extensions/sdktools/tempents.cpp
branchsourcemod-1.1.0
changeset 2283 03a67e41afbc
parent 1951 c7b4237fff50
child 2287 017a725c9d17
     1.1 --- a/extensions/sdktools/tempents.cpp	Fri Mar 28 06:21:34 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,493 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod SDKTools Extension
     1.8 - * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#include "tempents.h"
    1.36 -
    1.37 -TempEntityManager g_TEManager;
    1.38 -ICallWrapper *g_GetServerClass = NULL;
    1.39 -
    1.40 -CON_COMMAND(sm_print_telist, "Prints the temp entity list")
    1.41 -{
    1.42 -	if (!g_TEManager.IsAvailable())
    1.43 -	{
    1.44 -		META_CONPRINT("The tempent portion of SDKTools failed to load.\n");
    1.45 -		META_CONPRINT("Check that you have the latest sdktools.games.txt file!\n");
    1.46 -		return;
    1.47 -	}
    1.48 -	g_TEManager.DumpList();
    1.49 -}
    1.50 -
    1.51 -CON_COMMAND(sm_dump_teprops, "Dumps tempentity props to a file")
    1.52 -{
    1.53 -#if !defined ORANGEBOX_BUILD
    1.54 -	CCommand args;
    1.55 -#endif
    1.56 -	if (!g_TEManager.IsAvailable())
    1.57 -	{
    1.58 -		META_CONPRINT("The tempent portion of SDKTools failed to load.\n");
    1.59 -		META_CONPRINT("Check that you have the latest sdktools.games.txt file!\n");
    1.60 -		return;
    1.61 -	}
    1.62 -	int argc = args.ArgC();
    1.63 -	if (argc < 2)
    1.64 -	{
    1.65 -		META_CONPRINT("Usage: sm_dump_teprops <file>\n");
    1.66 -		return;
    1.67 -	}
    1.68 -
    1.69 -	const char *arg = args.Arg(1);
    1.70 -
    1.71 -	if (!arg || arg[0] == '\0')
    1.72 -	{
    1.73 -		META_CONPRINTF("Usage: sm_dump_teprops <file>\n");
    1.74 -		return;
    1.75 -	}
    1.76 -
    1.77 -	char path[PLATFORM_MAX_PATH];
    1.78 -	g_pSM->BuildPath(Path_Game, path, sizeof(path), "%s", arg);
    1.79 -
    1.80 -	FILE *fp = NULL;
    1.81 -	if ((fp = fopen(path, "wt")) == NULL)
    1.82 -	{
    1.83 -		META_CONPRINTF("Could not open file \"%s\"\n", path);
    1.84 -		return;
    1.85 -	}
    1.86 -
    1.87 -	g_TEManager.DumpProps(fp);
    1.88 -
    1.89 -	fclose(fp);
    1.90 -}
    1.91 -
    1.92 -/*************************
    1.93 -*                        *
    1.94 -* Temp Entities Wrappers *
    1.95 -*                        *
    1.96 -**************************/
    1.97 -
    1.98 -TempEntityInfo::TempEntityInfo(const char *name, void *me)
    1.99 -{
   1.100 -	m_Name.assign(name);
   1.101 -	m_Me = me;
   1.102 -	g_GetServerClass->Execute(&m_Me, &m_Sc);
   1.103 -}
   1.104 -
   1.105 -const char *TempEntityInfo::GetName()
   1.106 -{
   1.107 -	return m_Name.c_str();
   1.108 -}
   1.109 -
   1.110 -ServerClass *TempEntityInfo::GetServerClass()
   1.111 -{
   1.112 -	return m_Sc;
   1.113 -}
   1.114 -
   1.115 -bool TempEntityInfo::IsValidProp(const char *name)
   1.116 -{
