plugins/include/sdktools_entinput.inc
branchrefac-jit
changeset 2284 026da5437111
parent 2192 7602d7fb60d9
child 2288 15c77b21589a
     1.1 --- a/plugins/include/sdktools_entinput.inc	Fri Jul 11 06:51:21 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,116 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
     1.8 - * =============================================================================
     1.9 - *
    1.10 - * This file is part of the SourceMod/SourcePawn SDK.
    1.11 - *
    1.12 - * This program is free software; you can redistribute it and/or modify it under
    1.13 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.14 - * Free Software Foundation.
    1.15 - * 
    1.16 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.17 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.18 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.19 - * details.
    1.20 - *
    1.21 - * You should have received a copy of the GNU General Public License along with
    1.22 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.23 - *
    1.24 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.25 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.26 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.27 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.28 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.29 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.30 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.31 - * or <http://www.sourcemod.net/license.php>.
    1.32 - *
    1.33 - * Version: $Id$
    1.34 - */
    1.35 -
    1.36 -#if defined _sdktools_entinput_included
    1.37 -  #endinput
    1.38 -#endif
    1.39 -#define _sdktools_entinput_included
    1.40 -
    1.41 -/**
    1.42 - * Invokes a named input method on an entity.  
    1.43 - *
    1.44 - * After completion (successful or not), the current global variant is re-initalized.
    1.45 - *
    1.46 - * @param dest		Destination entity index.
    1.47 - * @param input		Input action.
    1.48 - * @param activator	Entity index which initiated the sequence of actions (-1 for a NULL entity).
    1.49 - * @param caller	Entity index from which this event is sent (-1 for a NULL entity).
    1.50 - * @param outputid	Unknown.
    1.51 - * @return		True if successful otherwise false.
    1.52 - * @error		Invalid entity index or no mod support.
    1.53 - */
    1.54 -native bool:AcceptEntityInput(dest, const String:input[], activator=-1, caller=-1, outputid=0);
    1.55 -
    1.56 -/**
    1.57 - * Sets a bool value in the global variant object.
    1.58 - *
    1.59 - * @param val		Input value.
    1.60 - * @noreturn
    1.61 - */
    1.62 -native SetVariantBool(bool:val);
    1.63 -
    1.64 -/**
    1.65 - * Sets a string in the global variant object.
    1.66 - *
    1.67 - * @param str		Input string.
    1.68 - * @noreturn
    1.69 - */
    1.70 -native SetVariantString(const String:str[]);
    1.71 -
    1.72 -/**
    1.73 - * Sets an integer value in the global variant object.
    1.74 - *
    1.75 - * @param val		Input value.
    1.76 - * @noreturn
    1.77 - */
    1.78 -native SetVariantInt(val);
    1.79 -
    1.80 -/**
    1.81 - * Sets a floating point value in the global variant object.
    1.82 - *
    1.83 - * @param val		Input value.
    1.84 - * @noreturn
    1.85 - */
    1.86 -native SetVariantFloat(Float:val);
    1.87 -
    1.88 -/**
    1.89 - * Sets a 3D vector in the global variant object.
    1.90 - *
    1.91 - * @param vec		Input vector.
    1.92 - * @noreturn
    1.93 - */
    1.94 -native SetVariantVector3D(const Float:vec[3]);
    1.95 -
    1.96 -/**
    1.97 - * Sets a 3D position vector in the global variant object.
    1.98 - *
    1.99 - * @param vec		Input position vector.
   1.100 - * @noreturn
   1.101 - */
   1.102 -native SetVariantPosVector3D(const Float:vec[3]);
   1.103 -
   1.104 -/**
   1.105 - * Sets a color in the global variant object.
   1.106 - *
   1.107 - * @param color		Input color.
   1.108 - * @noreturn
   1.109 - */
   1.110 -native SetVariantColor(const color[4]);
   1.111 -
   1.112 -/**
   1.113 - * Sets an entity in the global variant object.
   1.114 - *
   1.115 - * @param		Entity index.
   1.116 - * @noreturn
   1.117 - * @error		Invalid entity index.
   1.118 - */
   1.119 -native SetVariantEntity(entity);