core/EventManager.cpp
branchsourcemod-1.1.0
changeset 2283 03a67e41afbc
parent 1951 c7b4237fff50
child 2287 017a725c9d17
     1.1 --- a/core/EventManager.cpp	Fri Mar 28 06:21:34 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,449 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod
     1.8 - * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#include "EventManager.h"
    1.36 -#include "ForwardSys.h"
    1.37 -#include "HandleSys.h"
    1.38 -#include "PluginSys.h"
    1.39 -#include "sm_stringutil.h"
    1.40 -
    1.41 -EventManager g_EventManager;
    1.42 -
    1.43 -SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent *, bool);
    1.44 -
    1.45 -const ParamType GAMEEVENT_PARAMS[] = {Param_Cell, Param_String, Param_Cell};
    1.46 -typedef List<EventHook *> EventHookList;
    1.47 -
    1.48 -EventManager::EventManager() : m_EventType(0)
    1.49 -{
    1.50 -	/* Create an event lookup trie */
    1.51 -	m_EventHooks = sm_trie_create();
    1.52 -}
    1.53 -
    1.54 -EventManager::~EventManager()
    1.55 -{
    1.56 -	sm_trie_destroy(m_EventHooks);
    1.57 -
    1.58 -	/* Free memory used by EventInfo structs if any */
    1.59 -	CStack<EventInfo *>::iterator iter;
    1.60 -	for (iter = m_FreeEvents.begin(); iter != m_FreeEvents.end(); iter++)
    1.61 -	{
    1.62 -		delete (*iter);
    1.63 -	}
    1.64 -
    1.65 -	m_FreeEvents.popall();
    1.66 -}
    1.67 -
    1.68 -void EventManager::OnSourceModAllInitialized()
    1.69 -{
    1.70 -	/* Add a hook for IGameEventManager2::FireEvent() */
    1.71 -	SH_ADD_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent, false);
    1.72 -	SH_ADD_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent_Post, true);
    1.73 -
    1.74 -	HandleAccess sec;
    1.75 -
    1.76 -	/* Handle access security for 'GameEvent' handle type */
    1.77 -	sec.access[HandleAccess_Read] = 0;
    1.78 -	sec.access[HandleAccess_Delete] = HANDLE_RESTRICT_IDENTITY | HANDLE_RESTRICT_OWNER;
    1.79 -	sec.access[HandleAccess_Clone] = HANDLE_RESTRICT_IDENTITY | HANDLE_RESTRICT_OWNER;
    1.80 -
    1.81 -	/* Create the 'GameEvent' handle type */
    1.82 -	m_EventType = g_HandleSys.CreateType("GameEvent", this, 0, NULL, &sec, g_pCoreIdent, NULL);
    1.83 -}
    1.84 -
    1.85 -void EventManager::OnSourceModShutdown()
    1.86 -{
    1.87 -	/* Remove hook for IGameEventManager2::FireEvent() */
    1.88 -	SH_REMOVE_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent, false);
    1.89 -	SH_REMOVE_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent_Post, true);
    1.90 -
    1.91 -	/* Remove the 'GameEvent' handle type */
    1.92 -	g_HandleSys.RemoveType(m_EventType, g_pCoreIdent);
    1.93 -
    1.94 -	/* Remove ourselves as listener for events */
    1.95 -	gameevents->RemoveListener(this);
    1.96 -}
    1.97 -
    1.98 -void EventManager::OnHandleDestroy(HandleType_t type, void *object)
    1.99 -{
   1.100 -	EventInfo *pInfo = static_cast<EventInfo *>(object);
   1.101 -
   1.102 -	/* Should only free event when created by a plugin */
   1.103 -	if (pInfo->pOwner)
   1.104 -	{
   1.105 -		/* Free IGameEvent */
   1.106 -		gameevents->FreeEvent(pInfo->pEvent);
   1.107 -
   1.108 -		/* Add EventInfo struct to free event stack */
   1.109 -		m_FreeEvents.push(pInfo);
   1.110 -	}
   1.111 -}
   1.112 -
   1.113 -void EventManager::OnPluginUnloaded(IPlugin *plugin)
   1.114 -{
   1.115 -	EventHookList *pHookList;
   1.116 -	EventHookList::iterator iter;
   1.117 -	EventHook *pHook;
   1.118 -
   1.119 -	// If plugin has an event hook list...