   1.117 -	return (g_pGameHelpers->FindInSendTable(m_Sc->GetName(), name)) ? true : false;
   1.118 -}
   1.119 -
   1.120 -int TempEntityInfo::_FindOffset(const char *name, int *size)
   1.121 -{
   1.122 -	int offset;
   1.123 -
   1.124 -	SendProp *prop = g_pGameHelpers->FindInSendTable(m_Sc->GetName(), name);
   1.125 -	if (!prop)
   1.126 -	{
   1.127 -		return -1;
   1.128 -	}
   1.129 -
   1.130 -	offset = prop->GetOffset();
   1.131 -	if (size)
   1.132 -	{
   1.133 -		*size = prop->m_nBits;
   1.134 -	}
   1.135 -
   1.136 -	return offset;
   1.137 -}
   1.138 -
   1.139 -bool TempEntityInfo::TE_SetEntData(const char *name, int value)
   1.140 -{
   1.141 -	/* Search for our offset */
   1.142 -	int size;
   1.143 -	int offset = _FindOffset(name, &size);
   1.144 -
   1.145 -	if (offset < 0)
   1.146 -	{
   1.147 -		return false;
   1.148 -	}
   1.149 -
   1.150 -	if (size <= 8)
   1.151 -	{
   1.152 -		*((uint8_t *)m_Me + offset) = value;
   1.153 -	} else if (size <= 16) {
   1.154 -		*(short *)((uint8_t *)m_Me + offset) = value;
   1.155 -	} else if (size <= 32) {
   1.156 -		*(int *)((uint8_t *)m_Me + offset) = value;
   1.157 -	} else {
   1.158 -		return false;
   1.159 -	}
   1.160 -
   1.161 -	return true;
   1.162 -}
   1.163 -
   1.164 -bool TempEntityInfo::TE_GetEntData(const char *name, int *value)
   1.165 -{
   1.166 -	/* Search for our offset */
   1.167 -	int size;
   1.168 -	int offset = _FindOffset(name, &size);
   1.169 -
   1.170 -	if (offset < 0)
   1.171 -	{
   1.172 -		return false;
   1.173 -	}
   1.174 -
   1.175 -	if (size <= 8)
   1.176 -	{
   1.177 -		*value = *((uint8_t *)m_Me + offset);
   1.178 -	} else if (size <= 16) {
   1.179 -		*value = *(short *)((uint8_t *)m_Me + offset);
   1.180 -	} else if (size <= 32) {
   1.181 -		*value = *(int *)((uint8_t *)m_Me + offset);
   1.182 -	} else {
   1.183 -		return false;
   1.184 -	}
   1.185 -
   1.186 -	return true;
   1.187 -}
   1.188 -
   1.189 -bool TempEntityInfo::TE_SetEntDataFloat(const char *name, float value)
   1.190 -{
   1.191 -	/* Search for our offset */
   1.192 -	int offset = _FindOffset(name);
   1.193 -
   1.194 -	if (offset < 0)
   1.195 -	{
   1.196 -		return false;
   1.197 -	}
   1.198 -
   1.199 -	*(float *)((uint8_t *)m_Me + offset) = value;
   1.200 -
   1.201 -	return true;
   1.202 -}
   1.203 -
   1.204 -bool TempEntityInfo::TE_GetEntDataFloat(const char *name, float *value)
   1.205 -{
   1.206 -	/* Search for our offset */
   1.207 -	int offset = _FindOffset(name);
   1.208 -
   1.209 -	if (offset < 0)
   1.210 -	{
   1.211 -		return false;
   1.212 -	}
   1.213 -
   1.214 -	*value = *(float *)((uint8_t *)m_Me + offset);
   1.215 -
   1.216 -	return true;
   1.217 -}
   1.218 -
   1.219 -bool TempEntityInfo::TE_SetEntDataVector(const char *name, float vector[3])
   1.220 -{
   1.221 -	/* Search for our offset */
