemCount();
1.254 - unsigned int startItem = 0;
1.255 -
1.256 - /* For pagination, find the starting point. */
1.257 - if (pgn != MENU_NO_PAGINATION)
1.258 - {
1.259 - if (order == ItemOrder_Ascending)
1.260 - {
1.261 - startItem = md.lastItem;
1.262 - /* This shouldn't happen with well-coded menus.
1.263 - * If the item is out of bounds, switch the order to
1.264 - * Items_Descending and make us start from the top.
1.265 - */
1.266 - if (startItem >= totalItems)
1.267 - {
1.268 - startItem = totalItems - 1;
1.269 - order = ItemOrder_Descending;
1.270 - }
1.271 - }
1.272 - else if (order == ItemOrder_Descending)
1.273 - {
1.274 - startItem = md.firstItem;
1.275 - /* This shouldn't happen with well-coded menus.
1.276 - * If searching backwards doesn't give us enough room,
1.277 - * start from the beginning and change to ascending.
1.278 - */
1.279 - if (startItem <= maxItems)
1.280 - {
1.281 - startItem = 0;
1.282 - order = ItemOrder_Ascending;
1.283 - }
1.284 - }
1.285 - }
1.286 -
1.287 - /* Get our Display pointer and initialize some crap */
1.288 - IMenuPanel *panel = menu->CreatePanel();
1.289 - IMenuHandler *mh = md.mh;
1.290 - bool foundExtra = false;
1.291 - unsigned int extraItem = 0;
1.292 -
1.293 - if (panel == NULL)
1.294 - {
1.295 - return NULL;
1.296 - }
1.297 -
1.298 - /**
1.299 - * We keep searching until:
1.300 - * 1) There are no more items
1.301 - * 2) We reach one OVER the maximum number of slot items
1.302 - * 3) We have reached maxItems and pagination is MENU_NO_PAGINATION
1.303 - */
1.304 - unsigned int i = startItem;
1.305 - unsigned int foundItems = 0;
1.306 - while (totalItems)
1.307 - {
1.308 - ItemDrawInfo &dr = drawItems[foundItems].draw;
1.309 - /* Is the item valid? */
1.310 - if (menu->GetItemInfo(i, &dr) != NULL)
1.311 - {
1.312 - /* Ask the user to change the style, if necessary */
1.313 - mh->OnMenuDrawItem(menu, client, i, dr.style);
1.314 - /* Check if it's renderable */
1.315 - if (IsSlotItem(panel, dr.style))
1.316 - {
1.317 - /* If we've already found the max number of items,
1.318 - * This means we should just cancel out and log our
1.319 - * "last item."
1.320 - */
1.321 - if (foundItems >= maxItems)
1.322 - {
1.323 - foundExtra = true;
1.324 - extraItem = i;
1.325 - break;
1.326 - }
1.327 - drawItems[foundItems++].position = i;
1.328 - }
1.329 - }
1.330 - /* If there's no pagination, stop once the menu is full. */
1.331 - if (pgn == MENU_NO_PAGINATION)
1.332 - {
1.333 - /* If we've filled up, then stop */
1.334 - if (foundItems >= maxItems)
1.335 - {
1.336 - break;
1.337 - }
1.338 - }
1.339 - /* If we're descending and this is the first item, stop */
1.340 - if (order == ItemOrder_Descending)
1.341 - {
1.342 - if (i == 0)
1.343 - {
1.344 - break;
1.345 - }
1.346 - i--;
1.347 - }
1.348 - /* If we're ascending and this is the last item, stop */
1.349 - else if (order == ItemOrder_Ascending)
1.350 - {
1.351 - if (i >= totalItems - 1)
1.352 - {
1.353 - break;
1.354 - }
1.355 - i++;
1.356 - }
1.357 - }
1.358 -
1.359 - /* There were no items to draw! */
1.360 - if (!foundItems)
1.361 - {
1.362 - panel->DeleteThis();
1.363 - return NULL;
1.364 - }
1.365 -
1.366 - bool displayPrev = false;
1.367 - bool displayNext = false;
1.368 -
1.369 - /* This is an annoying process.
