1.1 --- a/extensions/sdktools/tempents.cpp Fri Mar 28 06:21:34 2008 +0000
1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000
1.3 @@ -1,493 +0,0 @@
1.4 -/**
1.5 - * vim: set ts=4 :
1.6 - * =============================================================================
1.7 - * SourceMod SDKTools Extension
1.8 - * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
1.9 - * =============================================================================
1.10 - *
1.11 - * This program is free software; you can redistribute it and/or modify it under
1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
1.13 - * Free Software Foundation.
1.14 - *
1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.17 - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.18 - * details.
1.19 - *
1.20 - * You should have received a copy of the GNU General Public License along with
1.21 - * this program. If not, see <http://www.gnu.org/licenses/>.
1.22 - *
1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.26 - * by the Valve Corporation. You must obey the GNU General Public License in
1.27 - * all respects for all other code used. Additionally, AlliedModders LLC grants
1.28 - * this exception to all derivative works. AlliedModders LLC defines further
1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.30 - * or <http://www.sourcemod.net/license.php>.
1.31 - *
1.32 - * Version: $Id$
1.33 - */
1.34 -
1.35 -#include "tempents.h"
1.36 -
1.37 -TempEntityManager g_TEManager;
1.38 -ICallWrapper *g_GetServerClass = NULL;
1.39 -
1.40 -CON_COMMAND(sm_print_telist, "Prints the temp entity list")
1.41 -{
1.42 - if (!g_TEManager.IsAvailable())
1.43 - {
1.44 - META_CONPRINT("The tempent portion of SDKTools failed to load.\n");
1.45 - META_CONPRINT("Check that you have the latest sdktools.games.txt file!\n");
1.46 - return;
1.47 - }
1.48 - g_TEManager.DumpList();
1.49 -}
1.50 -
1.51 -CON_COMMAND(sm_dump_teprops, "Dumps tempentity props to a file")
1.52 -{
1.53 -#if !defined ORANGEBOX_BUILD
1.54 - CCommand args;
1.55 -#endif
1.56 - if (!g_TEManager.IsAvailable())
1.57 - {
1.58 - META_CONPRINT("The tempent portion of SDKTools failed to load.\n");
1.59 - META_CONPRINT("Check that you have the latest sdktools.games.txt file!\n");
1.60 - return;
1.61 - }
1.62 - int argc = args.ArgC();
1.63 - if (argc < 2)
1.64 - {
1.65 - META_CONPRINT("Usage: sm_dump_teprops <file>\n");
1.66 - return;
1.67 - }
1.68 -
1.69 - const char *arg = args.Arg(1);
1.70 -
1.71 - if (!arg || arg[0] == '\0')
1.72 - {
1.73 - META_CONPRINTF("Usage: sm_dump_teprops <file>\n");
1.74 - return;
1.75 - }
1.76 -
1.77 - char path[PLATFORM_MAX_PATH];
1.78 - g_pSM->BuildPath(Path_Game, path, sizeof(path), "%s", arg);
1.79 -
1.80 - FILE *fp = NULL;
1.81 - if ((fp = fopen(path, "wt")) == NULL)
1.82 - {
1.83 - META_CONPRINTF("Could not open file \"%s\"\n", path);
1.84 - return;
1.85 - }
1.86 -
1.87 - g_TEManager.DumpProps(fp);
1.88 -
1.89 - fclose(fp);
1.90 -}
1.91 -
1.92 -/*************************
1.93 -* *
1.94 -* Temp Entities Wrappers *
1.95 -* *
1.96 -**************************/
1.97 -
1.98 -TempEntityInfo::TempEntityInfo(const char *name, void *me)
1.99 -{
1.100 - m_Name.assign(name);
1.101 - m_Me = me;
1.102 - g_GetServerClass->Execute(&m_Me, &m_Sc);
1.103 -}
1.104 -
1.105 -const char *TempEntityInfo::GetName()
1.106 -{
1.107 - return m_Name.c_str();
1.108 -}
1.109 -
1.110 -ServerClass *TempEntityInfo::GetServerClass()
1.111 -{
