plugins/include/entity.inc
branchrefac-jit
changeset 2284 026da5437111
parent 2192 7602d7fb60d9
child 2288 15c77b21589a
     1.1 --- a/plugins/include/entity.inc	Fri Jul 11 06:51:21 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,679 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
     1.8 - * =============================================================================
     1.9 - *
    1.10 - * This file is part of the SourceMod/SourcePawn SDK.
    1.11 - *
    1.12 - * This program is free software; you can redistribute it and/or modify it under
    1.13 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.14 - * Free Software Foundation.
    1.15 - * 
    1.16 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.17 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.18 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.19 - * details.
    1.20 - *
    1.21 - * You should have received a copy of the GNU General Public License along with
    1.22 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.23 - *
    1.24 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.25 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.26 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.27 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.28 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.29 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.30 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.31 - * or <http://www.sourcemod.net/license.php>.
    1.32 - *
    1.33 - * Version: $Id$
    1.34 - */
    1.35 - 
    1.36 -#if defined _entity_included
    1.37 - #endinput
    1.38 -#endif
    1.39 -#define _entity_included
    1.40 -
    1.41 -/**
    1.42 - * Property types for entities.
    1.43 - */
    1.44 -enum PropType
    1.45 -{
    1.46 -	Prop_Send = 0,	/**< This property is networked. */
    1.47 -	Prop_Data = 1,	/**< This property is for save game data fields. */
    1.48 -};
    1.49 -
    1.50 -/**
    1.51 - * @section For more information on these, see the HL2SDK (public/edict.h)
    1.52 - */
    1.53 -#define FL_EDICT_CHANGED		(1<<0)	/**< Game DLL sets this when the entity state changes
    1.54 -										 Mutually exclusive with FL_EDICT_PARTIAL_CHANGE. */
    1.55 -#define FL_EDICT_FREE			(1<<1)	/**< this edict if free for reuse */
    1.56 -#define FL_EDICT_FULL			(1<<2)	/**< this is a full server entity */
    1.57 -#define FL_EDICT_FULLCHECK		(0<<0)  /**< call ShouldTransmit() each time, this is a fake flag */
    1.58 -#define FL_EDICT_ALWAYS			(1<<3)	/**< always transmit this entity */
    1.59 -#define FL_EDICT_DONTSEND		(1<<4)	/**< don't transmit this entity */
    1.60 -#define FL_EDICT_PVSCHECK		(1<<5)	/**< always transmit entity, but cull against PVS */
    1.61 -#define FL_EDICT_PENDING_DORMANT_CHECK	(1<<6)
    1.62 -#define FL_EDICT_DIRTY_PVS_INFORMATION	(1<<7)
    1.63 -#define FL_FULL_EDICT_CHANGED		(1<<8)
    1.64 -
    1.65 -enum PropFieldType
    1.66 -{
    1.67 -	PropField_Unsupported,		/**< The type is unsupported. */
    1.68 -	PropField_Integer,			/**< Valid for SendProp and Data fields */
    1.69 -	PropField_Float,			/**< Valid for SendProp and Data fields */
    1.70 -	PropField_Entity,			/**< Valid for Data fields only (SendProp shows as int) */
    1.71 -	PropField_Vector,			/**< Valid for SendProp and Data fields */
    1.72 -	PropField_String,			/**< Valid for SendProp and Data fields */
    1.73 -	PropField_String_T,			/**< Valid for Data fields.  Read only.  
    1.74 -									 Note that the size of a string_t is dynamic, and 
    1.75 -									 thus FindDataMapOffs() will return the constant size 
    1.76 -									 of the string_t container (which is 32 bits right now).
    1.77 -								 */
    1.78 -};
    1.79 -
    1.80 -/**
    1.81 - * @endsection
    1.82 - */
    1.83 -
    1.84 -/**
    1.85 - * Returns the maximum number of entities.
    1.86 - *
    1.87 - * @return				Maximum number of entities.
    1.88 - */
    1.89 -native GetMaxEntities();
    1.90 -
    1.91 -/**
    1.92 - * Returns the number of entities in the server.
