core/MenuManager.cpp
branchsourcemod-1.1.0
changeset 2283 03a67e41afbc
parent 1951 c7b4237fff50
child 2287 017a725c9d17
     1.1 --- a/core/MenuManager.cpp	Fri Mar 28 06:21:34 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,747 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod
     1.8 - * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#include <time.h>
    1.36 -#include <stdarg.h>
    1.37 -#include <stdlib.h>
    1.38 -#include "MenuManager.h"
    1.39 -#include "MenuVoting.h"
    1.40 -#include "sm_stringutil.h"
    1.41 -#include "sourcemm_api.h"
    1.42 -#include "PlayerManager.h"
    1.43 -#include "MenuStyle_Valve.h"
    1.44 -#include "ShareSys.h"
    1.45 -#include "HandleSys.h"
    1.46 -#include "sourcemm_api.h"
    1.47 -
    1.48 -MenuManager g_Menus;
    1.49 -VoteMenuHandler s_VoteHandler;
    1.50 -
    1.51 -ConVar sm_menu_sounds("sm_menu_sounds", "1", 0, "Sets whether SourceMod menus play trigger sounds");
    1.52 -
    1.53 -MenuManager::MenuManager()
    1.54 -{
    1.55 -	m_Styles.push_back(&g_ValveMenuStyle);
    1.56 -	SetDefaultStyle(&g_ValveMenuStyle);
    1.57 -}
    1.58 -
    1.59 -void MenuManager::OnSourceModAllInitialized()
    1.60 -{
    1.61 -	g_ShareSys.AddInterface(NULL, this);
    1.62 -
    1.63 -	HandleAccess access;
    1.64 -	g_HandleSys.InitAccessDefaults(NULL, &access);
    1.65 -
    1.66 -	/* Deny cloning to menus */
    1.67 -	access.access[HandleAccess_Clone] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
    1.68 -	m_MenuType = g_HandleSys.CreateType("IBaseMenu", this, 0, NULL, &access, g_pCoreIdent, NULL);
    1.69 -
    1.70 -	/* Also deny deletion to styles */
    1.71 -	access.access[HandleAccess_Delete] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
    1.72 -	m_StyleType = g_HandleSys.CreateType("IMenuStyle", this, 0, NULL, &access, g_pCoreIdent, NULL);
    1.73 -}
    1.74 -
    1.75 -void MenuManager::OnSourceModAllShutdown()
    1.76 -{
    1.77 -	g_HandleSys.RemoveType(m_MenuType, g_pCoreIdent);
    1.78 -	g_HandleSys.RemoveType(m_StyleType, g_pCoreIdent);
    1.79 -}
    1.80 -
    1.81 -void MenuManager::OnHandleDestroy(HandleType_t type, void *object)
    1.82 -{
    1.83 -	if (type == m_MenuType)
    1.84 -	{
    1.85 -		IBaseMenu *menu = (IBaseMenu *)object;
    1.86 -		menu->Destroy(false);
    1.87 -	} else if (type == m_StyleType) {
    1.88 -		/* Do nothing */
    1.89 -	}
    1.90 -}
    1.91 -
    1.92 -Handle_t MenuManager::CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner)
    1.93 -{
    1.94 -	if (m_MenuType == NO_HANDLE_TYPE)
    1.95 -	{
    1.96 -		return BAD_HANDLE;
    1.97 -	}
    1.98 -
    1.99 -	return g_HandleSys.CreateHandle(m_MenuType, menu, pOwner, g_pCoreIdent, NULL);
   1.100 -}
   1.101 -
   1.102 -Handle_t MenuManager::CreateStyleHandle(IMenuStyle *style)
   1.103 -{
   1.104 -	if (m_StyleType == NO_HANDLE_TYPE)
   1.105 -	{
   1.106 -		return BAD_HANDLE;
   1.107 -	}
   1.108 -
   1.109 -	return g_HandleSys.CreateHandle(m_StyleType, style, g_pCoreIdent, g_pCoreIdent, NULL);
   1.110 -}
   1.111 -
   1.112 -HandleError MenuManager::ReadMenuHandle(Handle_t handle, IBaseMenu **menu)
   1.113 -{
   1.114 -	HandleSecurity sec;
   1.115 -
   1.116 -	sec.pIdentity = g_pCoreIdent;
   1.117 -	sec.pOwner = NULL;
   1.118 -
   1.119 -	return g_HandleSys.ReadHandle(handle, m_MenuType, &sec, (void **)menu);
   1.120 -}
