extensions/sdktools/vdecoder.cpp
branchsourcemod-1.1.0
changeset 2283 03a67e41afbc
parent 1951 c7b4237fff50
child 2287 017a725c9d17
     1.1 --- a/extensions/sdktools/vdecoder.cpp	Fri Mar 28 06:21:34 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,612 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod SDKTools Extension
     1.8 - * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#include "smsdk_ext.h"
    1.36 -#include "extension.h"
    1.37 -#include "vdecoder.h"
    1.38 -#include "vcallbuilder.h"
    1.39 -
    1.40 -using namespace SourceMod;
    1.41 -using namespace SourcePawn;
    1.42 -
    1.43 -/**
    1.44 - * For object pointers, the data looks like this instead:
    1.45 - * 4 bytes: POINTER TO LATER
    1.46 - * + bytes: Object internal data
    1.47 - *
    1.48 - * We use the virtual stack as extra fake stack space and create a temp object.
    1.49 - * If these objects had destructors, we'd need to fake destroy toom of course.
    1.50 - * Of course, BinTools only reads the first four bytes and passes the pointer.
    1.51 - */
    1.52 -
    1.53 -size_t ValveParamToBinParam(ValveType type, 
    1.54 -						  PassType pass,
    1.55 -						  unsigned int flags,
    1.56 -						  PassInfo *info,
    1.57 -						  bool &needs_extra)
    1.58 -{
    1.59 -	needs_extra = false;
    1.60 -	switch (type)
    1.61 -	{
    1.62 -	case Valve_Vector:
    1.63 -		{
    1.64 -			size_t mySize = sizeof(Vector *);
    1.65 -			if (pass == PassType_Basic)
    1.66 -			{
    1.67 -				if (flags & PASSFLAG_BYREF)
    1.68 -				{
    1.69 -					return 0;
    1.70 -				}
    1.71 -				info->type = PassType_Basic;
    1.72 -				info->flags = flags;
    1.73 -				info->size = sizeof(Vector *);
    1.74 -				mySize = sizeof(Vector);
    1.75 -				needs_extra = true;
    1.76 -			} else if (pass == PassType_Object) {
    1.77 -				info->type = PassType_Object;
    1.78 -				info->flags = flags | PASSFLAG_OASSIGNOP | PASSFLAG_OCTOR;
    1.79 -				info->size = sizeof(Vector);
    1.80 -			} else {
    1.81 -				return 0;
    1.82 -			}
    1.83 -			return mySize;
    1.84 -		}
    1.85 -	case Valve_QAngle:
    1.86 -		{
    1.87 -			size_t mySize = sizeof(QAngle *);
    1.88 -			if (pass == PassType_Basic)
    1.89 -			{
    1.90 -				if (flags & PASSFLAG_BYREF)
    1.91 -				{
    1.92 -					return 0;
    1.93 -				}
    1.94 -				info->type = PassType_Basic;
    1.95 -				info->flags = flags;
    1.96 -				info->size = sizeof(QAngle *);
    1.97 -				mySize = sizeof(QAngle);
    1.98 -				needs_extra = true;
    1.99 -			} else if (pass == PassType_Object) {
   1.100 -				info->type = PassType_Object;
   1.101 -				info->flags = flags | PASSFLAG_OASSIGNOP | PASSFLAG_OCTOR;
   1.102 -				info->size = sizeof(QAngle);
   1.103 -			} else {
   1.104 -				return 0;
   1.105 -			}
   1.106 -			return mySize;
   1.107 -		}
   1.108 -	case Valve_CBaseEntity:
   1.109 -	case Valve_CBasePlayer:
   1.110 -	case Valve_Edict:
   1.111 -	case Valve_String:
   1.112 -		{
   1.113 -			if (pass != PassType_Basic || (flags & PASSFLAG_BYREF))
   1.114 -			{
   1.115 -				return 0;
   1.116 -			}
   1.117 -			info->type = PassType_Basic;
   1.118 -			info->flags = flags;
   1.119 -			info->size = sizeof(void *);
   1.120 -			return sizeof(void *);
   1.121 -		}
   1.122 -	case Valve_POD:
   1.123 -		{
   1.124 -			info->type = PassType_Basic;
   1.125 -			info->flags = flags;