    1.93 - *
    1.94 - * @return				Number of entities in the server.
    1.95 - */
    1.96 -native GetEntityCount();
    1.97 -
    1.98 -/**
    1.99 - * Returns whether or not an entity is valid.  Returns false
   1.100 - * if there is no matching CBaseEntity for this edict index.
   1.101 - *
   1.102 - * @param edict			Index of the entity/edict.
   1.103 - * @return				True if valid, false otherwise.
   1.104 - */
   1.105 -native bool:IsValidEntity(edict);
   1.106 -
   1.107 -/**
   1.108 - * Returns whether or not an edict index is valid.
   1.109 - *
   1.110 - * @param edict			Index of the edict.
   1.111 - * @return				True if valid, false otherwise.
   1.112 - */
   1.113 -native bool:IsValidEdict(edict);
   1.114 -
   1.115 -/**
   1.116 - * Returns whether or not an entity is a valid networkable edict.
   1.117 - *
   1.118 - * @param edict			Index of the edict.
   1.119 - * @return				True if networkable, false if invalid or not networkable.
   1.120 - */
   1.121 -native bool:IsEntNetworkable(edict);
   1.122 -
   1.123 -/**
   1.124 - * Creates a new edict (the basis of a networkable entity)
   1.125 - *
   1.126 - * @return				Index of the edict, 0 on failure.
   1.127 - */
   1.128 -native CreateEdict();
   1.129 -
   1.130 -/** 
   1.131 - * Removes an edict from the world.
   1.132 - *
   1.133 - * @param edict			Index of the edict.
   1.134 - * @noreturn
   1.135 - * @error				Invalid edict index.
   1.136 - */
   1.137 -native RemoveEdict(edict);
   1.138 -
   1.139 -/**
   1.140 - * Returns the flags on an edict.  These are not the same as entity flags.
   1.141 - *
   1.142 - * @param edict			Index of the entity.
   1.143 - * @return				Edict flags.
   1.144 - * @error				Invalid edict index.
   1.145 - */
   1.146 -native GetEdictFlags(edict);
   1.147 -
   1.148 -/**
   1.149 - * Sets the flags on an edict.  These are not the same as entity flags.
   1.150 - *
   1.151 - * @param edict			Index of the entity.
   1.152 - * @param flags			Flags to set.
   1.153 - * @noreturn
   1.154 - * @error				Invalid edict index.
   1.155 - */
   1.156 -native SetEdictFlags(edict, flags);
   1.157 -
   1.158 -/**
   1.159 - * Retrieves an edict classname.
   1.160 - *
   1.161 - * @param edict			Index of the entity.
   1.162 - * @param clsname		Buffer to store the classname.
   1.163 - * @param maxlength		Maximum length of the buffer.
   1.164 - * @return				True on success, false if there is no classname set.
   1.165 - */
   1.166 -native bool:GetEdictClassname(edict, String:clsname[], maxlength);
   1.167 -
   1.168 -/**
   1.169 - * Retrieves an entity's networkable serverclass name.
   1.170 - * This is not the same as the classname and is used for networkable state changes.
   1.171 - *
   1.172 - * @param edict			Index of the entity.
   1.173 - * @param clsname		Buffer to store the serverclass name.
   1.174 - * @param maxlength		Maximum lnegth of the buffer.
   1.175 - * @return				True on success, false if the edict is not networkable.
   1.176 - * @error				Invalid edict index.
   1.177 - */
   1.178 -native bool:GetEntityNetClass(edict, String:clsname[], maxlength);
   1.179 -
   1.180 -/**
   1.181 - * @section Entity offset functions
   1.182 - *
   1.183 - * Offsets should be specified in byte distance from the CBaseEntity 
   1.184 - * structure, not short (double byte) or integer (four byte) multiples.  
   1.185 - * It is somewhat common practice to use offsets aligned to their final 
   1.186 - * type, and thus make sure you are not falling to this error in SourceMod.