1.370 - * Skip it for non-paginated menus, which get special treatment.
1.371 - */
1.372 - if (pgn != MENU_NO_PAGINATION)
1.373 - {
1.374 - if (foundExtra)
1.375 - {
1.376 - if (order == ItemOrder_Descending)
1.377 - {
1.378 - displayPrev = true;
1.379 - md.firstItem = extraItem;
1.380 - }
1.381 - else if (order == ItemOrder_Ascending)
1.382 - {
1.383 - displayNext = true;
1.384 - md.lastItem = extraItem;
1.385 - }
1.386 - }
1.387 -
1.388 - unsigned int lastItem = 0;
1.389 - ItemDrawInfo dr;
1.390 - /* Find the last feasible item to search from. */
1.391 - if (order == ItemOrder_Descending)
1.392 - {
1.393 - lastItem = drawItems[0].position;
1.394 - if (lastItem >= totalItems - 1)
1.395 - {
1.396 - goto skip_search;
1.397 - }
1.398 - while (++lastItem < totalItems)
1.399 - {
1.400 - if (menu->GetItemInfo(lastItem, &dr) != NULL)
1.401 - {
1.402 - mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
1.403 - if (IsSlotItem(panel, dr.style))
1.404 - {
1.405 - displayNext = true;
1.406 - md.lastItem = lastItem;
1.407 - break;
1.408 - }
1.409 - }
1.410 - }
1.411 - }
1.412 - else if (order == ItemOrder_Ascending)
1.413 - {
1.414 - lastItem = drawItems[0].position;
1.415 - if (lastItem == 0)
1.416 - {
1.417 - goto skip_search;
1.418 - }
1.419 - lastItem--;
1.420 - while (lastItem != 0)
1.421 - {
1.422 - if (menu->GetItemInfo(lastItem, &dr) != NULL)
1.423 - {
1.424 - mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
1.425 - if (IsSlotItem(panel, dr.style))
1.426 - {
1.427 - displayPrev = true;
1.428 - md.firstItem = lastItem;
1.429 - break;
1.430 - }
1.431 - }
1.432 - lastItem--;
1.433 - }
1.434 - }
1.435 - }
1.436 -
1.437 -skip_search:
1.438 -
1.439 - /* Draw the item according to the order */
1.440 - menu_slots_t *slots = md.slots;
1.441 - unsigned int position = 0; /* Keep track of the last position */
1.442 - if (order == ItemOrder_Ascending)
1.443 - {
1.444 - md.item_on_page = drawItems[0].position;
1.445 - for (unsigned int i = 0; i < foundItems; i++)
1.446 - {
1.447 - ItemDrawInfo &dr = drawItems[i].draw;
1.448 - if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
1.449 - {
1.450 - position = panel->DrawItem(dr);
1.451 - }
1.452 - if (position != 0)
1.453 - {
1.454 - slots[position].item = drawItems[i].position;
1.455 - if ((dr.style & ITEMDRAW_DISABLED) == ITEMDRAW_DISABLED)
1.456 - {
1.457 - slots[position].type = ItemSel_None;
1.458 - }
1.459 - else
1.460 - {
1.461 - slots[position].type = ItemSel_Item;
1.462 - }
1.463 - }
1.464 - }
1.465 - }
1.466 - else if (order == ItemOrder_Descending)
1.467 - {
1.468 - unsigned int i = foundItems;
1.469 - /* NOTE: There will always be at least one item because
1.470 - * of the check earlier.
