1.1 --- a/extensions/sdktools/vnatives.cpp Fri Jul 11 06:51:21 2008 +0000
1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000
1.3 @@ -1,1006 +0,0 @@
1.4 -/**
1.5 - * vim: set ts=4 :
1.6 - * =============================================================================
1.7 - * SourceMod SDKTools Extension
1.8 - * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
1.9 - * =============================================================================
1.10 - *
1.11 - * This program is free software; you can redistribute it and/or modify it under
1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
1.13 - * Free Software Foundation.
1.14 - *
1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 - * details.
1.19 - *
1.20 - * You should have received a copy of the GNU General Public License along with
1.21 - * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 - *
1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 - * by the Valve Corporation. You must obey the GNU General Public License in
1.27 - * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 - * this exception to all derivative works. AlliedModders LLC defines further
1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 - * or <http://www.sourcemod.net/license.php>.
1.31 - *
1.32 - * Version: $Id$
1.33 - */
1.34 -
1.35 -#include <stdlib.h>
1.36 -#include <sh_string.h>
1.37 -#include "extension.h"
1.38 -#include "vcallbuilder.h"
1.39 -#include "vnatives.h"
1.40 -#include "vhelpers.h"
1.41 -#include "vglobals.h"
1.42 -#include "CellRecipientFilter.h"
1.43 -#include <inetchannel.h>
1.44 -#include <iclient.h>
1.45 -#include "iserver.h"
1.46 -
1.47 -SourceHook::List<ValveCall *> g_RegCalls;
1.48 -SourceHook::List<ICallWrapper *> g_CallWraps;
1.49 -
1.50 -inline void InitPass(ValvePassInfo &info, ValveType vtype, PassType type, unsigned int flags, unsigned int decflags=0)
1.51 -{
1.52 - info.decflags = decflags;
1.53 - info.encflags = 0;
1.54 - info.flags = flags;
1.55 - info.type = type;
1.56 - info.vtype = vtype;
1.57 -}
1.58 -
1.59 -#define START_CALL() \
1.60 - unsigned char *vptr = pCall->stk_get();
1.61 -
1.62 -#define FINISH_CALL_SIMPLE(vret) \
1.63 - pCall->call->Execute(vptr, vret); \
1.64 - pCall->stk_put(vptr);
1.65 -
1.66 -#define ENCODE_VALVE_PARAM(num, which, vnum) \
1.67 - if (EncodeValveParam(pContext, \
1.68 - params[num], \
1.69 - pCall, \
1.70 - &pCall->which[vnum], \
1.71 - vptr) \
1.72 - == Data_Fail) \
1.73 - { \
1.74 - return 0; \
1.75 - }
1.76 -
1.77 -#define DECODE_VALVE_PARAM(num, which, vnum) \
1.78 - if (DecodeValveParam(pContext, \
1.79 - params[num], \
1.80 - pCall, \
1.81 - &pCall->which[vnum], \
1.82 - vptr) \
1.83 - == Data_Fail) \
1.84 - { \
1.85 - return 0; \
1.86 - }
1.87 -
1.88 -bool CreateBaseCall(const char *name,
1.89 - ValveCallType vcalltype,
1.90 - const ValvePassInfo *retinfo,
1.91 - const ValvePassInfo params[],
1.92 - unsigned int numParams,
1.93 - ValveCall **vaddr)
1.94 -{
1.95 - int offset;
1.96 - ValveCall *call;
1.97 - if (g_pGameConf->GetOffset(name, &offset))
1.98 - {
1.99 - call = CreateValveVCall(offset, vcalltype, retinfo, params, numParams);
1.100 - if (call)
1.101 - {
1.102 - g_RegCalls.push_back(call);
1.103 - }
1.104 - *vaddr = call;
1.105 - return true;
1.106 - } else {
1.107 - void *addr;
1.108 - if (g_pGameConf->GetMemSig(name, &addr))
1.109 - {
1.110 - call = CreateValveCall(addr, vcalltype, retinfo, params, numParams);
1.111 - if (call)
1.112 - {
1.113 - g_RegCalls.push_back(call);
1.114 - }
1.115 - *vaddr = call;
1.116 - return true;
1.117 - }
1.118 - }
1.119 - return false;
1.120 -}
1.121 -
1.122 -static cell_t RemovePlayerItem(IPluginContext *pContext, const cell_t *params)
1.123 -{
1.124 - static ValveCall *pCall = NULL;
1.125 - if (!pCall)
1.126 - {
1.127 - ValvePassInfo pass[2];
1.128 - InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
1.129 - InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
1.130 - if (!CreateBaseCall("RemovePlayerItem", ValveCall_Player, &pass[1], pass, 1, &pCall))
1.131 - {
1.132 - return pContext->ThrowNativeError("\"RemovePlayerItem\" not supported by this mod");
1.133 - } else if (!pCall) {
1.134 - return pContext->ThrowNativeError("\"RemovePlayerItem\" wrapper failed to initialized");