   1.187 - * For example, if your "integer-aligned" offset was 119, your byte-aligned
   1.188 - * offset is 119*4, or 476.
   1.189 - 
   1.190 - * Specifying incorrect offsets or the incorrect data type for an offset
   1.191 - * can have fatal consequences.  If you are hardcoding offsets, and the 
   1.192 - * layout of CBaseEntity does not match, you can easily crash the server.
   1.193 - *
   1.194 - * The reasonable bounds for offsets is greater than or equal to 0 and 
   1.195 - * below 32768.  Offsets out of these bounds will throw an error.  However,
   1.196 - * this does not represent any real range, it is simply a sanity check for
   1.197 - * illegal values.  Any range outside of the CBaseEntity structure's private
   1.198 - * size will cause undefined behaviour or even crash.
   1.199 - */
   1.200 - 
   1.201 -/**
   1.202 - * Marks an entity as state changed.  This can be useful if you set an offset 
   1.203 - * and wish for it to be immediately changed over the network.  By default this 
   1.204 - * is not done for offset setting functions.  
   1.205 - *
   1.206 - * @param edict			Index to the edict.
   1.207 - * @param offset		Offset to mark as changed.  If 0, 
   1.208 - *						the entire edict is marked as changed.
   1.209 - * @noreturn
   1.210 - * @error				Invalid entity or offset out of bounds.
   1.211 - */
   1.212 -native ChangeEdictState(edict, offset = 0);
   1.213 -
   1.214 -/**
   1.215 - * Peeks into an entity's object data and retrieves the integer value at 
   1.216 - * the given offset.
   1.217 - * 
   1.218 - * @param entity		Edict index.
   1.219 - * @param offset		Offset to use.
   1.220 - * @param size			Number of bytes to read (valid values are 1, 2, or 4).
   1.221 - * @return				Value at the given memory location.
   1.222 - * @error				Invalid entity or offset out of reasonable bounds.
   1.223 - */
   1.224 -native GetEntData(entity, offset, size=4);
   1.225 -
   1.226 -/**
   1.227 - * Peeks into an entity's object data and sets the integer value at 
   1.228 - * the given offset.
   1.229 - *
   1.230 - * @param entity		Edict index.
   1.231 - * @param offset		Offset to use.
   1.232 - * @param size			Number of bytes to write (valid values are 1, 2, or 4).
   1.233 - * @param changeState	If true, change will be sent over the network.
   1.234 - * @return				Value at the given memory location.
   1.235 - * @error				Invalid entity or offset out of reasonable bounds.
   1.236 - * @noreturn
   1.237 - */
   1.238 -native SetEntData(entity, offset, any:value, size=4, bool:changeState=false);
   1.239 -
   1.240 -/**
   1.241 - * Peeks into an entity's object data and retrieves the float value at 
   1.242 - * the given offset.
   1.243 - * 
   1.244 - * @param entity		Edict index.
   1.245 - * @param offset		Offset to use.
   1.246 - * @return				Value at the given memory location.
   1.247 - * @error				Invalid entity or offset out of reasonable bounds.
   1.248 - */
   1.249 -native Float:GetEntDataFloat(entity, offset);
   1.250 -
   1.251 -/**
   1.252 - * Peeks into an entity's object data and sets the integer value at 
   1.253 - * the given offset.
   1.254 - *
   1.255 - * @param entity		Edict index.
   1.256 - * @param offset		Offset to use.
   1.257 - * @param changeState	If true, change will be sent over the network.
   1.258 - * @return				Value at the given memory location.
   1.259 - * @error				Invalid entity or offset out of reasonable bounds.
   1.260 - * @noreturn
   1.261 - */
   1.262 -native SetEntDataFloat(entity, offset, Float:value, bool:changeState=false);
   1.263 -
   1.264 -/**
   1.265 - * This function is deprecated.  Use GetEntDataEnt2 instead, for 
   1.266 - * reasons explained in the notes.
   1.267 - *
   1.268 - * Note: This function returns 0 on failure, which may be misleading, 
   1.269 - * as the number 0 is also used for the world entity index.