1.471 - */
1.472 - md.item_on_page = drawItems[foundItems - 1].position;
1.473 - while (i--)
1.474 - {
1.475 - ItemDrawInfo &dr = drawItems[i].draw;
1.476 - if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
1.477 - {
1.478 - position = panel->DrawItem(dr);
1.479 - }
1.480 - if (position != 0)
1.481 - {
1.482 - slots[position].item = drawItems[i].position;
1.483 - if ((dr.style & ITEMDRAW_DISABLED) == ITEMDRAW_DISABLED)
1.484 - {
1.485 - slots[position].type = ItemSel_None;
1.486 - }
1.487 - else
1.488 - {
1.489 - slots[position].type = ItemSel_Item;
1.490 - }
1.491 - }
1.492 - }
1.493 - }
1.494 -
1.495 - /* Now, we need to check if we need to add anything extra */
1.496 - if (pgn != MENU_NO_PAGINATION || exitButton)
1.497 - {
1.498 - bool canDrawDisabled = panel->CanDrawItem(ITEMDRAW_DISABLED|ITEMDRAW_CONTROL);
1.499 - bool exitBackButton = false;
1.500 - char text[50];
1.501 -
1.502 - if (pgn != MENU_NO_PAGINATION
1.503 - && (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXITBACK) == MENUFLAG_BUTTON_EXITBACK)
1.504 - {
1.505 - exitBackButton = true;
1.506 - }
1.507 -
1.508 - /* Calculate how many items we are allowed for control stuff */
1.509 - unsigned int padding = style->GetMaxPageItems() - maxItems;
1.510 -
1.511 - /* Add the number of available slots */
1.512 - padding += (maxItems - foundItems);
1.513 -
1.514 - /* Someday, if we are able to re-enable this, we will be very lucky men. */
1.515 -#if 0
1.516 - if (!style->FeatureExists(MenuStyleFeature_ImplicitExit))
1.517 - {
1.518 -#endif
1.519 - /* Even if we don't draw an exit button, we invalidate the slot. */
1.520 - padding--;
1.521 -#if 0
1.522 - } else {
1.523 - /* Otherwise, we don't draw anything and leave the slot available */
1.524 - exitButton = false;
1.525 - }
1.526 -#endif
1.527 -
1.528 - if (pgn != MENU_NO_PAGINATION)
1.529 - {
1.530 - /* Subtract two slots for the displayNext/displayPrev padding */
1.531 - padding -= 2;
1.532 - }
1.533 -
1.534 - /* If we have an "Exit Back" button and the space to draw it, do so. */
1.535 - if (exitBackButton)
1.536 - {
1.537 - if (!displayPrev)
1.538 - {
1.539 - displayPrev = true;
1.540 - }
1.541 - else
1.542 - {
1.543 - exitBackButton = false;
1.544 - }
1.545 - }
1.546 -
1.547 - /**
1.548 - * We allow next/prev to be undrawn if neither exists.
1.549 - * Thus, we only need padding if one of them will be drawn,
1.550 - * or the exit button will be drawn.
1.551 - */
1.552 - ItemDrawInfo padItem(NULL, ITEMDRAW_SPACER);
1.553 - if (exitButton || (displayNext || displayPrev))
1.554 - {
1.555 - /* If there are no control options,
1.556 - * Instead just pad with invisible slots.
1.557 - */
1.558 - if (!displayPrev && !displayPrev)
1.559 - {
1.560 - padItem.style = ITEMDRAW_NOTEXT;
1.561 - }
1.562 - /* Add spacers so we can pad to the end */
1.563 - for (unsigned int i=0; i<padding; i++)
1.564 - {
1.565 - position = panel->DrawItem(padItem);
1.566 - slots[position].type = ItemSel_None;
1.567 - }
1.568 - }
1.569 -
1.570 - /* Put a fake spacer before control stuff, if possible */
1.571 - if ((displayPrev || displayNext) || exitButton)
1.572 - {
1.573 - ItemDrawInfo draw("", ITEMDRAW_RAWLINE|ITEMDRAW_SPACER);
1.574 - panel->DrawItem(draw);
1.575 - }
1.576 -
1.577 - ItemDrawInfo dr(text, 0);
1.578 -
1.579 - /**
1.580 - * If we have one or the other, we need to have spacers for both.