   1.121 -
   1.122 -HandleError MenuManager::ReadStyleHandle(Handle_t handle, IMenuStyle **style)
   1.123 -{
   1.124 -	HandleSecurity sec;
   1.125 -
   1.126 -	sec.pIdentity = g_pCoreIdent;
   1.127 -	sec.pOwner = g_pCoreIdent;
   1.128 -
   1.129 -	return g_HandleSys.ReadHandle(handle, m_StyleType, &sec, (void **)style);
   1.130 -}
   1.131 -
   1.132 -bool MenuManager::SetDefaultStyle(IMenuStyle *style)
   1.133 -{
   1.134 -	if (!style)
   1.135 -	{
   1.136 -		return false;
   1.137 -	}
   1.138 -
   1.139 -	m_pDefaultStyle = style;
   1.140 -
   1.141 -	return true;
   1.142 -}
   1.143 -
   1.144 -IMenuStyle *MenuManager::GetStyle(unsigned int index)
   1.145 -{
   1.146 -	if (index >= GetStyleCount())
   1.147 -	{
   1.148 -		return NULL;
   1.149 -	}
   1.150 -
   1.151 -	return m_Styles[index];
   1.152 -}
   1.153 -
   1.154 -void MenuManager::AddStyle(IMenuStyle *style)
   1.155 -{
   1.156 -	m_Styles.push_back(style);
   1.157 -}
   1.158 -
   1.159 -unsigned int MenuManager::GetStyleCount()
   1.160 -{
   1.161 -	return (unsigned int)m_Styles.size();
   1.162 -}
   1.163 -
   1.164 -IMenuStyle *MenuManager::FindStyleByName(const char *name)
   1.165 -{
   1.166 -	unsigned int count = GetStyleCount();
   1.167 -	for (unsigned int i=0; i<count; i++)
   1.168 -	{
   1.169 -		IMenuStyle *ptr = GetStyle(i);
   1.170 -		if (strcasecmp(ptr->GetStyleName(), name) == 0)
   1.171 -		{
   1.172 -			return ptr;
   1.173 -		}
   1.174 -	}
   1.175 -
   1.176 -	return NULL;
   1.177 -}
   1.178 -
   1.179 -inline bool IsSlotItem(IMenuPanel *display,
   1.180 -					   unsigned int style)
   1.181 -{
   1.182 -	if (!display->CanDrawItem(style))
   1.183 -	{
   1.184 -	return false;
   1.185 -	}
   1.186 -	if ((style & ITEMDRAW_IGNORE) == ITEMDRAW_IGNORE)
   1.187 -	{
   1.188 -		return false;
   1.189 -	}
   1.190 -	if (style & ITEMDRAW_RAWLINE)
   1.191 -	{
   1.192 -		return false;
   1.193 -	}
   1.194 -
   1.195 -	return true;
   1.196 -}
   1.197 -
   1.198 -IMenuPanel *MenuManager::RenderMenu(int client, menu_states_t &md, ItemOrder order)
   1.199 -{
   1.200 -	IBaseMenu *menu = md.menu;
   1.201 -
   1.202 -	if (!menu)
   1.203 -	{
   1.204 -		return NULL;
   1.205 -	}
   1.206 -
   1.207 -	struct
   1.208 -	{
   1.209 -		unsigned int position;
   1.210 -		ItemDrawInfo draw;
   1.211 -	} drawItems[10];
   1.212 -
   1.213 -	/* Figure out how many items to draw */
   1.214 -	IMenuStyle *style = menu->GetDrawStyle();
   1.215 -	unsigned int pgn = menu->GetPagination();
   1.216 -	unsigned int maxItems = style->GetMaxPageItems();
   1.217 -	bool exitButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXIT) == MENUFLAG_BUTTON_EXIT;
   1.218 -
   1.219 -	if (pgn != MENU_NO_PAGINATION)
   1.220 -	{
   1.221 -		maxItems = pgn;
   1.222 -	}
   1.223 -	else if (exitButton)
   1.224 -	{
   1.225 -		maxItems--;
   1.226 -	}
   1.227 -
   1.228 -	/* This is very not allowed! */
   1.229 -	if (maxItems < 2)
   1.230 -	{
   1.231 -		return NULL;
   1.232 -	}
   1.233 -
   1.234 -	unsigned int totalItems = menu->GetItemCount();
   1.235 -	unsigned int startItem = 0;
   1.236 -
   1.237 -	/* For pagination, find the starting point. */
   1.238 -	if (pgn != MENU_NO_PAGINATION)
   1.239 -	{
   1.240 -		if (order == ItemOrder_Ascending)
   1.241 -		{
   1.242 -			startItem = md.lastItem;
   1.243 -			/* This shouldn't happen with well-coded menus.
