1.1 --- a/plugins/include/clients.inc Fri Jul 11 06:51:21 2008 +0000
1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000
1.3 @@ -1,684 +0,0 @@
1.4 -/**
1.5 - * vim: set ts=4 :
1.6 - * =============================================================================
1.7 - * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
1.8 - * =============================================================================
1.9 - *
1.10 - * This file is part of the SourceMod/SourcePawn SDK.
1.11 - *
1.12 - * This program is free software; you can redistribute it and/or modify it under
1.13 - * the terms of the GNU General Public License, version 3.0, as published by the
1.14 - * Free Software Foundation.
1.15 - *
1.16 - * This program is distributed in the hope that it will be useful, but WITHOUT
1.17 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.18 - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.19 - * details.
1.20 - *
1.21 - * You should have received a copy of the GNU General Public License along with
1.22 - * this program. If not, see <http://www.gnu.org/licenses/>.
1.23 - *
1.24 - * As a special exception, AlliedModders LLC gives you permission to link the
1.25 - * code of this program (as well as its derivative works) to "Half-Life 2," the
1.26 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.27 - * by the Valve Corporation. You must obey the GNU General Public License in
1.28 - * all respects for all other code used. Additionally, AlliedModders LLC grants
1.29 - * this exception to all derivative works. AlliedModders LLC defines further
1.30 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.31 - * or <http://www.sourcemod.net/license.php>.
1.32 - *
1.33 - * Version: $Id$
1.34 - */
1.35 -
1.36 -#if defined _clients_included
1.37 - #endinput
1.38 -#endif
1.39 -#define _clients_included
1.40 -
1.41 -/**
1.42 - * Network flow directions.
1.43 - */
1.44 -enum NetFlow
1.45 -{
1.46 - NetFlow_Outgoing = 0, /**< Outgoing traffic */
1.47 - NetFlow_Incoming, /**< Incoming traffic */
1.48 - NetFlow_Both, /**< Both values added together */
1.49 -};
1.50 -
1.51 -#define MAXPLAYERS 64 /**< Maximum number of players that can be in server */
1.52 -#define MAX_NAME_LENGTH 32 /**< Maximum buffer required to store a client name */
1.53 -
1.54 -/**
1.55 - * Called on client connection.
1.56 - *
1.57 - * @param client Client index.
1.58 - * @param rejectmsg Buffer to store the rejection message when the connection is refused.
1.59 - * @param maxlen Maximum number of characters for rejection buffer.
1.60 - * @return True to validate client's connection, false to refuse it.
1.61 - */
1.62 -forward bool:OnClientConnect(client, String:rejectmsg[], maxlen);
1.63 -
1.64 -/**
1.65 - * Called when a client is entering the game.
1.66 - *
1.67 - * Whether a client has a steamid is undefined until OnClientAuthorized
1.68 - * is called, which may occur either before or after OnClientPutInServer.
1.69 - * Similarly, use OnClientPostAdminCheck() if you need to verify whether
1.70 - * connecting players are admins.
1.71 - *
1.72 - * GetClientCount() will include clients as they are passed through this
1.73 - * function, as clients are already in game at this point.
1.74 - *
1.75 - * @param client Client index.
1.76 - * @noreturn
1.77 - */
1.78 -forward OnClientPutInServer(client);
1.79 -
1.80 -/**
1.81 - * Called when a client is disconnecting from the server.
1.82 - *
1.83 - * @param client Client index.
1.84 - * @noreturn
1.85 - */
1.86 -forward OnClientDisconnect(client);
1.87 -
1.88 -/**
1.89 - * Called when a client is disconnected from the server.
1.90 - *
1.91 - * @param client Client index.
1.92 - * @noreturn
1.93 - */
1.94 -forward OnClientDisconnect_Post(client);
1.95 -
1.96 -/**
1.97 - * Called when a client is sending a command.
1.98 - *
1.99 - * @param client Client index.
1.100 - * @param args Number of arguments.
1.101 - * @noreturn
1.102 - */
1.103 -forward Action:OnClientCommand(client, args);
1.104 -
1.105 -/**
1.106 - * Called whenever the client's settings are changed.
1.107 - *
1.108 - * @param client Client index.
1.109 - * @noreturn
1.110 - */
1.111 -forward OnClientSettingsChanged(client);
1.112 -
1.113 -/**
1.114 - * Called when a client receives a Steam ID. The state of a client's
1.115 - * authorization via Steam or as an admin is not guaranteed here.
