core/bitbuf.cpp
branchsourcemod-1.1.0
changeset 2283 03a67e41afbc
parent 1951 c7b4237fff50
child 2287 017a725c9d17
     1.1 --- a/core/bitbuf.cpp	Fri Mar 28 06:21:34 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,961 +0,0 @@
     1.4 -//========= Copyright � 1996-2005, Valve Corporation, All rights reserved. ============//
     1.5 -//
     1.6 -// Purpose: 
     1.7 -//
     1.8 -// $NoKeywords: $
     1.9 -//
    1.10 -//=============================================================================//
    1.11 -
    1.12 -#include "bitbuf.h"
    1.13 -#include "coordsize.h"
    1.14 -#include "vector.h"
    1.15 -#include "mathlib/math_base.h"
    1.16 -#include "vstdlib/strtools.h"
    1.17 -
    1.18 -
    1.19 -// FIXME: Can't use this until we get multithreaded allocations in tier0 working for tools
    1.20 -// This is used by VVIS and fails to link
    1.21 -// NOTE: This must be the last file included!!!
    1.22 -//#include "tier0/memdbgon.h"
    1.23 -
    1.24 -#ifdef _XBOX
    1.25 -// mandatory ... wary of above comment and isolating, tier0 is built as MT though
    1.26 -#include "tier0/memdbgon.h"
    1.27 -#endif
    1.28 -
    1.29 -static BitBufErrorHandler g_BitBufErrorHandler = 0;
    1.30 -
    1.31 -
    1.32 -void InternalBitBufErrorHandler( BitBufErrorType errorType, const char *pDebugName )
    1.33 -{
    1.34 -	if ( g_BitBufErrorHandler )
    1.35 -		g_BitBufErrorHandler( errorType, pDebugName );
    1.36 -}
    1.37 -
    1.38 -
    1.39 -void SetBitBufErrorHandler( BitBufErrorHandler fn )
    1.40 -{
    1.41 -	g_BitBufErrorHandler = fn;
    1.42 -}
    1.43 -
    1.44 -
    1.45 -// #define BB_PROFILING
    1.46 -
    1.47 -
    1.48 -// Precalculated bit masks for WriteUBitLong. Using these tables instead of 
    1.49 -// doing the calculations gives a 33% speedup in WriteUBitLong.
    1.50 -unsigned long g_BitWriteMasks[32][33];
    1.51 -
    1.52 -// (1 << i) - 1
    1.53 -unsigned long g_ExtraMasks[32];
    1.54 -
    1.55 -class CBitWriteMasksInit
    1.56 -{
    1.57 -public:
    1.58 -	CBitWriteMasksInit()
    1.59 -	{
    1.60 -		for( unsigned int startbit=0; startbit < 32; startbit++ )
    1.61 -		{
    1.62 -			for( unsigned int nBitsLeft=0; nBitsLeft < 33; nBitsLeft++ )
    1.63 -			{
    1.64 -				unsigned int endbit = startbit + nBitsLeft;
    1.65 -				g_BitWriteMasks[startbit][nBitsLeft] = (1 << startbit) - 1;
    1.66 -				if(endbit < 32)
    1.67 -					g_BitWriteMasks[startbit][nBitsLeft] |= ~((1 << endbit) - 1);
    1.68 -			}
    1.69 -		}
    1.70 -
    1.71 -		for ( unsigned int maskBit=0; maskBit < 32; maskBit++ )
    1.72 -			g_ExtraMasks[maskBit] = (1 << maskBit) - 1;
    1.73 -	}
    1.74 -};
    1.75 -CBitWriteMasksInit g_BitWriteMasksInit;
    1.76 -
    1.77 -
    1.78 -// ---------------------------------------------------------------------------------------- //
    1.79 -// bf_write
    1.80 -// ---------------------------------------------------------------------------------------- //
    1.81 -
    1.82 -bf_write::bf_write()
    1.83 -{
    1.84 -	m_pData = NULL;
    1.85 -	m_nDataBytes = 0;
    1.86 -	m_nDataBits = -1; // set to -1 so we generate overflow on any operation
    1.87 -	m_iCurBit = 0;
    1.88 -	m_bOverflow = false;
    1.89 -	m_bAssertOnOverflow = true;
    1.90 -	m_pDebugName = NULL;
    1.91 -}
    1.92 -
    1.93 -bf_write::bf_write( const char *pDebugName, void *pData, int nBytes, int nBits )
    1.94 -{
    1.95 -	m_bAssertOnOverflow = true;
    1.96 -	m_pDebugName = pDebugName;
    1.97 -	StartWriting( pData, nBytes, 0, nBits );
    1.98 -}
    1.99 -
   1.100 -bf_write::bf_write( void *pData, int nBytes, int nBits )
   1.101 -{
   1.102 -	m_bAssertOnOverflow = true;
   1.103 -	StartWriting( pData, nBytes, 0, nBits );
   1.104 -}
   1.105 -
   1.106 -void bf_write::StartWriting( void *pData, int nBytes, int iStartBit, int nBits )
   1.107 -{
   1.108 -	// Make sure it's dword aligned and padded.