   1.244 -			 * If the item is out of bounds, switch the order to
   1.245 -			 * Items_Descending and make us start from the top.
   1.246 -			 */
   1.247 -			if (startItem >= totalItems)
   1.248 -			{
   1.249 -				startItem = totalItems - 1;
   1.250 -				order = ItemOrder_Descending;
   1.251 -			}
   1.252 -		}
   1.253 -		else if (order == ItemOrder_Descending)
   1.254 -		{
   1.255 -			startItem = md.firstItem;
   1.256 -			/* This shouldn't happen with well-coded menus.
   1.257 -			 * If searching backwards doesn't give us enough room,
   1.258 -			 * start from the beginning and change to ascending.
   1.259 -			 */
   1.260 -			if (startItem <= maxItems)
   1.261 -			{
   1.262 -				startItem = 0;
   1.263 -				order = ItemOrder_Ascending;
   1.264 -			}
   1.265 -		}
   1.266 -	}
   1.267 -
   1.268 -	/* Get our Display pointer and initialize some crap */
   1.269 -	IMenuPanel *panel = menu->CreatePanel();
   1.270 -	IMenuHandler *mh = md.mh;
   1.271 -	bool foundExtra = false;
   1.272 -	unsigned int extraItem = 0;
   1.273 -
   1.274 -	if (panel == NULL)
   1.275 -	{
   1.276 -		return NULL;
   1.277 -	}
   1.278 -
   1.279 -	/**
   1.280 -	 * We keep searching until:
   1.281 -	 * 1) There are no more items
   1.282 -	 * 2) We reach one OVER the maximum number of slot items
   1.283 -	 * 3) We have reached maxItems and pagination is MENU_NO_PAGINATION
   1.284 -	 */
   1.285 -	unsigned int i = startItem;
   1.286 -	unsigned int foundItems = 0;
   1.287 -	while (totalItems)
   1.288 -	{
   1.289 -		ItemDrawInfo &dr = drawItems[foundItems].draw;
   1.290 -		/* Is the item valid? */
   1.291 -		if (menu->GetItemInfo(i, &dr) != NULL)
   1.292 -		{
   1.293 -			/* Ask the user to change the style, if necessary */
   1.294 -			mh->OnMenuDrawItem(menu, client, i, dr.style);
   1.295 -			/* Check if it's renderable */
   1.296 -			if (IsSlotItem(panel, dr.style))
   1.297 -			{
   1.298 -				/* If we've already found the max number of items,
   1.299 -				 * This means we should just cancel out and log our
   1.300 -				 * "last item."
   1.301 -				 */
   1.302 -				if (foundItems >= maxItems)
   1.303 -				{
   1.304 -					foundExtra = true;
   1.305 -					extraItem = i;
   1.306 -					break;
   1.307 -				}
   1.308 -				drawItems[foundItems++].position = i;
   1.309 -			}
   1.310 -		}
   1.311 -		/* If there's no pagination, stop once the menu is full. */
   1.312 -		if (pgn == MENU_NO_PAGINATION)
   1.313 -		{
   1.314 -			/* If we've filled up, then stop */
   1.315 -			if (foundItems >= maxItems)
   1.316 -			{
   1.317 -				break;
   1.318 -			}
   1.319 -		}
   1.320 -		/* If we're descending and this is the first item, stop */
   1.321 -		if (order == ItemOrder_Descending)
   1.322 -		{
   1.323 -			if (i == 0)
   1.324 -			{
   1.325 -				break;
   1.326 -			}
   1.327 -			i--;
   1.328 -		} 
   1.329 -		/* If we're ascending and this is the last item, stop */
   1.330 -		else if (order == ItemOrder_Ascending)
   1.331 -		{
   1.332 -			if (i >= totalItems - 1)
   1.333 -			{
   1.334 -				break;
   1.335 -			}
   1.336 -			i++;
   1.337 -		}
   1.338 -	}
   1.339 -
   1.340 -	/* There were no items to draw! */
   1.341 -	if (!foundItems)
   1.342 -	{
   1.343 -		panel->DeleteThis();
   1.344 -		return NULL;
   1.345 -	}
   1.346 -
   1.347 -	bool displayPrev = false;
   1.348 -	bool displayNext = false;
   1.349 -
   1.350 -	/* This is an annoying process.
