plugins/include/clients.inc
branchrefac-jit
changeset 2284 026da5437111
parent 2192 7602d7fb60d9
child 2288 15c77b21589a
     1.1 --- a/plugins/include/clients.inc	Fri Jul 11 06:51:21 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,684 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
     1.8 - * =============================================================================
     1.9 - *
    1.10 - * This file is part of the SourceMod/SourcePawn SDK.
    1.11 - *
    1.12 - * This program is free software; you can redistribute it and/or modify it under
    1.13 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.14 - * Free Software Foundation.
    1.15 - * 
    1.16 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.17 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.18 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.19 - * details.
    1.20 - *
    1.21 - * You should have received a copy of the GNU General Public License along with
    1.22 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.23 - *
    1.24 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.25 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.26 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.27 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.28 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.29 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.30 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.31 - * or <http://www.sourcemod.net/license.php>.
    1.32 - *
    1.33 - * Version: $Id$
    1.34 - */
    1.35 -
    1.36 -#if defined _clients_included
    1.37 - #endinput
    1.38 -#endif
    1.39 -#define _clients_included
    1.40 -
    1.41 -/**
    1.42 - * Network flow directions.
    1.43 - */
    1.44 -enum NetFlow
    1.45 -{
    1.46 -	NetFlow_Outgoing = 0,	/**< Outgoing traffic */
    1.47 -	NetFlow_Incoming,		/**< Incoming traffic */
    1.48 -	NetFlow_Both,			/**< Both values added together */
    1.49 -};
    1.50 -
    1.51 -#define MAXPLAYERS		64	/**< Maximum number of players that can be in server */
    1.52 -#define MAX_NAME_LENGTH 32	/**< Maximum buffer required to store a client name */
    1.53 -
    1.54 -/**
    1.55 - * Called on client connection.
    1.56 - *
    1.57 - * @param client		Client index.
    1.58 - * @param rejectmsg		Buffer to store the rejection message when the connection is refused.
    1.59 - * @param maxlen		Maximum number of characters for rejection buffer.
    1.60 - * @return				True to validate client's connection, false to refuse it.
    1.61 - */
    1.62 -forward bool:OnClientConnect(client, String:rejectmsg[], maxlen);
    1.63 -
    1.64 -/**
    1.65 - * Called when a client is entering the game.
    1.66 - *
    1.67 - * Whether a client has a steamid is undefined until OnClientAuthorized
    1.68 - * is called, which may occur either before or after OnClientPutInServer.
    1.69 - * Similarly, use OnClientPostAdminCheck() if you need to verify whether 
    1.70 - * connecting players are admins.
    1.71 - *
    1.72 - * GetClientCount() will include clients as they are passed through this 
    1.73 - * function, as clients are already in game at this point.
    1.74 - *
    1.75 - * @param client		Client index.
    1.76 - * @noreturn
    1.77 - */
    1.78 -forward OnClientPutInServer(client);
    1.79 -
    1.80 -/**
    1.81 - * Called when a client is disconnecting from the server.
    1.82 - *
    1.83 - * @param client		Client index.
    1.84 - * @noreturn
    1.85 - */
    1.86 -forward OnClientDisconnect(client);
    1.87 -
    1.88 -/**
    1.89 - * Called when a client is disconnected from the server.
    1.90 - *
    1.91 - * @param client		Client index.
    1.92 - * @noreturn
    1.93 - */
    1.94 -forward OnClientDisconnect_Post(client);
    1.95 -
    1.96 -/**
    1.97 - * Called when a client is sending a command.
    1.98 - *
    1.99 - * @param client		Client index.
   1.100 - * @param args			Number of arguments.
   1.101 - * @noreturn
   1.102 - */
   1.103 -forward Action:OnClientCommand(client, args);
   1.104 -
   1.105 -/**
   1.106 - * Called whenever the client's settings are changed.
   1.107 - *
   1.108 - * @param client		Client index.
   1.109 - * @noreturn
   1.110 - */
   1.111 -forward OnClientSettingsChanged(client);
   1.112 -
   1.113 -/**
   1.114 - * Called when a client receives a Steam ID.  The state of a client's 
   1.115 - * authorization via Steam or as an admin is not guaranteed here.  