1.112 - return m_Sc;
1.113 -}
1.114 -
1.115 -bool TempEntityInfo::IsValidProp(const char *name)
1.116 -{
1.117 - return (g_pGameHelpers->FindInSendTable(m_Sc->GetName(), name)) ? true : false;
1.118 -}
1.119 -
1.120 -int TempEntityInfo::_FindOffset(const char *name, int *size)
1.121 -{
1.122 - int offset;
1.123 -
1.124 - SendProp *prop = g_pGameHelpers->FindInSendTable(m_Sc->GetName(), name);
1.125 - if (!prop)
1.126 - {
1.127 - return -1;
1.128 - }
1.129 -
1.130 - offset = prop->GetOffset();
1.131 - if (size)
1.132 - {
1.133 - *size = prop->m_nBits;
1.134 - }
1.135 -
1.136 - return offset;
1.137 -}
1.138 -
1.139 -bool TempEntityInfo::TE_SetEntData(const char *name, int value)
1.140 -{
1.141 - /* Search for our offset */
1.142 - int size;
1.143 - int offset = _FindOffset(name, &size);
1.144 -
1.145 - if (offset < 0)
1.146 - {
1.147 - return false;
1.148 - }
1.149 -
1.150 - if (size <= 8)
1.151 - {
1.152 - *((uint8_t *)m_Me + offset) = value;
1.153 - } else if (size <= 16) {
1.154 - *(short *)((uint8_t *)m_Me + offset) = value;
1.155 - } else if (size <= 32) {
1.156 - *(int *)((uint8_t *)m_Me + offset) = value;
1.157 - } else {
1.158 - return false;
1.159 - }
1.160 -
1.161 - return true;
1.162 -}
1.163 -
1.164 -bool TempEntityInfo::TE_GetEntData(const char *name, int *value)
1.165 -{
1.166 - /* Search for our offset */
1.167 - int size;
1.168 - int offset = _FindOffset(name, &size);
1.169 -
1.170 - if (offset < 0)
1.171 - {
1.172 - return false;
1.173 - }
1.174 -
1.175 - if (size <= 8)
1.176 - {
1.177 - *value = *((uint8_t *)m_Me + offset);
1.178 - } else if (size <= 16) {
1.179 - *value = *(short *)((uint8_t *)m_Me + offset);
1.180 - } else if (size <= 32) {
1.181 - *value = *(int *)((uint8_t *)m_Me + offset);
1.182 - } else {
1.183 - return false;
1.184 - }
1.185 -
1.186 - return true;
1.187 -}
1.188 -
1.189 -bool TempEntityInfo::TE_SetEntDataFloat(const char *name, float value)
1.190 -{
1.191 - /* Search for our offset */
1.192 - int offset = _FindOffset(name);
1.193 -
1.194 - if (offset < 0)
1.195 - {
1.196 - return false;
1.197 - }
1.198 -
1.199 - *(float *)((uint8_t *)m_Me + offset) = value;
1.200 -
1.201 - return true;
1.202 -}
1.203 -
1.204 -bool TempEntityInfo::TE_GetEntDataFloat(const char *name, float *value)
1.205 -{
1.206 - /* Search for our offset */
1.207 - int offset = _FindOffset(name);
1.208 -
1.209 - if (offset < 0)
1.210 - {
1.211 - return false;
1.212 - }
1.213 -
1.214 - *value = *(float *)((uint8_t *)m_Me + offset);
1.215 -
1.216 - return true;
1.217 -}
1.218 -
1.219 -bool TempEntityInfo::TE_SetEntDataVector(const char *name, float vector[3])
1.220 -{
1.221 - /* Search for our offset */
1.222 - int offset = _FindOffset(name);
1.223 -
1.224 - if (offset < 0)
1.225 - {
1.226 - return false;
1.227 - }
1.228 -
1.229 - Vector *v = (Vector *)((uint8_t *)m_Me + offset);
1.230 - v->x = vector[0];
1.231 - v->y = vector[1];
1.232 - v->z = vector[2];
1.233 -
1.234 - return true;
1.235 -}
1.236 -
1.237 -bool TempEntityInfo::TE_GetEntDataVector(const char *name, float vector[3])
1.238 -{
1.239 - /* Search for our offset */
1.240 - int offset = _FindOffset(name);
1.241 -
1.242 - if (offset < 0)
1.243 - {
1.244 - return false;
1.245 - }
1.246 -
1.247 - Vector *v = (Vector *)((uint8_t *)m_Me + offset);
1.248 - vector[0] = v->x;
1.249 - vector[1] = v->y;
1.250 - vector[2] = v->z;
1.251 -
1.252 - return true;
1.253 -}
1.254 -
