1.1 --- a/plugins/include/sdktools_entinput.inc Fri Jul 11 06:51:21 2008 +0000
1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000
1.3 @@ -1,116 +0,0 @@
1.4 -/**
1.5 - * vim: set ts=4 :
1.6 - * =============================================================================
1.7 - * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved.
1.8 - * =============================================================================
1.9 - *
1.10 - * This file is part of the SourceMod/SourcePawn SDK.
1.11 - *
1.12 - * This program is free software; you can redistribute it and/or modify it under
1.13 - * the terms of the GNU General Public License, version 3.0, as published by the
1.14 - * Free Software Foundation.
1.15 - *
1.16 - * This program is distributed in the hope that it will be useful, but WITHOUT
1.17 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.18 - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.19 - * details.
1.20 - *
1.21 - * You should have received a copy of the GNU General Public License along with
1.22 - * this program. If not, see <http://www.gnu.org/licenses/>.
1.23 - *
1.24 - * As a special exception, AlliedModders LLC gives you permission to link the
1.25 - * code of this program (as well as its derivative works) to "Half-Life 2," the
1.26 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.27 - * by the Valve Corporation. You must obey the GNU General Public License in
1.28 - * all respects for all other code used. Additionally, AlliedModders LLC grants
1.29 - * this exception to all derivative works. AlliedModders LLC defines further
1.30 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.31 - * or <http://www.sourcemod.net/license.php>.
1.32 - *
1.33 - * Version: $Id$
1.34 - */
1.35 -
1.36 -#if defined _sdktools_entinput_included
1.37 - #endinput
1.38 -#endif
1.39 -#define _sdktools_entinput_included
1.40 -
1.41 -/**
1.42 - * Invokes a named input method on an entity.
1.43 - *
1.44 - * After completion (successful or not), the current global variant is re-initalized.
1.45 - *
1.46 - * @param dest Destination entity index.
1.47 - * @param input Input action.
1.48 - * @param activator Entity index which initiated the sequence of actions (-1 for a NULL entity).
1.49 - * @param caller Entity index from which this event is sent (-1 for a NULL entity).
1.50 - * @param outputid Unknown.
1.51 - * @return True if successful otherwise false.
1.52 - * @error Invalid entity index or no mod support.
1.53 - */
1.54 -native bool:AcceptEntityInput(dest, const String:input[], activator=-1, caller=-1, outputid=0);
1.55 -
1.56 -/**
1.57 - * Sets a bool value in the global variant object.
1.58 - *
1.59 - * @param val Input value.
1.60 - * @noreturn
1.61 - */
1.62 -native SetVariantBool(bool:val);
1.63 -
1.64 -/**
1.65 - * Sets a string in the global variant object.
1.66 - *
1.67 - * @param str Input string.
1.68 - * @noreturn
1.69 - */
1.70 -native SetVariantString(const String:str[]);
1.71 -
1.72 -/**
1.73 - * Sets an integer value in the global variant object.
1.74 - *
1.75 - * @param val Input value.
1.76 - * @noreturn
1.77 - */
1.78 -native SetVariantInt(val);
1.79 -
1.80 -/**
1.81 - * Sets a floating point value in the global variant object.
1.82 - *
1.83 - * @param val Input value.
1.84 - * @noreturn
1.85 - */
1.86 -native SetVariantFloat(Float:val);
1.87 -
1.88 -/**
1.89 - * Sets a 3D vector in the global variant object.
1.90 - *
1.91 - * @param vec Input vector.
1.92 - * @noreturn
1.93 - */
1.94 -native SetVariantVector3D(const Float:vec[3]);
1.95 -
1.96 -/**
1.97 - * Sets a 3D position vector in the global variant object.
1.98 - *
1.99 - * @param vec Input position vector.
1.100 - * @noreturn
1.101 - */
1.102 -native SetVariantPosVector3D(const Float:vec[3]);
1.103 -
1.104 -/**
1.105 - * Sets a color in the global variant object.
1.106 - *
1.107 - * @param color Input color.
1.108 - * @noreturn
1.109 - */
1.110 -native SetVariantColor(const color[4]);
1.111 -
1.112 -/**
1.113 - * Sets an entity in the global variant object.
1.114 - *
1.115 - * @param Entity index.
1.116 - * @noreturn
1.117 - * @error Invalid entity index.
1.118 - */
1.119 -native SetVariantEntity(entity);