core/thread/ThreadWorker.cpp
branchrefac-jit
changeset 2284 026da5437111
parent 2192 7602d7fb60d9
child 2288 15c77b21589a
     1.1 --- a/core/thread/ThreadWorker.cpp	Fri Jul 11 06:51:21 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,320 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod
     1.8 - * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#include "ThreadWorker.h"
    1.36 -
    1.37 -ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks) : BaseWorker(hooks),
    1.38 -	m_Threader(NULL),
    1.39 -	m_QueueLock(NULL),
    1.40 -	m_StateLock(NULL),
    1.41 -	m_PauseSignal(NULL),
    1.42 -	m_AddSignal(NULL),
    1.43 -	me(NULL),
    1.44 -	m_think_time(DEFAULT_THINK_TIME_MS)
    1.45 -{
    1.46 -	m_state = Worker_Invalid;
    1.47 -}
    1.48 -
    1.49 -ThreadWorker::ThreadWorker(IThreadWorkerCallbacks *hooks, IThreader *pThreader, unsigned int thinktime) : 
    1.50 -	BaseWorker(hooks),
    1.51 -	m_Threader(pThreader),
    1.52 -	m_QueueLock(NULL),
    1.53 -	m_StateLock(NULL),
    1.54 -	m_PauseSignal(NULL),
    1.55 -	m_AddSignal(NULL),
    1.56 -	me(NULL),
    1.57 -	m_think_time(thinktime)
    1.58 -{
    1.59 -	if (m_Threader)
    1.60 -	{
    1.61 -		m_state = Worker_Stopped;
    1.62 -	} else {
    1.63 -		m_state = Worker_Invalid;
    1.64 -	}
    1.65 -}
    1.66 -
    1.67 -ThreadWorker::~ThreadWorker()
    1.68 -{
    1.69 -	if (m_state != Worker_Stopped || m_state != Worker_Invalid)
    1.70 -	{
    1.71 -		Stop(true);
    1.72 -	}
    1.73 -
    1.74 -	if (m_ThreadQueue.size())
    1.75 -	{
    1.76 -		Flush(true);
    1.77 -	}
    1.78 -}
    1.79 -
    1.80 -void ThreadWorker::OnTerminate(IThreadHandle *pHandle, bool cancel)
    1.81 -{
    1.82 -	//we don't particularly care
    1.83 -	return;
    1.84 -}
    1.85 -
    1.86 -void ThreadWorker::RunThread(IThreadHandle *pHandle)
    1.87 -{
    1.88 -	WorkerState this_state = Worker_Running;
    1.89 -	size_t num;
    1.90 -
    1.91 -	if (m_pHooks)
    1.92 -	{
    1.93 -		m_pHooks->OnWorkerStart(this);
    1.94 -	}
    1.95 -    
    1.96 -	while (true)
    1.97 -	{
    1.98 -		/**
    1.99 -		 * Check number of items in the queue
   1.100 -		 */
   1.101 -		m_StateLock->Lock();
   1.102 -		this_state = m_state;
   1.103 -		m_StateLock->Unlock();
   1.104 -		if (this_state != Worker_Stopped)
   1.105 -		{
   1.106 -			m_QueueLock->Lock();
   1.107 -			num = m_ThreadQueue.size();
   1.108 -			if (!num)
   1.109 -			{
   1.110 -				/** 
   1.111 -				 * if none, wait for an item
   1.112 -				 */
   1.113 -				m_Waiting = true;
   1.114 -				m_QueueLock->Unlock();
   1.115 -				/* first check if we should end again */
   1.116 -				if (this_state == Worker_Stopped)
   1.117 -				{
   1.118 -					break;
   1.119 -				}
   1.120 -				m_AddSignal->Wait();
   1.121 -				m_Waiting = false;
   1.122 -			} else {
   1.123 -				m_QueueLock->Unlock();
   1.124 -			}
   1.125 -		}
   1.126 -		m_StateLock->Lock();
   1.127 -		this_state = m_state;
   1.128 -		m_StateLock->Unlock();
   1.129 -		if (this_state != Worker_Running)
   1.130 -		{
   1.131 -			if (this_state == Worker_Paused || this_state == Worker_Stopped)
   1.132 -			{
   1.133 -				//wait until the lock is cleared.
   1.134 -				if (this_state == Worker_Paused)
   1.135 -				{
   1.136 -					m_PauseSignal->Wait();
   1.137 -				}
   1.138 -				if (this_state == Worker_Stopped)
   1.139 -				{
   1.140 -					//if we're supposed to flush cleanrly, 
   1.141 -					// run all of the remaining frames first.
   1.142 -					if (!m_FlushType)
   1.143 -					{
   1.144 -						while (m_ThreadQueue.size())
   1.145 -						{
   1.146 -							RunFrame();
   1.147 -						}
   1.148 -					}
   1.149 -					break;
   1.150 -				}
   1.151 -			}
   1.152 -		}
   1.153 -		/**
   1.154 -		 * Run the frame.
