core/smn_gameconfigs.cpp
branchrefac-jit
changeset 2284 026da5437111
parent 2192 7602d7fb60d9
child 2288 15c77b21589a
     1.1 --- a/core/smn_gameconfigs.cpp	Fri Jul 11 06:51:21 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,139 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod
     1.8 - * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#include "sourcemod.h"
    1.36 -#include "HandleSys.h"
    1.37 -#include "GameConfigs.h"
    1.38 -
    1.39 -HandleType_t g_GameConfigsType;
    1.40 -
    1.41 -class GameConfigsNatives :
    1.42 -	public IHandleTypeDispatch, 
    1.43 -	public SourceModBase
    1.44 -{
    1.45 -public:
    1.46 -	void OnSourceModAllInitialized()
    1.47 -	{
    1.48 -		g_GameConfigsType = g_HandleSys.CreateType("GameConfigs", this, 0, NULL, NULL, g_pCoreIdent, NULL);
    1.49 -	}
    1.50 -	void OnSourceModShutdown()
    1.51 -	{
    1.52 -		g_HandleSys.RemoveType(g_GameConfigsType, g_pCoreIdent);
    1.53 -		g_GameConfigsType = 0;
    1.54 -	}
    1.55 -	void OnHandleDestroy(HandleType_t type, void *object)
    1.56 -	{
    1.57 -		g_GameConfigs.CloseGameConfigFile(reinterpret_cast<IGameConfig *>(object));
    1.58 -	}
    1.59 -};
    1.60 -
    1.61 -static cell_t smn_LoadGameConfigFile(IPluginContext *pCtx, const cell_t *params)
    1.62 -{
    1.63 -	IGameConfig *gc;
    1.64 -	char *filename;
    1.65 -	char error[128];
    1.66 -
    1.67 -	pCtx->LocalToString(params[1], &filename);
    1.68 -	if (!g_GameConfigs.LoadGameConfigFile(filename, &gc, error, sizeof(error)))
    1.69 -	{
    1.70 -		return pCtx->ThrowNativeError("Unable to open %s: %s", filename, error);
    1.71 -	}
    1.72 -
    1.73 -	return g_HandleSys.CreateHandle(g_GameConfigsType, gc, pCtx->GetIdentity(), g_pCoreIdent, NULL);
    1.74 -}
    1.75 -
    1.76 -static cell_t smn_GameConfGetOffset(IPluginContext *pCtx, const cell_t *params)
    1.77 -{
    1.78 -	Handle_t hndl = static_cast<Handle_t>(params[1]);
    1.79 -	HandleError herr;
    1.80 -	HandleSecurity sec;
    1.81 -	IGameConfig *gc;
    1.82 -
    1.83 -	sec.pOwner = NULL;
    1.84 -	sec.pIdentity = g_pCoreIdent;
    1.85 -
    1.86 -	if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
    1.87 -		!= HandleError_None)
    1.88 -	{
    1.89 -		return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
    1.90 -	}
    1.91 -
    1.92 -	char *key;
    1.93 -	int val;
    1.94 -	pCtx->LocalToString(params[2], &key);
    1.95 -
    1.96 -	if (!gc->GetOffset(key, &val))
    1.97 -	{
    1.98 -		return -1;
    1.99 -	}
   1.100 -
   1.101 -	return val;
   1.102 -}
   1.103 -
   1.104 -static cell_t smn_GameConfGetKeyValue(IPluginContext *pCtx, const cell_t *params)
   1.105 -{
   1.106 -	Handle_t hndl = static_cast<Handle_t>(params[1]);
   1.107 -	HandleError herr;
   1.108 -	HandleSecurity sec;
   1.109 -	IGameConfig *gc;
   1.110 -
   1.111 -	sec.pOwner = NULL;
   1.112 -	sec.pIdentity = g_pCoreIdent;
   1.113 -
   1.114 -	if ((herr=g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&gc))
   1.115 -		!= HandleError_None)
   1.116 -	{
   1.117 -		return pCtx->ThrowNativeError("Invalid game config handle %x (error %d)", hndl, herr);
   1.118 -	}
   1.119 -
   1.120 -	char *key;
   1.121 -	const char *val;
   1.122 -	pCtx->LocalToString(params[2], &key);
   1.123 -
   1.124 -	if ((val=gc->GetKeyValue(key)) == NULL)
   1.125 -	{
   1.126 -		return 0;
   1.127 -	}
   1.128 -
   1.129 -	pCtx->StringToLocalUTF8(params[3], params[4], val, NULL);
   1.130 -
   1.131 -	return 1;
   1.132 -}
   1.133 -
   1.134 -static GameConfigsNatives s_GameConfigsNatives;
   1.135 -
   1.136 -REGISTER_NATIVES(gameconfignatives)
   1.137 -{
   1.138 -	{"LoadGameConfigFile",			smn_LoadGameConfigFile},
   1.139 -	{"GameConfGetOffset",			smn_GameConfGetOffset},
   1.140 -	{"GameConfGetKeyValue",			smn_GameConfGetKeyValue},
   1.141 -	{NULL,							NULL}
   1.142 -};