   1.222 -	int offset = _FindOffset(name);
   1.223 -
   1.224 -	if (offset < 0)
   1.225 -	{
   1.226 -		return false;
   1.227 -	}
   1.228 -
   1.229 -	Vector *v = (Vector *)((uint8_t *)m_Me + offset);
   1.230 -	v->x = vector[0];
   1.231 -	v->y = vector[1];
   1.232 -	v->z = vector[2];
   1.233 -
   1.234 -	return true;
   1.235 -}
   1.236 -
   1.237 -bool TempEntityInfo::TE_GetEntDataVector(const char *name, float vector[3])
   1.238 -{
   1.239 -	/* Search for our offset */
   1.240 -	int offset = _FindOffset(name);
   1.241 -
   1.242 -	if (offset < 0)
   1.243 -	{
   1.244 -		return false;
   1.245 -	}
   1.246 -
   1.247 -	Vector *v = (Vector *)((uint8_t *)m_Me + offset);
   1.248 -	vector[0] = v->x;
   1.249 -	vector[1] = v->y;
   1.250 -	vector[2] = v->z;
   1.251 -
   1.252 -	return true;
   1.253 -}
   1.254 -
   1.255 -bool TempEntityInfo::TE_SetEntDataFloatArray(const char *name, cell_t *array, int size)
   1.256 -{
   1.257 -	/* Search for our offset */
   1.258 -	int offset = _FindOffset(name);
   1.259 -
   1.260 -	if (offset < 0)
   1.261 -	{
   1.262 -		return false;
   1.263 -	}
   1.264 -
   1.265 -	float *base = (float *)((uint8_t *)m_Me + offset);
   1.266 -	for (int i=0; i<size; i++)
   1.267 -	{
   1.268 -		base[i] = sp_ctof(array[i]);
   1.269 -	}
   1.270 -
   1.271 -	return true;
   1.272 -}
   1.273 -
   1.274 -void TempEntityInfo::Send(IRecipientFilter &filter, float delay)
   1.275 -{
   1.276 -	engine->PlaybackTempEntity(filter, delay, m_Me, m_Sc->m_pTable, m_Sc->m_ClassID);
   1.277 -}
   1.278 -
   1.279 -/**********************
   1.280 -*                     *
   1.281 -* Temp Entity Manager *
   1.282 -*                     *
   1.283 -***********************/
   1.284 -
   1.285 -void TempEntityManager::Initialize()
   1.286 -{
   1.287 -	void *addr;
   1.288 -	int offset;
   1.289 -	m_Loaded = false;
   1.290 -
   1.291 -	/* Read our sigs and offsets from the config file */
   1.292 -#if defined PLATFORM_WINDOWS
   1.293 -	if (!g_pGameConf->GetMemSig("CBaseTempEntity", &addr) || !addr)
   1.294 -	{
   1.295 -		return;
   1.296 -	}
   1.297 -	if (!g_pGameConf->GetOffset("s_pTempEntities", &offset))
   1.298 -	{
   1.299 -		return;
   1.300 -	}
   1.301 -	/* Store the head of the TE linked list */
   1.302 -	m_ListHead = **(void ***)((unsigned char *)addr + offset);
   1.303 -#else
   1.304 -	if (!g_pGameConf->GetMemSig("s_pTempEntities", &addr) || !addr)
   1.305 -	{
   1.306 -		return;
   1.307 -	}
   1.308 -	/* Store the head of the TE linked list */
   1.309 -	m_ListHead = *(void **)addr;
   1.310 -#endif
   1.311 -	if (!g_pGameConf->GetOffset("GetTEName", &m_NameOffs))
   1.312 -	{
   1.313 -		return;
   1.314 -	}
   1.315 -	if (!g_pGameConf->GetOffset("GetTENext", &m_NextOffs))
   1.316 -	{
   1.317 -		return;
   1.318 -	}
   1.319 -	if (!g_pGameConf->GetOffset("TE_GetServerClass", &m_GetClassNameOffs))