   1.155 -		 */
   1.156 -		RunFrame();
   1.157 -
   1.158 -		/**
   1.159 -		 * wait in between threads if specified
   1.160 -		 */
   1.161 -		if (m_think_time)
   1.162 -		{
   1.163 -			m_Threader->ThreadSleep(m_think_time);
   1.164 -		}
   1.165 -	}
   1.166 -
   1.167 -	if (m_pHooks)
   1.168 -	{
   1.169 -		m_pHooks->OnWorkerStop(this);
   1.170 -	}
   1.171 -}
   1.172 -
   1.173 -SWThreadHandle *ThreadWorker::PopThreadFromQueue()
   1.174 -{
   1.175 -	if (m_state <= Worker_Stopped && !m_QueueLock)
   1.176 -	{
   1.177 -		return NULL;
   1.178 -	}
   1.179 -
   1.180 -	SWThreadHandle *swt;
   1.181 -	m_QueueLock->Lock();
   1.182 -	swt = BaseWorker::PopThreadFromQueue();
   1.183 -	m_QueueLock->Unlock();
   1.184 -
   1.185 -	return swt;
   1.186 -}
   1.187 -
   1.188 -void ThreadWorker::AddThreadToQueue(SWThreadHandle *pHandle)
   1.189 -{
   1.190 -	if (m_state <= Worker_Stopped)
   1.191 -	{
   1.192 -		return;
   1.193 -	}
   1.194 -
   1.195 -	m_QueueLock->Lock();
   1.196 -	BaseWorker::AddThreadToQueue(pHandle);
   1.197 -	if (m_Waiting)
   1.198 -	{
   1.199 -		m_AddSignal->Signal();
   1.200 -	}
   1.201 -	m_QueueLock->Unlock();
   1.202 -}
   1.203 -
   1.204 -WorkerState ThreadWorker::GetStatus(unsigned int *threads)
   1.205 -{
   1.206 -	WorkerState state;
   1.207 -
   1.208 -	m_StateLock->Lock();
   1.209 -	state = BaseWorker::GetStatus(threads);
   1.210 -	m_StateLock->Unlock();
   1.211 -
   1.212 -	return state;
   1.213 -}
   1.214 -
   1.215 -bool ThreadWorker::Start()
   1.216 -{
   1.217 -	if (m_state == Worker_Invalid)
   1.218 -	{
   1.219 -		if (m_Threader == NULL)
   1.220 -		{
   1.221 -			return false;
   1.222 -		}
   1.223 -	} else if (m_state != Worker_Stopped) {
   1.224 -		return false;
   1.225 -	}
   1.226 -
   1.227 -	m_Waiting = false;
   1.228 -	m_QueueLock = m_Threader->MakeMutex();
   1.229 -	m_StateLock = m_Threader->MakeMutex();
   1.230 -	m_PauseSignal = m_Threader->MakeEventSignal();
   1.231 -	m_AddSignal = m_Threader->MakeEventSignal();
   1.232 -	m_state = Worker_Running;
   1.233 -	ThreadParams pt;
   1.234 -	pt.flags = Thread_Default;
   1.235 -	pt.prio = ThreadPrio_Normal;
   1.236 -	me = m_Threader->MakeThread(this, &pt);
   1.237 -
   1.238 -	return true;
   1.239 -}
   1.240 -
   1.241 -bool ThreadWorker::Stop(bool flush_cancel)
   1.242 -{
   1.243 -	if (m_state == Worker_Invalid || m_state == Worker_Stopped)
   1.244 -	{
   1.245 -		return false;
   1.246 -	}
   1.247 -
   1.248 -	WorkerState oldstate;
   1.249 -
   1.250 -	//set new state
   1.251 -	m_StateLock->Lock();
   1.252 -	oldstate = m_state;
   1.253 -	m_state = Worker_Stopped;
   1.254 -	m_FlushType = flush_cancel;
   1.255 -	m_StateLock->Unlock();
   1.256 -
   1.257 -	if (oldstate == Worker_Paused)
   1.258 -	{
   1.259 -		Unpause();
   1.260 -	} else {
   1.261 -		m_QueueLock->Lock();
   1.262 -		if (m_Waiting)
   1.263 -		{
   1.264 -			m_AddSignal->Signal();
   1.265 -		}
   1.266 -		m_QueueLock->Unlock();
   1.267 -	}
   1.268 -
   1.269 -	me->WaitForThread();
   1.270 -	//destroy it
   1.271 -	me->DestroyThis();
   1.272 -	//flush all remaining events
   1.273 -	Flush(true);
   1.274 -
   1.275 -	//free mutex locks
   1.276 -	m_QueueLock->DestroyThis();
   1.277 -	m_StateLock->DestroyThis();
   1.278 -	m_PauseSignal->DestroyThis();
   1.279 -	m_AddSignal->DestroyThis();
   1.280 -
   1.281 -	//invalidizzle
   1.282 -	m_QueueLock = NULL;
   1.283 -	m_StateLock = NULL;
   1.284 -	m_PauseSignal = NULL;
   1.285 -	m_AddSignal = NULL;
   1.286 -	me = NULL;
   1.287 -
   1.288 -	return true;
   1.289 -}
   1.290 -
   1.291 -bool ThreadWorker::Pause()
   1.292 -{
   1.293 -	if (m_state != Worker_Running)
   1.294 -	{
   1.295 -		return false;
   1.296 -	}
   1.297 -
   1.298 -	m_StateLock->Lock();
   1.299 -	m_state = Worker_Paused;
   1.300 -	m_StateLock->Unlock();
   1.301 -
   1.302 -	return true;
   1.303 -}
   1.304 -
   1.305 -
   1.306 -bool ThreadWorker::Unpause()
   1.307 -{
   1.308 -	if (m_state != Worker_Paused)
   1.309 -	{
   1.310 -		return false;
   1.311 -	}
   1.312 -
   1.313 -	m_StateLock->Lock();
   1.314 -	m_state = Worker_Running;
   1.315 -	m_StateLock->Unlock();
   1.316 -	m_PauseSignal->Signal();
   1.317 -	if (m_Waiting)
   1.318 -	{
   1.319 -		m_AddSignal->Signal();
   1.320 -	}
   1.321 -
   1.322 -	return true;
   1.323 -}