   1.120 -	if (plugin->GetProperty("EventHooks", reinterpret_cast<void **>(&pHookList), true))
   1.121 -	{
   1.122 -		for (iter = pHookList->begin(); iter != pHookList->end(); iter++)
   1.123 -		{
   1.124 -			pHook = (*iter);
   1.125 -
   1.126 -			if (--pHook->refCount == 0)
   1.127 -			{
   1.128 -				if (pHook->pPreHook)
   1.129 -				{
   1.130 -					g_Forwards.ReleaseForward(pHook->pPreHook);
   1.131 -				}
   1.132 -
   1.133 -				if (pHook->pPostHook)
   1.134 -				{
   1.135 -					g_Forwards.ReleaseForward(pHook->pPostHook);
   1.136 -				}
   1.137 -
   1.138 -				delete pHook;
   1.139 -			}
   1.140 -		}
   1.141 -
   1.142 -		delete pHookList;
   1.143 -	}
   1.144 -}
   1.145 -
   1.146 -/* IGameEventListener2::FireGameEvent */
   1.147 -void EventManager::FireGameEvent(IGameEvent *pEvent)
   1.148 -{
   1.149 -	/* Not going to do anything here.
   1.150 -	   Just need to add ourselves as a listener to make our hook on IGameEventManager2::FireEvent work */
   1.151 -}
   1.152 -
   1.153 -EventHookError EventManager::HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode)
   1.154 -{
   1.155 -	EventHook *pHook;
   1.156 -
   1.157 -	/* If we aren't listening to this event... */
   1.158 -	if (!gameevents->FindListener(this, name))
   1.159 -	{
   1.160 -		/* Then add ourselves */
   1.161 -		if (!gameevents->AddListener(this, name, true))
   1.162 -		{
   1.163 -			/* If event doesn't exist... */
   1.164 -			return EventHookErr_InvalidEvent;
   1.165 -		}
   1.166 -	}
   1.167 -
   1.168 -	/* If a hook structure does not exist... */
   1.169 -	if (!sm_trie_retrieve(m_EventHooks, name, (void **)&pHook))
   1.170 -	{
   1.171 -		EventHookList *pHookList;
   1.172 -		IPlugin *plugin = g_PluginSys.GetPluginByCtx(pFunction->GetParentContext()->GetContext());
   1.173 -
   1.174 -		/* Check plugin for an existing EventHook list */
   1.175 -		if (!plugin->GetProperty("EventHooks", (void **)&pHookList))
   1.176 -		{
   1.177 -			pHookList = new EventHookList();
   1.178 -			plugin->SetProperty("EventHooks", pHookList);
   1.179 -		}
   1.180 -
   1.181 -		/* Create new GameEventHook structure */
   1.182 -		pHook = new EventHook();
   1.183 -
   1.184 -		if (mode == EventHookMode_Pre)
   1.185 -		{
   1.186 -			/* Create forward for a pre hook */
   1.187 -			pHook->pPreHook = g_Forwards.CreateForwardEx(NULL, ET_Hook, 3, GAMEEVENT_PARAMS);
   1.188 -			/* Add to forward list */
   1.189 -			pHook->pPreHook->AddFunction(pFunction);
   1.190 -		} else {
   1.191 -			/* Create forward for a post hook */
   1.192 -			pHook->pPostHook = g_Forwards.CreateForwardEx(NULL, ET_Ignore, 3, GAMEEVENT_PARAMS);
   1.193 -			/* Should we copy data from a pre hook to the post hook? */
   1.194 -			pHook->postCopy = (mode == EventHookMode_Post);
   1.195 -			/* Add to forward list */
   1.196 -			pHook->pPostHook->AddFunction(pFunction);
   1.197 -		}
   1.198 -
   1.199 -		/* Increase reference count */
   1.200 -		pHook->refCount++;
   1.201 -
   1.202 -		/* Add hook structure to hook lists */
   1.203 -		pHookList->push_back(pHook);
   1.204 -		sm_trie_insert(m_EventHooks, name, pHook);
   1.205 -
   1.206 -		return EventHookErr_Okay;
   1.207 -	}
   1.208 -
   1.209 -	/* Hook structure already exists at this point */
   1.210 -
   1.211 -	if (mode == EventHookMode_Pre)
   1.212 -	{
   1.213 -		/* Create pre hook forward if necessary */
   1.214 -		if (!pHook->pPreHook)
   1.215 -		{
   1.216 -			pHook->pPreHook = g_Forwards.CreateForwardEx(NULL, ET_Event, 3, GAMEEVENT_PARAMS);
   1.217 -		}
   1.218 -
   1.219 -		/* Add plugin function to forward list */
   1.220 -		pHook->pPreHook->AddFunction(pFunction);
   1.221 -	} else {
   1.222 -		/* Create post hook forward if necessary */