   1.270 - *
   1.271 - * Note: This function makes no attempt to validate the returned 
   1.272 - * entity, and in fact, it could be garbage or completely unexpected.
   1.273 - * 
   1.274 - * @param entity		Edict index.
   1.275 - * @param offset		Offset to use.
   1.276 - * @return				Entity index at the given location, or 0 if none.
   1.277 - * @error				Invalid entity or offset out of reasonable bounds.
   1.278 - */
   1.279 -#pragma deprecated Use GetEntDataEnt2() instead.
   1.280 -native GetEntDataEnt(entity, offset);
   1.281 -
   1.282 -/**
   1.283 - * This function is deprecated.   Use SetEntDataEnt2 instead, for 
   1.284 - * reasons explained in the notes.
   1.285 - *
   1.286 - * Note: This function uses 0 as an indicator to unset data, but 
   1.287 - * 0 is also the world entity index.  Thus, the a property cannot 
   1.288 - * be set to the world entity using this native.
   1.289 - * 
   1.290 - * @param entity		Edict index.
   1.291 - * @param offset		Offset to use.
   1.292 - * @param other			Entity index to set, or 0 to clear.
   1.293 - * @param changeState	If true, change will be sent over the network.
   1.294 - * @noreturn
   1.295 - * @error				Invalid entity or offset out of reasonable bounds.
   1.296 - */
   1.297 -#pragma deprecated Use SetEntDataEnt2() instead.
   1.298 -native SetEntDataEnt(entity, offset, other, bool:changeState=false);
   1.299 -
   1.300 -/**
   1.301 - * Peeks into an entity's object data and retrieves the entity index 
   1.302 - * at the given offset.
   1.303 - *
   1.304 - * Note: This will only work on offsets that are stored as "entity 
   1.305 - * handles" (which usually looks like m_h* in properties).  These 
   1.306 - * are not SourceMod Handles, but internal Source structures.
   1.307 - * 
   1.308 - * @param entity		Edict index.
   1.309 - * @param offset		Offset to use.
   1.310 - * @return				Entity index at the given location.  If there is no entity, 
   1.311 - *						or the stored entity is invalid, then -1 is returned.
   1.312 - * @error				Invalid input entity, or offset out of reasonable bounds.
   1.313 - */
   1.314 -native GetEntDataEnt2(entity, offset);
   1.315 -
   1.316 -/**
   1.317 - * Peeks into an entity's object data and sets the entity index at the 
   1.318 - * given offset.
   1.319 - *
   1.320 - * Note: This will only work on offsets that are stored as "entity 
   1.321 - * handles" (which usually looks like m_h* in properties).  These 
   1.322 - * are not SourceMod Handles, but internal Source structures.
   1.323 - * 
   1.324 - * @param entity		Edict index.
   1.325 - * @param offset		Offset to use.
   1.326 - * @param other			Entity index to set, or -1 to clear.
   1.327 - * @param changeState	If true, change will be sent over the network.
   1.328 - * @noreturn
   1.329 - * @error				Invalid input entity, or offset out of reasonable bounds.
   1.330 - */
   1.331 -native SetEntDataEnt2(entity, offset, other, bool:changeState=false);
   1.332 -
   1.333 -/**
   1.334 - * Peeks into an entity's object data and retrieves the vector at the 
   1.335 - * given offset.
   1.336 - * @note Both a Vector and a QAngle are three floats.  This is a 
   1.337 - * convenience function and will work with both types.
   1.338 - * 
   1.339 - * @param entity		Edict index.
   1.340 - * @param offset		Offset to use.
   1.341 - * @param vec			Vector buffer to store data in.
   1.342 - * @noreturn
   1.343 - * @error				Invalid entity or offset out of reasonable bounds.
   1.344 - */
   1.345 -native GetEntDataVector(entity, offset, Float:vec[3]);
   1.346 -
   1.347 -/**
   1.348 - * Peeks into an entity's object data and sets the vector at the given 
   1.349 - * offset.