   1.126 -			if (flags & PASSFLAG_ASPOINTER)
   1.127 -			{
   1.128 -				needs_extra = true;
   1.129 -				info->size = sizeof(int *);
   1.130 -				return sizeof(int *) + sizeof(int);
   1.131 -			} else {
   1.132 -				info->size = sizeof(int);
   1.133 -				return sizeof(int);
   1.134 -			}
   1.135 -		}
   1.136 -	case Valve_Bool:
   1.137 -		{
   1.138 -			info->type = PassType_Basic;
   1.139 -			info->flags = flags;
   1.140 -			if (flags & PASSFLAG_ASPOINTER)
   1.141 -			{
   1.142 -				needs_extra = true;
   1.143 -				info->size = sizeof(bool *);
   1.144 -				return sizeof(bool *) + sizeof(bool);
   1.145 -			} else {
   1.146 -				info->size = sizeof(bool);
   1.147 -				return sizeof(bool);
   1.148 -			}
   1.149 -		}
   1.150 -	case Valve_Float:
   1.151 -		{
   1.152 -			info->flags = flags;
   1.153 -			if (flags & PASSFLAG_ASPOINTER)
   1.154 -			{
   1.155 -				needs_extra = true;
   1.156 -				info->type = PassType_Basic;
   1.157 -				info->size = sizeof(float *);
   1.158 -				return sizeof(float *) + sizeof(float);
   1.159 -			} else {
   1.160 -				info->type = PassType_Float;
   1.161 -				info->size = sizeof(float);
   1.162 -				return sizeof(float);
   1.163 -			}
   1.164 -		}
   1.165 -	}
   1.166 -
   1.167 -	return 0;
   1.168 -}
   1.169 -
   1.170 -DataStatus EncodeValveParam(IPluginContext *pContext,
   1.171 -							cell_t param, 
   1.172 -							const ValveCall *pCall,
   1.173 -							const ValvePassInfo *data,
   1.174 -							const void *_buffer)
   1.175 -{
   1.176 -	const void *buffer = (const unsigned char *)_buffer + data->offset;
   1.177 -	switch (data->vtype)
   1.178 -	{
   1.179 -	case Valve_Vector:
   1.180 -		{
   1.181 -			Vector *v = NULL;
   1.182 -
   1.183 -			if (data->type == PassType_Basic)
   1.184 -			{
   1.185 -				v = *(Vector **)buffer;
   1.186 -			} else if (data->type == PassType_Object) {
   1.187 -				v = (Vector *)buffer;
   1.188 -			}
   1.189 -
   1.190 -			cell_t *addr;
   1.191 -			pContext->LocalToPhysAddr(param, &addr);
   1.192 -
   1.193 -			addr[0] = sp_ftoc(v->x);
   1.194 -			addr[1] = sp_ftoc(v->y);
   1.195 -			addr[2] = sp_ftoc(v->z);
   1.196 -
   1.197 -			return Data_Okay;
   1.198 -		}
   1.199 -	case Valve_QAngle:
   1.200 -		{
   1.201 -			QAngle *q = NULL;
   1.202 -
   1.203 -			if (data->type == PassType_Basic)
   1.204 -			{
   1.205 -				q = *(QAngle **)buffer;
   1.206 -			} else if (data->type == PassType_Object) {
   1.207 -				q = (QAngle *)buffer;
   1.208 -			}
   1.209 -
   1.210 -			cell_t *addr;
   1.211 -			pContext->LocalToPhysAddr(param, &addr);
   1.212 -
   1.213 -			addr[0] = sp_ftoc(q->x);
   1.214 -			addr[1] = sp_ftoc(q->y);
   1.215 -			addr[2] = sp_ftoc(q->z);
   1.216 -
   1.217 -			return Data_Okay;
   1.218 -		}
   1.219 -	case Valve_CBaseEntity:
   1.220 -	case Valve_CBasePlayer:
   1.221 -		{
   1.222 -			cell_t *addr;
   1.223 -			pContext->LocalToPhysAddr(param, &addr);
   1.224 -
   1.225 -			CBaseEntity *pEntity = *(CBaseEntity **)buffer;
   1.226 -			if (pEntity)
   1.227 -			{
   1.228 -				edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
   1.229 -				*addr = engine->IndexOfEdict(pEdict);
   1.230 -			} else {
   1.231 -				*addr = -1;
   1.232 -			}
   1.233 -
   1.234 -			return Data_Okay;
   1.235 -		}
   1.236 -	case Valve_Edict:
   1.237 -		{
   1.238 -			cell_t *addr;
   1.239 -			pContext->LocalToPhysAddr(param, &addr);
   1.240 -
   1.241 -			edict_t *pEdict = *(edict_t **)buffer;