   1.116 - * Use OnClientAuthorized() or OnClientPostAdminCheck() for those, 
   1.117 - * respectively.
   1.118 - *
   1.119 - * This is called by bots, but the ID will be "BOT".
   1.120 - *
   1.121 - * @param client		Client index.
   1.122 - * @param auth			Client auth string.
   1.123 - * @noreturn
   1.124 - */
   1.125 -forward OnClientAuthorized(client, const String:auth[]);
   1.126 -
   1.127 -/**
   1.128 - * Called once a client is authorized and fully in-game, but 
   1.129 - * before admin checks are done.  This can be used to override 
   1.130 - * the default admin checks for a client.  You should only use 
   1.131 - * this for overriding; use OnClientPostAdminCheck() instead 
   1.132 - * if you want notification.
   1.133 - *
   1.134 - * Note: If handled/blocked, PostAdminCheck must be signalled 
   1.135 - * manually via NotifyPostAdminCheck().
   1.136 - *
   1.137 - * This callback is gauranteed to occur on all clients, and always 
   1.138 - * after each OnClientPutInServer() call.
   1.139 - *
   1.140 - * @param client		Client index.
   1.141 - * @return				Plugin_Handled to block admin checks.
   1.142 - */
   1.143 -forward Action:OnClientPreAdminCheck(client);
   1.144 -
   1.145 -/**
   1.146 - * Called directly before OnClientPostAdminCheck() as a method to 
   1.147 - * alter administrative permissions before plugins perform final 
   1.148 - * post-connect operations.  
   1.149 - *
   1.150 - * In general, do not use this function unless you are specifically 
   1.151 - * attempting to change access permissions.  Use OnClientPostAdminCheck() 
   1.152 - * instead if you simply want to perform post-connect authorization 
   1.153 - * routines.
   1.154 - *
   1.155 - * See OnClientPostAdminCheck() for more information.
   1.156 - *
   1.157 - * @param client		Client index.
   1.158 - * @noreturn
   1.159 - */
   1.160 -forward OnClientPostAdminFilter(client);
   1.161 -
   1.162 -/**
   1.163 - * Called once a client is authorized and fully in-game, and 
   1.164 - * after all post-connection authorizations have been performed.  
   1.165 - *
   1.166 - * This callback is gauranteed to occur on all clients, and always 
   1.167 - * after each OnClientPutInServer() call.
   1.168 - *
   1.169 - * @param client		Client index.
   1.170 - * @noreturn
   1.171 - */
   1.172 -forward OnClientPostAdminCheck(client);
   1.173 -
   1.174 -/**
   1.175 - * Returns the maximum number of clients allowed on the server.  This may 
   1.176 - * return 0 if called before OnMapStart(), and thus should not be called 
   1.177 - * in OnPluginStart().  
   1.178 - *
   1.179 - * @return				Maximum number of clients allowed.
   1.180 - */
   1.181 -native GetMaxClients();
   1.182 -
   1.183 -/**
   1.184 - * Returns the client count put in the server.
   1.185 - *
   1.186 - * @param inGameOnly	If false connecting players are also counted.
   1.187 - * @return				Client count in the server.
   1.188 - */
   1.189 -native GetClientCount(bool:inGameOnly=true);
   1.190 -
   1.191 -/**
   1.192 - * Returns the client's name.
   1.193 - *
   1.194 - * @param client		Player index.
   1.195 - * @param name			Buffer to store the client's name.
   1.196 - * @param maxlen		Maximum length of string buffer (includes NULL terminator).
   1.197 - * @return				True on success, false otherwise.
   1.198 - * @error				If the client is not connected an error will be thrown.
   1.199 - */
   1.200 -native bool:GetClientName(client, String:name[], maxlen);
   1.201 -
   1.202 -/**
   1.203 - * Retrieves a client's IP address.
   1.204 - *
   1.205 - * @param client		Player index.
   1.206 - * @param name			Buffer to store the client's ip address.