   1.350 - * @note Both a Vector and a QAngle are three floats.  This is a 
   1.351 - * convenience function and will work with both types.
   1.352 - * 
   1.353 - * @param entity		Edict index.
   1.354 - * @param offset		Offset to use.
   1.355 - * @param vec			Vector to set.
   1.356 - * @param changeState	If true, change will be sent over the network.
   1.357 - * @noreturn
   1.358 - * @error				Invalid entity or offset out of reasonable bounds.
   1.359 - */
   1.360 -native SetEntDataVector(entity, offset, const Float:vec[3], bool:changeState=false);
   1.361 -
   1.362 -/**
   1.363 - * Peeks into an entity's object data and retrieves the string at 
   1.364 - * the given offset.
   1.365 - * 
   1.366 - * @param entity		Edict index.
   1.367 - * @param offset		Offset to use.
   1.368 - * @param buffer		Destination string buffer.
   1.369 - * @param maxlen		Maximum length of output string buffer.
   1.370 - * @return			Number of non-null bytes written.
   1.371 - * @error				Invalid entity or offset out of reasonable bounds.
   1.372 - */
   1.373 -native GetEntDataString(entity, offset, String:buffer[], maxlen);
   1.374 -
   1.375 -/**
   1.376 - * Peeks into an entity's object data and sets the string at 
   1.377 - * the given offset.
   1.378 - * 
   1.379 - * @param entity		Edict index.
   1.380 - * @param offset		Offset to use.
   1.381 - * @param buffer		String to set.
   1.382 - * @param maxlen		Maximum length of bytes to write.
   1.383 - * @param changeState	If true, change will be sent over the network.
   1.384 - * @return			Number of non-null bytes written.
   1.385 - * @error				Invalid entity or offset out of reasonable bounds.
   1.386 - */
   1.387 -native SetEntDataString(entity, offset, const String:buffer[], maxlen, bool:changeState=false);
   1.388 -
   1.389 -/**
   1.390 - * @endsection
   1.391 - */
   1.392 -
   1.393 -/**
   1.394 - * Given a ServerClass name, finds a networkable send property offset.
   1.395 - * This information is cached for future calls.
   1.396 - *
   1.397 - * Note, this function may return offsets that do not work!
   1.398 - * If a property is nested beneath a parent object, the resulting offset 
   1.399 - * will be invalid for direct use with data functions.  Therefore, you 
   1.400 - * should use FindSendPropInfo() instead.  An example of such a property is 
   1.401 - * CTFPlayer::DT_LocalPlayer.m_nDisguiseClass on Team Fortress.
   1.402 - *
   1.403 - * @param cls			Classname.
   1.404 - * @param prop			Property name.
   1.405 - * @return				An offset, or -1 on failure.
   1.406 - */
   1.407 -native FindSendPropOffs(const String:cls[], const String:prop[]);
   1.408 -
   1.409 -/**
   1.410 - * Given a ServerClass name, finds a networkable send property offset.
   1.411 - * This information is cached for future calls.
   1.412 - * 
   1.413 - * Note: This function will correctly compute nested offsets, unlike 
   1.414 - * FindSendPropOffs().  YOU SHOULD NOT use this function to self-compute 
   1.415 - * nested offsets.  For example, it is okay to add indexes for arrays, 
   1.416 - * but not to add DT_LocalPlayer to m_nDisguiseClass.
   1.417 - *
   1.418 - * @param cls			Classname.
   1.419 - * @param prop			Property name.
   1.420 - * @param type			Optional parameter to store the type.
   1.421 - * @param num_bits		Optional parameter to store the number of bits the field 
   1.422 - *						uses, if applicable (otherwise 0 is stored).  The number 
   1.423 - *						of bits varies for integers and floats, and is always 0 
   1.424 - * 						for strings.
   1.425 - * @param local_offset	Optional parameter to store the local offset, as 
   1.426 - *						FindSendPropOffs() would return.
   1.427 - * @return				On success, returns an absolutely computed offset.