1.135 - }
1.136 - }
1.137 -
1.138 - bool ret;
1.139 - START_CALL();
1.140 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.141 - DECODE_VALVE_PARAM(2, vparams, 0);
1.142 - FINISH_CALL_SIMPLE(&ret);
1.143 - return ret ? 1 : 0;
1.144 -}
1.145 -
1.146 -static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
1.147 -{
1.148 - static ValveCall *pCall = NULL;
1.149 - if (!pCall)
1.150 - {
1.151 - ValvePassInfo pass[3];
1.152 - InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
1.153 - InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
1.154 - InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
1.155 - if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[2], pass, 2, &pCall))
1.156 - {
1.157 - return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
1.158 - } else if (!pCall) {
1.159 - return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialized");
1.160 - }
1.161 - }
1.162 -
1.163 - CBaseEntity *pEntity = NULL;
1.164 - START_CALL();
1.165 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.166 - DECODE_VALVE_PARAM(2, vparams, 0);
1.167 - DECODE_VALVE_PARAM(3, vparams, 1);
1.168 - FINISH_CALL_SIMPLE(&pEntity);
1.169 -
1.170 - if (pEntity == NULL)
1.171 - {
1.172 - return -1;
1.173 - }
1.174 -
1.175 - edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
1.176 - if (!pEdict)
1.177 - {
1.178 - return -1;
1.179 - }
1.180 -
1.181 - return engine->IndexOfEdict(pEdict);
1.182 -}
1.183 -
1.184 -static cell_t GetPlayerWeaponSlot(IPluginContext *pContext, const cell_t *params)
1.185 -{
1.186 - static ValveCall *pCall = NULL;
1.187 - if (!pCall)
1.188 - {
1.189 - ValvePassInfo pass[2];
1.190 - InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
1.191 - InitPass(pass[1], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
1.192 - if (!CreateBaseCall("Weapon_GetSlot", ValveCall_Player, &pass[1], pass, 1, &pCall))
1.193 - {
1.194 - return pContext->ThrowNativeError("\"Weapon_GetSlot\" not supported by this mod");
1.195 - } else if (!pCall) {
1.196 - return pContext->ThrowNativeError("\"Weapon_GetSlot\" wrapper failed to initialized");
1.197 - }
1.198 - }
1.199 -
1.200 - CBaseEntity *pEntity;
1.201 - START_CALL();
1.202 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.203 - DECODE_VALVE_PARAM(2, vparams, 0);
1.204 - FINISH_CALL_SIMPLE(&pEntity);
1.205 -
1.206 - if (pEntity == NULL)
1.207 - {
1.208 - return -1;
1.209 - }
1.210 -
1.211 - edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
1.212 - if (!pEdict)
1.213 - {
1.214 - return -1;
1.215 - }
1.216 -
1.217 - return engine->IndexOfEdict(pEdict);
1.218 -}
1.219 -
1.220 -static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
1.221 -{
1.222 - static ValveCall *pCall = NULL;
1.223 - if (!pCall)
1.224 - {
1.225 - ValvePassInfo pass[4];
1.226 - InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
1.227 - InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
1.228 - InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
1.229 - InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
1.230 - if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 4, &pCall))
1.231 - {
1.232 - return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
1.233 - } else if (!pCall) {
1.234 - return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialized");
1.235 - }
1.236 - }
1.237 -
1.238 - START_CALL();
1.239 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.240 - DECODE_VALVE_PARAM(2, vparams, 0);
1.241 - DECODE_VALVE_PARAM(3, vparams, 1);
1.242 - DECODE_VALVE_PARAM(4, vparams, 2);
1.243 - DECODE_VALVE_PARAM(5, vparams, 3);
1.244 - FINISH_CALL_SIMPLE(NULL);
1.245 -
1.246 - return 1;
1.247 -}
1.248 -
1.249 -static cell_t ExtinguishEntity(IPluginContext *pContext, const cell_t *params)
1.250 -{
1.251 - static ValveCall *pCall = NULL;
1.252 - if (!pCall)
1.253 - {
1.254 - if (!CreateBaseCall("Extinguish", ValveCall_Entity, NULL, NULL, 0, &pCall))
1.255 - {
1.256 - return pContext->ThrowNativeError("\"Extinguish\" not supported by this mod");
1.257 - } else if (!pCall) {
1.258 - return pContext->ThrowNativeError("\"Extinguish\" wrapper failed to initialized");
1.259 - }
1.260 - }
1.261 -
1.262 - START_CALL();
