core/TimerSys.h
branchrefac-jit
changeset 2284 026da5437111
parent 2192 7602d7fb60d9
child 2288 15c77b21589a
     1.1 --- a/core/TimerSys.h	Fri Jul 11 06:51:21 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,110 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod
     1.8 - * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#ifndef _INCLUDE_SOURCEMOD_CTIMERSYS_H_
    1.36 -#define _INCLUDE_SOURCEMOD_CTIMERSYS_H_
    1.37 -
    1.38 -#include "ShareSys.h"
    1.39 -#include <ITimerSystem.h>
    1.40 -#include <sh_stack.h>
    1.41 -#include <sh_list.h>
    1.42 -#include "sourcemm_api.h"
    1.43 -
    1.44 -using namespace SourceHook;
    1.45 -using namespace SourceMod;
    1.46 -
    1.47 -typedef List<ITimer *> TimerList;
    1.48 -typedef List<ITimer *>::iterator TimerIter;
    1.49 -
    1.50 -class SourceMod::ITimer
    1.51 -{
    1.52 -public:
    1.53 -	void Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags);
    1.54 -	ITimedEvent *m_Listener;
    1.55 -	void *m_pData;
    1.56 -	float m_Interval;
    1.57 -	double m_ToExec;
    1.58 -	int m_Flags;
    1.59 -	bool m_InExec;
    1.60 -	bool m_KillMe;
    1.61 -};
    1.62 -
    1.63 -class TimerSystem : 
    1.64 -	public ITimerSystem,
    1.65 -	public SMGlobalClass
    1.66 -{
    1.67 -public:
    1.68 -	TimerSystem();
    1.69 -	~TimerSystem();
    1.70 -public: //SMGlobalClass
    1.71 -	void OnSourceModAllInitialized();
    1.72 -	void OnSourceModLevelEnd();
    1.73 -	void OnSourceModGameInitialized();
    1.74 -	void OnSourceModShutdown();
    1.75 -public: //ITimerSystem
    1.76 -	ITimer *CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags);
    1.77 -	void KillTimer(ITimer *pTimer);
    1.78 -	void FireTimerOnce(ITimer *pTimer, bool delayExec=false);
    1.79 -	void MapTimeLeftChanged();
    1.80 -	IMapTimer *SetMapTimer(IMapTimer *pTimer);
    1.81 -	float GetTickedTime();
    1.82 -	void NotifyOfGameStart(float offset /* = 0.0f */);
    1.83 -	bool GetMapTimeLeft(float *pTime);
    1.84 -public:
    1.85 -	void RunFrame();
    1.86 -	void RemoveMapChangeTimers();
    1.87 -	void GameFrame(bool simulating);
    1.88 -	IMapTimer *GetMapTimer();
    1.89 -private:
    1.90 -	List<ITimer *> m_SingleTimers;
    1.91 -	List<ITimer *> m_LoopTimers;
    1.92 -	CStack<ITimer *> m_FreeTimers;
    1.93 -	IMapTimer *m_pMapTimer;
    1.94 -
    1.95 -	/* This is stuff for our manual ticking escapades. */
    1.96 -	bool m_bHasMapTickedYet;	/** Has the map ticked yet? */
    1.97 -	bool m_bHasMapSimulatedYet;	/** Has the map simulated yet? */
    1.98 -	float m_fLastTickedTime;	/** Last time that the game currently gave 
    1.99 -									us while ticking.
   1.100 -									*/
   1.101 -
   1.102 -	IForward *m_pOnGameFrame;
   1.103 -	IForward *m_pOnMapTimeLeftChanged;
   1.104 -};
   1.105 -
   1.106 -time_t GetAdjustedTime(time_t *buf = NULL);
   1.107 -
   1.108 -extern const double *g_pUniversalTime;
   1.109 -extern TimerSystem g_Timers;
   1.110 -extern int g_TimeLeftMode;
   1.111 -
   1.112 -#endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_
   1.113 -