1.116 - * Use OnClientAuthorized() or OnClientPostAdminCheck() for those,
1.117 - * respectively.
1.118 - *
1.119 - * This is called by bots, but the ID will be "BOT".
1.120 - *
1.121 - * @param client Client index.
1.122 - * @param auth Client auth string.
1.123 - * @noreturn
1.124 - */
1.125 -forward OnClientAuthorized(client, const String:auth[]);
1.126 -
1.127 -/**
1.128 - * Called once a client is authorized and fully in-game, but
1.129 - * before admin checks are done. This can be used to override
1.130 - * the default admin checks for a client. You should only use
1.131 - * this for overriding; use OnClientPostAdminCheck() instead
1.132 - * if you want notification.
1.133 - *
1.134 - * Note: If handled/blocked, PostAdminCheck must be signalled
1.135 - * manually via NotifyPostAdminCheck().
1.136 - *
1.137 - * This callback is gauranteed to occur on all clients, and always
1.138 - * after each OnClientPutInServer() call.
1.139 - *
1.140 - * @param client Client index.
1.141 - * @return Plugin_Handled to block admin checks.
1.142 - */
1.143 -forward Action:OnClientPreAdminCheck(client);
1.144 -
1.145 -/**
1.146 - * Called directly before OnClientPostAdminCheck() as a method to
1.147 - * alter administrative permissions before plugins perform final
1.148 - * post-connect operations.
1.149 - *
1.150 - * In general, do not use this function unless you are specifically
1.151 - * attempting to change access permissions. Use OnClientPostAdminCheck()
1.152 - * instead if you simply want to perform post-connect authorization
1.153 - * routines.
1.154 - *
1.155 - * See OnClientPostAdminCheck() for more information.
1.156 - *
1.157 - * @param client Client index.
1.158 - * @noreturn
1.159 - */
1.160 -forward OnClientPostAdminFilter(client);
1.161 -
1.162 -/**
1.163 - * Called once a client is authorized and fully in-game, and
1.164 - * after all post-connection authorizations have been performed.
1.165 - *
1.166 - * This callback is gauranteed to occur on all clients, and always
1.167 - * after each OnClientPutInServer() call.
1.168 - *
1.169 - * @param client Client index.
1.170 - * @noreturn
1.171 - */
1.172 -forward OnClientPostAdminCheck(client);
1.173 -
1.174 -/**
1.175 - * Returns the maximum number of clients allowed on the server. This may
1.176 - * return 0 if called before OnMapStart(), and thus should not be called
1.177 - * in OnPluginStart().
1.178 - *
1.179 - * @return Maximum number of clients allowed.
1.180 - */
1.181 -native GetMaxClients();
1.182 -
1.183 -/**
1.184 - * Returns the client count put in the server.
1.185 - *
1.186 - * @param inGameOnly If false connecting players are also counted.
1.187 - * @return Client count in the server.
1.188 - */
1.189 -native GetClientCount(bool:inGameOnly=true);
1.190 -
1.191 -/**
1.192 - * Returns the client's name.
1.193 - *
1.194 - * @param client Player index.
1.195 - * @param name Buffer to store the client's name.
1.196 - * @param maxlen Maximum length of string buffer (includes NULL terminator).
1.197 - * @return True on success, false otherwise.
1.198 - * @error If the client is not connected an error will be thrown.
1.199 - */
1.200 -native bool:GetClientName(client, String:name[], maxlen);
1.201 -
1.202 -/**
1.203 - * Retrieves a client's IP address.
1.204 - *
1.205 - * @param client Player index.
1.206 - * @param name Buffer to store the client's ip address.
1.207 - * @param maxlen Maximum length of string buffer (includes NULL terminator).
1.208 - * @param remport Remove client's port from the ip string (true by default).
1.209 - * @return True on success, false otherwise.
1.210 - * @error If the client is not connected or the index is invalid.
1.211 - */
1.212 -native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
1.213 -
1.214 -/**
1.215 - * Retrieves a client's authentication string (SteamID).
1.216 - *
1.217 - * @param client Player index.
1.218 - * @param auth Buffer to store the client's auth string.
1.219 - * @param maxlen Maximum length of string buffer (includes NULL terminator).
1.220 - * @return True on success, false otherwise.
1.221 - * @error If the client is not connected or the index is invalid.
1.222 - */
1.223 -native bool:GetClientAuthString(client, String:auth[], maxlen);
1.224 -
1.225 -/**
1.226 - * Retrieves a client's user id, which is an index incremented for every client
1.227 - * that joins the server.
