tools/installer/GamesList.cpp
branchrefac-jit
changeset 2284 026da5437111
parent 2192 7602d7fb60d9
child 2288 15c77b21589a
     1.1 --- a/tools/installer/GamesList.cpp	Fri Jul 11 06:51:21 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,574 +0,0 @@
     1.4 -#include "GamesList.h"
     1.5 -#include "InstallerUtil.h"
     1.6 -#include "InstallerMain.h"
     1.7 -#include <stdio.h>
     1.8 -
     1.9 -game_database_t g_games = 
    1.10 -{
    1.11 -	NULL, 0, 
    1.12 -	{NULL, 0, GAME_LIST_NO_GAMES}, 
    1.13 -	{NULL, 0, GAME_LIST_NO_GAMES}, 
    1.14 -	{NULL, 0, GAME_LIST_NO_GAMES}
    1.15 -};
    1.16 -
    1.17 -valve_game_t valve_game_list[] = 
    1.18 -{
    1.19 -	{_T("counter-strike source"),		_T("cstrike"),	SOURCE_ENGINE_2004},
    1.20 -	{_T("day of defeat source"),		_T("dod"),		SOURCE_ENGINE_2004},
    1.21 -	{_T("half-life 2 deathmatch"),		_T("hl2mp"),	SOURCE_ENGINE_2004},
    1.22 -	{_T("half-life deathmatch source"),	_T("hl1mp"),	SOURCE_ENGINE_2004},
    1.23 -	{_T("team fortress 2"),				_T("tf"),		SOURCE_ENGINE_2007},
    1.24 -	{NULL,								NULL,			0},
    1.25 -};
    1.26 -
    1.27 -valve_game_t valve_server_list[] = 
    1.28 -{
    1.29 -	{_T("source dedicated server"),		NULL,			SOURCE_ENGINE_2004},
    1.30 -	{_T("source 2007 dedicated server"), NULL,			SOURCE_ENGINE_2007},
    1.31 -	{NULL,								NULL,			0},
    1.32 -};
    1.33 -
    1.34 -int IsValidFolder(const TCHAR *path)
    1.35 -{
    1.36 -	DWORD attr;
    1.37 -	TCHAR gameinfo_file[MAX_PATH];
    1.38 -
    1.39 -	UTIL_PathFormat(gameinfo_file, sizeof(gameinfo_file), _T("%s\\gameinfo.txt"), path);
    1.40 -
    1.41 -	if ((attr = GetFileAttributes(gameinfo_file)) == INVALID_FILE_ATTRIBUTES)
    1.42 -	{
    1.43 -		return GAMEINFO_DOES_NOT_EXIST;
    1.44 -	}
    1.45 -
    1.46 -	if ((attr & FILE_ATTRIBUTE_READONLY) == FILE_ATTRIBUTE_READONLY)
    1.47 -	{
    1.48 -		return GAMEINFO_IS_READ_ONLY;
    1.49 -	}
    1.50 -
    1.51 -	if ((attr & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY)
    1.52 -	{
    1.53 -		return GAMEINFO_DOES_NOT_EXIST;
    1.54 -	}
    1.55 -
    1.56 -	return GAMEINFO_IS_USABLE;
    1.57 -}
    1.58 -
    1.59 -void DisplayBadFolderDialog(HWND hDlg, int reason)
    1.60 -{
    1.61 -	TCHAR message_string[255];
    1.62 -	UINT resource;
    1.63 -
    1.64 -	if (reason == GAMEINFO_DOES_NOT_EXIST)
    1.65 -	{
    1.66 -		resource = IDS_NO_GAMEINFO;
    1.67 -	}
    1.68 -	else if (reason == GAMEINFO_IS_READ_ONLY)
    1.69 -	{
    1.70 -		resource = IDS_READONLY_GAMEINFO;
    1.71 -	}
    1.72 -	else
    1.73 -	{
    1.74 -		return;
    1.75 -	}
    1.76 -
    1.77 -	if (LoadString(g_hInstance,
    1.78 -		resource,
    1.79 -		message_string,
    1.80 -		sizeof(message_string) / sizeof(TCHAR)
    1.81 -		) == 0)
    1.82 -	{
    1.83 -		return;
    1.84 -	}