   1.109 -	Assert( (nBytes % 4) == 0 );
   1.110 -	Assert(((unsigned long)pData & 3) == 0);
   1.111 -
   1.112 -	m_pData = (unsigned char*)pData;
   1.113 -	m_nDataBytes = nBytes;
   1.114 -
   1.115 -	if ( nBits == -1 )
   1.116 -	{
   1.117 -		m_nDataBits = nBytes << 3;
   1.118 -	}
   1.119 -	else
   1.120 -	{
   1.121 -		Assert( nBits <= nBytes*8 );
   1.122 -		m_nDataBits = nBits;
   1.123 -	}
   1.124 -
   1.125 -	m_iCurBit = iStartBit;
   1.126 -	m_bOverflow = false;
   1.127 -}
   1.128 -
   1.129 -void bf_write::Reset()
   1.130 -{
   1.131 -	m_iCurBit = 0;
   1.132 -	m_bOverflow = false;
   1.133 -}
   1.134 -
   1.135 -
   1.136 -void bf_write::SetAssertOnOverflow( bool bAssert )
   1.137 -{
   1.138 -	m_bAssertOnOverflow = bAssert;
   1.139 -}
   1.140 -
   1.141 -
   1.142 -const char* bf_write::GetDebugName()
   1.143 -{
   1.144 -	return m_pDebugName;
   1.145 -}
   1.146 -
   1.147 -
   1.148 -void bf_write::SetDebugName( const char *pDebugName )
   1.149 -{
   1.150 -	m_pDebugName = pDebugName;
   1.151 -}
   1.152 -
   1.153 -
   1.154 -void bf_write::SeekToBit( int bitPos )
   1.155 -{
   1.156 -	m_iCurBit = bitPos;
   1.157 -}
   1.158 -
   1.159 -
   1.160 -// Sign bit comes first
   1.161 -void bf_write::WriteSBitLong( int data, int numbits )
   1.162 -{
   1.163 -	// Do we have a valid # of bits to encode with?
   1.164 -	Assert( numbits >= 1 );
   1.165 -
   1.166 -	// Note: it does this wierdness here so it's bit-compatible with regular integer data in the buffer.
   1.167 -	// (Some old code writes direct integers right into the buffer).
   1.168 -	if(data < 0)
   1.169 -	{
   1.170 -#ifdef _DEBUG
   1.171 -	if( numbits < 32 )
   1.172 -	{
   1.173 -		// Make sure it doesn't overflow.
   1.174 -
   1.175 -		if( data < 0 )
   1.176 -		{
   1.177 -			Assert( data >= -(1 << (numbits-1)) );
   1.178 -		}
   1.179 -		else
   1.180 -		{
   1.181 -			Assert( data < (1 << (numbits-1)) );
   1.182 -		}
   1.183 -	}
   1.184 -#endif
   1.185 -
   1.186 -		WriteUBitLong( (unsigned int)(0x80000000 + data), numbits - 1, false );
   1.187 -		WriteOneBit( 1 );
   1.188 -	}
   1.189 -	else
   1.190 -	{
   1.191 -		WriteUBitLong((unsigned int)data, numbits - 1);
   1.192 -		WriteOneBit( 0 );
   1.193 -	}
   1.194 -}
   1.195 -
   1.196 -// writes an unsigned integer with variable bit length
   1.197 -void bf_write::WriteUBitVar( unsigned int data )
   1.198 -{
   1.199 -	unsigned int bits = 0;
   1.200 -	unsigned int base = 0;
   1.201 -
   1.202 -	while (data > (base<<1))
   1.203 -	{
   1.204 -		bits++;
   1.205 -		base = (1<<bits)-1;
   1.206 -	}
   1.207 -
   1.208 -	// how many bits do we use
   1.209 -	if ( bits > 0)
   1.210 -		WriteUBitLong( 0, bits );
   1.211 -
   1.212 -	// end marker
   1.213 -	WriteOneBit( 1 );  
   1.214 -
   1.215 -	// write the value
   1.216 -	if ( bits > 0)
   1.217 -		WriteUBitLong( data - base , bits );
   1.218 -}
   1.219 -
   1.220 -void bf_write::WriteBitLong(unsigned int data, int numbits, bool bSigned)
   1.221 -{
   1.222 -	if(bSigned)
   1.223 -		WriteSBitLong((int)data, numbits);
   1.224 -	else
   1.225 -		WriteUBitLong(data, numbits);
   1.226 -}
   1.227 -
   1.228 -bool bf_write::WriteBits(const void *pInData, int nBits)
   1.229 -{
   1.230 -#if defined( BB_PROFILING )
   1.231 -	VPROF( "bf_write::WriteBits" );
   1.232 -#endif
   1.233 -
   1.234 -	unsigned char *pOut = (unsigned char*)pInData;
   1.235 -	int nBitsLeft = nBits;
   1.236 -
   1.237 -	if((m_iCurBit+nBits) > m_nDataBits)
   1.238 -	{
   1.239 -		SetOverflowFlag();
   1.240 -		CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
   1.241 -		return false;
   1.242 -	}
   1.243 -
   1.244 -	// Get output dword-aligned.