   1.242 -			if (pEdict)
   1.243 -			{
   1.244 -				*addr = engine->IndexOfEdict(pEdict);
   1.245 -			} else {
   1.246 -				*addr = -1;
   1.247 -			}
   1.248 -
   1.249 -			return Data_Okay;
   1.250 -		}
   1.251 -	case Valve_POD:
   1.252 -	case Valve_Float:
   1.253 -		{
   1.254 -			cell_t *addr;
   1.255 -			pContext->LocalToPhysAddr(param, &addr);
   1.256 -
   1.257 -			if (data->flags & PASSFLAG_ASPOINTER)
   1.258 -			{
   1.259 -				buffer = *(cell_t **)buffer;
   1.260 -			}
   1.261 -
   1.262 -			*addr = *(cell_t *)buffer;
   1.263 -
   1.264 -			return Data_Okay;
   1.265 -		}
   1.266 -	case Valve_Bool:
   1.267 -		{
   1.268 -			cell_t *addr;
   1.269 -			pContext->LocalToPhysAddr(param, &addr);
   1.270 -
   1.271 -			if (data->flags & PASSFLAG_ASPOINTER)
   1.272 -			{
   1.273 -				buffer = *(bool **)buffer;
   1.274 -			}
   1.275 -
   1.276 -			*addr = *(bool *)buffer ? 1 : 0;
   1.277 -
   1.278 -			return Data_Okay;
   1.279 -		}
   1.280 -	}
   1.281 -
   1.282 -	return Data_Fail;
   1.283 -}
   1.284 -
   1.285 -DataStatus DecodeValveParam(IPluginContext *pContext,
   1.286 -					  cell_t param,
   1.287 -					  const ValveCall *pCall,
   1.288 -					  const ValvePassInfo *data,
   1.289 -					  void *_buffer)
   1.290 -{
   1.291 -	void *buffer = (unsigned char *)_buffer + data->offset;
   1.292 -	switch (data->vtype)
   1.293 -	{
   1.294 -	case Valve_Vector:
   1.295 -		{
   1.296 -			cell_t *addr;
   1.297 -			int err;
   1.298 -			err = pContext->LocalToPhysAddr(param, &addr);
   1.299 -
   1.300 -			unsigned char *mem = (unsigned char *)buffer;
   1.301 -			if (data->type == PassType_Basic)
   1.302 -			{
   1.303 -				/* Store the object in the next N bytes, and store
   1.304 -				 * a pointer to that object right beforehand.
   1.305 -				 */
   1.306 -				Vector **realPtr = (Vector **)buffer;
   1.307 -
   1.308 -				if (addr == pContext->GetNullRef(SP_NULL_VECTOR))
   1.309 -				{
   1.310 -					if (data->decflags & VDECODE_FLAG_ALLOWNULL)
   1.311 -					{
   1.312 -						*realPtr = NULL;
   1.313 -						return Data_Okay;
   1.314 -					} else {
   1.315 -						pContext->ThrowNativeError("NULL not allowed");
   1.316 -						return Data_Fail;
   1.317 -					}
   1.318 -				} else {
   1.319 -					mem = (unsigned char *)_buffer + pCall->stackEnd + data->obj_offset;
   1.320 -					*realPtr = (Vector *)mem;
   1.321 -				}
   1.322 -			}
   1.323 -
   1.324 -			if (err != SP_ERROR_NONE)
   1.325 -			{
   1.326 -				pContext->ThrowNativeErrorEx(err, "Could not read plugin data");
   1.327 -				return Data_Fail;
   1.328 -			}
   1.329 -
   1.330 -			/* Use placement new to initialize the object cleanly
   1.331 -			 * This has no destructor so we don't need to do 
   1.332 -			 * DestroyValveParam() or something :]
   1.333 -			 */
   1.334 -			Vector *v = new (mem) Vector(
   1.335 -				sp_ctof(addr[0]),
   1.336 -				sp_ctof(addr[1]),
   1.337 -				sp_ctof(addr[2]));
   1.338 -
   1.339 -			return Data_Okay;
   1.340 -		}
   1.341 -	case Valve_QAngle:
   1.342 -		{
   1.343 -			cell_t *addr;
   1.344 -			int err;
   1.345 -			err = pContext->LocalToPhysAddr(param, &addr);
   1.346 -
   1.347 -			unsigned char *mem = (unsigned char *)buffer;
   1.348 -			if (data->type == PassType_Basic)
   1.349 -			{
   1.350 -				/* Store the object in the next N bytes, and store
   1.351 -				 * a pointer to that object right beforehand.
