public/ITimerSystem.h
branchrefac-jit
changeset 2284 026da5437111
parent 2192 7602d7fb60d9
child 2288 15c77b21589a
     1.1 --- a/public/ITimerSystem.h	Fri Jul 11 06:51:21 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,209 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod
     1.8 - * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#ifndef _INCLUDE_SOURCEMOD_TIMER_SYSTEM_H_
    1.36 -#define _INCLUDE_SOURCEMOD_TIMER_SYSTEM_H_
    1.37 -
    1.38 -/**
    1.39 - * @file ITimerSystem.h
    1.40 - * @brief Contains functions for creating and managing timers.
    1.41 - */
    1.42 -
    1.43 -
    1.44 -#include <IShareSys.h>
    1.45 -#include <IForwardSys.h>
    1.46 -
    1.47 -#define SMINTERFACE_TIMERSYS_NAME		"ITimerSys"
    1.48 -#define SMINTERFACE_TIMERSYS_VERSION	3
    1.49 -
    1.50 -namespace SourceMod
    1.51 -{
    1.52 -	class ITimer;
    1.53 -
    1.54 -	/**
    1.55 -	 * @brief Interface for map timers.
    1.56 -	 */
    1.57 -	class IMapTimer
    1.58 -	{
    1.59 -	public:
    1.60 -		/**
    1.61 -		 * Returns the current map time limit in seconds.
    1.62 -		 *
    1.63 -		 * @return				Time limit, in seconds, or 
    1.64 -		 *						0 if there is no limit.
    1.65 -		 */
    1.66 -		virtual int GetMapTimeLimit() =0;
    1.67 -		
    1.68 -		/**
    1.69 -		 * Extends the map limit (either positively or negatively) in seconds.
    1.70 -		 *
    1.71 -		 * @param extra_time	Time to extend map by.  If 0, the map will 
    1.72 -		 *						be set to have no time limit.
    1.73 -		 */
    1.74 -		virtual void ExtendMapTimeLimit(int extra_time) =0;
    1.75 -
    1.76 -		/**
    1.77 -		 * Tells the map timer whether it is being used or not.
    1.78 -		 *
    1.79 -		 * Map timers are automatically enabled when they are set, and 
    1.80 -		 * automatically disabled if being un-set.
    1.81 -		 *
    1.82 -		 * @param enabled		True if enabling, false if disabling.
    1.83 -		 */
    1.84 -		virtual void SetMapTimerStatus(bool enabled) =0;
    1.85 -	};
    1.86 -
    1.87 -	/**
    1.88 -	 * @brief Event callbacks for when a timer is executed.
    1.89 -	 */
    1.90 -	class ITimedEvent
    1.91 -	{
    1.92 -	public:
    1.93 -		/**
    1.94 -		 * @brief Called when a timer is executed.
    1.95 -		 *
    1.96 -		 * @param pTimer		Pointer to the timer instance.
    1.97 -		 * @param pData			Private pointer passed from host.
    1.98 -		 * @return				Pl_Stop to stop timer, Pl_Continue to continue.
    1.99 -		 */
   1.100 -		virtual ResultType OnTimer(ITimer *pTimer, void *pData) =0;
   1.101 -
   1.102 -		/**
   1.103 -		 * @brief Called when the timer has been killed.
   1.104 -		 *
   1.105 -		 * @param pTimer		Pointer to the timer instance.
   1.106 -		 * @param pData			Private data pointer passed from host.
   1.107 -		 */
   1.108 -		virtual void OnTimerEnd(ITimer *pTimer, void *pData) =0;
   1.109 -	};
   1.110 -
   1.111 -	#define TIMER_FLAG_REPEAT			(1<<0)		/**< Timer will repeat until stopped */
   1.112 -	#define TIMER_FLAG_NO_MAPCHANGE		(1<<1)		/**< Timer will not carry over mapchanges */
   1.113 -
   1.114 -	class ITimerSystem : public SMInterface
   1.115 -	{
   1.116 -	public:
   1.117 -		const char *GetInterfaceName()
   1.118 -		{
   1.119 -			return SMINTERFACE_TIMERSYS_NAME;
   1.120 -		}
   1.121 -		unsigned int GetInterfaceVersion()
   1.122 -		{
   1.123 -			return SMINTERFACE_TIMERSYS_VERSION;
   1.124 -		}
   1.125 -	public:
   1.126 -		/**
   1.127 -		 * @brief Creates a timed event.