1.255 -bool TempEntityInfo::TE_SetEntDataFloatArray(const char *name, cell_t *array, int size)
1.256 -{
1.257 - /* Search for our offset */
1.258 - int offset = _FindOffset(name);
1.259 -
1.260 - if (offset < 0)
1.261 - {
1.262 - return false;
1.263 - }
1.264 -
1.265 - float *base = (float *)((uint8_t *)m_Me + offset);
1.266 - for (int i=0; i<size; i++)
1.267 - {
1.268 - base[i] = sp_ctof(array[i]);
1.269 - }
1.270 -
1.271 - return true;
1.272 -}
1.273 -
1.274 -void TempEntityInfo::Send(IRecipientFilter &filter, float delay)
1.275 -{
1.276 - engine->PlaybackTempEntity(filter, delay, m_Me, m_Sc->m_pTable, m_Sc->m_ClassID);
1.277 -}
1.278 -
1.279 -/**********************
1.280 -* *
1.281 -* Temp Entity Manager *
1.282 -* *
1.283 -***********************/
1.284 -
1.285 -void TempEntityManager::Initialize()
1.286 -{
1.287 - void *addr;
1.288 - int offset;
1.289 - m_Loaded = false;
1.290 -
1.291 - /* Read our sigs and offsets from the config file */
1.292 -#if defined PLATFORM_WINDOWS
1.293 - if (!g_pGameConf->GetMemSig("CBaseTempEntity", &addr) || !addr)
1.294 - {
1.295 - return;
1.296 - }
1.297 - if (!g_pGameConf->GetOffset("s_pTempEntities", &offset))
1.298 - {
1.299 - return;
1.300 - }
1.301 - /* Store the head of the TE linked list */
1.302 - m_ListHead = **(void ***)((unsigned char *)addr + offset);
1.303 -#else
1.304 - if (!g_pGameConf->GetMemSig("s_pTempEntities", &addr) || !addr)
1.305 - {
1.306 - return;
1.307 - }
1.308 - /* Store the head of the TE linked list */
1.309 - m_ListHead = *(void **)addr;
1.310 -#endif
1.311 - if (!g_pGameConf->GetOffset("GetTEName", &m_NameOffs))
1.312 - {
1.313 - return;
1.314 - }
1.315 - if (!g_pGameConf->GetOffset("GetTENext", &m_NextOffs))
1.316 - {
1.317 - return;
1.318 - }
1.319 - if (!g_pGameConf->GetOffset("TE_GetServerClass", &m_GetClassNameOffs))
1.320 - {
1.321 - return;
1.322 - }
1.323 -
1.324 - /* Create our trie */
1.325 - m_TempEntInfo = adtfactory->CreateBasicTrie();
1.326 -
1.327 - /* Create the GetServerClass call */
1.328 - PassInfo retinfo;
1.329 - retinfo.flags = PASSFLAG_BYVAL;
1.330 - retinfo.type = PassType_Basic;
1.331 - retinfo.size = sizeof(ServerClass *);
1.332 - g_GetServerClass = g_pBinTools->CreateVCall(m_GetClassNameOffs, 0, 0, &retinfo, NULL, 0);
1.333 -
1.334 - /* We're done */
1.335 - m_Loaded = true;
1.336 -}
1.337 -
1.338 -bool TempEntityManager::IsAvailable()
1.339 -{
1.340 - return m_Loaded;
1.341 -}
1.342 -
1.343 -void TempEntityManager::Shutdown()
1.344 -{
1.345 - if (!IsAvailable())
1.346 - {
1.347 - return;
1.348 - }
1.349 -
1.350 - SourceHook::List<TempEntityInfo *>::iterator iter;
1.351 - for (iter=m_TEList.begin(); iter!=m_TEList.end(); iter++)
1.352 - {
1.353 - delete (*iter);
1.354 - }
1.355 - m_TEList.clear();
1.356 -
1.357 - m_TempEntInfo->Destroy();
1.358 - g_GetServerClass->Destroy();
1.359 - g_GetServerClass = NULL;
1.360 - m_ListHead = NULL;
1.361 - m_NextOffs = m_NameOffs = m_GetClassNameOffs = 0;
1.362 - m_Loaded = false;
1.363 -}
1.364 -
1.365 -TempEntityInfo *TempEntityManager::GetTempEntityInfo(const char *name)
1.366 -{
1.367 - /* If the system is unloaded skip the search */
1.368 - if (!IsAvailable())
1.369 - {
1.370 - return NULL;
1.371 - }
1.372 -
1.373 - TempEntityInfo *te = NULL;
1.374 -
1.375 - /* Start searching for the TE inside the engine */
1.376 - if (!m_TempEntInfo->Retrieve(name, reinterpret_cast<void **>(&te)))
1.377 - {
1.378 - void *iter = m_ListHead;
1.379 - while (iter)
1.380 - {
