1.1 --- a/core/PlayerManager.h Fri Jul 11 06:51:21 2008 +0000
1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000
1.3 @@ -1,203 +0,0 @@
1.4 -/**
1.5 - * vim: set ts=4 :
1.6 - * =============================================================================
1.7 - * SourceMod
1.8 - * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
1.9 - * =============================================================================
1.10 - *
1.11 - * This program is free software; you can redistribute it and/or modify it under
1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
1.13 - * Free Software Foundation.
1.14 - *
1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 - * details.
1.19 - *
1.20 - * You should have received a copy of the GNU General Public License along with
1.21 - * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 - *
1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 - * by the Valve Corporation. You must obey the GNU General Public License in
1.27 - * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 - * this exception to all derivative works. AlliedModders LLC defines further
1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 - * or <http://www.sourcemod.net/license.php>.
1.31 - *
1.32 - * Version: $Id$
1.33 - */
1.34 -
1.35 -#ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
1.36 -#define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
1.37 -
1.38 -#include "sm_globals.h"
1.39 -#include <eiface.h>
1.40 -#include "sourcemm_api.h"
1.41 -#include <IForwardSys.h>
1.42 -#include <IPlayerHelpers.h>
1.43 -#include <IAdminSystem.h>
1.44 -#include <sh_string.h>
1.45 -#include <sh_list.h>
1.46 -#include <sh_vector.h>
1.47 -
1.48 -using namespace SourceHook;
1.49 -
1.50 -#define PLAYER_LIFE_UNKNOWN 0
1.51 -#define PLAYER_LIFE_ALIVE 1
1.52 -#define PLAYER_LIFE_DEAD 2
1.53 -
1.54 -#define MIN_API_FOR_ADMINCALLS 7
1.55 -
1.56 -class CPlayer : public IGamePlayer
1.57 -{
1.58 - friend class PlayerManager;
1.59 -public:
1.60 - CPlayer();
1.61 -public:
1.62 - const char *GetName();
1.63 - const char *GetIPAddress();
1.64 - const char *GetAuthString();
1.65 - edict_t *GetEdict();
1.66 - bool IsInGame();
1.67 - bool WasCountedAsInGame();
1.68 - bool IsConnected();
1.69 - bool IsAuthorized();
1.70 - bool IsFakeClient();
1.71 - void SetAdminId(AdminId id, bool temporary);
1.72 - AdminId GetAdminId();
1.73 - void Kick(const char *str);
1.74 - IPlayerInfo *GetPlayerInfo();
1.75 - unsigned int GetLanguageId();
1.76 - int GetUserId();
1.77 - bool RunAdminCacheChecks();
1.78 - void NotifyPostAdminChecks();
1.79 -public:
1.80 - void DoBasicAdminChecks();
1.81 - bool IsInKickQueue();
1.82 - void MarkAsBeingKicked();
1.83 - int GetLifeState();
1.84 -private:
1.85 - void Initialize(const char *name, const char *ip, edict_t *pEntity);
1.86 - void Connect();
1.87 - void Disconnect();
1.88 - void SetName(const char *name);
1.89 - void DumpAdmin(bool deleting);
1.90 - void Authorize(const char *auth);
1.91 - void Authorize_Post();
1.92 - void DoPostConnectAuthorization();
1.93 -private:
1.94 - bool m_IsConnected;
1.95 - bool m_IsInGame;
1.96 - bool m_IsAuthorized;
1.97 - bool m_bIsInKickQueue;
1.98 - String m_Name;
1.99 - String m_Ip;
1.100 - String m_IpNoPort;
1.101 - String m_AuthID;
1.102 - AdminId m_Admin;
1.103 - bool m_TempAdmin;
1.104 - edict_t *m_pEdict;
1.105 - IPlayerInfo *m_Info;
1.106 - String m_LastPassword;
1.107 - bool m_bAdminCheckSignalled;
1.108 - int m_iIndex;
1.109 - unsigned int m_LangId;