   1.351 -	 * Skip it for non-paginated menus, which get special treatment.
   1.352 -	 */
   1.353 -	if (pgn != MENU_NO_PAGINATION)
   1.354 -	{
   1.355 -		if (foundExtra)
   1.356 -		{
   1.357 -			if (order == ItemOrder_Descending)
   1.358 -			{
   1.359 -				displayPrev = true;
   1.360 -				md.firstItem = extraItem;
   1.361 -			}
   1.362 -			else if (order == ItemOrder_Ascending)
   1.363 -			{
   1.364 -				displayNext = true;
   1.365 -				md.lastItem = extraItem;
   1.366 -			}
   1.367 -		}
   1.368 -
   1.369 -		unsigned int lastItem = 0;
   1.370 -		ItemDrawInfo dr;
   1.371 -		/* Find the last feasible item to search from. */
   1.372 -		if (order == ItemOrder_Descending)
   1.373 -		{
   1.374 -			lastItem = drawItems[0].position;
   1.375 -			if (lastItem >= totalItems - 1)
   1.376 -			{
   1.377 -				goto skip_search;
   1.378 -			}
   1.379 -			while (++lastItem < totalItems)
   1.380 -			{
   1.381 -				if (menu->GetItemInfo(lastItem, &dr) != NULL)
   1.382 -				{
   1.383 -					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
   1.384 -					if (IsSlotItem(panel, dr.style))
   1.385 -					{
   1.386 -						displayNext = true;
   1.387 -						md.lastItem = lastItem;
   1.388 -						break;
   1.389 -					}
   1.390 -				}
   1.391 -			}
   1.392 -		}
   1.393 -		else if (order == ItemOrder_Ascending)
   1.394 -		{
   1.395 -			lastItem = drawItems[0].position;
   1.396 -			if (lastItem == 0)
   1.397 -			{
   1.398 -				goto skip_search;
   1.399 -			}
   1.400 -			lastItem--;
   1.401 -			while (lastItem != 0)
   1.402 -			{
   1.403 -				if (menu->GetItemInfo(lastItem, &dr) != NULL)
   1.404 -				{
   1.405 -					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
   1.406 -					if (IsSlotItem(panel, dr.style))
   1.407 -					{
   1.408 -						displayPrev = true;
   1.409 -						md.firstItem = lastItem;
   1.410 -						break;
   1.411 -					}
   1.412 -				}
   1.413 -				lastItem--;
   1.414 -			}
   1.415 -		}
   1.416 -	}
   1.417 -
   1.418 -skip_search:
   1.419 -
   1.420 -	/* Draw the item according to the order */
   1.421 -	menu_slots_t *slots = md.slots;
   1.422 -	unsigned int position = 0;			/* Keep track of the last position */
   1.423 -	if (order == ItemOrder_Ascending)
   1.424 -	{
   1.425 -		md.item_on_page = drawItems[0].position;
   1.426 -		for (unsigned int i = 0; i < foundItems; i++)
   1.427 -		{
   1.428 -			ItemDrawInfo &dr = drawItems[i].draw;
   1.429 -			if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
   1.430 -			{
   1.431 -				position = panel->DrawItem(dr);
   1.432 -			}
   1.433 -			if (position != 0)
   1.434 -			{
   1.435 -				slots[position].item = drawItems[i].position;
   1.436 -				slots[position].type = ItemSel_Item;
   1.437 -			}
   1.438 -		}
   1.439 -	}
   1.440 -	else if (order == ItemOrder_Descending)
   1.441 -	{
   1.442 -		unsigned int i = foundItems;
   1.443 -		/* NOTE: There will always be at least one item because
   1.444 -		 * of the check earlier.