    1.85 -
    1.86 -	MessageBox(hDlg, 
    1.87 -		message_string, 
    1.88 -		_T("SourceMod Installer"),
    1.89 -		MB_OK|MB_ICONWARNING);
    1.90 -}
    1.91 -
    1.92 -game_list_t *MakeGameList(const TCHAR *name)
    1.93 -{
    1.94 -	game_list_t *gl = (game_list_t *)malloc(sizeof(game_list_t));
    1.95 -
    1.96 -	UTIL_Format(gl->root_name, 
    1.97 -		sizeof(gl->root_name) / sizeof(TCHAR),
    1.98 -		_T("%s"),
    1.99 -		name);
   1.100 -	gl->game_count = 0;
   1.101 -	gl->games = NULL;
   1.102 -
   1.103 -	return gl;
   1.104 -}
   1.105 -
   1.106 -void AttachGameListToGroup(game_group_t *group, game_list_t *gl)
   1.107 -{
   1.108 -	if (group->lists == NULL)
   1.109 -	{
   1.110 -		group->lists = (game_list_t **)malloc(sizeof(game_list_t *));
   1.111 -	}
   1.112 -	else
   1.113 -	{
   1.114 -		group->lists = (game_list_t **)realloc(group->lists,
   1.115 -			sizeof(game_list_t *) * (group->list_count + 1));
   1.116 -	}
   1.117 -
   1.118 -	group->lists[group->list_count] = gl;
   1.119 -	group->list_count++;
   1.120 -}
   1.121 -
   1.122 -void AttachModToGameList(game_list_t *gl, unsigned int mod_id)
   1.123 -{
   1.124 -	if (gl->games == NULL)
   1.125 -	{
   1.126 -		gl->games = (unsigned int *)malloc(sizeof(unsigned int));
   1.127 -	}
   1.128 -	else
   1.129 -	{
   1.130 -		gl->games = (unsigned int *)realloc(gl->games, 
   1.131 -			sizeof(unsigned int) * (gl->game_count + 1));
   1.132 -	}
   1.133 -
   1.134 -	gl->games[gl->game_count] = mod_id;
   1.135 -	gl->game_count++;
   1.136 -}
   1.137 -
   1.138 -unsigned int AddModToList(game_database_t *db, const game_info_t *mod_info)
   1.139 -{
   1.140 -	/* Check if a matching game already exists */
   1.141 -	for (unsigned int i = 0; i < db->game_count; i++)
   1.142 -	{
   1.143 -		if (tstrcasecmp(mod_info->game_path, db->game_list[i].game_path) == 0)
   1.144 -		{
   1.145 -			return i;
   1.146 -		}
   1.147 -	}
   1.148 -
   1.149 -	if (db->game_list == NULL)
   1.150 -	{
   1.151 -		db->game_list = (game_info_t *)malloc(sizeof(game_info_t));
   1.152 -	}
   1.153 -	else
   1.154 -	{
   1.155 -		db->game_list = (game_info_t *)realloc(db->game_list, 
   1.156 -			sizeof(game_info_t) * (db->game_count + 1));
   1.157 -	}
   1.158 -
   1.159 -	memcpy(&db->game_list[db->game_count], mod_info, sizeof(game_info_t));
   1.160 -	db->game_count++;
   1.161 -
   1.162 -	return db->game_count - 1;
   1.163 -}
   1.164 -
   1.165 -bool TryToAddMod(const TCHAR *path, int eng_type, game_database_t *db, unsigned int *id)
   1.166 -{
   1.167 -	FILE *fp;
   1.168 -	TCHAR gameinfo_path[MAX_PATH];
   1.169 -
   1.170 -	UTIL_PathFormat(gameinfo_path,
   1.171 -		sizeof(gameinfo_path),
   1.172 -		_T("%s\\gameinfo.txt"),
   1.173 -		path);
   1.174 -
   1.175 -	if ((fp = _tfopen(gameinfo_path, _T("rt"))) == NULL)
   1.176 -	{
