public/IPlayerHelpers.h
branchrefac-jit
changeset 2284 026da5437111
parent 2192 7602d7fb60d9
child 2288 15c77b21589a
     1.1 --- a/public/IPlayerHelpers.h	Fri Jul 11 06:51:21 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,478 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod
     1.8 - * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#ifndef _INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_
    1.36 -#define _INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_
    1.37 -
    1.38 -/**
    1.39 - * @file IPlayerHelpers.h
    1.40 - * @brief Defines basic helper functions for Half-Life 2 clients
    1.41 - */
    1.42 -
    1.43 -#include <IShareSys.h>
    1.44 -#include <IAdminSystem.h>
    1.45 -
    1.46 -#define SMINTERFACE_PLAYERMANAGER_NAME		"IPlayerManager"
    1.47 -#define SMINTERFACE_PLAYERMANAGER_VERSION	7
    1.48 -
    1.49 -struct edict_t;
    1.50 -class IPlayerInfo;
    1.51 -
    1.52 -#define SM_REPLY_CONSOLE	0			/**< Reply to console. */
    1.53 -#define SM_REPLY_CHAT		1			/**< Reply to chat. */
    1.54 -
    1.55 -namespace SourceMod
    1.56 -{
    1.57 -	/**
    1.58 -	 * @brief Abstracts some Half-Life 2 and SourceMod properties about clients.
    1.59 -	 */
    1.60 -	class IGamePlayer
    1.61 -	{
    1.62 -	public:
    1.63 -		/**
    1.64 -		 * @brief Returns the player's name.
    1.65 -		 *
    1.66 -		 * @return		String containing the player's name,
    1.67 -		 *				or NULL if unavailable.
    1.68 -		 */
    1.69 -		virtual const char *GetName() =0;
    1.70 -
    1.71 -		/**
    1.72 -		 * @brief Returns the player's IP address.
    1.73 -		 *
    1.74 -		 * @return		String containing the player's IP address,
    1.75 -		 *				or NULL if unavailable.
    1.76 -		 */
    1.77 -		virtual const char *GetIPAddress() =0;
    1.78 -
    1.79 -		/**
    1.80 -		 * @brief Returns the player's authentication string.
    1.81 -		 *
    1.82 -		 * @return		String containing the player's auth string.
    1.83 -		 *				May be NULL if unavailable.
    1.84 -		 */
    1.85 -		virtual const char *GetAuthString() =0;
    1.86 -
    1.87 -		/**
    1.88 -		 * @brief Returns the player's edict_t structure.
    1.89 -		 *
    1.90 -		 * @return		edict_t pointer, or NULL if unavailable.
    1.91 -		 */
    1.92 -		virtual edict_t *GetEdict() =0;
    1.93 -
    1.94 -		/**
    1.95 -		 * @brief Returns whether the player is in game (putinserver).
    1.96 -		 *
    1.97 -		 * @return		True if in game, false otherwise.
    1.98 -		 */
    1.99 -		virtual bool IsInGame() =0;
   1.100 -
   1.101 -		/**
   1.102 -		 * @brief Returns whether the player is connected.
   1.103 -		 *
   1.104 -		 * Note: If this returns true, all above functions except for
   1.105 -		 * GetAuthString() should return non-NULL results.
   1.106 -		 *
   1.107 -		 * @return		True if connected, false otherwise.
   1.108 -		 */
   1.109 -		virtual bool IsConnected() =0;
   1.110 -
   1.111 -		/**
   1.112 -		 * @brief Returns whether the player is a fake client.
   1.113 -		 *
   1.114 -		 * @return		True if a fake client, false otherwise.
   1.115 -		 */
   1.116 -		virtual bool IsFakeClient() =0;
   1.117 -
   1.118 -		/**
   1.119 -		 * @brief Returns the client's AdminId, if any.
   1.120 -		 *
   1.121 -		 * @return		AdminId, or INVALID_ADMIN_ID if none.
   1.122 -		 */
   1.123 -		virtual AdminId GetAdminId() =0;
   1.124 -
   1.125 -		/**
   1.126 -		 * @brief Sets the client's AdminId.
   1.127 -		 *
   1.128 -		 * @param id	AdminId to set.
   1.129 -		 * @param temp	If true, the id will be invalidated on disconnect.