   1.320 -	{
   1.321 -		return;
   1.322 -	}
   1.323 -
   1.324 -	/* Create our trie */
   1.325 -	m_TempEntInfo = adtfactory->CreateBasicTrie();
   1.326 -
   1.327 -	/* Create the GetServerClass call */
   1.328 -	PassInfo retinfo;
   1.329 -	retinfo.flags = PASSFLAG_BYVAL;
   1.330 -	retinfo.type = PassType_Basic;
   1.331 -	retinfo.size = sizeof(ServerClass *);
   1.332 -	g_GetServerClass = g_pBinTools->CreateVCall(m_GetClassNameOffs, 0, 0, &retinfo, NULL, 0);
   1.333 -
   1.334 -	/* We're done */
   1.335 -	m_Loaded = true;
   1.336 -}
   1.337 -
   1.338 -bool TempEntityManager::IsAvailable()
   1.339 -{
   1.340 -	return m_Loaded;
   1.341 -}
   1.342 -
   1.343 -void TempEntityManager::Shutdown()
   1.344 -{
   1.345 -	if (!IsAvailable())
   1.346 -	{
   1.347 -		return;
   1.348 -	}
   1.349 -
   1.350 -	SourceHook::List<TempEntityInfo *>::iterator iter;
   1.351 -	for (iter=m_TEList.begin(); iter!=m_TEList.end(); iter++)
   1.352 -	{
   1.353 -		delete (*iter);
   1.354 -	}
   1.355 -	m_TEList.clear();
   1.356 -
   1.357 -	m_TempEntInfo->Destroy();
   1.358 -	g_GetServerClass->Destroy();
   1.359 -	g_GetServerClass = NULL;
   1.360 -	m_ListHead = NULL;
   1.361 -	m_NextOffs = m_NameOffs = m_GetClassNameOffs = 0;
   1.362 -	m_Loaded = false;
   1.363 -}
   1.364 -
   1.365 -TempEntityInfo *TempEntityManager::GetTempEntityInfo(const char *name)
   1.366 -{
   1.367 -	/* If the system is unloaded skip the search */
   1.368 -	if (!IsAvailable())
   1.369 -	{
   1.370 -		return NULL;
   1.371 -	}
   1.372 -
   1.373 -	TempEntityInfo *te = NULL;
   1.374 -
   1.375 -	/* Start searching for the TE inside the engine */
   1.376 -	if (!m_TempEntInfo->Retrieve(name, reinterpret_cast<void **>(&te)))
   1.377 -	{
   1.378 -		void *iter = m_ListHead;
   1.379 -		while (iter)
   1.380 -		{
   1.381 -			const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
   1.382 -			if (!realname)
   1.383 -			{
   1.384 -				continue;
   1.385 -			}
   1.386 -			if (strcmp(name, realname) == 0)
   1.387 -			{
   1.388 -				te = new TempEntityInfo(name, iter);
   1.389 -				m_TempEntInfo->Insert(name, (void *)te);
   1.390 -				m_TEList.push_back(te);
   1.391 -				return te;
   1.392 -			}
   1.393 -			iter = *(void **)((unsigned char *)iter + m_NextOffs);
   1.394 -		}
   1.395 -		return NULL;
   1.396 -	}
   1.397 -
   1.398 -	return te;
   1.399 -}
   1.400 -
   1.401 -const char *TempEntityManager::GetNameFromThisPtr(void *me)
   1.402 -{
   1.403 -	return *(const char **)((unsigned char *)me + m_NameOffs);
   1.404 -}
   1.405 -
   1.406 -void TempEntityManager::DumpList()
   1.407 -{
   1.408 -	unsigned int index = 0;
   1.409 -	META_CONPRINT("Listing temp entities:\n");
   1.410 -	void *iter = m_ListHead;
   1.411 -	while (iter)
   1.412 -	{
   1.413 -		const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