   1.245 -	while(((unsigned long)pOut & 3) != 0 && nBitsLeft >= 8)
   1.246 -	{
   1.247 -
   1.248 -		WriteUBitLong( *pOut, 8, false );
   1.249 -		++pOut;
   1.250 -		nBitsLeft -= 8;
   1.251 -	}
   1.252 -	
   1.253 -	// check if we can use fast memcpy if m_iCurBit is byte aligned
   1.254 -	if ( (nBitsLeft >= 32) && (m_iCurBit & 7) == 0 )
   1.255 -	{
   1.256 -		int numbytes = (nBitsLeft >> 3); 
   1.257 -		int numbits = numbytes << 3;
   1.258 -		
   1.259 -		// Bounds checking..
   1.260 -		// TODO: May not need this check anymore
   1.261 -		if((m_iCurBit+numbits) > m_nDataBits)
   1.262 -		{
   1.263 -			m_iCurBit = m_nDataBits;
   1.264 -			SetOverflowFlag();
   1.265 -			CallErrorHandler( BITBUFERROR_BUFFER_OVERRUN, GetDebugName() );
   1.266 -			return false;
   1.267 -		}
   1.268 -		
   1.269 -		Q_memcpy( m_pData+(m_iCurBit>>3), pOut, numbytes );
   1.270 -		pOut += numbytes;
   1.271 -		nBitsLeft -= numbits;
   1.272 -		m_iCurBit += numbits;
   1.273 -	}
   1.274 -
   1.275 -	// Read dwords.
   1.276 -	while(nBitsLeft >= 32)
   1.277 -	{
   1.278 -		WriteUBitLong( *((unsigned long*)pOut), 32, false );
   1.279 -		pOut += sizeof(unsigned long);
   1.280 -		nBitsLeft -= 32;
   1.281 -	}
   1.282 -
   1.283 -	// Read the remaining bytes.
   1.284 -	while(nBitsLeft >= 8)
   1.285 -	{
   1.286 -		WriteUBitLong( *pOut, 8, false );
   1.287 -		++pOut;
   1.288 -		nBitsLeft -= 8;
   1.289 -	}
   1.290 -	
   1.291 -	// Read the remaining bits.
   1.292 -	if(nBitsLeft)
   1.293 -	{
   1.294 -		WriteUBitLong( *pOut, nBitsLeft, false );
   1.295 -	}
   1.296 -
   1.297 -	return !IsOverflowed();
   1.298 -}
   1.299 -
   1.300 -
   1.301 -bool bf_write::WriteBitsFromBuffer( bf_read *pIn, int nBits )
   1.302 -{
   1.303 -	// This could be optimized a little by
   1.304 -	while ( nBits > 32 )
   1.305 -	{
   1.306 -		WriteUBitLong( pIn->ReadUBitLong( 32 ), 32 );
   1.307 -		nBits -= 32;
   1.308 -	}
   1.309 -
   1.310 -	WriteUBitLong( pIn->ReadUBitLong( nBits ), nBits );
   1.311 -	return !IsOverflowed() && !pIn->IsOverflowed();
   1.312 -}
   1.313 -
   1.314 -
   1.315 -void bf_write::WriteBitAngle( float fAngle, int numbits )
   1.316 -{
   1.317 -	int d;
   1.318 -	unsigned int mask;
   1.319 -	unsigned int shift;
   1.320 -
   1.321 -	shift = (1<<numbits);
   1.322 -	mask = shift - 1;
   1.323 -
   1.324 -	d = (int)( (fAngle / 360.0) * shift );
   1.325 -	d &= mask;
   1.326 -
   1.327 -	WriteUBitLong((unsigned int)d, numbits);
   1.328 -}
   1.329 -
   1.330 -void bf_write::WriteBitCoord (const float f)
   1.331 -{
   1.332 -#if defined( BB_PROFILING )
   1.333 -	VPROF( "bf_write::WriteBitCoord" );
   1.334 -#endif
   1.335 -	int		signbit = (f <= -COORD_RESOLUTION);
   1.336 -	int		intval = abs(static_cast<int>(f));
   1.337 -	int		fractval = abs((int)(f*COORD_DENOMINATOR)) & (COORD_DENOMINATOR-1);
   1.338 -
   1.339 -
   1.340 -	// Send the bit flags that indicate whether we have an integer part and/or a fraction part.
   1.341 -	WriteOneBit( intval );
   1.342 -	WriteOneBit( fractval );
   1.343 -
   1.344 -	if ( intval || fractval )
   1.345 -	{
   1.346 -		// Send the sign bit
   1.347 -		WriteOneBit( signbit );
   1.348 -
   1.349 -		// Send the integer if we have one.