   1.445 -		 */
   1.446 -		md.item_on_page = drawItems[foundItems - 1].position;
   1.447 -		while (i--)
   1.448 -		{
   1.449 -			ItemDrawInfo &dr = drawItems[i].draw;
   1.450 -			if ((position = mh->OnMenuDisplayItem(menu, client, panel, drawItems[i].position, dr)) == 0)
   1.451 -			{
   1.452 -				position = panel->DrawItem(dr);
   1.453 -			}
   1.454 -			if (position != 0)
   1.455 -			{
   1.456 -				slots[position].item = drawItems[i].position;
   1.457 -				slots[position].type = ItemSel_Item;
   1.458 -			}
   1.459 -		}
   1.460 -	}
   1.461 -
   1.462 -	/* Now, we need to check if we need to add anything extra */
   1.463 -	if (pgn != MENU_NO_PAGINATION || exitButton)
   1.464 -	{
   1.465 -		bool canDrawDisabled = panel->CanDrawItem(ITEMDRAW_DISABLED|ITEMDRAW_CONTROL);
   1.466 -		bool exitBackButton = false;
   1.467 -		char text[50];
   1.468 -
   1.469 -		if (pgn != MENU_NO_PAGINATION
   1.470 -			&& (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXITBACK) == MENUFLAG_BUTTON_EXITBACK)
   1.471 -		{
   1.472 -			exitBackButton = true;
   1.473 -		}
   1.474 -
   1.475 -		/* Calculate how many items we are allowed for control stuff */
   1.476 -		unsigned int padding = style->GetMaxPageItems() - maxItems;
   1.477 -		
   1.478 -		/* Add the number of available slots */
   1.479 -		padding += (maxItems - foundItems);
   1.480 -
   1.481 -		/* Someday, if we are able to re-enable this, we will be very lucky men. */
   1.482 -#if 0
   1.483 -		if (!style->FeatureExists(MenuStyleFeature_ImplicitExit))
   1.484 -		{
   1.485 -#endif
   1.486 -		/* Even if we don't draw an exit button, we invalidate the slot. */
   1.487 -		padding--;
   1.488 -#if 0
   1.489 -		} else {
   1.490 -			/* Otherwise, we don't draw anything and leave the slot available */
   1.491 -			exitButton = false;
   1.492 -		}
   1.493 -#endif
   1.494 -
   1.495 -		if (pgn != MENU_NO_PAGINATION)
   1.496 -		{
   1.497 -			/* Subtract two slots for the displayNext/displayPrev padding */
   1.498 -			padding -= 2;
   1.499 -		}
   1.500 -
   1.501 -		/* If we have an "Exit Back" button and the space to draw it, do so. */
   1.502 -		if (exitBackButton)
   1.503 -		{
   1.504 -			if (!displayPrev)
   1.505 -			{
   1.506 -				displayPrev = true;
   1.507 -			}
   1.508 -			else
   1.509 -			{
   1.510 -				exitBackButton = false;
   1.511 -			}
   1.512 -		}
   1.513 -
   1.514 -		/**
   1.515 -		 * We allow next/prev to be undrawn if neither exists.
   1.516 -		 * Thus, we only need padding if one of them will be drawn,
   1.517 -		 * or the exit button will be drawn.
   1.518 -		 */
   1.519 -		ItemDrawInfo padItem(NULL, ITEMDRAW_SPACER);
   1.520 -		if (exitButton || (displayNext || displayPrev))
   1.521 -		{
   1.522 -			/* If there are no control options,
   1.523 -			 * Instead just pad with invisible slots.
   1.524 -			 */
   1.525 -			if (!displayPrev && !displayPrev)
   1.526 -			{
   1.527 -				padItem.style = ITEMDRAW_NOTEXT;
   1.528 -			}
   1.529 -			/* Add spacers so we can pad to the end */
   1.530 -			for (unsigned int i=0; i<padding; i++)
   1.531 -			{
   1.532 -				position = panel->DrawItem(padItem);
   1.533 -				slots[position].type = ItemSel_None;
   1.534 -			}
   1.535 -		}
   1.536 -
   1.537 -		/* Put a fake spacer before control stuff, if possible */
   1.538 -		if ((displayPrev || displayNext) || exitButton)
   1.539 -		{
   1.540 -			ItemDrawInfo draw("", ITEMDRAW_RAWLINE|ITEMDRAW_SPACER);
   1.541 -			panel->DrawItem(draw);
   1.542 -		}
   1.543 -
   1.544 -		ItemDrawInfo dr(text, 0);
   1.545 -
   1.546 -		/**
   1.547 -		 * If we have one or the other, we need to have spacers for both.