   1.207 - * @param maxlen		Maximum length of string buffer (includes NULL terminator).
   1.208 - * @param remport		Remove client's port from the ip string (true by default).
   1.209 - * @return				True on success, false otherwise.
   1.210 - * @error				If the client is not connected or the index is invalid.
   1.211 - */
   1.212 -native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
   1.213 -
   1.214 -/**
   1.215 - * Retrieves a client's authentication string (SteamID).
   1.216 - *
   1.217 - * @param client		Player index.
   1.218 - * @param auth			Buffer to store the client's auth string.
   1.219 - * @param maxlen		Maximum length of string buffer (includes NULL terminator).
   1.220 - * @return				True on success, false otherwise.
   1.221 - * @error				If the client is not connected or the index is invalid.
   1.222 - */
   1.223 -native bool:GetClientAuthString(client, String:auth[], maxlen);
   1.224 -
   1.225 -/**
   1.226 - * Retrieves a client's user id, which is an index incremented for every client
   1.227 - * that joins the server.
   1.228 - *
   1.229 - * @param client		Player index.
   1.230 - * @return				User id of the client.
   1.231 - * @error 				If the client is not connected or the index is invalid.
   1.232 - */
   1.233 -native GetClientUserId(client);
   1.234 -
   1.235 -/**
   1.236 - * Returns if a certain player is connected.
   1.237 - *
   1.238 - * @param client		Player index.
   1.239 - * @return				True if player is connected to the server, false otherwise.
   1.240 - */
   1.241 -native bool:IsClientConnected(client);
   1.242 -
   1.243 -/**
   1.244 - * Returns if a certain player has entered the game.
   1.245 - *
   1.246 - * @param client		Player index (index does not have to be connected).
   1.247 - * @return				True if player has entered the game, false otherwise.
   1.248 - * @error				Invalid client index.
   1.249 - */
   1.250 -native bool:IsClientInGame(client);
   1.251 -
   1.252 -/**
   1.253 - * Returns if a client is in the "kick queue" (i.e. the client will be kicked 
   1.254 - * shortly and thus they should not appear as valid).
   1.255 - *
   1.256 - * @param client		Player index (must be connected).
   1.257 - * @return				True if in the kick queue, false otherwise.
   1.258 - * @error				Invalid client index.
   1.259 - */
   1.260 -native bool:IsClientInKickQueue(client);
   1.261 -
   1.262 -/**
   1.263 - * Backwards compatibility stock - use IsClientInGame
   1.264 - * @deprecated			Renamed to IsClientInGame
   1.265 - */
   1.266 -#pragma deprecated Use IsClientInGame() instead
   1.267 -stock bool:IsPlayerInGame(client)
   1.268 -{
   1.269 -	return IsClientInGame(client);
   1.270 -}
   1.271 -
   1.272 -/**
   1.273 - * Returns if a certain player has been authenticated.
   1.274 - *
   1.275 - * @param client		Player index.
   1.276 - * @return				True if player has been authenticated, false otherwise.
   1.277 - */
   1.278 -native bool:IsClientAuthorized(client);
   1.279 -
   1.280 -/**
   1.281 - * Returns if a certain player is a fake client.
   1.282 - *
   1.283 - * @param client		Player index.
   1.284 - * @return				True if player is a fake client, false otherwise.
   1.285 - */
   1.286 -native bool:IsFakeClient(client);
   1.287 -
   1.288 -/**
   1.289 - * Returns if a certain player is an observer/spectator.
   1.290 - *
   1.291 - * @param client		Player index.
   1.292 - * @return				True if player is an obverser, false otherwise.
   1.293 - */
   1.294 -native bool:IsClientObserver(client);
   1.295 -
   1.296 -/**
   1.297 - * Returns if the client is alive or dead.
   1.298 - *
   1.299 - * Note: This function was originally in SDKTools and was moved to core.
   1.300 - *
   1.301 - * @param client		Player's index.
   1.302 - * @return				True if the client is alive, false otherwise.
   1.303 - * @error				Invalid client index, client not in game, or no mod support.