1.381 - const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
1.382 - if (!realname)
1.383 - {
1.384 - continue;
1.385 - }
1.386 - if (strcmp(name, realname) == 0)
1.387 - {
1.388 - te = new TempEntityInfo(name, iter);
1.389 - m_TempEntInfo->Insert(name, (void *)te);
1.390 - m_TEList.push_back(te);
1.391 - return te;
1.392 - }
1.393 - iter = *(void **)((unsigned char *)iter + m_NextOffs);
1.394 - }
1.395 - return NULL;
1.396 - }
1.397 -
1.398 - return te;
1.399 -}
1.400 -
1.401 -const char *TempEntityManager::GetNameFromThisPtr(void *me)
1.402 -{
1.403 - return *(const char **)((unsigned char *)me + m_NameOffs);
1.404 -}
1.405 -
1.406 -void TempEntityManager::DumpList()
1.407 -{
1.408 - unsigned int index = 0;
1.409 - META_CONPRINT("Listing temp entities:\n");
1.410 - void *iter = m_ListHead;
1.411 - while (iter)
1.412 - {
1.413 - const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
1.414 - if (!realname)
1.415 - {
1.416 - break;
1.417 - }
1.418 - TempEntityInfo *info = GetTempEntityInfo(realname);
1.419 - if (!info)
1.420 - {
1.421 - continue;
1.422 - }
1.423 - ServerClass *sc = info->GetServerClass();
1.424 - META_CONPRINTF("[%02d] %s (%s)\n", index++, realname, sc->GetName());
1.425 - iter = *(void **)((unsigned char *)iter + m_NextOffs);
1.426 - }
1.427 - META_CONPRINTF("%d tempent%s found.\n", index, (index == 1) ? " was" : "s were");
1.428 -}
1.429 -
1.430 -const char *SendPropTypeToString(SendPropType type)
1.431 -{
1.432 - if (type == DPT_Int)
1.433 - {
1.434 - return "int";
1.435 - } else if (type == DPT_Float) {
1.436 - return "float";
1.437 - } else if (type == DPT_Vector) {
1.438 - return "vector";
1.439 - } else if (type == DPT_String) {
1.440 - return "string";
1.441 - } else if (type == DPT_Array) {
1.442 - return "array";
1.443 - } else if (type == DPT_DataTable) {
1.444 - return "datatable";
1.445 - } else {
1.446 - return "unknown";
1.447 - }
1.448 -}
1.449 -
1.450 -void _DumpProps(FILE *fp, SendTable *pTable)
1.451 -{
1.452 - SendTable *pOther;
1.453 - for (int i=0; i<pTable->GetNumProps(); i++)
1.454 - {
1.455 - SendProp *prop = pTable->GetProp(i);
1.456 - if ((pOther = prop->GetDataTable()) != NULL)
1.457 - {
1.458 - _DumpProps(fp, pOther);
1.459 - } else {
1.460 - fprintf(fp, "\t\t\t\"%s\"\t\t\"%s\"\n",
1.461 - prop->GetName() ? prop->GetName() : "unknown",
1.462 - SendPropTypeToString(prop->GetType()));
1.463 - }
1.464 - }
1.465 -}
1.466 -
1.467 -void TempEntityManager::DumpProps(FILE *fp)
1.468 -{
1.469 - unsigned int index = 0;
1.470 - void *iter = m_ListHead;
1.471 - fprintf(fp, "\"TempEnts\"\n{\n");
1.472 - while (iter)
1.473 - {
1.474 - const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
1.475 - if (!realname)
1.476 - {
1.477 - break;
1.478 - }
1.479 - TempEntityInfo *info = GetTempEntityInfo(realname);
1.480 - if (!info)
1.481 - {
1.482 - continue;
1.483 - }
1.484 - ServerClass *sc = info->GetServerClass();
1.485 - fprintf(fp, "\t\"%s\"\n", sc->GetName());
1.486 - fprintf(fp, "\t{\n");
1.487 - fprintf(fp, "\t\t\"name\"\t\t\"%s\"\n", realname);
1.488 - fprintf(fp, "\t\t\"index\"\t\t\"%d\"\n", index++);
1.489 - fprintf(fp, "\t\t\"SendTable\"\n\t\t{\n");
1.490 - _DumpProps(fp, sc->m_pTable);
1.491 - fprintf(fp, "\t\t}\n\t}\n");
1.492 - iter = *(void **)((unsigned char *)iter + m_NextOffs);
1.493 - }
1.494 - fprintf(fp, "}\n");
1.495 - META_CONPRINTF("%d tempent%s written to file.\n", index, (index == 1) ? " was" : "s were");
1.496 -}