1.263 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.264 - FINISH_CALL_SIMPLE(NULL);
1.265 -
1.266 - return 1;
1.267 -}
1.268 -
1.269 -static cell_t TeleportEntity(IPluginContext *pContext, const cell_t *params)
1.270 -{
1.271 - static ValveCall *pCall = NULL;
1.272 - if (!pCall)
1.273 - {
1.274 - ValvePassInfo pass[3];
1.275 - InitPass(pass[0], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
1.276 - InitPass(pass[1], Valve_QAngle, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
1.277 - InitPass(pass[2], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
1.278 - if (!CreateBaseCall("Teleport", ValveCall_Entity, NULL, pass, 3, &pCall))
1.279 - {
1.280 - return pContext->ThrowNativeError("\"Teleport\" not supported by this mod");
1.281 - } else if (!pCall) {
1.282 - return pContext->ThrowNativeError("\"Teleport\" wrapper failed to initialized");
1.283 - }
1.284 - }
1.285 -
1.286 - START_CALL();
1.287 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.288 - DECODE_VALVE_PARAM(2, vparams, 0);
1.289 - DECODE_VALVE_PARAM(3, vparams, 1);
1.290 - DECODE_VALVE_PARAM(4, vparams, 2);
1.291 - FINISH_CALL_SIMPLE(NULL);
1.292 -
1.293 - return 1;
1.294 -}
1.295 -
1.296 -#if defined ORANGEBOX_BUILD
1.297 -/* :TODO: This is Team Fortress 2 specific */
1.298 -static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
1.299 -{
1.300 - static ValveCall *pCall = NULL;
1.301 - if (!pCall)
1.302 - {
1.303 - ValvePassInfo pass[2];
1.304 - InitPass(pass[0], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
1.305 - InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
1.306 - if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, pass, 2, &pCall))
1.307 - {
1.308 - return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
1.309 - }
1.310 - else if (!pCall)
1.311 - {
1.312 - return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialized");
1.313 - }
1.314 - }
1.315 -
1.316 - START_CALL();
1.317 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.318 - *(bool *)(vptr + 4) = false;
1.319 - *(bool *)(vptr + 5) = false;
1.320 - FINISH_CALL_SIMPLE(NULL);
1.321 -
1.322 - return 1;
1.323 -}
1.324 -#else
1.325 -static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
1.326 -{
1.327 - static ValveCall *pCall = NULL;
1.328 - if (!pCall)
1.329 - {
1.330 - if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, NULL, 0, &pCall))
1.331 - {
1.332 - return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
1.333 - } else if (!pCall) {
1.334 - return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialized");
1.335 - }
1.336 - }
1.337 -
1.338 - START_CALL();
1.339 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.340 - FINISH_CALL_SIMPLE(NULL);
1.341 -
1.342 - return 1;
1.343 -}
1.344 -#endif
1.345 -
1.346 -static cell_t SetClientViewEntity(IPluginContext *pContext, const cell_t *params)
1.347 -{
1.348 - IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
1.349 - if (player == NULL)
1.350 - {
1.351 - return pContext->ThrowNativeError("Invalid client index %d", params[1]);
1.352 - }
1.353 - if (!player->IsInGame())
1.354 - {
1.355 - return pContext->ThrowNativeError("Client %d is not in game", params[1]);
1.356 - }
1.357 -
1.358 - edict_t *pEdict = engine->PEntityOfEntIndex(params[2]);
1.359 - if (!pEdict || pEdict->IsFree())
1.360 - {
1.361 - return pContext->ThrowNativeError("Entity %d is not valid", params[2]);
1.362 - }
1.363 -
1.364 - engine->SetView(player->GetEdict(), pEdict);
1.365 -
1.366 - return 1;
1.367 -}
1.368 -
1.369 -static SourceHook::String *g_lightstyle[MAX_LIGHTSTYLES] = {NULL};
1.370 -static cell_t SetLightStyle(IPluginContext *pContext, const cell_t *params)
1.371 -{
1.372 - int style = params[1];
1.373 - if (style >= MAX_LIGHTSTYLES)
1.374 - {
1.375 - return pContext->ThrowNativeError("Light style %d is invalid (range: 0-%d)", style, MAX_LIGHTSTYLES - 1);
1.376 - }
1.377 -
1.378 - if (g_lightstyle[style] == NULL)
1.379 - {
1.380 - /* We allocate and never free this because the Engine wants to hold onto it :\
1.381 - * in theory we could hook light style and know whether we're supposed to free
1.382 - * this or not on shutdown, but for ~4K of memory MAX, it doesn't seem worth it yet.
1.383 - * So, it's a :TODO:!