   1.428 - *						If no offset is available, 0 is returned.
   1.429 - *						If the property is not found, -1 is returned.
   1.430 - */
   1.431 -native FindSendPropInfo(const String:cls[], 
   1.432 -						const String:prop[], 
   1.433 -						&PropFieldType:type=PropFieldType:0,
   1.434 -						&num_bits=0,
   1.435 -						&local_offset=0);
   1.436 -
   1.437 -/**
   1.438 - * Given an entity, finds a datamap property offset.
   1.439 - * This information is cached for future calls.
   1.440 - *
   1.441 - * @param entity		Entity index.
   1.442 - * @param prop			Property name.
   1.443 - * @param type			Optional parameter to store the type.
   1.444 - * @param num_bits		Optional parameter to store the number of bits the field 
   1.445 - *						uses.  The bit count will either be 1 (for boolean) or 
   1.446 - *						divisible by 8 (including 0 if unknown).
   1.447 - * @return				An offset, or -1 on failure.
   1.448 - */
   1.449 -native FindDataMapOffs(entity, 
   1.450 -					   const String:prop[],
   1.451 -					   &PropFieldType:type=PropFieldType:0,
   1.452 -					   &num_bits=0);
   1.453 -
   1.454 -/**
   1.455 - * Wrapper function for finding a send property for a particular entity.
   1.456 - *
   1.457 - * @param ent			Entity index.
   1.458 - * @param prop			Property name.
   1.459 - * @param actual		Defaults to false for backwards compatibility.
   1.460 - *						If true, the newer FindSendPropInfo() function 
   1.461 - *						is used instead.
   1.462 - * @return				An offset, or -1 on failure.
   1.463 - */
   1.464 -stock GetEntSendPropOffs(ent, const String:prop[], bool:actual=false)
   1.465 -{
   1.466 -	decl String:cls[64];
   1.467 -	
   1.468 -	if (!GetEntityNetClass(ent, cls, sizeof(cls)))
   1.469 -	{
   1.470 -		return -1;
   1.471 -	}
   1.472 -	
   1.473 -	if (actual)
   1.474 -	{
   1.475 -		return FindSendPropInfo(cls, prop);
   1.476 -	}
   1.477 -	else
   1.478 -	{
   1.479 -		return FindSendPropOffs(cls, prop);
   1.480 -	}
   1.481 -}
   1.482 -
   1.483 -/**
   1.484 - * Retrieves an integer value from an entity's property.
   1.485 - *
   1.486 - * This function is considered safer and more robust over GetEntData, 
   1.487 - * because it performs strict offset checking and typing rules.  There is a 
   1.488 - * very minor performance hit from this.
   1.489 - * 
   1.490 - * @param entity		Entity/edict index.
   1.491 - * @param type			Property type.
   1.492 - * @param prop			Property name.
   1.493 - * @param size			Number of bytes to write (valid values are 1, 2, or 4).
   1.494 - *						This value is auto-detected, and the size parameter is 
   1.495 - *						only used as a fallback in case detection fails.
   1.496 - * @return				Value at the given property offset.
   1.497 - * @error				Invalid entity or property not found.
   1.498 - */
   1.499 -native GetEntProp(entity, PropType:type, const String:prop[], size=4);
   1.500 -
   1.501 -/**
   1.502 - * Sets an integer value in an entity's property.
   1.503 - *
   1.504 - * This function is considered safer and more robust over SetEntData, 
   1.505 - * because it performs strict offset checking and typing rules.  There is a 
   1.506 - * very minor performance hit from this.
   1.507 - * 
   1.508 - * @param entity		Entity/edict index.
   1.509 - * @param type			Property type.
   1.510 - * @param prop			Property name.
   1.511 - * @param size			Number of bytes to write (valid values are 1, 2, or 4).
   1.512 - *						This value is auto-detected, and the size parameter is 
   1.513 - *						only used as a fallback in case detection fails.
   1.514 - * @error				Invalid entity or offset out of reasonable bounds.
