core/MenuStyle_Base.cpp
branchsourcemod-1.1.0
changeset 2283 03a67e41afbc
parent 1951 c7b4237fff50
child 2287 017a725c9d17
     1.1 --- a/core/MenuStyle_Base.cpp	Fri Mar 28 06:21:34 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,830 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod
     1.8 - * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#include <stdarg.h>
    1.36 -#include "sm_stringutil.h"
    1.37 -#include "MenuStyle_Base.h"
    1.38 -#include "PlayerManager.h"
    1.39 -#include "MenuManager.h"
    1.40 -#include "HandleSys.h"
    1.41 -#include "CellRecipientFilter.h"
    1.42 -#if defined MENU_DEBUG
    1.43 -#include "Logger.h"
    1.44 -#endif
    1.45 -
    1.46 -BaseMenuStyle::BaseMenuStyle() : m_WatchList(256), m_hHandle(BAD_HANDLE)
    1.47 -{
    1.48 -}
    1.49 -
    1.50 -Handle_t BaseMenuStyle::GetHandle()
    1.51 -{
    1.52 -	/* Don't create the handle until we need it */
    1.53 -	if (m_hHandle == BAD_HANDLE)
    1.54 -	{
    1.55 -		m_hHandle = g_Menus.CreateStyleHandle(this);
    1.56 -	}
    1.57 -
    1.58 -	return m_hHandle;
    1.59 -}
    1.60 -
    1.61 -void BaseMenuStyle::AddClientToWatch(int client)
    1.62 -{
    1.63 -#if defined MENU_DEBUG
    1.64 -	g_Logger.LogMessage("[SM_MENU] AddClientToWatch(%d)", client);
    1.65 -#endif
    1.66 -	m_WatchList.push_back(client);
    1.67 -}
    1.68 -
    1.69 -void BaseMenuStyle::RemoveClientFromWatch(int client)
    1.70 -{
    1.71 -#if defined MENU_DEBUG
    1.72 -	g_Logger.LogMessage("[SM_MENU] RemoveClientFromWatch(%d)", client);
    1.73 -#endif
    1.74 -	m_WatchList.remove(client);
    1.75 -}
    1.76 -
    1.77 -void BaseMenuStyle::_CancelClientMenu(int client, MenuCancelReason reason, bool bAutoIgnore/* =false */)
    1.78 -{
    1.79 -#if defined MENU_DEBUG
    1.80 -	g_Logger.LogMessage("[SM_MENU] _CancelClientMenu() (client %d) (bAutoIgnore %d) (reason %d)", client, bAutoIgnore, reason);
    1.81 -#endif
    1.82 -	CBaseMenuPlayer *player = GetMenuPlayer(client);
    1.83 -	menu_states_t &states = player->states;
    1.84 -
    1.85 -	bool bOldIgnore = player->bAutoIgnore;
    1.86 -	if (bAutoIgnore)
    1.87 -	{
    1.88 -		player->bAutoIgnore = true;
    1.89 -	}
    1.90 -
    1.91 -	/* Save states */
    1.92 -	IMenuHandler *mh = states.mh;
    1.93 -	IBaseMenu *menu = states.menu;
    1.94 -
    1.95 -	/* Clear menu */
    1.96 -	player->bInMenu = false;
    1.97 -	if (player->menuHoldTime)
    1.98 -	{
    1.99 -		RemoveClientFromWatch(client);
   1.100 -	}
   1.101 -
   1.102 -	/* Fire callbacks */
   1.103 -	mh->OnMenuCancel(menu, client, reason);
   1.104 -	
   1.105 -	/* Only fire end if there's a valid menu */
   1.106 -	if (menu)
   1.107 -	{
   1.108 -		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
   1.109 -	}
   1.110 -
   1.111 -	if (bAutoIgnore)
   1.112 -	{
   1.113 -		player->bAutoIgnore = bOldIgnore;
   1.114 -	}
   1.115 -}
   1.116 -
   1.117 -void BaseMenuStyle::CancelMenu(CBaseMenu *menu)
   1.118 -{
   1.119 -#if defined MENU_DEBUG
   1.120 -	g_Logger.LogMessage("[SM_MENU] CancelMenu() (menu %p)", menu);
   1.121 -#endif
   1.122 -	int maxClients = g_Players.GetMaxClients();
   1.123 -	for (int i=1; i<=maxClients; i++)