   1.130 -		 */
   1.131 -		virtual void SetAdminId(AdminId id, bool temp) =0;
   1.132 -
   1.133 -		/**
   1.134 -		 * @brief Returns the client's userid.
   1.135 -		 *
   1.136 -		 * @return		Userid.
   1.137 -		 */
   1.138 -		virtual int GetUserId() =0;
   1.139 -
   1.140 -		/**
   1.141 -		 * @brief Returns the client's language id.
   1.142 -		 *
   1.143 -		 * @return		Language id.
   1.144 -		 */
   1.145 -		virtual unsigned int GetLanguageId() =0;
   1.146 -
   1.147 -		/**
   1.148 -		 * @brief Returns a player's IPlayerInfo object, if any.
   1.149 -		 *
   1.150 -		 * @return		IPlayerInfo pointer, or NULL if none.
   1.151 -		 */
   1.152 -		virtual IPlayerInfo *GetPlayerInfo() =0;
   1.153 -
   1.154 -		/**
   1.155 -		 * @brief Runs through Core's admin authorization checks.  If the 
   1.156 -		 * client is already an admin, no checks are performed.  
   1.157 -		 *
   1.158 -		 * Note that this function operates solely against the in-memory admin 
   1.159 -		 * cache.  It will check steamids, IPs, names, and verify a password 
   1.160 -		 * if one exists.  To implement other authentication schemes, simply 
   1.161 -		 * don't call this function and use IGamePlayer::SetAdminId() instead.
   1.162 -		 *
   1.163 -		 * @return				True if access changed, false otherwise.
   1.164 -		 */
   1.165 -		virtual bool RunAdminCacheChecks() =0;
   1.166 -
   1.167 -		/**
   1.168 -		 * @brief Notifies all listeners that the client has completed 
   1.169 -		 * all of your post-connection (in-game, auth, admin) checks.  
   1.170 -		 *
   1.171 -		 * If you returned "false" from OnClientPreAdminCheck(), you must 
   1.172 -		 * ALWAYS manually invoke this function, even if RunAdminCacheChecks() 
   1.173 -		 * failed or you did not assign an AdminId.  Failure to call this 
   1.174 -		 * function could result in plugins (such as reservedslots) not 
   1.175 -		 * working properly.
   1.176 -		 *
   1.177 -		 * If you are implementing asynchronous fetches, and the client 
   1.178 -		 * disconnects during your fetching process, you should make sure to 
   1.179 -		 * recognize that case and not call this function.  That is, do not 
   1.180 -		 * call this function on mismatched PreCheck calls, or on disconnected 
   1.181 -		 * clients.  A good way to check this is to pass userids around, which 
   1.182 -		 * are unique per client connection.
   1.183 -		 *
   1.184 -		 * Calling this has no effect if it has already been called on the 
   1.185 -		 * given client (thus it is safe for multiple asynchronous plugins to 
   1.186 -		 * call it at various times).
   1.187 -		 */
   1.188 -		virtual void NotifyPostAdminChecks() =0;
   1.189 -	};
   1.190 -
   1.191 -	/**
   1.192 -	 * @brief Provides callbacks for important client events.
   1.193 -	 */
   1.194 -	class IClientListener
   1.195 -	{
   1.196 -	public:
   1.197 -	   /**
   1.198 -		* @brief Returns the current client listener version.
   1.199 -		*
   1.200 -		* @return		Client listener version.
   1.201 -		*/
   1.202 -		virtual unsigned int GetClientListenerVersion()
   1.203 -		{
   1.204 -			return SMINTERFACE_PLAYERMANAGER_VERSION;
   1.205 -		}
   1.206 -	public:
   1.207 -		/**
   1.208 -		 * @brief Called when a client requests connection.
   1.209 -		 *
   1.210 -		 * @param client		Index of the client.
   1.211 -		 * @param error			Error buffer for a disconnect reason.
   1.212 -		 * @param maxlength		Maximum length of error buffer.
   1.213 -		 * @return				True to allow client, false to reject.
   1.214 -		 */
   1.215 -		virtual bool InterceptClientConnect(int client, char *error, size_t maxlength)
   1.216 -		{
   1.217 -			return true;
   1.218 -		}
   1.219 -
   1.220 -		/**
   1.221 -		 * @brief Called when a client has connected.