   1.350 -		if ( intval )
   1.351 -		{
   1.352 -			// Adjust the integers from [1..MAX_COORD_VALUE] to [0..MAX_COORD_VALUE-1]
   1.353 -			intval--;
   1.354 -			WriteUBitLong( (unsigned int)intval, COORD_INTEGER_BITS );
   1.355 -		}
   1.356 -		
   1.357 -		// Send the fraction if we have one
   1.358 -		if ( fractval )
   1.359 -		{
   1.360 -			WriteUBitLong( (unsigned int)fractval, COORD_FRACTIONAL_BITS );
   1.361 -		}
   1.362 -	}
   1.363 -}
   1.364 -
   1.365 -void bf_write::WriteBitFloat(float val)
   1.366 -{
   1.367 -	long intVal;
   1.368 -
   1.369 -	Assert(sizeof(long) == sizeof(float));
   1.370 -	Assert(sizeof(float) == 4);
   1.371 -
   1.372 -	void *v = &val;
   1.373 -	intVal = *reinterpret_cast<long *>(v);
   1.374 -	WriteUBitLong( intVal, 32 );
   1.375 -}
   1.376 -
   1.377 -void bf_write::WriteBitVec3Coord( const Vector& fa )
   1.378 -{
   1.379 -	int		xflag, yflag, zflag;
   1.380 -
   1.381 -	xflag = (fa[0] >= COORD_RESOLUTION) || (fa[0] <= -COORD_RESOLUTION);
   1.382 -	yflag = (fa[1] >= COORD_RESOLUTION) || (fa[1] <= -COORD_RESOLUTION);
   1.383 -	zflag = (fa[2] >= COORD_RESOLUTION) || (fa[2] <= -COORD_RESOLUTION);
   1.384 -
   1.385 -	WriteOneBit( xflag );
   1.386 -	WriteOneBit( yflag );
   1.387 -	WriteOneBit( zflag );
   1.388 -
   1.389 -	if ( xflag )
   1.390 -		WriteBitCoord( fa[0] );
   1.391 -	if ( yflag )
   1.392 -		WriteBitCoord( fa[1] );
   1.393 -	if ( zflag )
   1.394 -		WriteBitCoord( fa[2] );
   1.395 -}
   1.396 -
   1.397 -void bf_write::WriteBitNormal( float f )
   1.398 -{
   1.399 -	int	signbit = (f <= -NORMAL_RESOLUTION);
   1.400 -
   1.401 -	// NOTE: Since +/-1 are valid values for a normal, I'm going to encode that as all ones
   1.402 -	unsigned int fractval = abs( (int)(f*NORMAL_DENOMINATOR) );
   1.403 -
   1.404 -	// clamp..
   1.405 -	if (fractval > NORMAL_DENOMINATOR)
   1.406 -		fractval = NORMAL_DENOMINATOR;
   1.407 -
   1.408 -	// Send the sign bit
   1.409 -	WriteOneBit( signbit );
   1.410 -
   1.411 -	// Send the fractional component
   1.412 -	WriteUBitLong( fractval, NORMAL_FRACTIONAL_BITS );
   1.413 -}
   1.414 -
   1.415 -void bf_write::WriteBitVec3Normal( const Vector& fa )
   1.416 -{
   1.417 -	int		xflag, yflag;
   1.418 -
   1.419 -	xflag = (fa[0] >= NORMAL_RESOLUTION) || (fa[0] <= -NORMAL_RESOLUTION);
   1.420 -	yflag = (fa[1] >= NORMAL_RESOLUTION) || (fa[1] <= -NORMAL_RESOLUTION);
   1.421 -
   1.422 -	WriteOneBit( xflag );
   1.423 -	WriteOneBit( yflag );
   1.424 -
   1.425 -	if ( xflag )
   1.426 -		WriteBitNormal( fa[0] );
   1.427 -	if ( yflag )
   1.428 -		WriteBitNormal( fa[1] );
   1.429 -	
   1.430 -	// Write z sign bit
   1.431 -	int	signbit = (fa[2] <= -NORMAL_RESOLUTION);
   1.432 -	WriteOneBit( signbit );
   1.433 -}
   1.434 -
   1.435 -void bf_write::WriteBitAngles( const QAngle& fa )
   1.436 -{
   1.437 -	// FIXME:
   1.438 -	Vector tmp( fa.x, fa.y, fa.z );
   1.439 -	WriteBitVec3Coord( tmp );
   1.440 -}
   1.441 -
   1.442 -void bf_write::WriteChar(int val)
   1.443 -{
   1.444 -	WriteSBitLong(val, sizeof(char) << 3);
   1.445 -}
   1.446 -
   1.447 -void bf_write::WriteByte(int val)
   1.448 -{
   1.449 -	WriteUBitLong(val, sizeof(unsigned char) << 3);
   1.450 -}
   1.451 -
   1.452 -void bf_write::WriteShort(int val)
   1.453 -{
   1.454 -	WriteSBitLong(val, sizeof(short) << 3);
   1.455 -}
   1.456 -
   1.457 -void bf_write::WriteWord(int val)
   1.458 -{
   1.459 -	WriteUBitLong(val, sizeof(unsigned short) << 3);
   1.460 -}
   1.461 -
   1.462 -void bf_write::WriteLong(long val)
   1.463 -{
   1.464 -	WriteSBitLong(val, sizeof(long) << 3);