   1.128 -		 *
   1.129 -		 * @param pCallbacks		Pointer to ITimedEvent callbacks.
   1.130 -		 * @param fInterval			Interval, in seconds, of the timed event to occur.
   1.131 -		 *							The smallest allowed interval is 0.1 seconds.
   1.132 -		 * @param pData				Private data to pass on to the timer.
   1.133 -		 * @param flags				Extra flags to pass on to the timer.
   1.134 -		 * @return					An ITimer pointer on success, NULL on 
   1.135 -		 *							failure.
   1.136 -		 */
   1.137 -		virtual ITimer *CreateTimer(ITimedEvent *pCallbacks, 
   1.138 -										 float fInterval, 
   1.139 -										 void *pData,
   1.140 -										 int flags) =0;
   1.141 -
   1.142 -		/**
   1.143 -		 * @brief Kills a timer.
   1.144 -		 *
   1.145 -		 * @param pTimer			Pointer to the ITimer structure.
   1.146 -		 * @return
   1.147 -		 */
   1.148 -		virtual void KillTimer(ITimer *pTimer) =0;
   1.149 -
   1.150 -		/**
   1.151 -		 * @brief Arbitrarily fires a timer.  If the timer is not a repeating 
   1.152 -		 * timer, this will also kill the timer.
   1.153 -		 *
   1.154 -		 * @param pTimer			Pointer to the ITimer structure.
   1.155 -		 * @param delayExec			If true, and the timer is repeating, the
   1.156 -		 *							next execution will be delayed by its 
   1.157 -		 *							interval.
   1.158 -		 * @return
   1.159 -		 */
   1.160 -		virtual void FireTimerOnce(ITimer *pTimer, bool delayExec=false) =0;
   1.161 -
   1.162 -		/**
   1.163 -		 * @brief Sets the interface for dealing with map time limits.
   1.164 -		 *
   1.165 -		 * @param pMapTimer			Map timer interface pointer.
   1.166 -		 * @return					Old pointer.
   1.167 -		 */
   1.168 -		virtual IMapTimer *SetMapTimer(IMapTimer *pTimer) =0;
   1.169 -
   1.170 -		/**
   1.171 -		 * @brief Notification that the map's time left has changed 
   1.172 -		 * via a change in the time limit or a change in the game rules (
   1.173 -		 * such as mp_restartgame).
   1.174 -		 */
   1.175 -		virtual void MapTimeLeftChanged() =0;
   1.176 -
   1.177 -		/**
   1.178 -		 * @brief Returns the current universal tick time.  This 
   1.179 -		 * replacement for gpGlobals->curtime and engine->Time() correctly 
   1.180 -		 * keeps track of ticks.
   1.181 -		 *
   1.182 -		 * During simulation, it is incremented by the difference between 
   1.183 -		 * gpGlobals->curtime and the last simulated tick.  Otherwise, 
   1.184 -		 * it is incremented by the interval per tick.
   1.185 -		 *
   1.186 -		 * It is not reset past map changes.
   1.187 -		 *
   1.188 -		 * @return					Universal ticked time.
   1.189 -		 */
   1.190 -		virtual float GetTickedTime() =0;
   1.191 -
   1.192 -		/**
   1.193 -		 * @brief Notification that the "starting point" in the game has has 
   1.194 -		 * changed.  This does not invoke MapTimeLeftChanged() automatically.
   1.195 -		 *
   1.196 -		 * @param offset			Optional offset to add to the new time.
   1.197 -		 */
   1.198 -		virtual void NotifyOfGameStart(float offset = 0.0f) =0;
   1.199 -
   1.200 -		/**
   1.201 -		 * @brief Returns the time left in the map.
   1.202 -		 *
   1.203 -		 * @param pTime				Pointer to store time left, in seconds.
   1.204 -		 * 							If there is no time limit, the number will 
   1.205 -		 * 							be below 0.
   1.206 -		 * @return					True on success, false if no support.
   1.207 -		 */
   1.208 -		virtual bool GetMapTimeLeft(float *pTime) =0;
   1.209 -	};
   1.210 -}
   1.211 -
   1.212 -#endif //_INCLUDE_SOURCEMOD_TIMER_SYSTEM_H_