   1.515 - * @noreturn
   1.516 - */
   1.517 -native SetEntProp(entity, PropType:type, const String:prop[], any:value, size=4);
   1.518 -
   1.519 -/**
   1.520 - * Retrieves a float value from an entity's property.
   1.521 - *
   1.522 - * This function is considered safer and more robust over GetEntDataFloat, 
   1.523 - * because it performs strict offset checking and typing rules.  There is a 
   1.524 - * very minor performance hit from this.
   1.525 - * 
   1.526 - * @param entity		Entity/edict index.
   1.527 - * @param type			Property type.
   1.528 - * @param prop			Property name.
   1.529 - * @return				Value at the given property offset.
   1.530 - * @error				Invalid entity or offset out of reasonable bounds.
   1.531 - */
   1.532 -native Float:GetEntPropFloat(entity, PropType:type, const String:prop[]);
   1.533 -
   1.534 -/**
   1.535 - * Sets a float value in an entity's property.
   1.536 - *
   1.537 - * This function is considered safer and more robust over SetEntDataFloat, 
   1.538 - * because it performs strict offset checking and typing rules.  There is a 
   1.539 - * very minor performance hit from this.
   1.540 - * 
   1.541 - * @param entity		Entity/edict index.
   1.542 - * @param type			Property type.
   1.543 - * @param prop			Property name.
   1.544 - * @param value			Value to set.
   1.545 - * @noreturn
   1.546 - * @error				Invalid entity or offset out of reasonable bounds.
   1.547 - */
   1.548 -native SetEntPropFloat(entity, PropType:type, const String:prop[], Float:value);
   1.549 -
   1.550 -/**
   1.551 - * Retrieves an entity index from an entity's property.
   1.552 - *
   1.553 - * This function is considered safer and more robust over GetEntDataEnt*, 
   1.554 - * because it performs strict offset checking and typing rules.  There is a 
   1.555 - * very minor performance hit from this.
   1.556 - * 
   1.557 - * @param entity		Entity/edict index.
   1.558 - * @param type			Property type.
   1.559 - * @param prop			Property name.
   1.560 - * @return				Entity index at the given property.
   1.561 - *						If there is no entity, or the entity is not valid, 
   1.562 - *						then -1 is returned.
   1.563 - * @error				Invalid entity or offset out of reasonable bounds.
   1.564 - */
   1.565 -native GetEntPropEnt(entity, PropType:type, const String:prop[]);
   1.566 -
   1.567 -/**
   1.568 - * Sets an entity index in an entity's property.
   1.569 - *
   1.570 - * This function is considered safer and more robust over SetEntDataEnt*, 
   1.571 - * because it performs strict offset checking and typing rules.  There is a 
   1.572 - * very minor performance hit from this.
   1.573 - * 
   1.574 - * @param entity		Entity/edict index.
   1.575 - * @param type			Property type.
   1.576 - * @param prop			Property name.
   1.577 - * @param other			Entity index to set, or -1 to unset.
   1.578 - * @noreturn
   1.579 - * @error				Invalid entity or offset out of reasonable bounds.
   1.580 - */
   1.581 -native SetEntPropEnt(entity, PropType:type, const String:prop[], other);
   1.582 -
   1.583 -/**
   1.584 - * Retrieves a vector of floats from an entity, given a named network property.
   1.585 - *
   1.586 - * This function is considered safer and more robust over GetEntDataVector, 
   1.587 - * because it performs strict offset checking and typing rules.  There is a 
   1.588 - * very minor performance hit from this.
   1.589 - * 
   1.590 - * @param entity		Entity/edict index.
   1.591 - * @param type			Property type.
   1.592 - * @param prop			Property name.
   1.593 - * @param vec			Vector buffer to store data in.
   1.594 - * @noreturn
   1.595 - * @error				Invalid entity, property not found, or property not 
   1.596 - *						actually a vector data type.
   1.597 - */
   1.598 -native GetEntPropVector(entity, PropType:type, const String:prop[], Float:vec[3]);
   1.599 -
   1.600 -/**
   1.601 - * Sets a vector of floats in an entity, given a named network property.