   1.177 -		return false;
   1.178 -	}
   1.179 -
   1.180 -	int pos;
   1.181 -	char buffer[512];
   1.182 -	char key[256], value[256];
   1.183 -	while (!feof(fp) && fgets(buffer, sizeof(buffer), fp) != NULL)
   1.184 -	{
   1.185 -		if ((pos = BreakStringA(buffer, key, sizeof(key))) == -1)
   1.186 -		{
   1.187 -			continue;
   1.188 -		}
   1.189 -		if ((pos = BreakStringA(&buffer[pos], value, sizeof(value))) == -1)
   1.190 -		{
   1.191 -			continue;
   1.192 -		}
   1.193 -		if (strcmp(key, "game") == 0)
   1.194 -		{
   1.195 -			game_info_t mod;
   1.196 -			unsigned int got_id;
   1.197 -
   1.198 -			AnsiToUnicode(value, mod.name, sizeof(mod.name));
   1.199 -			UTIL_Format(mod.game_path, sizeof(mod.game_path), _T("%s"), path);
   1.200 -			mod.source_engine = eng_type;
   1.201 -
   1.202 -			got_id = AddModToList(db, &mod);
   1.203 -
   1.204 -			if (id != NULL)
   1.205 -			{
   1.206 -				*id = got_id;
   1.207 -			}
   1.208 -
   1.209 -			fclose(fp);
   1.210 -
   1.211 -			return true;
   1.212 -		}
   1.213 -	}
   1.214 -
   1.215 -	fclose(fp);
   1.216 -
   1.217 -	return false;
   1.218 -}
   1.219 -
   1.220 -void AddModsFromFolder(const TCHAR *path,
   1.221 -					   int eng_type,
   1.222 -					   game_database_t *db,
   1.223 -					   game_list_t *gl)
   1.224 -{
   1.225 -	HANDLE hFind;
   1.226 -	WIN32_FIND_DATA fd;
   1.227 -	TCHAR temp_path[MAX_PATH];
   1.228 -	TCHAR search_path[MAX_PATH];
   1.229 -	unsigned int mod_id;
   1.230 -
   1.231 -	UTIL_Format(search_path,
   1.232 -		sizeof(search_path),
   1.233 -		_T("%s\\*.*"),
   1.234 -		path);
   1.235 -
   1.236 -	if ((hFind = FindFirstFile(search_path, &fd)) == INVALID_HANDLE_VALUE)
   1.237 -	{
   1.238 -		return;
   1.239 -	}
   1.240 -
   1.241 -	do 
   1.242 -	{
   1.243 -		if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != FILE_ATTRIBUTE_DIRECTORY)
   1.244 -		{
   1.245 -			continue;
   1.246 -		}
   1.247 -
   1.248 -		if (tstrcasecmp(fd.cFileName, _T(".")) == 0
   1.249 -			|| tstrcasecmp(fd.cFileName, _T("..")) == 0)
   1.250 -		{
   1.251 -			continue;
   1.252 -		}
   1.253 -
   1.254 -		UTIL_PathFormat(temp_path,
   1.255 -			sizeof(temp_path),
   1.256 -			_T("%s\\%s"),
   1.257 -			path,
   1.258 -			fd.cFileName);
   1.259 -		if (TryToAddMod(temp_path, eng_type, db, &mod_id))
   1.260 -		{
   1.261 -			AttachModToGameList(gl, mod_id);
   1.262 -		}
   1.263 -	} while (FindNextFile(hFind, &fd));
   1.264 -
   1.265 -	FindClose(hFind);
   1.266 -}
   1.267 -
   1.268 -void GetSteamGames(game_database_t *db)
   1.269 -{
   1.270 -	HKEY hkPath;
   1.271 -	DWORD dwLen, dwType;
   1.272 -	HANDLE hFind;
   1.273 -	WIN32_FIND_DATA fd;
   1.274 -	TCHAR temp_path[MAX_PATH];
   1.275 -	TCHAR steam_path[MAX_PATH];
   1.276 -	TCHAR steamapps_path[MAX_PATH];
   1.277 -
   1.278 -	if (RegOpenKeyEx(HKEY_CURRENT_USER,