   1.223 -		if (!pHook->pPostHook)
   1.224 -		{
   1.225 -			pHook->pPostHook = g_Forwards.CreateForwardEx(NULL, ET_Ignore, 3, GAMEEVENT_PARAMS);
   1.226 -		}
   1.227 -
   1.228 -		/* If postCopy is false, then we may want to set it to true */
   1.229 -		if (!pHook->postCopy)
   1.230 -		{
   1.231 -			pHook->postCopy = (mode == EventHookMode_Post);
   1.232 -		}
   1.233 -
   1.234 -		/* Add plugin function to forward list */
   1.235 -		pHook->pPostHook->AddFunction(pFunction);
   1.236 -	}
   1.237 -
   1.238 -	/* Increase reference count */
   1.239 -	pHook->refCount++;
   1.240 -
   1.241 -	return EventHookErr_Okay;
   1.242 -}
   1.243 -
   1.244 -EventHookError EventManager::UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode)
   1.245 -{
   1.246 -	EventHook *pHook;
   1.247 -	IChangeableForward **pEventForward;
   1.248 -
   1.249 -	/* If hook does not exist at all */
   1.250 -	if (!sm_trie_retrieve(m_EventHooks, name, (void **)&pHook))
   1.251 -	{
   1.252 -		return EventHookErr_NotActive;
   1.253 -	}
   1.254 -
   1.255 -	/* One forward to rule them all */
   1.256 -	if (mode == EventHookMode_Pre)
   1.257 -	{
   1.258 -		pEventForward = &pHook->pPreHook;
   1.259 -	} else {
   1.260 -		pEventForward = &pHook->pPostHook;
   1.261 -	}
   1.262 -
   1.263 -	/* Remove function from forward's list */
   1.264 -	if (*pEventForward == NULL || !(*pEventForward)->RemoveFunction(pFunction))
   1.265 -	{
   1.266 -		return EventHookErr_InvalidCallback;
   1.267 -	}
   1.268 -
   1.269 -	/* If forward's list contains 0 functions now, free it */
   1.270 -	if ((*pEventForward)->GetFunctionCount() == 0)
   1.271 -	{
   1.272 -		g_Forwards.ReleaseForward(*pEventForward);
   1.273 -		*pEventForward = NULL;
   1.274 -	}
   1.275 -
   1.276 -	/* Decrement reference count */
   1.277 -	if (--pHook->refCount == 0)
   1.278 -	{
   1.279 -		/* If reference count is now 0, free hook structure */
   1.280 -
   1.281 -		EventHookList *pHookList;
   1.282 -		IPlugin *plugin = g_PluginSys.GetPluginByCtx(pFunction->GetParentContext()->GetContext());
   1.283 -
   1.284 -		/* Get plugin's event hook list */
   1.285 -		if (!plugin->GetProperty("EventHooks", (void**)&pHookList))
   1.286 -		{
   1.287 -			return EventHookErr_NotActive;
   1.288 -		}
   1.289 -
   1.290 -		/* Make sure the event was actually being hooked */
   1.291 -		if (pHookList->find(pHook) == pHookList->end())
   1.292 -		{
   1.293 -			return EventHookErr_NotActive;
   1.294 -		}
   1.295 -
   1.296 -		/* Remove current structure from plugin's list */
   1.297 -		pHookList->remove(pHook);
   1.298 -
   1.299 -		/* Delete entry in trie */
   1.300 -		sm_trie_delete(m_EventHooks, name);
   1.301 -
   1.302 -		/* And finally free structure memory */
   1.303 -		delete pHook;
   1.304 -	}
   1.305 -
   1.306 -	return EventHookErr_Okay;
   1.307 -}
   1.308 -
   1.309 -EventInfo *EventManager::CreateEvent(IPluginContext *pContext, const char *name, bool force)
   1.310 -{
   1.311 -	EventInfo *pInfo;
   1.312 -	IGameEvent *pEvent = gameevents->CreateEvent(name, force);
   1.313 -
   1.314 -	if (pEvent)
   1.315 -	{
   1.316 -		if (m_FreeEvents.empty())
   1.317 -		{
   1.318 -			pInfo = new EventInfo();
   1.319 -		} else {
   1.320 -			pInfo = m_FreeEvents.front();
   1.321 -			m_FreeEvents.pop();
   1.322 -		}
   1.323 -
   1.324 -
   1.325 -		pInfo->pEvent = pEvent;
   1.326 -		pInfo->pOwner = pContext->GetIdentity();
   1.327 -
   1.328 -		return pInfo;
   1.329 -	}
   1.330 -
   1.331 -	return NULL;
   1.332 -}
   1.333 -
   1.334 -void EventManager::FireEvent(EventInfo *pInfo, bool bDontBroadcast)
   1.335 -{
   1.336 -	/* Actually fire event now */
   1.337 -	gameevents->FireEvent(pInfo->pEvent, bDontBroadcast);