   1.548 -		 */
   1.549 -		if (pgn != MENU_NO_PAGINATION)
   1.550 -		{
   1.551 -			if (displayPrev || displayNext)
   1.552 -			{
   1.553 -				/* PREVIOUS */
   1.554 -				ItemDrawInfo padCtrlItem(NULL, ITEMDRAW_SPACER|ITEMDRAW_CONTROL);
   1.555 -				if (displayPrev || canDrawDisabled)
   1.556 -				{
   1.557 -					if (exitBackButton)
   1.558 -					{
   1.559 -						CorePlayerTranslate(client, text, sizeof(text), "Back", NULL);
   1.560 -						dr.style = ITEMDRAW_CONTROL;
   1.561 -						position = panel->DrawItem(dr);
   1.562 -						slots[position].type = ItemSel_ExitBack;
   1.563 -					}
   1.564 -					else
   1.565 -					{
   1.566 -						CorePlayerTranslate(client, text, sizeof(text), "Previous", NULL);
   1.567 -						dr.style = (displayPrev ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
   1.568 -						position = panel->DrawItem(dr);
   1.569 -						slots[position].type = ItemSel_Back;
   1.570 -					}
   1.571 -				}
   1.572 -				else if (displayNext || exitButton)
   1.573 -				{
   1.574 -					/* If we can't display this, and there is an exit button,
   1.575 -					 * we need to pad!
   1.576 -					 */
   1.577 -					position = panel->DrawItem(padCtrlItem);
   1.578 -					slots[position].type = ItemSel_None;
   1.579 -				}
   1.580 -
   1.581 -				/* NEXT */
   1.582 -				if (displayNext || canDrawDisabled)
   1.583 -				{
   1.584 -					CorePlayerTranslate(client, text, sizeof(text), "Next", NULL);
   1.585 -					dr.style = (displayNext ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
   1.586 -					position = panel->DrawItem(dr);
   1.587 -					slots[position].type = ItemSel_Next;
   1.588 -				}
   1.589 -				else if (exitButton)
   1.590 -				{
   1.591 -					/* If we can't display this,
   1.592 -					 * but there is an "exit" button, we need to pad!
   1.593 -					 */
   1.594 -					position = panel->DrawItem(padCtrlItem);
   1.595 -					slots[position].type = ItemSel_None;
   1.596 -				}
   1.597 -			}
   1.598 -			else
   1.599 -			{
   1.600 -				/* Otherwise, bump to two slots! */
   1.601 -				ItemDrawInfo numBump(NULL, ITEMDRAW_NOTEXT);
   1.602 -				position = panel->DrawItem(numBump);
   1.603 -				slots[position].type = ItemSel_None;
   1.604 -				position = panel->DrawItem(numBump);
   1.605 -				slots[position].type = ItemSel_None;
   1.606 -			}
   1.607 -		}
   1.608 -
   1.609 -		/* EXIT */
   1.610 -		if (exitButton)
   1.611 -		{
   1.612 -			CorePlayerTranslate(client, text, sizeof(text), "Exit", NULL);
   1.613 -			dr.style = ITEMDRAW_CONTROL;
   1.614 -			position = panel->DrawItem(dr);
   1.615 -			slots[position].type = ItemSel_Exit;
   1.616 -		}
   1.617 -	}
   1.618 -
   1.619 -	/* Lastly, fill in any slots we could have missed */
   1.620 -	for (unsigned int i = position + 1; i < 10; i++)
   1.621 -	{
   1.622 -		slots[i].type = ItemSel_None;
   1.623 -	}
   1.624 -
   1.625 -	/* Do title stuff */
   1.626 -	mh->OnMenuDisplay(menu, client, panel);
   1.627 -	panel->DrawTitle(menu->GetDefaultTitle(), true);
   1.628 -
   1.629 -	return panel;
   1.630 -}
   1.631 -
   1.632 -IMenuStyle *MenuManager::GetDefaultStyle()
   1.633 -{
   1.634 -	return m_pDefaultStyle;
   1.635 -}
   1.636 -
   1.637 -bool MenuManager::MenuSoundsEnabled()