   1.279 -		_T("Software\\Valve\\Steam"),
   1.280 -		0,
   1.281 -		KEY_READ,
   1.282 -		&hkPath) != ERROR_SUCCESS)
   1.283 -	{
   1.284 -		db->listen.error_code = GAME_LIST_CANT_READ;
   1.285 -		db->dedicated.error_code = GAME_LIST_CANT_READ;
   1.286 -		return;
   1.287 -	}
   1.288 -
   1.289 -	dwLen = sizeof(steam_path) / sizeof(TCHAR);
   1.290 -	if (RegQueryValueEx(hkPath,
   1.291 -		_T("SteamPath"),
   1.292 -		NULL,
   1.293 -		&dwType,
   1.294 -		(LPBYTE)steam_path,
   1.295 -		&dwLen) != ERROR_SUCCESS)
   1.296 -	{
   1.297 -		RegCloseKey(hkPath);
   1.298 -		db->listen.error_code = GAME_LIST_CANT_READ;
   1.299 -		db->dedicated.error_code = GAME_LIST_CANT_READ;
   1.300 -		return;
   1.301 -	}
   1.302 -
   1.303 -	UTIL_PathFormat(steamapps_path,
   1.304 -		sizeof(steamapps_path) / sizeof(TCHAR),
   1.305 -		_T("%s\\steamapps\\*.*"),
   1.306 -		steam_path);
   1.307 -
   1.308 -	if ((hFind = FindFirstFile(steamapps_path, &fd)) == INVALID_HANDLE_VALUE)
   1.309 -	{
   1.310 -		RegCloseKey(hkPath);
   1.311 -		db->listen.error_code = GAME_LIST_CANT_READ;
   1.312 -		db->dedicated.error_code = GAME_LIST_CANT_READ;
   1.313 -		return;
   1.314 -	}
   1.315 -
   1.316 -	do 
   1.317 -	{
   1.318 -		if ((fd.dwFileAttributes & FILE_ATTRIBUTE_DIRECTORY) != FILE_ATTRIBUTE_DIRECTORY)
   1.319 -		{
   1.320 -			continue;
   1.321 -		}
   1.322 -
   1.323 -		if (tstrcasecmp(fd.cFileName, _T(".")) == 0
   1.324 -			|| tstrcasecmp(fd.cFileName, _T("..")) == 0)
   1.325 -		{
   1.326 -			continue;
   1.327 -		}
   1.328 -
   1.329 -		/* If we get a folder called "SourceMods," look for third party mods */
   1.330 -		if (tstrcasecmp(fd.cFileName, _T("SourceMods")) == 0)
   1.331 -		{
   1.332 -			game_list_t *gl = MakeGameList(_T("Third-Party Games"));
   1.333 -
   1.334 -			UTIL_PathFormat(temp_path,
   1.335 -				sizeof(temp_path) / sizeof(TCHAR),
   1.336 -				_T("%s\\steamapps\\%s"),
   1.337 -				steam_path,
   1.338 -				fd.cFileName);
   1.339 -
   1.340 -			AddModsFromFolder(temp_path, SOURCE_ENGINE_UNKNOWN, db, gl);
   1.341 -
   1.342 -			if (gl->game_count)
   1.343 -			{
   1.344 -				AttachGameListToGroup(&db->listen, gl);
   1.345 -			}
   1.346 -			else
   1.347 -			{
   1.348 -				free(gl);
   1.349 -			}
   1.350 -		}
   1.351 -		else
   1.352 -		{
   1.353 -			/* Look for listenserver games */
   1.354 -			game_list_t *gl = MakeGameList(fd.cFileName);
   1.355 -
   1.356 -			for (unsigned int i = 0; valve_game_list[i].folder != NULL; i++)
   1.357 -			{
   1.358 -				unsigned int mod_id;
   1.359 -				UTIL_PathFormat(temp_path,
   1.360 -					sizeof(temp_path) / sizeof(TCHAR),
   1.361 -					_T("%s\\steamapps\\%s\\%s\\%s"),
   1.362 -					steam_path,
   1.363 -					fd.cFileName,
   1.364 -					valve_game_list[i].folder,
   1.365 -					valve_game_list[i].subfolder);