1.228 - *
1.229 - * @param client Player index.
1.230 - * @return User id of the client.
1.231 - * @error If the client is not connected or the index is invalid.
1.232 - */
1.233 -native GetClientUserId(client);
1.234 -
1.235 -/**
1.236 - * Returns if a certain player is connected.
1.237 - *
1.238 - * @param client Player index.
1.239 - * @return True if player is connected to the server, false otherwise.
1.240 - */
1.241 -native bool:IsClientConnected(client);
1.242 -
1.243 -/**
1.244 - * Returns if a certain player has entered the game.
1.245 - *
1.246 - * @param client Player index (index does not have to be connected).
1.247 - * @return True if player has entered the game, false otherwise.
1.248 - * @error Invalid client index.
1.249 - */
1.250 -native bool:IsClientInGame(client);
1.251 -
1.252 -/**
1.253 - * Returns if a client is in the "kick queue" (i.e. the client will be kicked
1.254 - * shortly and thus they should not appear as valid).
1.255 - *
1.256 - * @param client Player index (must be connected).
1.257 - * @return True if in the kick queue, false otherwise.
1.258 - * @error Invalid client index.
1.259 - */
1.260 -native bool:IsClientInKickQueue(client);
1.261 -
1.262 -/**
1.263 - * Backwards compatibility stock - use IsClientInGame
1.264 - * @deprecated Renamed to IsClientInGame
1.265 - */
1.266 -#pragma deprecated Use IsClientInGame() instead
1.267 -stock bool:IsPlayerInGame(client)
1.268 -{
1.269 - return IsClientInGame(client);
1.270 -}
1.271 -
1.272 -/**
1.273 - * Returns if a certain player has been authenticated.
1.274 - *
1.275 - * @param client Player index.
1.276 - * @return True if player has been authenticated, false otherwise.
1.277 - */
1.278 -native bool:IsClientAuthorized(client);
1.279 -
1.280 -/**
1.281 - * Returns if a certain player is a fake client.
1.282 - *
1.283 - * @param client Player index.
1.284 - * @return True if player is a fake client, false otherwise.
1.285 - */
1.286 -native bool:IsFakeClient(client);
1.287 -
1.288 -/**
1.289 - * Returns if a certain player is an observer/spectator.
1.290 - *
1.291 - * @param client Player index.
1.292 - * @return True if player is an obverser, false otherwise.
1.293 - */
1.294 -native bool:IsClientObserver(client);
1.295 -
1.296 -/**
1.297 - * Returns if the client is alive or dead.
1.298 - *
1.299 - * Note: This function was originally in SDKTools and was moved to core.
1.300 - *
1.301 - * @param client Player's index.
1.302 - * @return True if the client is alive, false otherwise.
1.303 - * @error Invalid client index, client not in game, or no mod support.
1.304 - */
1.305 -native bool:IsPlayerAlive(client);
1.306 -
1.307 -/**
1.308 - * Retrieves values from client replicated keys.
1.309 - *
1.310 - * @param client Player's index.
1.311 - * @param key Key string.
1.312 - * @param value Buffer to store value.
1.313 - * @param maxlen Maximum length of valve (UTF-8 safe).
1.314 - * @return True on success, false otherwise.
1.315 - * @error Invalid client index, or client not connected.
1.316 - */
1.317 -native bool:GetClientInfo(client, const String:key[], String:value[], maxlen);
1.318 -
1.319 -/**
1.320 - * Retrieves a client's team index.
1.321 - *
1.322 - * @param client Player's index.
1.323 - * @return Team index the client is on (mod specific).
1.324 - * @error Invalid client index, client not in game, or no mod support.
1.325 - */
1.326 -native GetClientTeam(client);
1.327 -
1.328 -/**
1.329 - * Sets a client's AdminId.
1.330 - *
1.331 - * @param client Player's index.
1.332 - * @param id AdminId to set. INVALID_ADMIN_ID removes admin permissions.
1.333 - * @param temp True if the id should be freed on disconnect.
1.334 - * @noreturn
1.335 - * @error Invalid client index, client not connected, or bogus AdminId.
1.336 - */
1.337 -native SetUserAdmin(client, AdminId:id, bool:temp=false);
1.338 -
1.339 -/**
1.340 - * Retrieves a client's AdminId.
1.341 - *
1.342 - * @param client Player's index.