1.384 - */
1.385 - g_lightstyle[style] = new SourceHook::String();
1.386 - }
1.387 -
1.388 - char *str;
1.389 - pContext->LocalToString(params[2], &str);
1.390 -
1.391 - g_lightstyle[style]->assign(str);
1.392 -
1.393 - engine->LightStyle(style, g_lightstyle[style]->c_str());
1.394 -
1.395 - return 1;
1.396 -}
1.397 -
1.398 -static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params)
1.399 -{
1.400 - static bool s_slap_supported = false;
1.401 - static bool s_slap_setup = false;
1.402 - static ICallWrapper *s_teleport = NULL;
1.403 - static int s_health_offs = 0;
1.404 - static int s_sound_count = 0;
1.405 - static int s_frag_offs = 0;
1.406 -
1.407 - if (!s_slap_setup)
1.408 - {
1.409 - int tries = 0;
1.410 -
1.411 - s_slap_setup = true;
1.412 -
1.413 - if (IsTeleportSupported())
1.414 - {
1.415 - tries++;
1.416 - }
1.417 - if (IsGetVelocitySupported())
1.418 - {
1.419 - tries++;
1.420 - }
1.421 -
1.422 - /* Setup health */
1.423 - if (g_pGameConf->GetOffset("m_iHealth", &s_health_offs) && s_health_offs)
1.424 - {
1.425 - tries++;
1.426 - }
1.427 -
1.428 - if (tries == 3)
1.429 - {
1.430 - s_slap_supported = true;
1.431 -
1.432 - const char *key;
1.433 - if ((key = g_pGameConf->GetKeyValue("SlapSoundCount")) != NULL)
1.434 - {
1.435 - s_sound_count = atoi(key);
1.436 - }
1.437 - }
1.438 - }
1.439 -
1.440 - if (!s_slap_supported)
1.441 - {
1.442 - return pContext->ThrowNativeError("This function is not supported on this mod");
1.443 - }
1.444 -
1.445 - /* First check if the client is valid */
1.446 - int client = params[1];
1.447 - IGamePlayer *player = playerhelpers->GetGamePlayer(client);
1.448 - if (!player)
1.449 - {
1.450 - return pContext->ThrowNativeError("Client %d is not valid", client);
1.451 - } else if (!player->IsInGame()) {
1.452 - return pContext->ThrowNativeError("Client %d is not in game", client);
1.453 - }
1.454 -
1.455 - edict_t *pEdict = player->GetEdict();
1.456 - CBaseEntity *pEntity = pEdict->GetUnknown()->GetBaseEntity();
1.457 -
1.458 - /* See if we should be taking away health */
1.459 - bool should_slay = false;
1.460 - if (params[2])
1.461 - {
1.462 - int *health = (int *)((char *)pEntity + s_health_offs);
1.463 - if (*health - params[2] <= 0)
1.464 - {
1.465 - *health = 1;
1.466 - should_slay = true;
1.467 - } else {
1.468 - *health -= params[2];
1.469 - }
1.470 - }
1.471 -
1.472 - /* Teleport in a random direction - thank you, Mani!*/
1.473 - Vector velocity;
1.474 - GetVelocity(pEntity, &velocity, NULL);
1.475 - velocity.x += ((rand() % 180) + 50) * (((rand() % 2) == 1) ? -1 : 1);
1.476 - velocity.y += ((rand() % 180) + 50) * (((rand() % 2) == 1) ? -1 : 1);
1.477 - velocity.z += rand() % 200 + 100;
1.478 - Teleport(pEntity, NULL, NULL, &velocity);
1.479 -
1.480 - /* Play a random sound */
1.481 - if (params[3] && s_sound_count > 0)
1.482 - {
1.483 - char name[48];
1.484 - const char *sound_name;
1.485 - cell_t player_list[256], total_players = 0;
1.486 - int maxClients = playerhelpers->GetMaxClients();
1.487 -
1.488 - int r = (rand() % s_sound_count) + 1;
1.489 - snprintf(name, sizeof(name), "SlapSound%d", r);
1.490 -
1.491 - if ((sound_name = g_pGameConf->GetKeyValue(name)) != NULL)
1.492 - {
1.493 - IGamePlayer *other;
1.494 - for (int i=1; i<=maxClients; i++)
1.495 - {
1.496 - other = playerhelpers->GetGamePlayer(i);
1.497 - if (other->IsInGame())
1.498 - {
1.499 - player_list[total_players++] = i;
1.500 - }
1.501 - }
1.502 -
1.503 - const Vector & pos = pEdict->GetCollideable()->GetCollisionOrigin();
1.504 - CellRecipientFilter rf;
1.505 - rf.SetToReliable(true);
1.506 - rf.Initialize(player_list, total_players);
1.507 - engsound->EmitSound(rf, client, CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, &pos);
1.508 - }
1.509 - }
1.510 -
1.511 - if (!s_frag_offs)
1.512 - {
1.513 - const char *frag_prop = g_pGameConf->GetKeyValue("m_iFrags");
1.514 - if (frag_prop)
1.515 - {
1.516 - datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
1.517 - typedescription_t *pType = gamehelpers->FindInDataMap(pMap, frag_prop);
1.518 - if (pType != NULL)
1.519 - {
1.520 - s_frag_offs = pType->fieldOffset[TD_OFFSET_NORMAL];
