public/IGameConfigs.h
branchrefac-jit
changeset 2284 026da5437111
parent 2192 7602d7fb60d9
child 2288 15c77b21589a
     1.1 --- a/public/IGameConfigs.h	Fri Jul 11 06:51:21 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,148 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod
     1.8 - * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#ifndef _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_
    1.36 -#define _INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_
    1.37 -
    1.38 -#include <IShareSys.h>
    1.39 -#include <IHandleSys.h>
    1.40 -
    1.41 -/**
    1.42 - * @file IGameConfigs.h
    1.43 - * @brief Abstracts game private data configuration.
    1.44 - */
    1.45 -
    1.46 -#define SMINTERFACE_GAMECONFIG_NAME			"IGameConfigManager"
    1.47 -#define SMINTERFACE_GAMECONFIG_VERSION		3
    1.48 -
    1.49 -class SendProp;
    1.50 -
    1.51 -namespace SourceMod
    1.52 -{
    1.53 -	/**
    1.54 -	 * @brief Describes a game private data config file
    1.55 -	 */
    1.56 -	class IGameConfig
    1.57 -	{
    1.58 -	public:
    1.59 -		/**
    1.60 -		 * @brief Returns an offset value.
    1.61 -		 *
    1.62 -		 * @param key			Key to retrieve from the offset section.
    1.63 -		 * @param value			Pointer to store the offset value in.
    1.64 -		 * @return				True if found, false otherwise.
    1.65 -		 */
    1.66 -		virtual bool GetOffset(const char *key, int *value) =0;
    1.67 -
    1.68 -		/**
    1.69 -		 * @brief Returns information about a dynamic offset.
    1.70 -		 *
    1.71 -		 * @param key			Key to retrieve from the property section.
    1.72 -		 * @return				A SendProp pointer, or NULL if not found.
    1.73 -		 */
    1.74 -		virtual SendProp *GetSendProp(const char *key) =0;
    1.75 -
    1.76 -		/**
    1.77 -		 * @brief Returns the value of a key from the "Keys" section.
    1.78 -		 *
    1.79 -		 * @param key			Key to retrieve from the Keys section.
    1.80 -		 * @return				String containing the value, or NULL if not found.
    1.81 -		 */
    1.82 -		virtual const char *GetKeyValue(const char *key) =0;
    1.83 -
    1.84 -		/**
    1.85 -		 * @brief Retrieves a cached memory signature.
    1.86 -		 *
    1.87 -		 * @param key			Name of the signature.
    1.88 -		 * @param addr			Pointer to store the memory address in.
    1.89 -		 * @return				True if the key was found, false otherwise.
    1.90 -		 *						Note that true is a valid return even if the
    1.91 -		 *						address is NULL.
    1.92 -		 */
    1.93 -		virtual bool GetMemSig(const char *key, void **addr) =0;
    1.94 -	};
    1.95 -
    1.96 -	/**
    1.97 -	 * @brief Manages game config files
    1.98 -	 */
    1.99 -	class IGameConfigManager : public SMInterface
   1.100 -	{
   1.101 -	public:
   1.102 -		const char *GetInterfaceName()
   1.103 -		{
   1.104 -			return SMINTERFACE_GAMECONFIG_NAME;
   1.105 -		}
   1.106 -		unsigned int GetInterfaceVersion()
   1.107 -		{
   1.108 -			return SMINTERFACE_GAMECONFIG_VERSION;
   1.109 -		}
   1.110 -	public:
   1.111 -		/**
   1.112 -		 * @brief Loads or finds an already loaded game config file.  
   1.113 -		 *
   1.114 -		 * @param file		File to load.  The path must be relative to the 
   1.115 -		 *					'gamedata' folder and the extension should be 
   1.116 -		 *					omitted.
   1.117 -		 * @param pConfig	Pointer to store the game config pointer.  Pointer 
   1.118 -		 *					will be valid even on failure.
   1.119 -		 * @param error		Optional error message buffer.
   1.120 -		 * @param maxlength	Maximum length of the error buffer.
   1.121 -		 * @return			True on success, false if the file failed.
   1.122 -		 */
   1.123 -		virtual bool LoadGameConfigFile(const char *file, 
   1.124 -			IGameConfig **pConfig, 
   1.125 -			char *error, 
   1.126 -			size_t maxlength) =0;
   1.127 -
   1.128 -		/**
   1.129 -		 * @brief Closes an IGameConfig pointer.  Since a file can be loaded 
   1.130 -		 * more than once, the file will not actually be removed from memory 
   1.131 -		 * until it is closed once for each call to LoadGameConfigfile().
   1.132 -		 *
   1.133 -		 * @param cfg		Pointer to the IGameConfig to close.
   1.134 -		 */
   1.135 -		virtual void CloseGameConfigFile(IGameConfig *cfg) =0;
   1.136 -
   1.137 -		/**
   1.138 -		 * @brief Reads an GameConfig Handle.
   1.139 -		 *
   1.140 -		 * @param hndl		Handle to read.
   1.141 -		 * @param ident		Identity of the owner (can be NULL).
   1.142 -		 * @param err		Optional error buffer.
   1.143 -		 * @return			IGameConfig pointer on success, NULL otherwise.
   1.144 -		 */
   1.145 -		virtual IGameConfig *ReadHandle(Handle_t hndl,
   1.146 -			IdentityToken_t *ident,
   1.147 -			HandleError *err) =0;										
   1.148 -	};
   1.149 -}
   1.150 -
   1.151 -#endif //_INCLUDE_SOURCEMOD_GAMECONFIG_SYSTEM_H_