   1.124 -	{
   1.125 -		CBaseMenuPlayer *player = GetMenuPlayer(i);
   1.126 -		if (player->bInMenu)
   1.127 -		{
   1.128 -			menu_states_t &states = player->states;
   1.129 -			if (states.menu == menu)
   1.130 -			{
   1.131 -				_CancelClientMenu(i, MenuCancel_Interrupted);
   1.132 -			}
   1.133 -		}
   1.134 -	}
   1.135 -}
   1.136 -
   1.137 -bool BaseMenuStyle::CancelClientMenu(int client, bool autoIgnore)
   1.138 -{
   1.139 -#if defined MENU_DEBUG
   1.140 -	g_Logger.LogMessage("[SM_MENU] CancelClientMenu() (client %d) (bAutoIgnore %d)", client, autoIgnore);
   1.141 -#endif
   1.142 -	if (client < 1 || client > g_Players.MaxClients())
   1.143 -	{
   1.144 -		return false;
   1.145 -	}
   1.146 -
   1.147 -	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.148 -	if (!player->bInMenu)
   1.149 -	{
   1.150 -		return false;
   1.151 -	}
   1.152 -
   1.153 -	_CancelClientMenu(client, MenuCancel_Interrupted, autoIgnore);
   1.154 -
   1.155 -	return true;
   1.156 -}
   1.157 -
   1.158 -MenuSource BaseMenuStyle::GetClientMenu(int client, void **object)
   1.159 -{
   1.160 -	if (client < 1 || client > g_Players.GetMaxClients())
   1.161 -	{
   1.162 -		return MenuSource_None;
   1.163 -	}
   1.164 -
   1.165 -	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.166 -
   1.167 -	if (player->bInMenu)
   1.168 -	{
   1.169 -		IBaseMenu *menu;
   1.170 -		if ((menu=player->states.menu) != NULL)
   1.171 -		{
   1.172 -			if (object)
   1.173 -			{
   1.174 -				*object = menu;
   1.175 -			}
   1.176 -			return MenuSource_BaseMenu;
   1.177 -		}
   1.178 -
   1.179 -		return MenuSource_Display;
   1.180 -	} else if (player->bInExternMenu) {
   1.181 -		if (player->menuHoldTime != 0
   1.182 -			&& (gpGlobals->curtime > player->menuStartTime + player->menuHoldTime))
   1.183 -		{
   1.184 -			player->bInExternMenu = false;
   1.185 -			return MenuSource_None;
   1.186 -		}
   1.187 -		return MenuSource_External;
   1.188 -	}
   1.189 -
   1.190 -	return MenuSource_None;
   1.191 -}
   1.192 -
   1.193 -void BaseMenuStyle::OnClientDisconnected(int client)
   1.194 -{
   1.195 -#if defined MENU_DEBUG
   1.196 -	g_Logger.LogMessage("[SM_MENU] OnClientDisconnected(%d)", client);
   1.197 -#endif
   1.198 -	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.199 -	if (!player->bInMenu)
   1.200 -	{
   1.201 -		return;
   1.202 -	}
   1.203 -
   1.204 -	_CancelClientMenu(client, MenuCancel_Disconnected, true);
   1.205 -
   1.206 -	player->bInMenu = false;
   1.207 -	player->bInExternMenu = false;
   1.208 -}
   1.209 -
   1.210 -static int do_lookup[256];
   1.211 -void BaseMenuStyle::ProcessWatchList()
   1.212 -{
   1.213 -	if (!m_WatchList.size())
   1.214 -	{
   1.215 -		return;
   1.216 -	}
   1.217 -
   1.218 -#if defined MENU_DEBUG
   1.219 -	g_Logger.LogMessage("BaseMenuStyle::ProcessWatchList(%d,%d,%d,%d,%d,%p)", 
   1.220 -		m_WatchList.m_Size,
   1.221 -		m_WatchList.m_FirstLink,
   1.222 -		m_WatchList.m_FreeNodes,
   1.223 -		m_WatchList.m_LastLink,
   1.224 -		m_WatchList.m_MaxSize,
   1.225 -		m_WatchList.m_Nodes);
   1.226 -#endif
   1.227 -
   1.228 -	unsigned int total = 0;
   1.229 -	for (FastLink<int>::iterator iter=m_WatchList.begin(); iter!=m_WatchList.end(); ++iter)