1.521 - }
1.522 - }
1.523 - if (!s_frag_offs)
1.524 - {
1.525 - s_frag_offs = -1;
1.526 - }
1.527 - }
1.528 -
1.529 - int old_frags = 0;
1.530 - if (s_frag_offs > 0)
1.531 - {
1.532 - old_frags = *(int *)((char *)pEntity + s_frag_offs);
1.533 - }
1.534 -
1.535 - /* Force suicide */
1.536 - if (should_slay)
1.537 - {
1.538 - pluginhelpers->ClientCommand(pEdict, "kill\n");
1.539 - }
1.540 -
1.541 - if (s_frag_offs > 0)
1.542 - {
1.543 - *(int *)((char *)pEntity + s_frag_offs) = old_frags;
1.544 - }
1.545 -
1.546 - return 1;
1.547 -}
1.548 -
1.549 -static cell_t GetClientEyePosition(IPluginContext *pContext, const cell_t *params)
1.550 -{
1.551 - IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
1.552 - if (player == NULL)
1.553 - {
1.554 - return pContext->ThrowNativeError("Invalid client index %d", params[1]);
1.555 - }
1.556 - if (!player->IsInGame())
1.557 - {
1.558 - return pContext->ThrowNativeError("Client %d is not in game", params[1]);
1.559 - }
1.560 -
1.561 - Vector pos;
1.562 - serverClients->ClientEarPosition(player->GetEdict(), &pos);
1.563 -
1.564 - cell_t *addr;
1.565 - pContext->LocalToPhysAddr(params[2], &addr);
1.566 - addr[0] = sp_ftoc(pos.x);
1.567 - addr[1] = sp_ftoc(pos.y);
1.568 - addr[2] = sp_ftoc(pos.z);
1.569 -
1.570 - return 1;
1.571 -}
1.572 -
1.573 -static cell_t GetClientEyeAngles(IPluginContext *pContext, const cell_t *params)
1.574 -{
1.575 - int client = params[1];
1.576 - IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
1.577 -
1.578 - if (!pPlayer)
1.579 - {
1.580 - return pContext->ThrowNativeError("Invalid client index %d", client);
1.581 - }
1.582 - else if (!pPlayer->IsInGame())
1.583 - {
1.584 - return pContext->ThrowNativeError("Client %d is not in game", client);
1.585 - }
1.586 -
1.587 - edict_t *pEdict = pPlayer->GetEdict();
1.588 - CBaseEntity *pEntity = pEdict->GetUnknown() ? pEdict->GetUnknown()->GetBaseEntity() : NULL;
1.589 -
1.590 - /* We always set the angles for backwards compatibility --
1.591 - * The original function had no return value.
1.592 - */
1.593 - QAngle angles;
1.594 - bool got_angles = false;
1.595 -
1.596 - if (pEntity != NULL)
1.597 - {
1.598 - got_angles = GetEyeAngles(pEntity, &angles);
1.599 - }
1.600 -
1.601 - cell_t *addr;
1.602 - pContext->LocalToPhysAddr(params[2], &addr);
1.603 - addr[0] = sp_ftoc(angles.x);
1.604 - addr[1] = sp_ftoc(angles.y);
1.605 - addr[2] = sp_ftoc(angles.z);
1.606 -
1.607 - return got_angles ? 1 : 0;
1.608 -}
1.609 -
1.610 -static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *params)
1.611 -{
1.612 - static ValveCall *pCall = NULL;
1.613 - if (!pCall)
1.614 - {
1.615 - ValvePassInfo pass[3];
1.616 - InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL|VDECODE_FLAG_ALLOWWORLD);
1.617 - InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
1.618 - InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
1.619 - if (!CreateBaseCall("FindEntityByClassname", ValveCall_EntityList, &pass[2], pass, 2, &pCall))
1.620 - {
1.621 - return pContext->ThrowNativeError("\"FindEntityByClassname\" not supported by this mod");
1.622 - } else if (!pCall) {
1.623 - return pContext->ThrowNativeError("\"FindEntityByClassname\" wrapper failed to initialized");
1.624 - }
1.625 - }
1.626 -
1.627 - CBaseEntity *pEntity;
1.628 - START_CALL();
1.629 - *(void **)vptr = g_EntList;
1.630 - DECODE_VALVE_PARAM(1, vparams, 0);
1.631 - DECODE_VALVE_PARAM(2, vparams, 1);
1.632 - FINISH_CALL_SIMPLE(&pEntity);
1.633 -
1.634 - if (pEntity == NULL)
1.635 - {
1.636 - return -1;
1.637 - }
1.638 -
1.639 - edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
1.640 - if (!pEdict)
1.641 - {
1.642 - return -1;
1.643 - }
1.644 -
1.645 - return engine->IndexOfEdict(pEdict);
1.646 -}
1.647 -
1.648 -static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
1.649 -{
1.650 - static ValveCall *pCall = NULL;
1.651 - if (!pCall)
1.652 - {
1.653 - ValvePassInfo pass[3];
1.654 - InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
1.655 - InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
1.656 - InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