   1.222 -		 *
   1.223 -		 * @param client		Index of the client.
   1.224 -		 */
   1.225 -		virtual void OnClientConnected(int client)
   1.226 -		{
   1.227 -		}
   1.228 -
   1.229 -		/**
   1.230 -		 * @brief Called when a client is put in server.
   1.231 -		 *
   1.232 -		 * @param client		Index of the client.
   1.233 -		 */
   1.234 -		virtual void OnClientPutInServer(int client)
   1.235 -		{
   1.236 -		}
   1.237 -
   1.238 -		/**
   1.239 -		 * @brief Called when a client is disconnecting (not fully disconnected yet).
   1.240 -		 *
   1.241 -		 * @param client		Index of the client.
   1.242 -		 */
   1.243 -		virtual void OnClientDisconnecting(int client)
   1.244 -		{
   1.245 -		}
   1.246 -
   1.247 -		/**
   1.248 -		 * @brief Called when a client has fully disconnected.
   1.249 -		 *
   1.250 -		 * @param client		Index of the client.
   1.251 -		 */
   1.252 -		virtual void OnClientDisconnected(int client)
   1.253 -		{
   1.254 -		}
   1.255 -
   1.256 -		/**
   1.257 -		 * @brief Called when a client has received authorization.
   1.258 -		 *
   1.259 -		 * @param client		Index of the client.
   1.260 -		 * @param authstring	Authorization string.
   1.261 -		 */
   1.262 -		virtual void OnClientAuthorized(int client, const char *authstring)
   1.263 -		{
   1.264 -		}
   1.265 -
   1.266 -		/**
   1.267 -		 * @brief Called when the server is activated.
   1.268 -		 */
   1.269 -		virtual void OnServerActivated(int max_clients)
   1.270 -		{
   1.271 -		}
   1.272 -
   1.273 -		/**
   1.274 -		 * @brief Called once a client is authorized and fully in-game, but 
   1.275 -		 * before admin checks are done.  This can be used to override the 
   1.276 -		 * default admin checks for a client.
   1.277 -		 *
   1.278 -		 * By default, this function allows the authentication process to 
   1.279 -		 * continue as normal.  If you need to delay the cache searching 
   1.280 -		 * process in order to get asynchronous data, then return false here. 
   1.281 -		 *
   1.282 -		 * If you return false, you must call IPlayerManager::NotifyPostAdminCheck 
   1.283 -		 * for the same client, or else the OnClientPostAdminCheck callback will 
   1.284 -		 * never be called.
   1.285 -		 *
   1.286 -		 * @param client		Client index.
   1.287 -		 * @return				True to continue normally, false to override 
   1.288 -		 *						the authentication process.
   1.289 -		 */
   1.290 -		virtual bool OnClientPreAdminCheck(int client)
   1.291 -		{
   1.292 -			return true;
   1.293 -		}
   1.294 -
   1.295 -		/**
   1.296 -		 * @brief Called once a client is authorized and fully in-game, and 
   1.297 -		 * after all post-connection authorizations have been passed.  If the 
   1.298 -		 * client does not have an AdminId by this stage, it means that no 
   1.299 -		 * admin entry was in the cache that matched, and the user could not 
   1.300 -		 * be authenticated as an admin.
   1.301 -		 *
   1.302 -		 * @param client		Client index.