   1.230 -	{
   1.231 -		do_lookup[total++] = (*iter);
   1.232 -	}
   1.233 -
   1.234 -#if defined MENU_DEBUG
   1.235 -	if (total)
   1.236 -	{
   1.237 -		g_Logger.LogMessage("[SM_MENU] ProcessWatchList() found %d clients", total);
   1.238 -	}
   1.239 -#endif
   1.240 -
   1.241 -	int client;
   1.242 -	CBaseMenuPlayer *player;
   1.243 -	float curTime = gpGlobals->curtime;
   1.244 -	for (unsigned int i=0; i<total; i++)
   1.245 -	{
   1.246 -		client = do_lookup[i];
   1.247 -		player = GetMenuPlayer(client);
   1.248 -#if defined MENU_DEBUG
   1.249 -		g_Logger.LogMessage("[SM_MENU] ProcessWatchList() (client %d) (bInMenu %d) (menuHoldTime %d) (curTime %f) (menuStartTime %f)",
   1.250 -			client,
   1.251 -			player->bInMenu,
   1.252 -			player->menuHoldTime,
   1.253 -			curTime,
   1.254 -			player->menuStartTime);
   1.255 -#endif
   1.256 -		if (!player->bInMenu || !player->menuHoldTime)
   1.257 -		{
   1.258 -#if defined MENU_DEBUG
   1.259 -			g_Logger.LogMessage("[SM_MENU] ProcessWatchList() removing client %d", client);
   1.260 -#endif
   1.261 -			m_WatchList.remove(client);
   1.262 -			continue;
   1.263 -		}
   1.264 -		if (curTime > player->menuStartTime + player->menuHoldTime)
   1.265 -		{
   1.266 -			_CancelClientMenu(client, MenuCancel_Timeout, false);
   1.267 -		}
   1.268 -	}
   1.269 -}
   1.270 -
   1.271 -void BaseMenuStyle::ClientPressedKey(int client, unsigned int key_press)
   1.272 -{
   1.273 -#if defined MENU_DEBUG
   1.274 -	g_Logger.LogMessage("[SM_MENU] ClientPressedKey() (client %d) (key_press %d)", client, key_press);
   1.275 -#endif
   1.276 -	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.277 -
   1.278 -	/* First question: Are we in a menu? */
   1.279 -	if (!player->bInMenu)
   1.280 -	{
   1.281 -		return;
   1.282 -	}
   1.283 -
   1.284 -	bool cancel = false;
   1.285 -	unsigned int item = 0;
   1.286 -	MenuCancelReason reason = MenuCancel_Exit;
   1.287 -	MenuEndReason end_reason = MenuEnd_Selected;
   1.288 -	menu_states_t &states = player->states;
   1.289 -
   1.290 -	/* Save variables */
   1.291 -	IMenuHandler *mh = states.mh;
   1.292 -	IBaseMenu *menu = states.menu;
   1.293 -
   1.294 -	unsigned int item_on_page = states.item_on_page;
   1.295 -
   1.296 -	assert(mh != NULL);
   1.297 -
   1.298 -	if (menu == NULL)
   1.299 -	{
   1.300 -		item = key_press;
   1.301 -	} else if (key_press < 1 || key_press > GetMaxPageItems()) {
   1.302 -		cancel = true;
   1.303 -	} else {
   1.304 -		ItemSelection type = states.slots[key_press].type;
   1.305 -
   1.306 -		/* Check if we should play a sound about the type */
   1.307 -		if (g_Menus.MenuSoundsEnabled() && 
   1.308 -			(!menu || (menu->GetMenuOptionFlags() & MENUFLAG_NO_SOUND) != MENUFLAG_NO_SOUND))
   1.309 -		{
   1.310 -			CellRecipientFilter filter;
   1.311 -			cell_t clients[1];
   1.312 -
   1.313 -			clients[0] = client;
   1.314 -			filter.Initialize(clients, 1);
   1.315 -
   1.316 -			const char *sound = g_Menus.GetMenuSound(type);
   1.317 -
   1.318 -			if (sound != NULL)
   1.319 -			{
   1.320 -				edict_t *pEdict = engine->PEntityOfEntIndex(client);
   1.321 -				if (pEdict)
   1.322 -				{