   1.338 -
   1.339 -	/* IGameEvent is free at this point, so no one owns this */
   1.340 -	pInfo->pOwner = NULL;
   1.341 -
   1.342 -	/* Add EventInfo struct to free event stack */
   1.343 -	m_FreeEvents.push(pInfo);
   1.344 -}
   1.345 -
   1.346 -void EventManager::CancelCreatedEvent(EventInfo *pInfo)
   1.347 -{
   1.348 -	/* Free event from IGameEventManager2 */
   1.349 -	gameevents->FreeEvent(pInfo->pEvent);
   1.350 -
   1.351 -	/* IGameEvent is free at this point, so no one owns this */
   1.352 -	pInfo->pOwner = NULL;
   1.353 -
   1.354 -	/* Add EventInfo struct to free event stack */
   1.355 -	m_FreeEvents.push(pInfo);
   1.356 -}
   1.357 -
   1.358 -/* IGameEventManager2::FireEvent hook */
   1.359 -bool EventManager::OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast)
   1.360 -{
   1.361 -	EventHook *pHook;
   1.362 -	IChangeableForward *pForward;
   1.363 -	const char *name;
   1.364 -	cell_t res = Pl_Continue;
   1.365 -	
   1.366 -	/* Get the event name, we're going to need this for passing to post hooks */
   1.367 -	name = pEvent->GetName();
   1.368 -
   1.369 -	m_EventNames.push(name);
   1.370 -
   1.371 -	if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast<void **>(&pHook)))
   1.372 -	{
   1.373 -		pForward = pHook->pPreHook;
   1.374 -
   1.375 -		if (pForward)
   1.376 -		{
   1.377 -			EventInfo info = { pEvent, NULL };
   1.378 -
   1.379 -			Handle_t hndl = g_HandleSys.CreateHandle(m_EventType, &info, NULL, g_pCoreIdent, NULL);
   1.380 -			pForward->PushCell(hndl);
   1.381 -			pForward->PushString(name);
   1.382 -			pForward->PushCell(bDontBroadcast);
   1.383 -			pForward->Execute(&res, NULL);
   1.384 -
   1.385 -			HandleSecurity sec(NULL, g_pCoreIdent);
   1.386 -			g_HandleSys.FreeHandle(hndl, &sec);
   1.387 -		}
   1.388 -
   1.389 -		if (pHook->postCopy)
   1.390 -		{
   1.391 -			pHook->pEventCopy = gameevents->DuplicateEvent(pEvent);
   1.392 -		}
   1.393 -
   1.394 -		if (res)
   1.395 -		{
   1.396 -			gameevents->FreeEvent(pEvent);
   1.397 -			RETURN_META_VALUE(MRES_SUPERCEDE, false);
   1.398 -		}
   1.399 -	}
   1.400 -
   1.401 -	RETURN_META_VALUE(MRES_IGNORED, true);
   1.402 -}
   1.403 -
   1.404 -/* IGameEventManager2::FireEvent post hook */
   1.405 -bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
   1.406 -{
   1.407 -	IGameEvent *pEventCopy = NULL;
   1.408 -	EventHook *pHook;
   1.409 -	IChangeableForward *pForward;
   1.410 -	const char *name;
   1.411 -	Handle_t hndl = 0;
   1.412 -
   1.413 -	name = m_EventNames.front();
   1.414 -
   1.415 -	if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast<void **>(&pHook)))
   1.416 -	{
   1.417 -		pForward = pHook->pPostHook;
   1.418 -
   1.419 -		if (pForward)
   1.420 -		{
   1.421 -			EventInfo info = { pHook->pEventCopy, NULL };
   1.422 -
   1.423 -			if (pHook->postCopy)
   1.424 -			{
   1.425 -				hndl = g_HandleSys.CreateHandle(m_EventType, &info, NULL, g_pCoreIdent, NULL);
   1.426 -
   1.427 -				pForward->PushCell(hndl);
   1.428 -			} else {
   1.429 -				pForward->PushCell(BAD_HANDLE);
   1.430 -			}
   1.431 -
   1.432 -			pForward->PushString(name);
   1.433 -			pForward->PushCell(bDontBroadcast);
   1.434 -			pForward->Execute(NULL);
   1.435 -
   1.436 -			if (pHook->postCopy)
   1.437 -			{
   1.438 -				/* Free handle */
   1.439 -				HandleSecurity sec(NULL, g_pCoreIdent);
   1.440 -				g_HandleSys.FreeHandle(hndl, &sec);
   1.441 -
   1.442 -				/* Free event structure */
   1.443 -				gameevents->FreeEvent(pEventCopy);
   1.444 -				pHook->pEventCopy = NULL;
   1.445 -			}
   1.446 -		}
   1.447 -	}
   1.448 -
   1.449 -	m_EventNames.pop();
   1.450 -
   1.451 -	RETURN_META_VALUE(MRES_IGNORED, true);
   1.452 -}