   1.366 -				if (TryToAddMod(temp_path, valve_game_list[i].eng_type, db, &mod_id))
   1.367 -				{
   1.368 -					AttachModToGameList(gl, mod_id);
   1.369 -				}
   1.370 -			}
   1.371 -
   1.372 -			if (gl->game_count)
   1.373 -			{
   1.374 -				AttachGameListToGroup(&db->listen, gl);
   1.375 -			}
   1.376 -			else
   1.377 -			{
   1.378 -				free(gl);
   1.379 -			}
   1.380 -
   1.381 -			/* Look for dedicated games */
   1.382 -			gl = MakeGameList(fd.cFileName);
   1.383 -
   1.384 -			for (unsigned int i = 0; valve_server_list[i].folder != NULL; i++)
   1.385 -			{
   1.386 -				UTIL_PathFormat(temp_path,
   1.387 -					sizeof(temp_path) / sizeof(TCHAR),
   1.388 -					_T("%s\\steamapps\\%s\\%s"),
   1.389 -					steam_path,
   1.390 -					fd.cFileName,
   1.391 -					valve_server_list[i].folder);
   1.392 -				AddModsFromFolder(temp_path, valve_server_list[i].eng_type, db, gl);
   1.393 -			}
   1.394 -
   1.395 -			if (gl->game_count)
   1.396 -			{
   1.397 -				AttachGameListToGroup(&db->dedicated, gl);
   1.398 -			}
   1.399 -			else
   1.400 -			{
   1.401 -				free(gl);
   1.402 -			}
   1.403 -		}
   1.404 -
   1.405 -	} while (FindNextFile(hFind, &fd));
   1.406 -
   1.407 -	FindClose(hFind);
   1.408 -	RegCloseKey(hkPath);
   1.409 -}
   1.410 -
   1.411 -void GetStandaloneGames(game_database_t *db)
   1.412 -{
   1.413 -	HKEY hkPath;
   1.414 -	DWORD dwLen, dwType, dwAttr;
   1.415 -	TCHAR temp_path[MAX_PATH];
   1.416 -	TCHAR hlds_path[MAX_PATH];
   1.417 -	game_list_t *games_standalone;
   1.418 -
   1.419 -	if (RegOpenKeyEx(HKEY_CURRENT_USER,
   1.420 -		_T("Software\\Valve\\HLServer"),
   1.421 -		0,
   1.422 -		KEY_READ,
   1.423 -		&hkPath) != ERROR_SUCCESS)
   1.424 -	{
   1.425 -		db->standalone.error_code = GAME_LIST_CANT_READ;
   1.426 -		return;
   1.427 -	}
   1.428 -
   1.429 -	dwLen = sizeof(hlds_path) / sizeof(TCHAR);
   1.430 -	if (RegQueryValueEx(hkPath,
   1.431 -		_T("InstallPath"),
   1.432 -		NULL,
   1.433 -		&dwType,
   1.434 -		(LPBYTE)hlds_path,
   1.435 -		&dwLen) != ERROR_SUCCESS)
   1.436 -	{
   1.437 -		RegCloseKey(hkPath);
   1.438 -		db->standalone.error_code = GAME_LIST_CANT_READ;
   1.439 -		return;
   1.440 -	}
   1.441 -
   1.442 -	/* Make sure there is a "srcds.exe" file */
   1.443 -	UTIL_PathFormat(temp_path,
   1.444 -		sizeof(temp_path) / sizeof(TCHAR), 
   1.445 -		_T("%s\\srcds.exe"), 
   1.446 -		hlds_path);
   1.447 -	dwAttr = GetFileAttributes(temp_path);
   1.448 -	if (dwAttr == INVALID_FILE_ATTRIBUTES)
   1.449 -	{
   1.450 -		db->standalone.error_code = GAME_LIST_HALFLIFE1;
   1.451 -		return;
   1.452 -	}
   1.453 -
   1.454 -	games_standalone = MakeGameList(_T("Standalone"));
   1.455 -
   1.456 -	/* If there is an "orangebox" sub folder, we can make a better guess 
   1.457 -	 * at the engine state.