   1.323 -					ICollideable *pCollideable = pEdict->GetCollideable();
   1.324 -
   1.325 -					if (pCollideable)
   1.326 -					{
   1.327 -						const Vector & pos = pCollideable->GetCollisionOrigin();
   1.328 -		
   1.329 -						enginesound->EmitSound(filter, 
   1.330 -							client, 
   1.331 -							CHAN_AUTO, 
   1.332 -							sound, 
   1.333 -							VOL_NORM, 
   1.334 -							ATTN_NORM, 
   1.335 -							0, 
   1.336 -							PITCH_NORM, 
   1.337 -							&pos);
   1.338 -					}
   1.339 -				}
   1.340 -			}
   1.341 -		}
   1.342 -
   1.343 -		/* For navigational items, we're going to redisplay */
   1.344 -		if (type == ItemSel_Back)
   1.345 -		{
   1.346 -			if (!RedoClientMenu(client, ItemOrder_Descending))
   1.347 -			{
   1.348 -				cancel = true;
   1.349 -				reason = MenuCancel_NoDisplay;
   1.350 -				end_reason = MenuEnd_Cancelled;
   1.351 -			} else {
   1.352 -				return;
   1.353 -			}
   1.354 -		} else if (type == ItemSel_Next) {
   1.355 -			if (!RedoClientMenu(client, ItemOrder_Ascending))
   1.356 -			{
   1.357 -				cancel = true;						/* I like Saltines. */
   1.358 -				reason = MenuCancel_NoDisplay;
   1.359 -				end_reason = MenuEnd_Cancelled;
   1.360 -			} else {
   1.361 -				return;
   1.362 -			}
   1.363 -		} else if (type == ItemSel_Exit || type == ItemSel_None) {
   1.364 -			cancel = true;
   1.365 -			reason = MenuCancel_Exit;
   1.366 -			end_reason = MenuEnd_Exit;
   1.367 -		} else if (type == ItemSel_ExitBack) {
   1.368 -			cancel = true;
   1.369 -			reason = MenuCancel_ExitBack;
   1.370 -			end_reason = MenuEnd_ExitBack;
   1.371 -		} else {
   1.372 -			item = states.slots[key_press].item;
   1.373 -		}
   1.374 -	}
   1.375 -
   1.376 -	/* Clear states */
   1.377 -	player->bInMenu = false;
   1.378 -	if (player->menuHoldTime)
   1.379 -	{
   1.380 -		RemoveClientFromWatch(client);
   1.381 -	}
   1.382 -
   1.383 -	if (cancel)
   1.384 -	{
   1.385 -		mh->OnMenuCancel(menu, client, reason);
   1.386 -	} else {
   1.387 -		mh->OnMenuSelect(menu, client, item);
   1.388 -		if (mh->GetMenuAPIVersion2() >= 13)
   1.389 -		{
   1.390 -			mh->OnMenuSelect2(menu, client, item, item_on_page);
   1.391 -		}
   1.392 -	}
   1.393 -
   1.394 -	/* Only fire end for valid menus */
   1.395 -	if (menu)
   1.396 -	{
   1.397 -		mh->OnMenuEnd(menu, end_reason);
   1.398 -	}
   1.399 -}
   1.400 -
   1.401 -bool BaseMenuStyle::DoClientMenu(int client, IMenuPanel *menu, IMenuHandler *mh, unsigned int time)
   1.402 -{
   1.403 -#if defined MENU_DEBUG
   1.404 -	g_Logger.LogMessage("[SM_MENU] DoClientMenu() (client %d) (panel %p) (mh %p) (time %d)",
   1.405 -		client,
   1.406 -		menu,
   1.407 -		mh,
   1.408 -		time);
   1.409 -#endif
   1.410 -	CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
   1.411 -	if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
   1.412 -	{
   1.413 -		return false;
   1.414 -	}
   1.415 -
   1.416 -	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.417 -	if (player->bAutoIgnore)
   1.418 -	{
   1.419 -		return false;
   1.420 -	}
   1.421 -
   1.422 -	/* For the duration of this, we are going to totally ignore whether
   1.423 -	* the player is already in a menu or not (except to cancel the old one).