   1.352 -				 */
   1.353 -				QAngle **realPtr = (QAngle **)buffer;
   1.354 -
   1.355 -				if (addr == pContext->GetNullRef(SP_NULL_VECTOR))
   1.356 -				{
   1.357 -					if (!(data->decflags & VDECODE_FLAG_ALLOWNULL))
   1.358 -					{
   1.359 -						pContext->ThrowNativeError("NULL not allowed");
   1.360 -						return Data_Fail;
   1.361 -					} else {
   1.362 -						*realPtr = NULL;
   1.363 -						return Data_Okay;
   1.364 -					}
   1.365 -				} else {
   1.366 -					mem = (unsigned char *)_buffer + pCall->stackEnd + data->obj_offset;
   1.367 -					*realPtr = (QAngle *)mem;
   1.368 -				}
   1.369 -			}
   1.370 -
   1.371 -			if (err != SP_ERROR_NONE)
   1.372 -			{
   1.373 -				pContext->ThrowNativeErrorEx(err, "Could not read plugin data");
   1.374 -				return Data_Fail;
   1.375 -			}
   1.376 -
   1.377 -			/* Use placement new to initialize the object cleanly
   1.378 -			 * This has no destructor so we don't need to do 
   1.379 -			 * DestroyValveParam() or something :]
   1.380 -			 */
   1.381 -			QAngle *v = new (mem) QAngle(
   1.382 -				sp_ctof(addr[0]),
   1.383 -				sp_ctof(addr[1]),
   1.384 -				sp_ctof(addr[2]));
   1.385 -
   1.386 -			return Data_Okay;
   1.387 -		}
   1.388 -	case Valve_CBasePlayer:
   1.389 -		{
   1.390 -			edict_t *pEdict;
   1.391 -			if (data->decflags & VDECODE_FLAG_BYREF)
   1.392 -			{
   1.393 -				cell_t *addr;
   1.394 -				pContext->LocalToPhysAddr(param, &addr);
   1.395 -				param = *addr;
   1.396 -			}
   1.397 -			if (param >= 1 && param <= playerhelpers->GetMaxClients())
   1.398 -			{
   1.399 -				IGamePlayer *player = playerhelpers->GetGamePlayer(param);
   1.400 -				if ((data->decflags & VDECODE_FLAG_ALLOWNOTINGAME)
   1.401 -					&& !player->IsConnected())
   1.402 -				{
   1.403 -					pContext->ThrowNativeError("Client %d is not connected", param);
   1.404 -					return Data_Fail;
   1.405 -				} else if (!player->IsInGame()) {
   1.406 -					pContext->ThrowNativeError("Client %d is not in game", param);
   1.407 -					return Data_Fail;
   1.408 -				}
   1.409 -				pEdict = player->GetEdict();
   1.410 -			} else if (param == -1) {
   1.411 -				if (data->decflags & VDECODE_FLAG_ALLOWNULL)
   1.412 -				{
   1.413 -					pEdict = NULL;
   1.414 -				} else {
   1.415 -					pContext->ThrowNativeError("NULL not allowed");
   1.416 -					return Data_Fail;
   1.417 -				}
   1.418 -			} else if (param == 0) {
   1.419 -				if (data->decflags & VDECODE_FLAG_ALLOWWORLD)
   1.420 -				{
   1.421 -					pEdict = engine->PEntityOfEntIndex(0);
   1.422 -				} else {
   1.423 -					pContext->ThrowNativeError("World not allowed");
   1.424 -					return Data_Fail;
   1.425 -				}
   1.426 -			} else {
   1.427 -				pContext->ThrowNativeError("Entity index %d is not a valid client", param);
   1.428 -				return Data_Fail;
   1.429 -			}
   1.430 -			CBaseEntity *pEntity = NULL;
   1.431 -			if (pEdict)
   1.432 -			{