   1.414 -		if (!realname)
   1.415 -		{
   1.416 -			break;
   1.417 -		}
   1.418 -		TempEntityInfo *info = GetTempEntityInfo(realname);
   1.419 -		if (!info)
   1.420 -		{
   1.421 -			continue;
   1.422 -		}
   1.423 -		ServerClass *sc = info->GetServerClass();
   1.424 -		META_CONPRINTF("[%02d] %s (%s)\n", index++, realname, sc->GetName());
   1.425 -		iter = *(void **)((unsigned char *)iter + m_NextOffs);
   1.426 -	}
   1.427 -	META_CONPRINTF("%d tempent%s found.\n", index, (index == 1) ? " was" : "s were");
   1.428 -}
   1.429 -
   1.430 -const char *SendPropTypeToString(SendPropType type)
   1.431 -{
   1.432 -	if (type == DPT_Int)
   1.433 -	{
   1.434 -		return "int";
   1.435 -	} else if (type == DPT_Float) {
   1.436 -		return "float";
   1.437 -	} else if (type == DPT_Vector) {
   1.438 -		return "vector";
   1.439 -	} else if (type == DPT_String) {
   1.440 -		return "string";
   1.441 -	} else if (type == DPT_Array) {
   1.442 -		return "array";
   1.443 -	} else if (type == DPT_DataTable) {
   1.444 -		return "datatable";
   1.445 -	} else {
   1.446 -		return "unknown";
   1.447 -	}
   1.448 -}
   1.449 -
   1.450 -void _DumpProps(FILE *fp, SendTable *pTable)
   1.451 -{
   1.452 -	SendTable *pOther;
   1.453 -	for (int i=0; i<pTable->GetNumProps(); i++)
   1.454 -	{
   1.455 -		SendProp *prop = pTable->GetProp(i);
   1.456 -		if ((pOther = prop->GetDataTable()) != NULL)
   1.457 -		{
   1.458 -			_DumpProps(fp, pOther);
   1.459 -		} else {
   1.460 -			fprintf(fp, "\t\t\t\"%s\"\t\t\"%s\"\n", 
   1.461 -				prop->GetName() ? prop->GetName() : "unknown",
   1.462 -				SendPropTypeToString(prop->GetType()));
   1.463 -		}
   1.464 -	}
   1.465 -}
   1.466 -
   1.467 -void TempEntityManager::DumpProps(FILE *fp)
   1.468 -{
   1.469 -	unsigned int index = 0;
   1.470 -	void *iter = m_ListHead;
   1.471 -	fprintf(fp, "\"TempEnts\"\n{\n");
   1.472 -	while (iter)
   1.473 -	{
   1.474 -		const char *realname = *(const char **)((unsigned char *)iter + m_NameOffs);
   1.475 -		if (!realname)
   1.476 -		{
   1.477 -			break;
   1.478 -		}
   1.479 -		TempEntityInfo *info = GetTempEntityInfo(realname);
   1.480 -		if (!info)
   1.481 -		{
   1.482 -			continue;
   1.483 -		}
   1.484 -		ServerClass *sc = info->GetServerClass();
   1.485 -		fprintf(fp, "\t\"%s\"\n", sc->GetName());
   1.486 -		fprintf(fp, "\t{\n");
   1.487 -		fprintf(fp, "\t\t\"name\"\t\t\"%s\"\n", realname);
   1.488 -		fprintf(fp, "\t\t\"index\"\t\t\"%d\"\n", index++);
   1.489 -		fprintf(fp, "\t\t\"SendTable\"\n\t\t{\n");
   1.490 -		_DumpProps(fp, sc->m_pTable);
   1.491 -		fprintf(fp, "\t\t}\n\t}\n");
   1.492 -		iter = *(void **)((unsigned char *)iter + m_NextOffs);
   1.493 -	}
   1.494 -	fprintf(fp, "}\n");
   1.495 -	META_CONPRINTF("%d tempent%s written to file.\n", index, (index == 1) ? " was" : "s were");
   1.496 -}