   1.424 -	* Instead, we are simply going to ignore any further menu displays, so
   1.425 -	* this display can't be interrupted.
   1.426 -	*/
   1.427 -	player->bAutoIgnore = true;
   1.428 -
   1.429 -	/* Cancel any old menus */
   1.430 -	menu_states_t &states = player->states;
   1.431 -	if (player->bInMenu)
   1.432 -	{
   1.433 -		_CancelClientMenu(client, MenuCancel_Interrupted, true);
   1.434 -	}
   1.435 -
   1.436 -	states.firstItem = 0;
   1.437 -	states.lastItem = 0;
   1.438 -	states.menu = NULL;
   1.439 -	states.mh = mh;
   1.440 -	states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
   1.441 -	player->bInMenu = true;
   1.442 -	player->bInExternMenu = false;
   1.443 -	player->menuStartTime = gpGlobals->curtime;
   1.444 -	player->menuHoldTime = time;
   1.445 -
   1.446 -	if (time)
   1.447 -	{
   1.448 -		AddClientToWatch(client);
   1.449 -	}
   1.450 -
   1.451 -	/* Draw the display */
   1.452 -	SendDisplay(client, menu);
   1.453 -
   1.454 -	/* We can be interrupted again! */
   1.455 -	player->bAutoIgnore = false;
   1.456 -
   1.457 -	return true;
   1.458 -}
   1.459 -
   1.460 -bool BaseMenuStyle::DoClientMenu(int client,
   1.461 -								 CBaseMenu *menu,
   1.462 -								 unsigned int first_item,
   1.463 -								 IMenuHandler *mh,
   1.464 -								 unsigned int time)
   1.465 -{
   1.466 -#if defined MENU_DEBUG
   1.467 -	g_Logger.LogMessage("[SM_MENU] DoClientMenu() (client %d) (menu %p) (mh %p) (time %d)",
   1.468 -		client,
   1.469 -		menu,
   1.470 -		mh,
   1.471 -		time);
   1.472 -#endif
   1.473 -	mh->OnMenuStart(menu);
   1.474 -
   1.475 -	CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
   1.476 -	if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
   1.477 -	{
   1.478 -#if defined MENU_DEBUG
   1.479 -		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Failed to display to client %d", client);
   1.480 -#endif
   1.481 -		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
   1.482 -		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
   1.483 -		return false;
   1.484 -	}
   1.485 -
   1.486 -	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.487 -	if (player->bAutoIgnore)
   1.488 -	{
   1.489 -#if defined MENU_DEBUG
   1.490 -		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Client %d is autoIgnoring", client);
   1.491 -#endif
   1.492 -		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
   1.493 -		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
   1.494 -		return false;
   1.495 -	}
   1.496 -
   1.497 -	/* For the duration of this, we are going to totally ignore whether
   1.498 -	 * the player is already in a menu or not (except to cancel the old one).
   1.499 -	 * Instead, we are simply going to ignore any further menu displays, so
   1.500 -	 * this display can't be interrupted.