   1.465 -}
   1.466 -
   1.467 -void bf_write::WriteFloat(float val)
   1.468 -{
   1.469 -	WriteBits(&val, sizeof(val) << 3);
   1.470 -}
   1.471 -
   1.472 -bool bf_write::WriteBytes( const void *pBuf, int nBytes )
   1.473 -{
   1.474 -	return WriteBits(pBuf, nBytes << 3);
   1.475 -}
   1.476 -
   1.477 -bool bf_write::WriteString(const char *pStr)
   1.478 -{
   1.479 -	if(pStr)
   1.480 -	{
   1.481 -		do
   1.482 -		{
   1.483 -			WriteChar( *pStr );
   1.484 -			++pStr;
   1.485 -		} while( *(pStr-1) != 0 );
   1.486 -	}
   1.487 -	else
   1.488 -	{
   1.489 -		WriteChar( 0 );
   1.490 -	}
   1.491 -
   1.492 -	return !IsOverflowed();
   1.493 -}
   1.494 -
   1.495 -// ---------------------------------------------------------------------------------------- //
   1.496 -// bf_read
   1.497 -// ---------------------------------------------------------------------------------------- //
   1.498 -
   1.499 -bf_read::bf_read()
   1.500 -{
   1.501 -	m_pData = NULL;
   1.502 -	m_nDataBytes = 0;
   1.503 -	m_nDataBits = -1; // set to -1 so we overflow on any operation
   1.504 -	m_iCurBit = 0;
   1.505 -	m_bOverflow = false;
   1.506 -	m_bAssertOnOverflow = true;
   1.507 -	m_pDebugName = NULL;
   1.508 -}
   1.509 -
   1.510 -bf_read::bf_read( const void *pData, int nBytes, int nBits )
   1.511 -{
   1.512 -	m_bAssertOnOverflow = true;
   1.513 -	StartReading( pData, nBytes, 0, nBits );
   1.514 -}
   1.515 -
   1.516 -bf_read::bf_read( const char *pDebugName, const void *pData, int nBytes, int nBits )
   1.517 -{
   1.518 -	m_bAssertOnOverflow = true;
   1.519 -	m_pDebugName = pDebugName;
   1.520 -	StartReading( pData, nBytes, 0, nBits );
   1.521 -}
   1.522 -
   1.523 -void bf_read::StartReading( const void *pData, int nBytes, int iStartBit, int nBits )
   1.524 -{
   1.525 -	// Make sure we're dword aligned.
   1.526 -	Assert(((unsigned long)pData & 3) == 0);
   1.527 -
   1.528 -	m_pData = (unsigned char*)pData;
   1.529 -	m_nDataBytes = nBytes;
   1.530 -
   1.531 -	if ( nBits == -1 )
   1.532 -	{
   1.533 -		m_nDataBits = m_nDataBytes << 3;
   1.534 -	}
   1.535 -	else
   1.536 -	{
   1.537 -		Assert( nBits <= nBytes*8 );
   1.538 -		m_nDataBits = nBits;
   1.539 -	}
   1.540 -
   1.541 -	m_iCurBit = iStartBit;
   1.542 -	m_bOverflow = false;
   1.543 -}
   1.544 -
   1.545 -void bf_read::Reset()
   1.546 -{
   1.547 -	m_iCurBit = 0;
   1.548 -	m_bOverflow = false;
   1.549 -}
   1.550 -
   1.551 -void bf_read::SetAssertOnOverflow( bool bAssert )
   1.552 -{
   1.553 -	m_bAssertOnOverflow = bAssert;
   1.554 -}
   1.555 -
   1.556 -const char* bf_read::GetDebugName()
   1.557 -{
   1.558 -	return m_pDebugName;
   1.559 -}
   1.560 -
   1.561 -void bf_read::SetDebugName( const char *pName )
   1.562 -{
   1.563 -	m_pDebugName = pName;
   1.564 -}
   1.565 -
   1.566 -unsigned int bf_read::CheckReadUBitLong(int numbits)
   1.567 -{
   1.568 -	// Ok, just read bits out.
   1.569 -	int i, nBitValue;
   1.570 -	unsigned int r = 0;
   1.571 -
   1.572 -	for(i=0; i < numbits; i++)
   1.573 -	{
   1.574 -		nBitValue = ReadOneBitNoCheck();
   1.575 -		r |= nBitValue << i;
   1.576 -	}
   1.577 -	m_iCurBit -= numbits;
   1.578 -	
   1.579 -	return r;
   1.580 -}
   1.581 -
   1.582 -bool bf_read::ReadBits(void *pOutData, int nBits)
   1.583 -{
   1.584 -#if defined( BB_PROFILING )
   1.585 -	VPROF( "bf_write::ReadBits" );
   1.586 -#endif
   1.587 -
   1.588 -	unsigned char *pOut = (unsigned char*)pOutData;
   1.589 -	int nBitsLeft = nBits;
   1.590 -
   1.591 -	
   1.592 -	// Get output dword-aligned.