1.581 - */
1.582 - if (pgn != MENU_NO_PAGINATION)
1.583 - {
1.584 - if (displayPrev || displayNext)
1.585 - {
1.586 - /* PREVIOUS */
1.587 - ItemDrawInfo padCtrlItem(NULL, ITEMDRAW_SPACER|ITEMDRAW_CONTROL);
1.588 - if (displayPrev || canDrawDisabled)
1.589 - {
1.590 - if (exitBackButton)
1.591 - {
1.592 - if (!CoreTranslate(text, sizeof(text), "%T", 2, NULL, "Back", &client))
1.593 - {
1.594 - UTIL_Format(text, sizeof(text), "Back");
1.595 - }
1.596 - dr.style = ITEMDRAW_CONTROL;
1.597 - position = panel->DrawItem(dr);
1.598 - slots[position].type = ItemSel_ExitBack;
1.599 - }
1.600 - else
1.601 - {
1.602 - if (!CoreTranslate(text, sizeof(text), "%T", 2, NULL, "Previous", &client))
1.603 - {
1.604 - UTIL_Format(text, sizeof(text), "Previous");
1.605 - }
1.606 - dr.style = (displayPrev ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
1.607 - position = panel->DrawItem(dr);
1.608 - slots[position].type = ItemSel_Back;
1.609 - }
1.610 - }
1.611 - else if (displayNext || exitButton)
1.612 - {
1.613 - /* If we can't display this, and there is an exit button,
1.614 - * we need to pad!
1.615 - */
1.616 - position = panel->DrawItem(padCtrlItem);
1.617 - slots[position].type = ItemSel_None;
1.618 - }
1.619 -
1.620 - /* NEXT */
1.621 - if (displayNext || canDrawDisabled)
1.622 - {
1.623 - if (!CoreTranslate(text, sizeof(text), "%T", 2, NULL, "Next", &client))
1.624 - {
1.625 - UTIL_Format(text, sizeof(text), "Next");
1.626 - }
1.627 - dr.style = (displayNext ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
1.628 - position = panel->DrawItem(dr);
1.629 - slots[position].type = ItemSel_Next;
1.630 - }
1.631 - else if (exitButton)
1.632 - {
1.633 - /* If we can't display this,
1.634 - * but there is an "exit" button, we need to pad!
1.635 - */
1.636 - position = panel->DrawItem(padCtrlItem);
1.637 - slots[position].type = ItemSel_None;
1.638 - }
1.639 - }
1.640 - else
1.641 - {
1.642 - /* Otherwise, bump to two slots! */
1.643 - ItemDrawInfo numBump(NULL, ITEMDRAW_NOTEXT);
1.644 - position = panel->DrawItem(numBump);
1.645 - slots[position].type = ItemSel_None;
1.646 - position = panel->DrawItem(numBump);
1.647 - slots[position].type = ItemSel_None;
1.648 - }
1.649 - }
1.650 -
1.651 - /* EXIT */
1.652 - if (exitButton)
1.653 - {
1.654 - if (!CoreTranslate(text, sizeof(text), "%T", 2, NULL, "Exit", &client))
1.655 - {
1.656 - UTIL_Format(text, sizeof(text), "Exit");
1.657 - }
1.658 - dr.style = ITEMDRAW_CONTROL;
1.659 - position = panel->DrawItem(dr);
1.660 - slots[position].type = ItemSel_Exit;
1.661 - }
1.662 - }
1.663 -
1.664 - /* Lastly, fill in any slots we could have missed */
1.665 - for (unsigned int i = position + 1; i < 10; i++)
1.666 - {
1.667 - slots[i].type = ItemSel_None;
1.668 - }
1.669 -
1.670 - /* Do title stuff */
1.671 - mh->OnMenuDisplay(menu, client, panel);
1.672 - panel->DrawTitle(menu->GetDefaultTitle(), true);
1.673 -
1.674 - return panel;
1.675 -}
1.676 -
1.677 -IMenuStyle *MenuManager::GetDefaultStyle()
1.678 -{
1.679 - return m_pDefaultStyle;
1.680 -}
1.681 -
1.682 -bool MenuManager::MenuSoundsEnabled()