1.343 - * @return AdminId of the client, or INVALID_ADMIN_ID if none.
1.344 - * @error Invalid client index, or client not connected.
1.345 - */
1.346 -native AdminId:GetUserAdmin(client);
1.347 -
1.348 -/**
1.349 - * Sets access flags on a client. If the client is not an admin,
1.350 - * a temporary, anonymous AdminId is given.
1.351 - *
1.352 - * @param client Player's index.
1.353 - * @param ... Flags to set on the client.
1.354 - * @noreturn
1.355 - * @error Invalid client index, or client not connected.
1.356 - */
1.357 -native AddUserFlags(client, AdminFlag:...);
1.358 -
1.359 -/**
1.360 - * Removes flags from a client. If the client is not an admin,
1.361 - * this has no effect.
1.362 - *
1.363 - * @param client Player's index.
1.364 - * @param ... Flags to remove from the client.
1.365 - * @noreturn
1.366 - * @error Invalid client index, or client not connected.
1.367 - */
1.368 -native RemoveUserFlags(client, AdminFlag:...);
1.369 -
1.370 -/**
1.371 - * Sets access flags on a client using bits instead of flags. If the
1.372 - * client is not an admin, and flags not 0, a temporary, anonymous AdminId is given.
1.373 - *
1.374 - * @param client Player's index.
1.375 - * @param flags Bitstring of flags to set on client.
1.376 - * @noreturn
1.377 - */
1.378 -native SetUserFlagBits(client, flags);
1.379 -
1.380 -/**
1.381 - * Returns client access flags. If the client is not an admin,
1.382 - * the result is always 0.
1.383 - *
1.384 - * @param client Player's index.
1.385 - * @return Flags
1.386 - * @error Invalid client index, or client not connected.
1.387 - */
1.388 -native GetUserFlagBits(client);
1.389 -
1.390 -/**
1.391 - * Returns whether a user can target another user.
1.392 - * This is a helper function for CanAdminTarget.
1.393 - *
1.394 - * @param client Player's index.
1.395 - * @param target Target player's index.
1.396 - * @return True if target is targettable by the player, false otherwise.
1.397 - * @error Invalid or unconnected player indexers.
1.398 - */
1.399 -native bool:CanUserTarget(client, target);
1.400 -
1.401 -/**
1.402 - * Runs through the Core-defined admin authorization checks on a player.
1.403 - * Has no effect if the player is already an admin.
1.404 - *
1.405 - * Note: This function is based on the internal cache only.
1.406 - *
1.407 - * @param client Client index.
1.408 - * @return True if access was changed, false if it did not.
1.409 - * @error Invalid client index or client not in-game AND authorized.
1.410 - */
1.411 -native bool:RunAdminCacheChecks(client);
1.412 -
1.413 -/**
1.414 - * Signals that a player has completed post-connection admin checks.
1.415 - * Has no effect if the player has already had this event signalled.
1.416 - *
1.417 - * Note: This must be sent even if no admin id was assigned.
1.418 - *
1.419 - * @param client Client index.
1.420 - * @noreturn
1.421 - * @error Invalid client index or client not in-game AND authorized.
1.422 - */
1.423 -native NotifyPostAdminCheck(client);
1.424 -
1.425 -/**
1.426 - * Creates a fake client.
1.427 - *
1.428 - * @param name Name to use.
1.429 - * @return Client index on success, 0 otherwise.
1.430 - */
1.431 -native CreateFakeClient(const String:name[]);
1.432 -
1.433 -/**
1.434 - * Sets a convar value on a fake client.
1.435 - *
1.436 - * @param client Client index.
1.437 - * @param cvar ConVar name.
1.438 - * @param value ConVar value.
1.439 - * @noreturn
1.440 - * @error Invalid client index, client not connected,
1.441 - * or client not a fake client.
1.442 - */
1.443 -native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
1.444 -
1.445 -/**
1.446 - * Returns the client's health.
1.447 - *
1.448 - * @param client Player's index.
1.449 - * @return Health value.
1.450 - * @error Invalid client index, client not in game, or no mod support.
1.451 - */
1.452 -native GetClientHealth(client);
1.453 -
1.454 -/**
1.455 - * Returns the client's model name.
1.456 - *
1.457 - * @param client Player's index.
1.458 - * @param model Buffer to store the client's model name.
1.459 - * @param maxlen Maximum length of string buffer (includes NULL terminator).
1.460 - * @noreturn
1.461 - * @error Invalid client index, client not in game, or no mod support.