   1.638 -{
   1.639 -	return (sm_menu_sounds.GetInt() != 0);
   1.640 -}
   1.641 -
   1.642 -ConfigResult MenuManager::OnSourceModConfigChanged(const char *key,
   1.643 -												   const char *value,
   1.644 -												   ConfigSource source,
   1.645 -												   char *error,
   1.646 -												   size_t maxlength)
   1.647 -{
   1.648 -	if (strcmp(key, "MenuItemSound") == 0)
   1.649 -	{
   1.650 -		m_SelectSound.assign(value);
   1.651 -		return ConfigResult_Accept;
   1.652 -	} else if (strcmp(key, "MenuExitBackSound") == 0) {
   1.653 -		m_ExitBackSound.assign(value);
   1.654 -		return ConfigResult_Accept;
   1.655 -	} else if (strcmp(key, "MenuExitSound") == 0) {
   1.656 -		m_ExitSound.assign(value);
   1.657 -		return ConfigResult_Accept;
   1.658 -	}
   1.659 -
   1.660 -	return ConfigResult_Ignore;
   1.661 -}
   1.662 -
   1.663 -const char *MenuManager::GetMenuSound(ItemSelection sel)
   1.664 -{
   1.665 -	const char *sound = NULL;
   1.666 -
   1.667 -	switch (sel)
   1.668 -	{
   1.669 -	case ItemSel_Back:
   1.670 -	case ItemSel_Next:
   1.671 -	case ItemSel_Item:
   1.672 -		{
   1.673 -			if (m_SelectSound.size() > 0)
   1.674 -			{
   1.675 -				sound = m_SelectSound.c_str();
   1.676 -			}
   1.677 -			break;
   1.678 -		}
   1.679 -	case ItemSel_ExitBack:
   1.680 -		{
   1.681 -			if (m_ExitBackSound.size() > 0)
   1.682 -			{
   1.683 -				sound = m_ExitBackSound.c_str();
   1.684 -			}
   1.685 -			break;
   1.686 -		}
   1.687 -	case ItemSel_Exit:
   1.688 -		{
   1.689 -			if (m_ExitSound.size() > 0)
   1.690 -			{
   1.691 -				sound = m_ExitSound.c_str();
   1.692 -			}
   1.693 -			break;
   1.694 -		}
   1.695 -	default:
   1.696 -		{
   1.697 -			break;
   1.698 -		}
   1.699 -	}
   1.700 -
   1.701 -	return sound;
   1.702 -}
   1.703 -
   1.704 -void MenuManager::OnSourceModLevelChange(const char *mapName)
   1.705 -{
   1.706 -	if (m_SelectSound.size() > 0)
   1.707 -	{
   1.708 -		enginesound->PrecacheSound(m_SelectSound.c_str(), true);
   1.709 -	}
   1.710 -	if (m_ExitBackSound.size() > 0)
   1.711 -	{
   1.712 -		enginesound->PrecacheSound(m_ExitBackSound.c_str(), true);
   1.713 -	}
   1.714 -	if (m_ExitSound.size() > 0)
   1.715 -	{
   1.716 -		enginesound->PrecacheSound(m_ExitSound.c_str(), true);
   1.717 -	}
   1.718 -}
   1.719 -
   1.720 -void MenuManager::CancelMenu(IBaseMenu *menu)
   1.721 -{
   1.722 -	if (s_VoteHandler.GetCurrentMenu() == menu
   1.723 -		&& !s_VoteHandler.IsCancelling())
   1.724 -	{
   1.725 -		s_VoteHandler.CancelVoting();
   1.726 -		return;
   1.727 -	}
   1.728 -
   1.729 -	menu->Cancel();
   1.730 -}
   1.731 -
   1.732 -bool MenuManager::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags)
   1.733 -{
   1.734 -	return s_VoteHandler.StartVote(menu, num_clients, clients, max_time, flags);
   1.735 -}
   1.736 -
   1.737 -bool MenuManager::IsVoteInProgress()
   1.738 -{
   1.739 -	return s_VoteHandler.IsVoteInProgress();
   1.740 -}
   1.741 -
   1.742 -void MenuManager::CancelVoting()
   1.743 -{
   1.744 -	s_VoteHandler.CancelVoting();
   1.745 -}
   1.746 -
   1.747 -unsigned int MenuManager::GetRemainingVoteDelay()
   1.748 -{
   1.749 -	return s_VoteHandler.GetRemainingVoteDelay();
   1.750 -}