   1.593 -	while(((unsigned long)pOut & 3) != 0 && nBitsLeft >= 8)
   1.594 -	{
   1.595 -		*pOut = (unsigned char)ReadUBitLong(8);
   1.596 -		++pOut;
   1.597 -		nBitsLeft -= 8;
   1.598 -	}
   1.599 -
   1.600 -	// Read dwords.
   1.601 -	while(nBitsLeft >= 32)
   1.602 -	{
   1.603 -		*((unsigned long*)pOut) = ReadUBitLong(32);
   1.604 -		pOut += sizeof(unsigned long);
   1.605 -		nBitsLeft -= 32;
   1.606 -	}
   1.607 -
   1.608 -	// Read the remaining bytes.
   1.609 -	while(nBitsLeft >= 8)
   1.610 -	{
   1.611 -		*pOut = ReadUBitLong(8);
   1.612 -		++pOut;
   1.613 -		nBitsLeft -= 8;
   1.614 -	}
   1.615 -	
   1.616 -	// Read the remaining bits.
   1.617 -	if(nBitsLeft)
   1.618 -	{
   1.619 -		*pOut = ReadUBitLong(nBitsLeft);
   1.620 -	}
   1.621 -
   1.622 -	return !IsOverflowed();
   1.623 -}
   1.624 -
   1.625 -float bf_read::ReadBitAngle( int numbits )
   1.626 -{
   1.627 -	float fReturn;
   1.628 -	int i;
   1.629 -	float shift;
   1.630 -
   1.631 -	shift = (float)( 1 << numbits );
   1.632 -
   1.633 -	i = ReadUBitLong( numbits );
   1.634 -	fReturn = (float)i * (360.0 / shift);
   1.635 -
   1.636 -	return fReturn;
   1.637 -}
   1.638 -
   1.639 -unsigned int bf_read::PeekUBitLong( int numbits )
   1.640 -{
   1.641 -	unsigned int r;
   1.642 -	int i, nBitValue;
   1.643 -#ifdef BIT_VERBOSE
   1.644 -	int nShifts = numbits;
   1.645 -#endif
   1.646 -
   1.647 -	bf_read savebf;
   1.648 -
   1.649 -	savebf = *this;  // Save current state info
   1.650 -
   1.651 -	r = 0;
   1.652 -	for(i=0; i < numbits; i++)
   1.653 -	{
   1.654 -		nBitValue = ReadOneBit();
   1.655 -
   1.656 -		// Append to current stream
   1.657 -		if ( nBitValue )
   1.658 -		{
   1.659 -			r |= 1 << i;
   1.660 -		}
   1.661 -	}
   1.662 -	
   1.663 -	*this = savebf;
   1.664 -
   1.665 -#ifdef BIT_VERBOSE
   1.666 -	Con_Printf( "PeekBitLong:  %i %i\n", nShifts, (unsigned int)r );
   1.667 -#endif
   1.668 -
   1.669 -	return r;
   1.670 -}
   1.671 -
   1.672 -// Append numbits least significant bits from data to the current bit stream
   1.673 -int bf_read::ReadSBitLong( int numbits )
   1.674 -{
   1.675 -	int r, sign;
   1.676 -
   1.677 -	r = ReadUBitLong(numbits - 1);
   1.678 -
   1.679 -	// Note: it does this wierdness here so it's bit-compatible with regular integer data in the buffer.
   1.680 -	// (Some old code writes direct integers right into the buffer).
   1.681 -	sign = ReadOneBit();
   1.682 -	if(sign)
   1.683 -		r = -((1 << (numbits-1)) - r);
   1.684 -
   1.685 -	return r;
   1.686 -}
   1.687 -
   1.688 -unsigned int bf_read::ReadUBitVar()
   1.689 -{
   1.690 -	int bits = 0; // how many bits are used to encode delta offset
   1.691 -
   1.692 -		// how many bits do we use
   1.693 -	while ( ReadOneBit() == 0 )
   1.694 -		bits++;
   1.695 -
   1.696 -	unsigned int data = (1<<bits)-1;
   1.697 -	
   1.698 -	// read the value
   1.699 -	if ( bits > 0)
   1.700 -		data += ReadUBitLong( bits );
   1.701 -
   1.702 -	return data;
   1.703 -}
   1.704 -
   1.705 -
   1.706 -unsigned int bf_read::ReadBitLong(int numbits, bool bSigned)
   1.707 -{
   1.708 -	if(bSigned)
   1.709 -		return (unsigned int)ReadSBitLong(numbits);
   1.710 -	else
   1.711 -		return ReadUBitLong(numbits);
   1.712 -}
   1.713 -
   1.714 -
   1.715 -// Basic Coordinate Routines (these contain bit-field size AND fixed point scaling constants)
   1.716 -float bf_read::ReadBitCoord (void)
   1.717 -{
   1.718 -#if defined( BB_PROFILING )
   1.719 -	VPROF( "bf_write::ReadBitCoord" );
   1.720 -#endif
   1.721 -	int		intval=0,fractval=0,signbit=0;
   1.722 -	float	value = 0.0;
   1.723 -
   1.724 -
   1.725 -	// Read the required integer and fraction flags
   1.726 -	intval = ReadOneBit();
   1.727 -	fractval = ReadOneBit();
   1.728 -
   1.729 -	// If we got either parse them, otherwise it's a zero.