   1.501 -	 */
   1.502 -	player->bAutoIgnore = true;
   1.503 -
   1.504 -	/* Cancel any old menus */
   1.505 -	menu_states_t &states = player->states;
   1.506 -	if (player->bInMenu)
   1.507 -	{
   1.508 -#if defined MENU_DEBUG
   1.509 -		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Cancelling old menu to client %d", client);
   1.510 -#endif
   1.511 -		_CancelClientMenu(client, MenuCancel_Interrupted, true);
   1.512 -	}
   1.513 -
   1.514 -	states.firstItem = 0;
   1.515 -	states.lastItem = first_item;
   1.516 -	states.menu = menu;
   1.517 -	states.mh = mh;
   1.518 -	states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
   1.519 -
   1.520 -	IMenuPanel *display = g_Menus.RenderMenu(client, states, ItemOrder_Ascending);
   1.521 -	if (!display)
   1.522 -	{
   1.523 -#if defined MENU_DEBUG
   1.524 -		g_Logger.LogMessage("[SM_MENU] DoClientMenu(): Failed to render to client %d", client);
   1.525 -#endif
   1.526 -		player->bAutoIgnore = false;
   1.527 -		player->bInMenu = false;
   1.528 -		mh->OnMenuCancel(menu, client, MenuCancel_NoDisplay);
   1.529 -		mh->OnMenuEnd(menu, MenuEnd_Cancelled);
   1.530 -		return false;
   1.531 -	}
   1.532 -
   1.533 -	/* Finally, set our states */
   1.534 -	player->bInMenu = true;
   1.535 -	player->bInExternMenu = false;
   1.536 -	player->menuStartTime = gpGlobals->curtime;
   1.537 -	player->menuHoldTime = time;
   1.538 -
   1.539 -	if (time)
   1.540 -	{
   1.541 -		AddClientToWatch(client);
   1.542 -	}
   1.543 -
   1.544 -	/* Draw the display */
   1.545 -	SendDisplay(client, display);
   1.546 -
   1.547 -	/* Free the display pointer */
   1.548 -	display->DeleteThis();
   1.549 -
   1.550 -	/* We can be interrupted again! */
   1.551 -	player->bAutoIgnore = false;
   1.552 -
   1.553 -#if defined MENU_DEBUG
   1.554 -	g_Logger.LogMessage("[SM_MENU] DoClientMenu() finished successfully (client %d)", client);
   1.555 -#endif
   1.556 -
   1.557 -	return true;
   1.558 -}
   1.559 -
   1.560 -bool BaseMenuStyle::RedoClientMenu(int client, ItemOrder order)
   1.561 -{
   1.562 -#if defined MENU_DEBUG
   1.563 -	g_Logger.LogMessage("[SM_MENU] RedoClientMenu() (client %d) (order %d)", client, order);
   1.564 -#endif
   1.565 -	CBaseMenuPlayer *player = GetMenuPlayer(client);
   1.566 -	menu_states_t &states = player->states;
   1.567 -
   1.568 -	player->bAutoIgnore = true;
   1.569 -	IMenuPanel *display = g_Menus.RenderMenu(client, states, order);
   1.570 -	if (!display)
   1.571 -	{
   1.572 -#if defined MENU_DEBUG
   1.573 -		g_Logger.LogMessage("[SM_MENU] RedoClientMenu(): Failed to render menu");
   1.574 -#endif
   1.575 -		if (player->menuHoldTime)
   1.576 -		{
   1.577 -			RemoveClientFromWatch(client);
   1.578 -		}
   1.579 -		player->bAutoIgnore = false;
   1.580 -		return false;
   1.581 -	}
   1.582 -
   1.583 -	SendDisplay(client, display);
   1.584 -
   1.585 -	display->DeleteThis();
   1.586 -
   1.587 -	player->bAutoIgnore = false;
   1.588 -
   1.589 -#if defined MENU_DEBUG
   1.590 -	g_Logger.LogMessage("[SM_MENU] RedoClientMenu(): Succeeded to client %d", client);
   1.591 -#endif
   1.592 -
   1.593 -	return true;
   1.594 -}
   1.595 -
   1.596 -CBaseMenu::CBaseMenu(IMenuHandler *pHandler, IMenuStyle *pStyle, IdentityToken_t *pOwner) : 