1.657 - if (!CreateBaseCall("CreateEntityByName", ValveCall_Static, &pass[2], pass, 2, &pCall))
1.658 - {
1.659 - return pContext->ThrowNativeError("\"CreateEntityByName\" not supported by this mod");
1.660 - } else if (!pCall) {
1.661 - return pContext->ThrowNativeError("\"CreateEntityByName\" wrapper failed to initialized");
1.662 - }
1.663 - }
1.664 -
1.665 - CBaseEntity *pEntity = NULL;
1.666 - START_CALL();
1.667 - DECODE_VALVE_PARAM(1, vparams, 0);
1.668 - DECODE_VALVE_PARAM(2, vparams, 1);
1.669 - FINISH_CALL_SIMPLE(&pEntity);
1.670 -
1.671 - if (pEntity == NULL)
1.672 - {
1.673 - return -1;
1.674 - }
1.675 -
1.676 - edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
1.677 - if (!pEdict)
1.678 - {
1.679 - return -1;
1.680 - }
1.681 -
1.682 - return engine->IndexOfEdict(pEdict);
1.683 -}
1.684 -
1.685 -static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
1.686 -{
1.687 - static ValveCall *pCall = NULL;
1.688 - if (!pCall)
1.689 - {
1.690 - ValvePassInfo pass[2];
1.691 - InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
1.692 - InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
1.693 - if (!CreateBaseCall("DispatchSpawn", ValveCall_Static, &pass[1], pass, 1, &pCall))
1.694 - {
1.695 - return pContext->ThrowNativeError("\"DispatchSpawn\" not supported by this mod");
1.696 - } else if (!pCall) {
1.697 - return pContext->ThrowNativeError("\"DispatchSpawn\" wrapper failed to initialized");
1.698 - }
1.699 - }
1.700 -
1.701 - int ret;
1.702 - START_CALL();
1.703 - DECODE_VALVE_PARAM(1, vparams, 0);
1.704 - FINISH_CALL_SIMPLE(&ret);
1.705 -
1.706 - return (ret == -1) ? 0 : 1;
1.707 -}
1.708 -
1.709 -static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params)
1.710 -{
1.711 - static ValveCall *pCall = NULL;
1.712 - if (!pCall)
1.713 - {
1.714 - ValvePassInfo pass[3];
1.715 - InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
1.716 - InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
1.717 - InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
1.718 - if (!CreateBaseCall("DispatchKeyValue", ValveCall_Entity, &pass[2], pass, 2, &pCall))
1.719 - {
1.720 - return pContext->ThrowNativeError("\"DispatchKeyValue\" not supported by this mod");
1.721 - } else if (!pCall) {
1.722 - return pContext->ThrowNativeError("\"DispatchKeyValue\" wrapper failed to initialized");
1.723 - }
1.724 - }
1.725 -
1.726 - bool ret;
1.727 - START_CALL();
1.728 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.729 - DECODE_VALVE_PARAM(2, vparams, 0);
1.730 - DECODE_VALVE_PARAM(3, vparams, 1);
1.731 - FINISH_CALL_SIMPLE(&ret);
1.732 -
1.733 - return (ret) ? 1 : 0;
1.734 -}
1.735 -
1.736 -static cell_t DispatchKeyValueFloat(IPluginContext *pContext, const cell_t *params)
1.737 -{
1.738 - static ValveCall *pCall = NULL;
1.739 - if (!pCall)
1.740 - {
1.741 - ValvePassInfo pass[3];
1.742 - InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
1.743 - InitPass(pass[1], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
1.744 - InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
1.745 - if (!CreateBaseCall("DispatchKeyValueFloat", ValveCall_Entity, &pass[2], pass, 2, &pCall))
1.746 - {
1.747 - return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" not supported by this mod");
1.748 - } else if (!pCall) {
1.749 - return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" wrapper failed to initialized");
1.750 - }
1.751 - }
1.752 -
1.753 - bool ret;
1.754 - START_CALL();
1.755 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.756 - DECODE_VALVE_PARAM(2, vparams, 0);
1.757 - DECODE_VALVE_PARAM(3, vparams, 1);
1.758 - FINISH_CALL_SIMPLE(&ret);
1.759 -
1.760 - return (ret) ? 1 : 0;
1.761 -}
1.762 -
1.763 -static cell_t DispatchKeyValueVector(IPluginContext *pContext, const cell_t *params)
1.764 -{
1.765 - static ValveCall *pCall = NULL;
1.766 - if (!pCall)
1.767 - {
1.768 - ValvePassInfo pass[3];
1.769 - InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
1.770 -#if defined ORANGEBOX_BUILD
1.771 - InitPass(pass[1], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL);
1.772 -#else