   1.730 -	if ( intval || fractval )
   1.731 -	{
   1.732 -		// Read the sign bit
   1.733 -		signbit = ReadOneBit();
   1.734 -
   1.735 -		// If there's an integer, read it in
   1.736 -		if ( intval )
   1.737 -		{
   1.738 -			// Adjust the integers from [0..MAX_COORD_VALUE-1] to [1..MAX_COORD_VALUE]
   1.739 -			intval = ReadUBitLong( COORD_INTEGER_BITS ) + 1;
   1.740 -		}
   1.741 -
   1.742 -		// If there's a fraction, read it in
   1.743 -		if ( fractval )
   1.744 -		{
   1.745 -			fractval = ReadUBitLong( COORD_FRACTIONAL_BITS );
   1.746 -		}
   1.747 -
   1.748 -		// Calculate the correct floating point value
   1.749 -		value = intval + ((float)fractval * COORD_RESOLUTION);
   1.750 -
   1.751 -		// Fixup the sign if negative.
   1.752 -		if ( signbit )
   1.753 -			value = -value;
   1.754 -	}
   1.755 -
   1.756 -	return value;
   1.757 -}
   1.758 -
   1.759 -void bf_read::ReadBitVec3Coord( Vector& fa )
   1.760 -{
   1.761 -	int		xflag, yflag, zflag;
   1.762 -
   1.763 -	// This vector must be initialized! Otherwise, If any of the flags aren't set, 
   1.764 -	// the corresponding component will not be read and will be stack garbage.
   1.765 -	fa.Init( 0, 0, 0 );
   1.766 -
   1.767 -	xflag = ReadOneBit();
   1.768 -	yflag = ReadOneBit(); 
   1.769 -	zflag = ReadOneBit();
   1.770 -
   1.771 -	if ( xflag )
   1.772 -		fa[0] = ReadBitCoord();
   1.773 -	if ( yflag )
   1.774 -		fa[1] = ReadBitCoord();
   1.775 -	if ( zflag )
   1.776 -		fa[2] = ReadBitCoord();
   1.777 -}
   1.778 -
   1.779 -float bf_read::ReadBitNormal (void)
   1.780 -{
   1.781 -	// Read the sign bit
   1.782 -	int	signbit = ReadOneBit();
   1.783 -
   1.784 -	// Read the fractional part
   1.785 -	unsigned int fractval = ReadUBitLong( NORMAL_FRACTIONAL_BITS );
   1.786 -
   1.787 -	// Calculate the correct floating point value
   1.788 -	float value = (float)fractval * NORMAL_RESOLUTION;
   1.789 -
   1.790 -	// Fixup the sign if negative.
   1.791 -	if ( signbit )
   1.792 -		value = -value;
   1.793 -
   1.794 -	return value;
   1.795 -}
   1.796 -
   1.797 -void bf_read::ReadBitVec3Normal( Vector& fa )
   1.798 -{
   1.799 -	int xflag = ReadOneBit();
   1.800 -	int yflag = ReadOneBit(); 
   1.801 -
   1.802 -	if (xflag)
   1.803 -		fa[0] = ReadBitNormal();
   1.804 -	else
   1.805 -		fa[0] = 0.0f;
   1.806 -
   1.807 -	if (yflag)
   1.808 -		fa[1] = ReadBitNormal();
   1.809 -	else
   1.810 -		fa[1] = 0.0f;
   1.811 -
   1.812 -	// The first two imply the third (but not its sign)
   1.813 -	int znegative = ReadOneBit();
   1.814 -
   1.815 -	float fafafbfb = fa[0] * fa[0] + fa[1] * fa[1];
   1.816 -	if (fafafbfb < 1.0f)
   1.817 -		fa[2] = sqrt( 1.0f - fafafbfb );
   1.818 -	else
   1.819 -		fa[2] = 0.0f;
   1.820 -
   1.821 -	if (znegative)
   1.822 -		fa[2] = -fa[2];
   1.823 -}
   1.824 -
   1.825 -void bf_read::ReadBitAngles( QAngle& fa )
   1.826 -{
   1.827 -	Vector tmp;
   1.828 -	ReadBitVec3Coord( tmp );
   1.829 -	fa.Init( tmp.x, tmp.y, tmp.z );
   1.830 -}
   1.831 -
   1.832 -int bf_read::ReadChar()
   1.833 -{
   1.834 -	return ReadSBitLong(sizeof(char) << 3);
   1.835 -}
   1.836 -
   1.837 -int bf_read::ReadByte()
   1.838 -{
   1.839 -	return ReadUBitLong(sizeof(unsigned char) << 3);
   1.840 -}