   1.304 - */
   1.305 -native bool:IsPlayerAlive(client);
   1.306 -
   1.307 -/**
   1.308 - * Retrieves values from client replicated keys.
   1.309 - *
   1.310 - * @param client		Player's index.
   1.311 - * @param key			Key string.
   1.312 - * @param value			Buffer to store value.
   1.313 - * @param maxlen		Maximum length of valve (UTF-8 safe).
   1.314 - * @return 				True on success, false otherwise.
   1.315 - * @error				Invalid client index, or client not connected.
   1.316 - */
   1.317 -native bool:GetClientInfo(client, const String:key[], String:value[], maxlen);
   1.318 -
   1.319 -/**
   1.320 - * Retrieves a client's team index.
   1.321 - *
   1.322 - * @param client		Player's index.
   1.323 - * @return				Team index the client is on (mod specific).
   1.324 - * @error				Invalid client index, client not in game, or no mod support.
   1.325 - */
   1.326 -native GetClientTeam(client);
   1.327 - 
   1.328 -/**
   1.329 - * Sets a client's AdminId.  
   1.330 - *
   1.331 - * @param client		Player's index.
   1.332 - * @param id			AdminId to set.  INVALID_ADMIN_ID removes admin permissions.
   1.333 - * @param temp			True if the id should be freed on disconnect.
   1.334 - * @noreturn
   1.335 - * @error				Invalid client index, client not connected, or bogus AdminId.
   1.336 - */
   1.337 -native SetUserAdmin(client, AdminId:id, bool:temp=false);
   1.338 -
   1.339 -/**
   1.340 - * Retrieves a client's AdminId.
   1.341 - *
   1.342 - * @param client		Player's index.
   1.343 - * @return				AdminId of the client, or INVALID_ADMIN_ID if none.
   1.344 - * @error				Invalid client index, or client not connected.
   1.345 - */
   1.346 -native AdminId:GetUserAdmin(client);
   1.347 -
   1.348 -/**
   1.349 - * Sets access flags on a client.  If the client is not an admin,
   1.350 - * a temporary, anonymous AdminId is given.
   1.351 - *
   1.352 - * @param client		Player's index.
   1.353 - * @param ...			Flags to set on the client.
   1.354 - * @noreturn
   1.355 - * @error				Invalid client index, or client not connected.
   1.356 - */
   1.357 -native AddUserFlags(client, AdminFlag:...);
   1.358 -
   1.359 -/**
   1.360 - * Removes flags from a client.  If the client is not an admin,
   1.361 - * this has no effect.
   1.362 - *
   1.363 - * @param client		Player's index.
   1.364 - * @param ...			Flags to remove from the client.
   1.365 - * @noreturn
   1.366 - * @error				Invalid client index, or client not connected.
   1.367 - */
   1.368 -native RemoveUserFlags(client, AdminFlag:...);
   1.369 -
   1.370 -/** 
   1.371 - * Sets access flags on a client using bits instead of flags.  If the
   1.372 - * client is not an admin, and flags not 0, a temporary, anonymous AdminId is given.
   1.373 - *
   1.374 - * @param client		Player's index.
   1.375 - * @param flags			Bitstring of flags to set on client.
   1.376 - * @noreturn
   1.377 - */
   1.378 -native SetUserFlagBits(client, flags);
   1.379 -
   1.380 -/**
   1.381 - * Returns client access flags.  If the client is not an admin,
   1.382 - * the result is always 0.
   1.383 - * 
   1.384 - * @param client		Player's index.
   1.385 - * @return				Flags
   1.386 - * @error				Invalid client index, or client not connected.
   1.387 - */
   1.388 -native GetUserFlagBits(client);
   1.389 -
   1.390 -/**
   1.391 - * Returns whether a user can target another user.
   1.392 - * This is a helper function for CanAdminTarget.
   1.393 - *
   1.394 - * @param client		Player's index.
   1.395 - * @param target		Target player's index.
   1.396 - * @return				True if target is targettable by the player, false otherwise.
   1.397 - * @error				Invalid or unconnected player indexers.