   1.303 -		 */
   1.304 -		virtual void OnClientPostAdminCheck(int client)
   1.305 -		{
   1.306 -		}
   1.307 -	};
   1.308 -
   1.309 -	#define COMMAND_FILTER_ALIVE		(1<<0)		/**< Only allow alive players */
   1.310 -	#define COMMAND_FILTER_DEAD			(1<<1)		/**< Only filter dead players */
   1.311 -	#define COMMAND_FILTER_CONNECTED	(1<<2)		/**< Allow players not fully in-game */
   1.312 -	#define COMMAND_FILTER_NO_IMMUNITY	(1<<3)		/**< Ignore immunity rules */
   1.313 -	#define COMMAND_FILTER_NO_MULTI		(1<<4)		/**< Do not allow multiple target patterns */
   1.314 -	#define COMMAND_FILTER_NO_BOTS		(1<<5)		/**< Do not allow bots to be targetted */
   1.315 -
   1.316 -	#define COMMAND_TARGET_VALID		1			/**< Client passed the filter */
   1.317 -	#define COMMAND_TARGET_NONE			0			/**< No target was found */
   1.318 -	#define COMMAND_TARGET_NOT_ALIVE	-1			/**< Single client is not alive */
   1.319 -	#define COMMAND_TARGET_NOT_DEAD		-2			/**< Single client is not dead */
   1.320 -	#define COMMAND_TARGET_NOT_IN_GAME	-3			/**< Single client is not in game */
   1.321 -	#define COMMAND_TARGET_IMMUNE		-4			/**< Single client is immune */
   1.322 -	#define COMMAND_TARGET_EMPTY_FILTER	-5			/**< A multi-filter (such as @all) had no targets */
   1.323 -	#define COMMAND_TARGET_NOT_HUMAN	-6			/**< Target was not human */
   1.324 -	#define COMMAND_TARGET_AMBIGUOUS	-7			/**< Partial name had too many targets */
   1.325 -
   1.326 -	#define COMMAND_TARGETNAME_RAW		0			/**< Target name is a raw string */
   1.327 -	#define COMMAND_TARGETNAME_ML		1			/**< Target name is a multi-lingual phrase */
   1.328 -
   1.329 -	/**
   1.330 -	 * @brief Holds the many command target info parameters.
   1.331 -	 */
   1.332 -	struct cmd_target_info_t
   1.333 -	{
   1.334 -		const char *pattern;			/**< IN: Target pattern string. */
   1.335 -		int admin;						/**< IN: Client admin index, or 0 if server .*/
   1.336 -		cell_t *targets;				/**< IN: Array to store targets. */
   1.337 -		cell_t max_targets;				/**< IN: Max targets (always >= 1) */
   1.338 -		int flags;						/**< IN: COMMAND_FILTER flags. */
   1.339 -		char *target_name;				/**< OUT: Buffer to store target name. */
   1.340 -		size_t target_name_maxlength;	/**< IN: Maximum length of the target name buffer. */
   1.341 -		int target_name_style;			/**< OUT: Target name style (COMMAND_TARGETNAME) */
   1.342 -		int reason;						/**< OUT: COMMAND_TARGET reason. */
   1.343 -		unsigned int num_targets;		/**< OUT: Number of targets. */
   1.344 -	};
   1.345 -
   1.346 -	/**
   1.347 -	 * @brief Intercepts a command target operation.
   1.348 -	 */
   1.349 -	class ICommandTargetProcessor
   1.350 -	{
   1.351 -	public:
   1.352 -		/**
   1.353 -		 * @brief Must process the command target and return a COMMAND_TARGET value.
   1.354 -		 *
   1.355 -		 * @param info			Struct containing command target information.
   1.356 -		 *						Any members labelled OUT must be filled if processing 
   1.357 -		 *						is to be completed (i.e. true returned).
   1.358 -		 * @return				True to end processing, false to let Core continue.
   1.359 -		 */
   1.360 -		virtual bool ProcessCommandTarget(cmd_target_info_t *info) =0;
   1.361 -	};
   1.362 -
   1.363 -	class IPlayerManager : public SMInterface
   1.364 -	{
   1.365 -	public:
   1.366 -		const char *GetInterfaceName()
   1.367 -		{
   1.368 -			return SMINTERFACE_PLAYERMANAGER_NAME;
   1.369 -		}
   1.370 -		unsigned int GetInterfaceVersion()
   1.371 -		{
   1.372 -			return SMINTERFACE_PLAYERMANAGER_VERSION;
   1.373 -		}
   1.374 -	public:
   1.375 -		/**
   1.376 -		 * @brief Adds a client listener.
   1.377 -		 *
   1.378 -		 * @param listener		Pointer to an IClientListener.
   1.379 -		 */
   1.380 -		virtual void AddClientListener(IClientListener *listener) =0;
   1.381 -
   1.382 -		/**
   1.383 -		 * @brief Removes a client listener.
   1.384 -		 *
   1.385 -		 * @param listener		Pointer to an IClientListener.