1.110 - int m_UserId;
1.111 -};
1.112 -
1.113 -class PlayerManager :
1.114 - public SMGlobalClass,
1.115 - public IPlayerManager
1.116 -{
1.117 - friend class CPlayer;
1.118 -public:
1.119 - PlayerManager();
1.120 - ~PlayerManager();
1.121 -public: //SMGlobalClass
1.122 - void OnSourceModAllInitialized();
1.123 - void OnSourceModShutdown();
1.124 - void OnSourceModLevelEnd();
1.125 - ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength);
1.126 -public:
1.127 - CPlayer *GetPlayerByIndex(int client) const;
1.128 - void RunAuthChecks();
1.129 - void ClearAdminId(AdminId id);
1.130 - void ClearAllAdmins();
1.131 -public:
1.132 - bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
1.133 - bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
1.134 - void OnClientPutInServer(edict_t *pEntity, char const *playername);
1.135 - void OnClientDisconnect(edict_t *pEntity);
1.136 - void OnClientDisconnect_Post(edict_t *pEntity);
1.137 -#if defined ORANGEBOX_BUILD
1.138 - void OnClientCommand(edict_t *pEntity, const CCommand &args);
1.139 -#else
1.140 - void OnClientCommand(edict_t *pEntity);
1.141 -#endif
1.142 - void OnClientSettingsChanged(edict_t *pEntity);
1.143 - //void OnClientSettingsChanged_Pre(edict_t *pEntity);
1.144 -public: //IPlayerManager
1.145 - void AddClientListener(IClientListener *listener);
1.146 - void RemoveClientListener(IClientListener *listener);
1.147 - IGamePlayer *GetGamePlayer(int client);
1.148 - IGamePlayer *GetGamePlayer(edict_t *pEdict);
1.149 - int GetMaxClients();
1.150 - int GetNumPlayers();
1.151 - int GetClientOfUserId(int userid);
1.152 - bool IsServerActivated();
1.153 - int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags);
1.154 - int InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags);
1.155 - void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
1.156 - void UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler);
1.157 - void ProcessCommandTarget(cmd_target_info_t *info);
1.158 -public:
1.159 - inline int MaxClients()
1.160 - {
1.161 - return m_maxClients;
1.162 - }
1.163 - inline int NumPlayers()
1.164 - {
1.165 - return m_PlayerCount;
1.166 - }
1.167 - inline int ListenClient()
1.168 - {
1.169 - return m_ListenClient;
1.170 - }
1.171 - bool CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id);
1.172 - bool CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id);
1.173 - const char *GetPassInfoVar();
1.174 - void RecheckAnyAdmins();
1.175 - unsigned int GetReplyTo();
1.176 - unsigned int SetReplyTo(unsigned int reply);
1.177 -private:
1.178 - void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
1.179 -private:
1.180 - List<IClientListener *> m_hooks;
1.181 - IForward *m_clconnect;
1.182 - IForward *m_cldisconnect;
1.183 - IForward *m_cldisconnect_post;
1.184 - IForward *m_clputinserver;
1.185 - IForward *m_clcommand;
1.186 - IForward *m_clinfochanged;
1.187 - IForward *m_clauth;
1.188 - IForward *m_onActivate;
1.189 - IForward *m_onActivate2;
1.190 - CPlayer *m_Players;
1.191 - int *m_UserIdLookUp;
1.192 - int m_maxClients;
1.193 - int m_PlayerCount;
1.194 - bool m_FirstPass;
1.195 - unsigned int *m_AuthQueue;
1.196 - String m_PassInfoVar;
1.197 - bool m_QueryLang;
1.198 - bool m_bIsListenServer;
1.199 - int m_ListenClient;
1.200 -};
1.201 -
1.202 -extern PlayerManager g_Players;
1.203 -extern bool g_OnMapStarted;
1.204 -extern const unsigned int *g_NumPlayersToAuth;
1.205 -
1.206 -#endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_