1.462 - */
1.463 -native GetClientModel(client, String:model[], maxlen);
1.464 -
1.465 -/**
1.466 - * Returns the client's weapon name.
1.467 - *
1.468 - * @param client Player's index.
1.469 - * @param weapon Buffer to store the client's weapon name.
1.470 - * @param maxlen Maximum length of string buffer (includes NULL terminator).
1.471 - * @noreturn
1.472 - * @error Invalid client index, client not in game, or no mod support.
1.473 - */
1.474 -native GetClientWeapon(client, String:weapon[], maxlen);
1.475 -
1.476 -/**
1.477 - * Returns the client's max size vector.
1.478 - *
1.479 - * @param client Player's index.
1.480 - * @param vec Destination vector to store the client's max size.
1.481 - * @noreturn
1.482 - * @error Invalid client index, client not in game, or no mod support.
1.483 - */
1.484 -native GetClientMaxs(client, Float:vec[3]);
1.485 -
1.486 -/**
1.487 - * Returns the client's min size vector.
1.488 - *
1.489 - * @param client Player's index.
1.490 - * @param vec Destination vector to store the client's min size.
1.491 - * @noreturn
1.492 - * @error Invalid client index, client not in game, or no mod support.
1.493 - */
1.494 -native GetClientMins(client, Float:vec[3]);
1.495 -
1.496 -/**
1.497 - * Returns the client's position angle.
1.498 - *
1.499 - * @param client Player's index.
1.500 - * @param ang Destination vector to store the client's position angle.
1.501 - * @noreturn
1.502 - * @error Invalid client index, client not in game, or no mod support.
1.503 - */
1.504 -native GetClientAbsAngles(client, Float:ang[3]);
1.505 -
1.506 -/**
1.507 - * Returns the client's origin vector.
1.508 - *
1.509 - * @param client Player's index.
1.510 - * @param vec Destination vector to store the client's origin vector.
1.511 - * @noreturn
1.512 - * @error Invalid client index, client not in game, or no mod support.
1.513 - */
1.514 -native GetClientAbsOrigin(client, Float:vec[3]);
1.515 -
1.516 -/**
1.517 - * Returns the client's armor.
1.518 - *
1.519 - * @param client Player's index.
1.520 - * @return Armor value.
1.521 - * @error Invalid client index, client not in game, or no mod support.
1.522 - */
1.523 -native GetClientArmor(client);
1.524 -
1.525 -/**
1.526 - * Returns the client's death count.
1.527 - *
1.528 - * @param client Player's index.
1.529 - * @return Death count.
1.530 - * @error Invalid client index, client not in game, or no mod support.
1.531 - */
1.532 -native GetClientDeaths(client);
1.533 -
1.534 -/**
1.535 - * Returns the client's frag count.
1.536 - *
1.537 - * @param client Player's index.
1.538 - * @return Frag count.
1.539 - * @error Invalid client index, client not in game, or no mod support.
1.540 - */
1.541 -native GetClientFrags(client);
1.542 -
1.543 -/**
1.544 - * Returns the client's send data rate in bytes/sec.
1.545 - *
1.546 - * @param client Player's index.
1.547 - * @return Data rate.
1.548 - * @error Invalid client index, client not in game, or fake client.
1.549 - */
1.550 -native GetClientDataRate(client);
1.551 -
1.552 -/**
1.553 - * Returns if a client is timing out
1.554 - *
1.555 - * @param client Player's index.
1.556 - * @return True if client is timing out, false otherwise.
1.557 - * @error Invalid client index, client not in game, or fake client.
1.558 - */
1.559 -native bool:IsClientTimingOut(client);
1.560 -
1.561 -/**
1.562 - * Returns the client's connection time in seconds.
1.563 - *
1.564 - * @param client Player's index.
1.565 - * @return Connection time.
1.566 - * @error Invalid client index, client not in game, or fake client.
1.567 - */
1.568 -native Float:GetClientTime(client);
1.569 -
1.570 -/**
1.571 - * Returns the client's current latency (RTT), more accurate than GetAvgLatency but jittering.
1.572 - *
1.573 - * @param client Player's index.
1.574 - * @param flow Traffic flowing direction.
1.575 - * @return Latency.
1.576 - * @error Invalid client index, client not in game, or fake client.
1.577 - */
1.578 -native Float:GetClientLatency(client, NetFlow:flow);
1.579 -
1.580 -/**
1.581 - * Returns the client's average packet latency in seconds.