   1.458 -	 */
   1.459 -	UTIL_PathFormat(temp_path,
   1.460 -		sizeof(temp_path) / sizeof(TCHAR), 
   1.461 -		_T("%s\\orangebox"), 
   1.462 -		hlds_path);
   1.463 -	dwAttr = GetFileAttributes(temp_path);
   1.464 -	if (dwAttr != INVALID_FILE_ATTRIBUTES
   1.465 -		&& ((dwAttr & FILE_ATTRIBUTE_DIRECTORY) == FILE_ATTRIBUTE_DIRECTORY))
   1.466 -	{
   1.467 -		AddModsFromFolder(temp_path, SOURCE_ENGINE_2007, db, games_standalone);
   1.468 -	}
   1.469 -
   1.470 -	/* Add everything from the server */
   1.471 -	AddModsFromFolder(hlds_path, SOURCE_ENGINE_2004, db, games_standalone);
   1.472 -
   1.473 -	if (games_standalone->game_count)
   1.474 -	{
   1.475 -		AttachGameListToGroup(&db->standalone, games_standalone);
   1.476 -	}
   1.477 -	else
   1.478 -	{
   1.479 -		free(games_standalone);
   1.480 -	}
   1.481 -
   1.482 -	RegCloseKey(hkPath);
   1.483 -}
   1.484 -
   1.485 -void DisplayBadGamesDialog(HWND hWnd, int reason)
   1.486 -{
   1.487 -	TCHAR message[256];
   1.488 -	UINT idc = 0;
   1.489 -
   1.490 -	if (reason == GAME_LIST_CANT_READ)
   1.491 -	{
   1.492 -		idc = IDS_GAME_FAIL_READ;
   1.493 -	}
   1.494 -	else if (reason == GAME_LIST_HALFLIFE1)
   1.495 -	{
   1.496 -		idc = IDS_GAME_FAIL_HL1;
   1.497 -	}
   1.498 -	else if (reason == GAME_LIST_NO_GAMES)
   1.499 -	{
   1.500 -		idc = IDS_GAME_FAIL_NONE;
   1.501 -	}
   1.502 -	else
   1.503 -	{
   1.504 -		return;
   1.505 -	}
   1.506 -
   1.507 -	if (LoadString(g_hInstance,
   1.508 -		idc,
   1.509 -		message,
   1.510 -		sizeof(message) / sizeof(TCHAR)) == 0)
   1.511 -	{
   1.512 -		return;
   1.513 -	}
   1.514 -
   1.515 -	MessageBox(hWnd, 
   1.516 -		message, 
   1.517 -		_T("SourceMod Installer"),
   1.518 -		MB_OK|MB_ICONWARNING);
   1.519 -}
   1.520 -
   1.521 -int _ModIdCompare(const void *item1, const void *item2)
   1.522 -{
   1.523 -	unsigned int mod_id1 = *(unsigned int *)item1;
   1.524 -	unsigned int mod_id2 = *(unsigned int *)item2;
   1.525 -
   1.526 -	return tstrcasecmp(g_games.game_list[mod_id1].name, g_games.game_list[mod_id2].name);
   1.527 -}
   1.528 -
   1.529 -int _GroupCompare(const void *item1, const void *item2)
   1.530 -{
   1.531 -	game_list_t *g1 = *(game_list_t **)item1;
   1.532 -	game_list_t *g2 = *(game_list_t **)item2;
   1.533 -
   1.534 -	return tstrcasecmp(g1->root_name, g2->root_name);
   1.535 -}
   1.536 -
   1.537 -void SortGameGroup(game_group_t *group)
   1.538 -{
   1.539 -	qsort(group->lists, group->list_count, sizeof(game_list_t *), _GroupCompare);
   1.540 -
   1.541 -	for (unsigned int i = 0; i < group->list_count; i++)
   1.542 -	{
   1.543 -		qsort(group->lists[i]->games,
   1.544 -			  group->lists[i]->game_count,
   1.545 -			  sizeof(unsigned int),
   1.546 -			  _ModIdCompare);
   1.547 -	}
   1.548 -}
   1.549 -
   1.550 -void BuildGameDB()
   1.551 -{
   1.552 -	ReleaseGameDB();
   1.553 -	GetStandaloneGames(&g_games);
   1.554 -	GetSteamGames(&g_games);
   1.555 -	SortGameGroup(&g_games.dedicated);
   1.556 -	SortGameGroup(&g_games.listen);
   1.557 -	SortGameGroup(&g_games.standalone);
   1.558 -}
   1.559 -
   1.560 -void ReleaseGameGroup(game_group_t *group)
   1.561 -{
   1.562 -	for (unsigned int i = 0; i < group->list_count; i++)
   1.563 -	{
   1.564 -		free(group->lists[i]->games);
   1.565 -		free(group->lists[i]);
   1.566 -	}
   1.567 -	free(group->lists);
   1.568 -}
   1.569 -
   1.570 -void ReleaseGameDB()
   1.571 -{
   1.572 -	ReleaseGameGroup(&g_games.dedicated);
   1.573 -	ReleaseGameGroup(&g_games.listen);
   1.574 -	ReleaseGameGroup(&g_games.standalone);
   1.575 -	free(g_games.game_list);
   1.576 -	memset(&g_games, 0, sizeof(g_games));
   1.577 -}