1.773 - InitPass(pass[1], Valve_Vector, PassType_Object, PASSFLAG_BYVAL|PASSFLAG_OCTOR|PASSFLAG_OASSIGNOP);
1.774 -#endif
1.775 - InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
1.776 - if (!CreateBaseCall("DispatchKeyValueVector", ValveCall_Entity, &pass[2], pass, 2, &pCall))
1.777 - {
1.778 - return pContext->ThrowNativeError("\"DispatchKeyValueVector\" not supported by this mod");
1.779 - } else if (!pCall) {
1.780 - return pContext->ThrowNativeError("\"DispatchKeyValueVector\" wrapper failed to initialized");
1.781 - }
1.782 - }
1.783 -
1.784 - bool ret;
1.785 - START_CALL();
1.786 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.787 - DECODE_VALVE_PARAM(2, vparams, 0);
1.788 - DECODE_VALVE_PARAM(3, vparams, 1);
1.789 - FINISH_CALL_SIMPLE(&ret);
1.790 -
1.791 - return (ret) ? 1 : 0;
1.792 -}
1.793 -
1.794 -static cell_t sm_GetClientAimTarget(IPluginContext *pContext, const cell_t *params)
1.795 -{
1.796 - int client = params[1];
1.797 - IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
1.798 -
1.799 - if (!pPlayer)
1.800 - {
1.801 - return pContext->ThrowNativeError("Invalid client index %d", client);
1.802 - }
1.803 - else if (!pPlayer->IsInGame())
1.804 - {
1.805 - return pContext->ThrowNativeError("Client %d is not in game", client);
1.806 - }
1.807 -
1.808 - return GetClientAimTarget(pPlayer->GetEdict(), params[2] ? true : false);
1.809 -}
1.810 -
1.811 -static cell_t sm_SetEntityModel(IPluginContext *pContext, const cell_t *params)
1.812 -{
1.813 - static ValveCall *pCall = NULL;
1.814 - if (!pCall)
1.815 - {
1.816 - ValvePassInfo pass[1];
1.817 - InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
1.818 - if (!CreateBaseCall("SetEntityModel", ValveCall_Entity, NULL, pass, 1, &pCall))
1.819 - {
1.820 - return pContext->ThrowNativeError("\"SetEntityModel\" not supported by this mod");
1.821 - } else if (!pCall) {
1.822 - return pContext->ThrowNativeError("\"SetEntityModel\" wrapper failed to initialized");
1.823 - }
1.824 - }
1.825 -
1.826 - START_CALL();
1.827 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.828 - DECODE_VALVE_PARAM(2, vparams, 0);
1.829 - FINISH_CALL_SIMPLE(NULL);
1.830 -
1.831 - return 1;
1.832 -}
1.833 -
1.834 -static cell_t GetPlayerDecalFile(IPluginContext *pContext, const cell_t *params)
1.835 -{
1.836 - IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
1.837 - if (player == NULL)
1.838 - {
1.839 - return pContext->ThrowNativeError("Invalid client index %d", params[1]);
1.840 - }
1.841 - if (!player->IsInGame())
1.842 - {
1.843 - return pContext->ThrowNativeError("Client %d is not in game", params[1]);
1.844 - }
1.845 -
1.846 - player_info_t info;
1.847 - char *buffer;
1.848 -
1.849 - if (!GetPlayerInfo(params[1], &info) || !info.customFiles[0])
1.850 - {
1.851 - return 0;
1.852 - }
1.853 -
1.854 - pContext->LocalToString(params[2], &buffer);
1.855 - Q_binarytohex((byte *)&info.customFiles[0], sizeof(info.customFiles[0]), buffer, params[3]);
1.856 -
1.857 - return 1;
1.858 -}
1.859 -
1.860 -static cell_t GetServerNetStats(IPluginContext *pContext, const cell_t *params)
1.861 -{
1.862 - if (iserver == NULL)
1.863 - {
1.864 - return pContext->ThrowNativeError("IServer interface not supported, file a bug report.");
1.865 - }
1.866 -
1.867 - float in, out;
1.868 - cell_t *pIn, *pOut;
1.869 -
1.870 - pContext->LocalToPhysAddr(params[1], &pIn);
1.871 - pContext->LocalToPhysAddr(params[2], &pOut);
1.872 - iserver->GetNetStats(in, out);
1.873 -
1.874 - *pIn = sp_ftoc(in);
1.875 - *pOut = sp_ftoc(out);
1.876 -
1.877 - return 1;
1.878 -}
1.879 -
1.880 -static cell_t WeaponEquip(IPluginContext *pContext, const cell_t *params)
1.881 -{
1.882 - static ValveCall *pCall = NULL;
1.883 - if (!pCall)
1.884 - {
1.885 - ValvePassInfo pass[1];
1.886 - InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
1.887 - if (!CreateBaseCall("WeaponEquip", ValveCall_Player, NULL, pass, 1, &pCall))
1.888 - {
1.889 - return pContext->ThrowNativeError("\"WeaponEquip\" not supported by this mod");
1.890 - } else if (!pCall) {
1.891 - return pContext->ThrowNativeError("\"WeaponEquip\" wrapper failed to initialized");