   1.386 -		 */
   1.387 -		virtual void RemoveClientListener(IClientListener *listener) =0;
   1.388 -
   1.389 -		/**
   1.390 -		 * @brief Retrieves an IGamePlayer object by its client index.
   1.391 -		 *
   1.392 -		 * Note: This will return a valid object for any player, connected or not.
   1.393 -		 * Note: Client indexes start at 1, not 0.
   1.394 -		 *
   1.395 -		 * @param client		Index of the client.
   1.396 -		 * @return				An IGamePlayer pointer, or NULL if out of range.
   1.397 -		 */
   1.398 -		virtual IGamePlayer *GetGamePlayer(int client) =0;
   1.399 -
   1.400 -		/**
   1.401 -		 * @brief Retrieves an IGamePlayer object by its edict_t pointer.
   1.402 -		 *
   1.403 -		 * @param pEdict		Index of the client
   1.404 -		 * @return				An IGamePlayer pointer, or NULL if out of range.
   1.405 -		 */
   1.406 -		virtual IGamePlayer *GetGamePlayer(edict_t *pEdict) =0;
   1.407 -
   1.408 -		/**
   1.409 -		 * @brief Returns the maximum number of clients.
   1.410 -		 *
   1.411 -		 * Note: this will not work until the server is activated.
   1.412 -		 *
   1.413 -		 * @return				Maximum number of clients.
   1.414 -		 */
   1.415 -		virtual int GetMaxClients() =0;
   1.416 -
   1.417 -		/**
   1.418 -		 * @brief Returns the number of players currently connected.
   1.419 -		 *
   1.420 -		 * @return				Current number of connected clients.
   1.421 -		 */
   1.422 -		virtual int GetNumPlayers() =0;
   1.423 -
   1.424 -		/**
   1.425 -		 * @brief Returns the client index by its userid.
   1.426 -		 *
   1.427 -		 * @param userid		Userid of the client.
   1.428 -		 * @return				Client index, or 0 if invalid userid passed.
   1.429 -		 */
   1.430 -		virtual int GetClientOfUserId(int userid) =0;
   1.431 -
   1.432 -		/**
   1.433 -		 * @brief Returns whether or not the server is activated.
   1.434 -		 *
   1.435 -		 * @return				True if ServerActivate() has been called
   1.436 -		 *						at least once, false otherwise.
   1.437 -		 */
   1.438 -		virtual bool IsServerActivated() =0;
   1.439 -
   1.440 -		/**
   1.441 -		 * @brief Gets SourceMod's reply source.
   1.442 -		 *
   1.443 -		 * @return				ReplyTo source.
   1.444 -		 */
   1.445 -		virtual unsigned int GetReplyTo() =0;
   1.446 -
   1.447 -		/**
   1.448 -		 * @brief Sets SourceMod's reply source.
   1.449 -		 *
   1.450 -		 * @param reply			Reply source.
   1.451 -		 * @return				Old reply source.
   1.452 -		 */
   1.453 -		virtual unsigned int SetReplyTo(unsigned int reply) =0;
   1.454 -
   1.455 -		/**
   1.456 -		 * @brief Tests if a player meets command filtering rules.
   1.457 -		 *
   1.458 -		 * @param pAdmin		IGamePlayer of the admin, or NULL if the server. 
   1.459 -		 * @param pTarget		IGamePlayer of the player being targeted.
   1.460 -		 * @param flags			COMMAND_FILTER flags.
   1.461 -		 * @return				COMMAND_TARGET value.
   1.462 -		 */
   1.463 -		virtual int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags) =0;
   1.464 -
   1.465 -		/**
   1.466 -		 * @brief Registers a command target processor.
   1.467 -		 *
   1.468 -		 * @param pHandler		Pointer to an ICommandTargetProcessor instance.
   1.469 -		 */
   1.470 -		virtual void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler) =0;
   1.471 -
   1.472 -		/**
   1.473 -		 * @brief Removes a command target processor.
   1.474 -		 *
   1.475 -		 * @param pHandler		Pointer to an ICommandTargetProcessor instance.
   1.476 -		 */
   1.477 -		virtual void UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler) =0;
   1.478 -	};
   1.479 -}
   1.480 -
   1.481 -#endif //_INCLUDE_SOURCEMOD_INTERFACE_IPLAYERHELPERS_H_