   1.597 -m_pStyle(pStyle), m_Strings(512), m_Pagination(7), m_bShouldDelete(false), m_bCancelling(false), 
   1.598 -m_pOwner(pOwner ? pOwner : g_pCoreIdent), m_bDeleting(false), m_bWillFreeHandle(false), 
   1.599 -m_hHandle(BAD_HANDLE), m_pHandler(pHandler), m_nFlags(MENUFLAG_BUTTON_EXIT)
   1.600 -{
   1.601 -}
   1.602 -
   1.603 -CBaseMenu::~CBaseMenu()
   1.604 -{
   1.605 -}
   1.606 -
   1.607 -Handle_t CBaseMenu::GetHandle()
   1.608 -{
   1.609 -	if (!m_hHandle)
   1.610 -	{
   1.611 -		m_hHandle = g_Menus.CreateMenuHandle(this, m_pOwner);
   1.612 -	}
   1.613 -
   1.614 -	return m_hHandle;
   1.615 -}
   1.616 -
   1.617 -bool CBaseMenu::AppendItem(const char *info, const ItemDrawInfo &draw)
   1.618 -{
   1.619 -	if (m_Pagination == (unsigned)MENU_NO_PAGINATION
   1.620 -		&& m_items.size() >= m_pStyle->GetMaxPageItems())
   1.621 -	{
   1.622 -		return false;
   1.623 -	}
   1.624 -
   1.625 -	CItem item;
   1.626 -
   1.627 -	item.infoString = m_Strings.AddString(info);
   1.628 -	if (draw.display)
   1.629 -	{
   1.630 -		item.displayString = m_Strings.AddString(draw.display);
   1.631 -	}
   1.632 -	item.style = draw.style;
   1.633 -
   1.634 -	m_items.push_back(item);
   1.635 -
   1.636 -	return true;
   1.637 -}
   1.638 -
   1.639 -bool CBaseMenu::InsertItem(unsigned int position, const char *info, const ItemDrawInfo &draw)
   1.640 -{
   1.641 -	if (m_Pagination == (unsigned)MENU_NO_PAGINATION
   1.642 -		&& m_items.size() >= m_pStyle->GetMaxPageItems())
   1.643 -	{
   1.644 -		return false;
   1.645 -	}
   1.646 -
   1.647 -	if (position >= m_items.size())
   1.648 -	{
   1.649 -		return false;
   1.650 -	}
   1.651 -
   1.652 -	CItem item;
   1.653 -	item.infoString = m_Strings.AddString(info);
   1.654 -	if (draw.display)
   1.655 -	{
   1.656 -		item.displayString = m_Strings.AddString(draw.display);
   1.657 -	}
   1.658 -	item.style = draw.style;
   1.659 -
   1.660 -	CVector<CItem>::iterator iter = m_items.iterAt(position);
   1.661 -	m_items.insert(iter, item);
   1.662 -
   1.663 -	return true;
   1.664 -}
   1.665 -
   1.666 -bool CBaseMenu::RemoveItem(unsigned int position)
   1.667 -{
   1.668 -	if (position >= m_items.size())
   1.669 -	{
   1.670 -		return false;
   1.671 -	}
   1.672 -
   1.673 -	m_items.erase(m_items.iterAt(position));
   1.674 -
   1.675 -	if (m_items.size() == 0)
   1.676 -	{
   1.677 -		m_Strings.Reset();
   1.678 -	}
   1.679 -
   1.680 -	return true;
   1.681 -}
   1.682 -
   1.683 -void CBaseMenu::RemoveAllItems()
   1.684 -{
   1.685 -	m_items.clear();
   1.686 -	m_Strings.Reset();
   1.687 -}
   1.688 -
   1.689 -const char *CBaseMenu::GetItemInfo(unsigned int position, ItemDrawInfo *draw/* =NULL */)
   1.690 -{
   1.691 -	if (position >= m_items.size())
   1.692 -	{
   1.693 -		return NULL;
   1.694 -	}
   1.695 -
   1.696 -	if (draw)
   1.697 -	{
   1.698 -		draw->display = m_Strings.GetString(m_items[position].displayString);
   1.699 -		draw->style = m_items[position].style;
   1.700 -	}
   1.701 -
   1.702 -	return m_Strings.GetString(m_items[position].infoString);
   1.703 -}
   1.704 -
   1.705 -unsigned int CBaseMenu::GetItemCount()
   1.706 -{
   1.707 -	return m_items.size();
   1.708 -}