   1.841 -
   1.842 -int bf_read::ReadShort()
   1.843 -{
   1.844 -	return ReadSBitLong(sizeof(short) << 3);
   1.845 -}
   1.846 -
   1.847 -int bf_read::ReadWord()
   1.848 -{
   1.849 -	return ReadUBitLong(sizeof(unsigned short) << 3);
   1.850 -}
   1.851 -
   1.852 -long bf_read::ReadLong()
   1.853 -{
   1.854 -	return ReadSBitLong(sizeof(long) << 3);
   1.855 -}
   1.856 -
   1.857 -float bf_read::ReadFloat()
   1.858 -{
   1.859 -	float ret;
   1.860 -	Assert( sizeof(ret) == 4 );
   1.861 -	ReadBits(&ret, 32);
   1.862 -	return ret;
   1.863 -}
   1.864 -
   1.865 -bool bf_read::ReadBytes(void *pOut, int nBytes)
   1.866 -{
   1.867 -	return ReadBits(pOut, nBytes << 3);
   1.868 -}
   1.869 -
   1.870 -bool bf_read::ReadString( char *pStr, int maxLen, bool bLine, int *pOutNumChars )
   1.871 -{
   1.872 -	Assert( maxLen != 0 );
   1.873 -
   1.874 -	bool bTooSmall = false;
   1.875 -	int iChar = 0;
   1.876 -	while(1)
   1.877 -	{
   1.878 -		char val = ReadChar();
   1.879 -		if ( val == 0 )
   1.880 -			break;
   1.881 -		else if ( bLine && val == '\n' )
   1.882 -			break;
   1.883 -
   1.884 -		if ( iChar < (maxLen-1) )
   1.885 -		{
   1.886 -			pStr[iChar] = val;
   1.887 -			++iChar;
   1.888 -		}
   1.889 -		else
   1.890 -		{
   1.891 -			bTooSmall = true;
   1.892 -		}
   1.893 -	}
   1.894 -
   1.895 -	// Make sure it's null-terminated.
   1.896 -	Assert( iChar < maxLen );
   1.897 -	pStr[iChar] = 0;
   1.898 -
   1.899 -	if ( pOutNumChars )
   1.900 -		*pOutNumChars = iChar;
   1.901 -
   1.902 -	return !IsOverflowed() && !bTooSmall;
   1.903 -}
   1.904 -
   1.905 -
   1.906 -char* bf_read::ReadAndAllocateString( bool *pOverflow )
   1.907 -{
   1.908 -	char str[2048];
   1.909 -	
   1.910 -	int nChars;
   1.911 -	bool bOverflow = !ReadString( str, sizeof( str ), false, &nChars );
   1.912 -	if ( pOverflow )
   1.913 -		*pOverflow = bOverflow;
   1.914 -
   1.915 -	// Now copy into the output and return it;
   1.916 -	char *pRet = new char[ nChars + 1 ];
   1.917 -	for ( int i=0; i <= nChars; i++ )
   1.918 -		pRet[i] = str[i];
   1.919 -
   1.920 -	return pRet;
   1.921 -}
   1.922 -
   1.923 -	
   1.924 -bool bf_read::Seek(int iBit)
   1.925 -{
   1.926 -	if(iBit < 0)
   1.927 -	{
   1.928 -		SetOverflowFlag();
   1.929 -		m_iCurBit = m_nDataBits;
   1.930 -		return false;
   1.931 -	}
   1.932 -	else if(iBit > m_nDataBits)
   1.933 -	{
   1.934 -		SetOverflowFlag();
   1.935 -		m_iCurBit = m_nDataBits;
   1.936 -		return false;
   1.937 -	}
   1.938 -	else
   1.939 -	{
   1.940 -		m_iCurBit = iBit;
   1.941 -		return true;
   1.942 -	}
   1.943 -}
   1.944 -
   1.945 -void bf_read::ExciseBits( int startbit, int bitstoremove )
   1.946 -{
   1.947 -	int endbit = startbit + bitstoremove;
   1.948 -	int remaining_to_end = m_nDataBits - endbit;
   1.949 -
   1.950 -	bf_write temp;
   1.951 -	temp.StartWriting( (void *)m_pData, m_nDataBits << 3, startbit );
   1.952 -
   1.953 -	Seek( endbit );
   1.954 -
   1.955 -	for ( int i = 0; i < remaining_to_end; i++ )
   1.956 -	{
   1.957 -		temp.WriteOneBit( ReadOneBit() );
   1.958 -	}
   1.959 -
   1.960 -	Seek( startbit );
   1.961 -	
   1.962 -	m_nDataBits -= bitstoremove;
   1.963 -	m_nDataBytes = m_nDataBits >> 3;
   1.964 -}