   1.398 - */
   1.399 -native bool:CanUserTarget(client, target);
   1.400 -
   1.401 -/**
   1.402 - * Runs through the Core-defined admin authorization checks on a player.
   1.403 - * Has no effect if the player is already an admin.
   1.404 - *
   1.405 - * Note: This function is based on the internal cache only.
   1.406 - *
   1.407 - * @param client		Client index.
   1.408 - * @return				True if access was changed, false if it did not.
   1.409 - * @error				Invalid client index or client not in-game AND authorized.
   1.410 - */
   1.411 -native bool:RunAdminCacheChecks(client);
   1.412 -
   1.413 -/**
   1.414 - * Signals that a player has completed post-connection admin checks.
   1.415 - * Has no effect if the player has already had this event signalled.
   1.416 - *
   1.417 - * Note: This must be sent even if no admin id was assigned.
   1.418 - *
   1.419 - * @param client		Client index.
   1.420 - * @noreturn
   1.421 - * @error				Invalid client index or client not in-game AND authorized.
   1.422 - */
   1.423 -native NotifyPostAdminCheck(client);
   1.424 -
   1.425 -/** 
   1.426 - * Creates a fake client.
   1.427 - *
   1.428 - * @param name			Name to use.
   1.429 - * @return				Client index on success, 0 otherwise.
   1.430 - */
   1.431 -native CreateFakeClient(const String:name[]);
   1.432 -
   1.433 -/**
   1.434 - * Sets a convar value on a fake client.
   1.435 - *
   1.436 - * @param client		Client index.
   1.437 - * @param cvar			ConVar name.
   1.438 - * @param value			ConVar value.
   1.439 - * @noreturn
   1.440 - * @error				Invalid client index, client not connected,
   1.441 - *						or client not a fake client.
   1.442 - */
   1.443 -native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
   1.444 -
   1.445 -/**
   1.446 - * Returns the client's health.
   1.447 - *
   1.448 - * @param client		Player's index.
   1.449 - * @return				Health value.
   1.450 - * @error				Invalid client index, client not in game, or no mod support.
   1.451 - */
   1.452 -native GetClientHealth(client);
   1.453 -
   1.454 -/**
   1.455 - * Returns the client's model name.
   1.456 - *
   1.457 - * @param client		Player's index.
   1.458 - * @param model			Buffer to store the client's model name.
   1.459 - * @param maxlen		Maximum length of string buffer (includes NULL terminator).
   1.460 - * @noreturn
   1.461 - * @error				Invalid client index, client not in game, or no mod support.
   1.462 - */
   1.463 -native GetClientModel(client, String:model[], maxlen);
   1.464 -
   1.465 -/**
   1.466 - * Returns the client's weapon name.
   1.467 - *
   1.468 - * @param client		Player's index.
   1.469 - * @param weapon		Buffer to store the client's weapon name.
   1.470 - * @param maxlen		Maximum length of string buffer (includes NULL terminator).
   1.471 - * @noreturn
   1.472 - * @error				Invalid client index, client not in game, or no mod support.
   1.473 - */
   1.474 -native GetClientWeapon(client, String:weapon[], maxlen);
   1.475 -
   1.476 -/**
   1.477 - * Returns the client's max size vector.
   1.478 - *
   1.479 - * @param client		Player's index.
   1.480 - * @param vec			Destination vector to store the client's max size.
   1.481 - * @noreturn
   1.482 - * @error				Invalid client index, client not in game, or no mod support.
   1.483 - */
   1.484 -native GetClientMaxs(client, Float:vec[3]);
   1.485 -
   1.486 -/**
   1.487 - * Returns the client's min size vector.
   1.488 - *
   1.489 - * @param client		Player's index.
   1.490 - * @param vec			Destination vector to store the client's min size.
   1.491 - * @noreturn
   1.492 - * @error				Invalid client index, client not in game, or no mod support.
   1.493 - */
   1.494 -native GetClientMins(client, Float:vec[3]);
   1.495 -
   1.496 -/**
   1.497 - * Returns the client's position angle.
   1.498 - *
   1.499 - * @param client		Player's index.