   1.709 -
   1.710 -bool CBaseMenu::SetPagination(unsigned int itemsPerPage)
   1.711 -{
   1.712 -	if (itemsPerPage > 7 || itemsPerPage == 1)
   1.713 -	{
   1.714 -		return false;
   1.715 -	}
   1.716 -
   1.717 -	if (itemsPerPage == MENU_NO_PAGINATION
   1.718 -		&& m_Pagination != MENU_NO_PAGINATION)
   1.719 -	{
   1.720 -		m_nFlags &= ~MENUFLAG_BUTTON_EXIT;
   1.721 -	}
   1.722 -
   1.723 -	m_Pagination = itemsPerPage;
   1.724 -
   1.725 -	return true;
   1.726 -}
   1.727 -
   1.728 -unsigned int CBaseMenu::GetPagination()
   1.729 -{
   1.730 -	return m_Pagination;
   1.731 -}
   1.732 -
   1.733 -IMenuStyle *CBaseMenu::GetDrawStyle()
   1.734 -{
   1.735 -	return m_pStyle;
   1.736 -}
   1.737 -
   1.738 -void CBaseMenu::SetDefaultTitle(const char *message)
   1.739 -{
   1.740 -	m_Title.assign(message);
   1.741 -}
   1.742 -
   1.743 -const char *CBaseMenu::GetDefaultTitle()
   1.744 -{
   1.745 -	return m_Title.c_str();
   1.746 -}
   1.747 -
   1.748 -void CBaseMenu::Cancel()
   1.749 -{
   1.750 -	if (m_bCancelling)
   1.751 -	{
   1.752 -		return;
   1.753 -	}
   1.754 -
   1.755 -#if defined MENU_DEBUG
   1.756 -	g_Logger.LogMessage("[SM_MENU] CBaseMenu::Cancel(%p) (m_bShouldDelete %d)",
   1.757 -		this,
   1.758 -		m_bShouldDelete);
   1.759 -#endif
   1.760 -
   1.761 -	m_bCancelling = true;
   1.762 -	Cancel_Finally();
   1.763 -	m_bCancelling = false;
   1.764 -
   1.765 -	if (m_bShouldDelete)
   1.766 -	{
   1.767 -		InternalDelete();
   1.768 -	}
   1.769 -}
   1.770 -
   1.771 -void CBaseMenu::Destroy(bool releaseHandle)
   1.772 -{
   1.773 -	/* Check if we shouldn't be here */
   1.774 -	if (m_bDeleting)
   1.775 -	{
   1.776 -		return;
   1.777 -	}
   1.778 -
   1.779 -#if defined MENU_DEBUG
   1.780 -	g_Logger.LogMessage("[SM_MENU] CBaseMenu::Destroy(%p) (release %d) (m_bCancelling %d) (m_bShouldDelete %d)",
   1.781 -		this,
   1.782 -		releaseHandle,
   1.783 -		m_bCancelling,
   1.784 -		m_bShouldDelete);
   1.785 -#endif
   1.786 -
   1.787 -	/* Save the destruction hint about our handle */
   1.788 -	m_bWillFreeHandle = releaseHandle;
   1.789 -
   1.790 -	/* Now actually do stuff */
   1.791 -	if (!m_bCancelling || m_bShouldDelete)
   1.792 -	{
   1.793 -		Cancel();
   1.794 -		InternalDelete();
   1.795 -	} else {
   1.796 -		m_bShouldDelete = true;
   1.797 -	}
   1.798 -}
   1.799 -
   1.800 -void CBaseMenu::InternalDelete()
   1.801 -{
   1.802 -	if (m_bWillFreeHandle && m_hHandle != BAD_HANDLE)
   1.803 -	{
   1.804 -		Handle_t hndl = m_hHandle;
   1.805 -		HandleSecurity sec;
   1.806 -
   1.807 -		sec.pOwner = m_pOwner;
   1.808 -		sec.pIdentity = g_pCoreIdent;
   1.809 -
   1.810 -		m_hHandle = BAD_HANDLE;
   1.811 -		m_bDeleting = true;
   1.812 -		g_HandleSys.FreeHandle(hndl, &sec);
   1.813 -	}
   1.814 -
   1.815 -	m_pHandler->OnMenuDestroy(this);
   1.816 -
   1.817 -	delete this;
   1.818 -}
   1.819 -
   1.820 -unsigned int CBaseMenu::GetMenuOptionFlags()
   1.821 -{
   1.822 -	return m_nFlags;
   1.823 -}
   1.824 -
   1.825 -void CBaseMenu::SetMenuOptionFlags(unsigned int flags)
   1.826 -{
   1.827 -	m_nFlags = flags;
   1.828 -}
   1.829 -
   1.830 -IMenuHandler *CBaseMenu::GetHandler()
   1.831 -{
   1.832 -	return m_pHandler;
   1.833 -}