1.892 - }
1.893 - }
1.894 -
1.895 - START_CALL();
1.896 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.897 - DECODE_VALVE_PARAM(2, vparams, 0);
1.898 - FINISH_CALL_SIMPLE(NULL);
1.899 -
1.900 - return 1;
1.901 -}
1.902 -
1.903 -static cell_t ActivateEntity(IPluginContext *pContext, const cell_t *params)
1.904 -{
1.905 - static ValveCall *pCall = NULL;
1.906 - if (!pCall)
1.907 - {
1.908 - if (!CreateBaseCall("Activate", ValveCall_Entity, NULL, NULL, 0, &pCall))
1.909 - {
1.910 - return pContext->ThrowNativeError("\"Activate\" not supported by this mod");
1.911 - }
1.912 - else if (!pCall)
1.913 - {
1.914 - return pContext->ThrowNativeError("\"Activate\" wrapper failed to initialized");
1.915 - }
1.916 - }
1.917 -
1.918 - START_CALL();
1.919 - DECODE_VALVE_PARAM(1, thisinfo, 0);
1.920 - FINISH_CALL_SIMPLE(NULL);
1.921 -
1.922 - return 1;
1.923 -}
1.924 -
1.925 -static cell_t SetClientInfo(IPluginContext *pContext, const cell_t *params)
1.926 -{
1.927 - IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
1.928 - IClient *pClient = iserver->GetClient(params[1]-1);
1.929 - if (player == NULL || pClient == NULL)
1.930 - {
1.931 - return pContext->ThrowNativeError("Invalid client index %d", params[1]);
1.932 - }
1.933 - if (!player->IsConnected())
1.934 - {
1.935 - return pContext->ThrowNativeError("Client %d is not connected", params[1]);
1.936 - }
1.937 -
1.938 - static ValveCall *pCall = NULL;
1.939 - if (!pCall)
1.940 - {
1.941 - ValvePassInfo params[2];
1.942 - InitPass(params[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
1.943 - InitPass(params[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
1.944 -
1.945 - if (!CreateBaseCall("SetUserCvar", ValveCall_Entity, NULL, params, 2, &pCall))
1.946 - {
1.947 - return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
1.948 - }
1.949 - else if (!pCall)
1.950 - {
1.951 - return pContext->ThrowNativeError("\"SetUserCvar\" wrapper failed to initialized");
1.952 - }
1.953 - }
1.954 -
1.955 - static int changedOffset = -1;
1.956 -
1.957 - if (changedOffset == -1)
1.958 - {
1.959 - if (!g_pGameConf->GetOffset("InfoChanged", &changedOffset))
1.960 - {
1.961 - return pContext->ThrowNativeError("\"SetUserCvar\" not supported by this mod");
1.962 - }
1.963 - }
1.964 -
1.965 - unsigned char *CGameClient = (unsigned char *)pClient - 4;
1.966 -
1.967 - START_CALL();
1.968 - /* Not really a CBaseEntity* but this works */
1.969 - CBaseEntity **ebuf = (CBaseEntity **)vptr;
1.970 - *ebuf = (CBaseEntity *)CGameClient;
1.971 - DECODE_VALVE_PARAM(2, vparams, 0);
1.972 - DECODE_VALVE_PARAM(3, vparams, 1);
1.973 - FINISH_CALL_SIMPLE(NULL);
1.974 -
1.975 - uint8_t* changed = (uint8_t *)(CGameClient + changedOffset);
1.976 - *changed = 1;
1.977 -
1.978 - return 1;
1.979 -}
1.980 -
1.981 -sp_nativeinfo_t g_Natives[] =
1.982 -{
1.983 - {"ExtinguishEntity", ExtinguishEntity},
1.984 - {"ForcePlayerSuicide", ForcePlayerSuicide},
1.985 - {"GivePlayerItem", GiveNamedItem},
1.986 - {"GetPlayerWeaponSlot", GetPlayerWeaponSlot},
1.987 - {"IgniteEntity", IgniteEntity},
1.988 - {"RemovePlayerItem", RemovePlayerItem},
1.989 - {"TeleportEntity", TeleportEntity},
1.990 - {"SetClientViewEntity", SetClientViewEntity},
1.991 - {"SetLightStyle", SetLightStyle},
1.992 - {"SlapPlayer", SlapPlayer},
1.993 - {"GetClientEyePosition", GetClientEyePosition},
1.994 - {"GetClientEyeAngles", GetClientEyeAngles},
1.995 - {"FindEntityByClassname", FindEntityByClassname},
1.996 - {"CreateEntityByName", CreateEntityByName},
1.997 - {"DispatchSpawn", DispatchSpawn},
1.998 - {"DispatchKeyValue", DispatchKeyValue},
1.999 - {"DispatchKeyValueFloat", DispatchKeyValueFloat},
1.1000 - {"DispatchKeyValueVector", DispatchKeyValueVector},
1.1001 - {"GetClientAimTarget", sm_GetClientAimTarget},
1.1002 - {"SetEntityModel", sm_SetEntityModel},
1.1003 - {"GetPlayerDecalFile", GetPlayerDecalFile},
1.1004 - {"GetServerNetStats", GetServerNetStats},
1.1005 - {"EquipPlayerWeapon", WeaponEquip},
1.1006 - {"ActivateEntity", ActivateEntity},
1.1007 - {"SetClientInfo", SetClientInfo},
1.1008 - {NULL, NULL},
1.1009 -};