   1.500 - * @param ang			Destination vector to store the client's position angle.
   1.501 - * @noreturn
   1.502 - * @error				Invalid client index, client not in game, or no mod support.
   1.503 - */
   1.504 -native GetClientAbsAngles(client, Float:ang[3]);
   1.505 -
   1.506 -/**
   1.507 - * Returns the client's origin vector.
   1.508 - *
   1.509 - * @param client		Player's index.
   1.510 - * @param vec			Destination vector to store the client's origin vector.
   1.511 - * @noreturn
   1.512 - * @error				Invalid client index, client not in game, or no mod support.
   1.513 - */
   1.514 -native GetClientAbsOrigin(client, Float:vec[3]);
   1.515 -
   1.516 -/**
   1.517 - * Returns the client's armor.
   1.518 - *
   1.519 - * @param client		Player's index.
   1.520 - * @return				Armor value.
   1.521 - * @error				Invalid client index, client not in game, or no mod support.
   1.522 - */
   1.523 -native GetClientArmor(client);
   1.524 -
   1.525 -/**
   1.526 - * Returns the client's death count.
   1.527 - *
   1.528 - * @param client		Player's index.
   1.529 - * @return				Death count.
   1.530 - * @error				Invalid client index, client not in game, or no mod support.
   1.531 - */
   1.532 -native GetClientDeaths(client);
   1.533 -
   1.534 -/**
   1.535 - * Returns the client's frag count.
   1.536 - *
   1.537 - * @param client		Player's index.
   1.538 - * @return				Frag count.
   1.539 - * @error				Invalid client index, client not in game, or no mod support.
   1.540 - */
   1.541 -native GetClientFrags(client);
   1.542 -
   1.543 -/**
   1.544 - * Returns the client's send data rate in bytes/sec.
   1.545 - *
   1.546 - * @param client		Player's index.
   1.547 - * @return				Data rate.
   1.548 - * @error				Invalid client index, client not in game, or fake client.
   1.549 - */
   1.550 -native GetClientDataRate(client);
   1.551 -
   1.552 -/**
   1.553 - * Returns if a client is timing out
   1.554 - *
   1.555 - * @param client		Player's index.
   1.556 - * @return				True if client is timing out, false otherwise.
   1.557 - * @error				Invalid client index, client not in game, or fake client.
   1.558 - */
   1.559 -native bool:IsClientTimingOut(client);
   1.560 -
   1.561 -/**
   1.562 - * Returns the client's connection time in seconds.
   1.563 - *
   1.564 - * @param client		Player's index.
   1.565 - * @return				Connection time.
   1.566 - * @error				Invalid client index, client not in game, or fake client.
   1.567 - */
   1.568 -native Float:GetClientTime(client);
   1.569 -
   1.570 -/**
   1.571 - * Returns the client's current latency (RTT), more accurate than GetAvgLatency but jittering.
   1.572 - *
   1.573 - * @param client		Player's index.
   1.574 - * @param flow			Traffic flowing direction.
   1.575 - * @return				Latency.
   1.576 - * @error				Invalid client index, client not in game, or fake client.
   1.577 - */
   1.578 -native Float:GetClientLatency(client, NetFlow:flow);
   1.579 -
   1.580 -/**
   1.581 - * Returns the client's average packet latency in seconds.
   1.582 - *
   1.583 - * @param client		Player's index.
   1.584 - * @param flow			Traffic flowing direction.
   1.585 - * @return				Average latency.
   1.586 - * @error				Invalid client index, client not in game, or fake client.
   1.587 - */
   1.588 -native Float:GetClientAvgLatency(client, NetFlow:flow);
   1.589 -
   1.590 -/**
   1.591 - * Returns the client's average packet loss, values go from 0 to 1 (for percentages).
   1.592 - *
   1.593 - * @param client		Player's index.
   1.594 - * @param flow			Traffic flowing direction.
   1.595 - * @return				Average packet loss.
   1.596 - * @error				Invalid client index, client not in game, or fake client.