   1.602 - *
   1.603 - * This function is considered safer and more robust over SetEntDataVector, 
   1.604 - * because it performs strict offset checking and typing rules.  There is a 
   1.605 - * very minor performance hit from this.
   1.606 - * 
   1.607 - * @param entity		Entity/edict index.
   1.608 - * @param type			Property type.
   1.609 - * @param prop			Property name.
   1.610 - * @param vec			Vector to set.
   1.611 - * @noreturn
   1.612 - * @error				Invalid entity, property not found, or property not 
   1.613 - *						actually a vector data type.
   1.614 - */
   1.615 -native SetEntPropVector(entity, PropType:type, const String:prop[], const Float:vec[3]);
   1.616 -
   1.617 -/**
   1.618 - * Gets a network property as a string.
   1.619 - * 
   1.620 - * @param entity		Edict index.
   1.621 - * @param type			Property type.
   1.622 - * @param prop			Property to use.
   1.623 - * @param buffer		Destination string buffer.
   1.624 - * @param maxlen		Maximum length of output string buffer.		
   1.625 - * @return				Number of non-null bytes written.
   1.626 - * @error				Invalid entity, offset out of reasonable bounds, or property is not a valid string.
   1.627 - */
   1.628 -native GetEntPropString(entity, PropType:type, const String:prop[], String:buffer[], maxlen);
   1.629 -
   1.630 -/**
   1.631 - * Sets a network property as a string.
   1.632 - *
   1.633 - * This cannot set property fields of type PropField_String_T (such as "m_target").
   1.634 - * To set such fields, you should use DispatchKeyValue() from SDKTools.
   1.635 - * 
   1.636 - * @param entity		Edict index.
   1.637 - * @param type			Property type.
   1.638 - * @param prop			Property to use.
   1.639 - * @param buffer		String to set.		
   1.640 - * @return				Number of non-null bytes written.
   1.641 - * @error				Invalid entity, offset out of reasonable bounds, or property is not a valid string.
   1.642 - */
   1.643 -native SetEntPropString(entity, PropType:type, const String:prop[], const String:buffer[]);
   1.644 -
   1.645 -/**
   1.646 - * Copies an array of cells from an entity at a given offset.
   1.647 - *
   1.648 - * @param entity		Entity index.
   1.649 - * @param offset		Offset to use.
   1.650 - * @param array			Array to read into.
   1.651 - * @param arraySize		Number of values to read.
   1.652 - * @param dataSize		Size of each value in bytes (1, 2, or 4).
   1.653 - * @noreturn
   1.654 - * @error				Invalid entity or offset out of reasonable bounds.
   1.655 - */
   1.656 -stock GetEntDataArray(entity, offset, array[], arraySize, dataSize=4)
   1.657 -{
   1.658 -	for (new i=0; i<arraySize; i++)
   1.659 -	{
   1.660 -		array[i] = GetEntData(entity, offset + i*dataSize, dataSize)
   1.661 -	}
   1.662 -}
   1.663 -
   1.664 -/**
   1.665 - * Copies an array of cells to an entity at a given offset.
   1.666 - *
   1.667 - * @param entity		Entity index.
   1.668 - * @param offset		Offset to use.
   1.669 - * @param array			Array of values to copy.
   1.670 - * @param arraySize		Number of values to copy.
   1.671 - * @param dataSize		Size of each value in bytes (1, 2, or 4).
   1.672 - * @param changeState	True to set the network state as changed; false otherwise.
   1.673 - * @noreturn
   1.674 - * @error				Invalid entity or offset out of reasonable bounds.
   1.675 - */
   1.676 -stock SetEntDataArray(entity, offset, const array[], arraySize, dataSize=4, bool:changeState=false)
   1.677 -{
   1.678 -	for (new i=0; i<arraySize; i++)
   1.679 -	{
   1.680 -		SetEntData(entity, offset + i*dataSize, array[i], dataSize, changeState);
   1.681 -	}
   1.682 -}