1.1 --- a/core/sm_simple_prioqueue.h Fri Jul 11 06:51:21 2008 +0000
1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000
1.3 @@ -1,66 +0,0 @@
1.4 -/**
1.5 - * vim: set ts=4 :
1.6 - * =============================================================================
1.7 - * SourceMod
1.8 - * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
1.9 - * =============================================================================
1.10 - *
1.11 - * This program is free software; you can redistribute it and/or modify it under
1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
1.13 - * Free Software Foundation.
1.14 - *
1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 - * details.
1.19 - *
1.20 - * You should have received a copy of the GNU General Public License along with
1.21 - * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 - *
1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 - * by the Valve Corporation. You must obey the GNU General Public License in
1.27 - * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 - * this exception to all derivative works. AlliedModders LLC defines further
1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 - * or <http://www.sourcemod.net/license.php>.
1.31 - *
1.32 - * Version: $Id$
1.33 - */
1.34 -
1.35 -#include "sm_queue.h"
1.36 -#include <IDBDriver.h>
1.37 -
1.38 -template <class T>
1.39 -class PrioQueue
1.40 -{
1.41 -private:
1.42 - Queue<T> m_HighQueue;
1.43 - Queue<T> m_NormalQueue;
1.44 - Queue<T> m_LowQueue;
1.45 -public:
1.46 - inline Queue<T> & GetQueue(PrioQueueLevel level)
1.47 - {
1.48 - if (level == PrioQueue_High)
1.49 - {
1.50 - return m_HighQueue;
1.51 - } else if (level == PrioQueue_Normal) {
1.52 - return m_NormalQueue;
1.53 - } else {
1.54 - return m_LowQueue;
1.55 - }
1.56 - }
1.57 - inline Queue<T> & GetLikelyQueue()
1.58 - {
1.59 - if (!m_HighQueue.empty())
1.60 - {
1.61 - return m_HighQueue;
1.62 - }
1.63 - if (!m_NormalQueue.empty())
1.64 - {
1.65 - return m_NormalQueue;
1.66 - }
1.67 - return m_LowQueue;
1.68 - }
1.69 -};