   1.597 - */
   1.598 -native Float:GetClientAvgLoss(client, NetFlow:flow);
   1.599 -
   1.600 -/**
   1.601 - * Returns the client's average packet choke, values go from 0 to 1 (for percentages).
   1.602 - *
   1.603 - * @param client		Player's index.
   1.604 - * @param flow			Traffic flowing direction.
   1.605 - * @return				Average packet choke.
   1.606 - * @error				Invalid client index, client not in game, or fake client.
   1.607 - */
   1.608 -native Float:GetClientAvgChoke(client, NetFlow:flow);
   1.609 -
   1.610 -/**
   1.611 - * Returns the client's data flow in bytes/sec.
   1.612 - *
   1.613 - * @param client		Player's index.
   1.614 - * @param flow			Traffic flowing direction.
   1.615 - * @return				Data flow.
   1.616 - * @error				Invalid client index, client not in game, or fake client.
   1.617 - */
   1.618 -native Float:GetClientAvgData(client, NetFlow:flow);
   1.619 -
   1.620 -/**
   1.621 - * Returns the client's average packet frequency in packets/sec.
   1.622 - *
   1.623 - * @param client		Player's index.
   1.624 - * @param flow			Traffic flowing direction.
   1.625 - * @return				Packet frequency.
   1.626 - * @error				Invalid client index, client not in game, or fake client.
   1.627 - */
   1.628 -native Float:GetClientAvgPackets(client, NetFlow:flow);
   1.629 -
   1.630 -/**
   1.631 - * Translates an userid index to the real player index.
   1.632 - *
   1.633 - * @param userid		Userid value.
   1.634 - * @return				Client value.
   1.635 - * @error				Returns 0 if invalid userid.
   1.636 - */
   1.637 -native GetClientOfUserId(userid);
   1.638 -
   1.639 -/**
   1.640 - * Disconnects a client from the server as soon as the next frame starts.
   1.641 - *
   1.642 - * Note: Originally, KickClient() was immediate.  The delay was introduced 
   1.643 - * because despite warnings, plugins were using it in ways that would crash. 
   1.644 - * The new safe version can break cases that rely on immediate disconnects, 
   1.645 - * but ensures that plugins do not accidentally cause crashes.
   1.646 - *
   1.647 - * If you need immediate disconnects, use KickClientEx().
   1.648 - *
   1.649 - * Note: IsClientInKickQueue() will return true before the kick occurs.
   1.650 - *
   1.651 - * @param client		Client index.
   1.652 - * @param format		Optional formatting rules for disconnect reason.
   1.653 - *                      Note that a period is automatically appended to the string by the engine.
   1.654 - * @param ...			Variable number of format parameters.
   1.655 - * @noreturn
   1.656 - * @error				Invalid client index, or client not connected.
   1.657 - */
   1.658 -native KickClient(client, const String:format[]="", any:...);
   1.659 -
   1.660 -/**
   1.661 - * Immediately disconnects a client from the server.
   1.662 - *
   1.663 - * Kicking clients from certain events or callbacks may cause crashes.  If in 
   1.664 - * doubt, create a short (0.1 second) timer to kick the client in the next 
   1.665 - * available frame.
   1.666 - *
   1.667 - * @param client		Client index.
   1.668 - * @param format		Optional formatting rules for disconnect reason.
   1.669 - *                      Note that a period is automatically appended to the string by the engine.
   1.670 - * @param ...			Variable number of format parameters.
   1.671 - * @noreturn
   1.672 - * @error				Invalid client index, or client not connected.
   1.673 - */
   1.674 -native KickClientEx(client, const String:format[]="", any:...);
   1.675 -
   1.676 -/**
   1.677 - * Changes a client's team through the mod's generic team changing function.
   1.678 - * On CS:S, this will kill the player.
   1.679 - *
   1.680 - * @param client		Client index.
   1.681 - * @param team			Mod-specific team index.
   1.682 - * @noreturn
   1.683 - * @error				Invalid client index, client not connected, or lack of 
   1.684 - *						mod support.
   1.685 - */
   1.686 -native ChangeClientTeam(client, team);
   1.687 -