1.582 - *
1.583 - * @param client Player's index.
1.584 - * @param flow Traffic flowing direction.
1.585 - * @return Average latency.
1.586 - * @error Invalid client index, client not in game, or fake client.
1.587 - */
1.588 -native Float:GetClientAvgLatency(client, NetFlow:flow);
1.589 -
1.590 -/**
1.591 - * Returns the client's average packet loss, values go from 0 to 1 (for percentages).
1.592 - *
1.593 - * @param client Player's index.
1.594 - * @param flow Traffic flowing direction.
1.595 - * @return Average packet loss.
1.596 - * @error Invalid client index, client not in game, or fake client.
1.597 - */
1.598 -native Float:GetClientAvgLoss(client, NetFlow:flow);
1.599 -
1.600 -/**
1.601 - * Returns the client's average packet choke, values go from 0 to 1 (for percentages).
1.602 - *
1.603 - * @param client Player's index.
1.604 - * @param flow Traffic flowing direction.
1.605 - * @return Average packet choke.
1.606 - * @error Invalid client index, client not in game, or fake client.
1.607 - */
1.608 -native Float:GetClientAvgChoke(client, NetFlow:flow);
1.609 -
1.610 -/**
1.611 - * Returns the client's data flow in bytes/sec.
1.612 - *
1.613 - * @param client Player's index.
1.614 - * @param flow Traffic flowing direction.
1.615 - * @return Data flow.
1.616 - * @error Invalid client index, client not in game, or fake client.
1.617 - */
1.618 -native Float:GetClientAvgData(client, NetFlow:flow);
1.619 -
1.620 -/**
1.621 - * Returns the client's average packet frequency in packets/sec.
1.622 - *
1.623 - * @param client Player's index.
1.624 - * @param flow Traffic flowing direction.
1.625 - * @return Packet frequency.
1.626 - * @error Invalid client index, client not in game, or fake client.
1.627 - */
1.628 -native Float:GetClientAvgPackets(client, NetFlow:flow);
1.629 -
1.630 -/**
1.631 - * Translates an userid index to the real player index.
1.632 - *
1.633 - * @param userid Userid value.
1.634 - * @return Client value.
1.635 - * @error Returns 0 if invalid userid.
1.636 - */
1.637 -native GetClientOfUserId(userid);
1.638 -
1.639 -/**
1.640 - * Disconnects a client from the server as soon as the next frame starts.
1.641 - *
1.642 - * Note: Originally, KickClient() was immediate. The delay was introduced
1.643 - * because despite warnings, plugins were using it in ways that would crash.
1.644 - * The new safe version can break cases that rely on immediate disconnects,
1.645 - * but ensures that plugins do not accidentally cause crashes.
1.646 - *
1.647 - * If you need immediate disconnects, use KickClientEx().
1.648 - *
1.649 - * Note: IsClientInKickQueue() will return true before the kick occurs.
1.650 - *
1.651 - * @param client Client index.
1.652 - * @param format Optional formatting rules for disconnect reason.
1.653 - * Note that a period is automatically appended to the string by the engine.
1.654 - * @param ... Variable number of format parameters.
1.655 - * @noreturn
1.656 - * @error Invalid client index, or client not connected.
1.657 - */
1.658 -native KickClient(client, const String:format[]="", any:...);
1.659 -
1.660 -/**
1.661 - * Immediately disconnects a client from the server.
1.662 - *
1.663 - * Kicking clients from certain events or callbacks may cause crashes. If in
1.664 - * doubt, create a short (0.1 second) timer to kick the client in the next
1.665 - * available frame.
1.666 - *
1.667 - * @param client Client index.
1.668 - * @param format Optional formatting rules for disconnect reason.
1.669 - * Note that a period is automatically appended to the string by the engine.
1.670 - * @param ... Variable number of format parameters.
1.671 - * @noreturn
1.672 - * @error Invalid client index, or client not connected.
1.673 - */
1.674 -native KickClientEx(client, const String:format[]="", any:...);
1.675 -
1.676 -/**
1.677 - * Changes a client's team through the mod's generic team changing function.
1.678 - * On CS:S, this will kill the player.
1.679 - *
1.680 - * @param client Client index.
1.681 - * @param team Mod-specific team index.
1.682 - * @noreturn
1.683 - * @error Invalid client index, client not connected, or lack of
1.684 - * mod support.
1.685 - */
1.686 -native ChangeClientTeam(client, team);
1.687 -