   1.433 -				IServerUnknown *pUnknown = pEdict->GetUnknown();
   1.434 -				if (!pUnknown)
   1.435 -				{
   1.436 -					pContext->ThrowNativeError("Entity %d is a not an IServerUnknown", param);
   1.437 -					return Data_Fail;
   1.438 -				}
   1.439 -				pEntity = pUnknown->GetBaseEntity();
   1.440 -				if (!pEntity)
   1.441 -				{
   1.442 -					pContext->ThrowNativeError("Entity %d is not a CBaseEntity", param);
   1.443 -					return Data_Fail;
   1.444 -				}
   1.445 -			}
   1.446 -
   1.447 -			CBaseEntity **ebuf = (CBaseEntity **)buffer;
   1.448 -			*ebuf = pEntity;
   1.449 -
   1.450 -			return Data_Okay;
   1.451 -		}
   1.452 -	case Valve_CBaseEntity:
   1.453 -		{
   1.454 -			edict_t *pEdict;
   1.455 -			if (data->decflags & VDECODE_FLAG_BYREF)
   1.456 -			{
   1.457 -				cell_t *addr;
   1.458 -				pContext->LocalToPhysAddr(param, &addr);
   1.459 -				param = *addr;
   1.460 -			}
   1.461 -			if (param >= 1 && param <= playerhelpers->GetMaxClients())
   1.462 -			{
   1.463 -				IGamePlayer *player = playerhelpers->GetGamePlayer(param);
   1.464 -				if ((data->decflags & VDECODE_FLAG_ALLOWNOTINGAME)
   1.465 -					&& !player->IsConnected())
   1.466 -				{
   1.467 -					pContext->ThrowNativeError("Client %d is not connected", param);
   1.468 -					return Data_Fail;
   1.469 -				} else if (!player->IsInGame()) {
   1.470 -					pContext->ThrowNativeError("Client %d is not in game", param);
   1.471 -					return Data_Fail;
   1.472 -				}
   1.473 -				pEdict = player->GetEdict();
   1.474 -			} else if (param == -1) {
   1.475 -				if (data->decflags & VDECODE_FLAG_ALLOWNULL)
   1.476 -				{
   1.477 -					pEdict = NULL;
   1.478 -				} else {
   1.479 -					pContext->ThrowNativeError("NULL not allowed");
   1.480 -					return Data_Fail;
   1.481 -				}
   1.482 -			} else if (param == 0) {
   1.483 -				if (data->decflags & VDECODE_FLAG_ALLOWWORLD)
   1.484 -				{
   1.485 -					pEdict = engine->PEntityOfEntIndex(0);
   1.486 -				} else {
   1.487 -					pContext->ThrowNativeError("World not allowed");
   1.488 -					return Data_Fail;
   1.489 -				}
   1.490 -			} else {
   1.491 -				pEdict = engine->PEntityOfEntIndex(param);
   1.492 -				if (!pEdict || pEdict->IsFree())
   1.493 -				{
   1.494 -					pContext->ThrowNativeError("Entity %d is not valid or is freed", param);
   1.495 -					return Data_Fail;
   1.496 -				}
   1.497 -			}
   1.498 -			CBaseEntity *pEntity = NULL;
   1.499 -			if (pEdict)
   1.500 -			{
   1.501 -				IServerUnknown *pUnknown = pEdict->GetUnknown();
   1.502 -				if (!pUnknown)
   1.503 -				{
   1.504 -					pContext->ThrowNativeError("Entity %d is a not an IServerUnknown", param);
   1.505 -					return Data_Fail;
   1.506 -				}
   1.507 -				pEntity = pUnknown->GetBaseEntity();
   1.508 -				if (!pEntity)
   1.509 -				{
   1.510 -					pContext->ThrowNativeError("Entity %d is not a CBaseEntity", param);
   1.511 -					return Data_Fail;
   1.512 -				}