1.683 -{
1.684 - return (sm_menu_sounds.GetInt() != 0);
1.685 -}
1.686 -
1.687 -ConfigResult MenuManager::OnSourceModConfigChanged(const char *key,
1.688 - const char *value,
1.689 - ConfigSource source,
1.690 - char *error,
1.691 - size_t maxlength)
1.692 -{
1.693 - if (strcmp(key, "MenuItemSound") == 0)
1.694 - {
1.695 - m_SelectSound.assign(value);
1.696 - return ConfigResult_Accept;
1.697 - } else if (strcmp(key, "MenuExitBackSound") == 0) {
1.698 - m_ExitBackSound.assign(value);
1.699 - return ConfigResult_Accept;
1.700 - } else if (strcmp(key, "MenuExitSound") == 0) {
1.701 - m_ExitSound.assign(value);
1.702 - return ConfigResult_Accept;
1.703 - }
1.704 -
1.705 - return ConfigResult_Ignore;
1.706 -}
1.707 -
1.708 -const char *MenuManager::GetMenuSound(ItemSelection sel)
1.709 -{
1.710 - const char *sound = NULL;
1.711 -
1.712 - switch (sel)
1.713 - {
1.714 - case ItemSel_Back:
1.715 - case ItemSel_Next:
1.716 - case ItemSel_Item:
1.717 - {
1.718 - if (m_SelectSound.size() > 0)
1.719 - {
1.720 - sound = m_SelectSound.c_str();
1.721 - }
1.722 - break;
1.723 - }
1.724 - case ItemSel_ExitBack:
1.725 - {
1.726 - if (m_ExitBackSound.size() > 0)
1.727 - {
1.728 - sound = m_ExitBackSound.c_str();
1.729 - }
1.730 - break;
1.731 - }
1.732 - case ItemSel_Exit:
1.733 - {
1.734 - if (m_ExitSound.size() > 0)
1.735 - {
1.736 - sound = m_ExitSound.c_str();
1.737 - }
1.738 - break;
1.739 - }
1.740 - default:
1.741 - {
1.742 - break;
1.743 - }
1.744 - }
1.745 -
1.746 - return sound;
1.747 -}
1.748 -
1.749 -void MenuManager::OnSourceModLevelChange(const char *mapName)
1.750 -{
1.751 - if (m_SelectSound.size() > 0)
1.752 - {
1.753 - enginesound->PrecacheSound(m_SelectSound.c_str(), true);
1.754 - }
1.755 - if (m_ExitBackSound.size() > 0)
1.756 - {
1.757 - enginesound->PrecacheSound(m_ExitBackSound.c_str(), true);
1.758 - }
1.759 - if (m_ExitSound.size() > 0)
1.760 - {
1.761 - enginesound->PrecacheSound(m_ExitSound.c_str(), true);
1.762 - }
1.763 -}
1.764 -
1.765 -void MenuManager::CancelMenu(IBaseMenu *menu)
1.766 -{
1.767 - if (s_VoteHandler.GetCurrentMenu() == menu
1.768 - && !s_VoteHandler.IsCancelling())
1.769 - {
1.770 - s_VoteHandler.CancelVoting();
1.771 - return;
1.772 - }
1.773 -
1.774 - menu->Cancel();
1.775 -}
1.776 -
1.777 -bool MenuManager::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags)
1.778 -{
1.779 - return s_VoteHandler.StartVote(menu, num_clients, clients, max_time, flags);
1.780 -}
1.781 -
1.782 -bool MenuManager::IsVoteInProgress()
1.783 -{
1.784 - return s_VoteHandler.IsVoteInProgress();
1.785 -}
1.786 -
1.787 -void MenuManager::CancelVoting()
1.788 -{
1.789 - s_VoteHandler.CancelVoting();
1.790 -}
1.791 -
1.792 -unsigned int MenuManager::GetRemainingVoteDelay()
1.793 -{
1.794 - return s_VoteHandler.GetRemainingVoteDelay();
1.795 -}
1.796 -
1.797 -bool MenuManager::IsClientInVotePool(int client)
1.798 -{
1.799 - return s_VoteHandler.IsClientInVotePool(client);
1.800 -}
1.801 -
1.802 -bool MenuManager::RedrawClientVoteMenu(int client)
1.803 -{
1.804 - return s_VoteHandler.RedrawToClient(client);
1.805 -}