   1.513 -			}
   1.514 -
   1.515 -			CBaseEntity **ebuf = (CBaseEntity **)buffer;
   1.516 -			*ebuf = pEntity;
   1.517 -
   1.518 -			return Data_Okay;
   1.519 -		}
   1.520 -	case Valve_Edict:
   1.521 -		{
   1.522 -			edict_t *pEdict;
   1.523 -			if (data->decflags & VDECODE_FLAG_BYREF)
   1.524 -			{
   1.525 -				cell_t *addr;
   1.526 -				pContext->LocalToPhysAddr(param, &addr);
   1.527 -				param = *addr;
   1.528 -			}
   1.529 -			if (param >= 1 && param <= playerhelpers->GetMaxClients())
   1.530 -			{
   1.531 -				IGamePlayer *player = playerhelpers->GetGamePlayer(param);
   1.532 -				if ((data->decflags & VDECODE_FLAG_ALLOWNOTINGAME)
   1.533 -					&& !player->IsConnected())
   1.534 -				{
   1.535 -					pContext->ThrowNativeError("Client %d is not connected", param);
   1.536 -					return Data_Fail;
   1.537 -				} else if (!player->IsInGame()) {
   1.538 -					pContext->ThrowNativeError("Client %d is not in game", param);
   1.539 -					return Data_Fail;
   1.540 -				}
   1.541 -				pEdict = player->GetEdict();
   1.542 -			} else if (param == -1) {
   1.543 -				if (data->decflags & VDECODE_FLAG_ALLOWNULL)
   1.544 -				{
   1.545 -					pEdict = NULL;
   1.546 -				} else {
   1.547 -					pContext->ThrowNativeError("NULL not allowed");
   1.548 -					return Data_Fail;
   1.549 -				}
   1.550 -			} else if (param == 0) {
   1.551 -				if (data->decflags & VDECODE_FLAG_ALLOWWORLD)
   1.552 -				{
   1.553 -					pEdict = engine->PEntityOfEntIndex(0);
   1.554 -				} else {
   1.555 -					pContext->ThrowNativeError("World not allowed");
   1.556 -					return Data_Fail;
   1.557 -				}
   1.558 -			} else {
   1.559 -				pEdict = engine->PEntityOfEntIndex(param);
   1.560 -				if (!pEdict || pEdict->IsFree())
   1.561 -				{
   1.562 -					pContext->ThrowNativeError("Entity %d is not valid or is freed", param);
   1.563 -					return Data_Fail;
   1.564 -				}
   1.565 -			}
   1.566 -
   1.567 -			edict_t **ebuf = (edict_t **)buffer;
   1.568 -			*ebuf = pEdict;
   1.569 -
   1.570 -			return Data_Okay;
   1.571 -		}
   1.572 -	case Valve_POD:
   1.573 -	case Valve_Float:
   1.574 -		{
   1.575 -			if (data->decflags & VDECODE_FLAG_BYREF)
   1.576 -			{
   1.577 -				cell_t *addr;
   1.578 -				pContext->LocalToPhysAddr(param, &addr);
   1.579 -				param = *addr;
   1.580 -			}
   1.581 -			if (data->flags & PASSFLAG_ASPOINTER)
   1.582 -			{
   1.583 -				*(void **)buffer = (unsigned char *)_buffer + pCall->stackEnd + data->obj_offset;
   1.584 -				buffer = *(void **)buffer;
   1.585 -			}
   1.586 -			*(cell_t *)buffer = param;
   1.587 -			return Data_Okay;
   1.588 -		}
   1.589 -	case Valve_Bool:
   1.590 -		{
   1.591 -			if (data->decflags & VDECODE_FLAG_BYREF)
   1.592 -			{
   1.593 -				cell_t *addr;
   1.594 -				pContext->LocalToPhysAddr(param, &addr);
   1.595 -				param = *addr;
   1.596 -			}
   1.597 -			if (data->flags & PASSFLAG_ASPOINTER)
   1.598 -			{
   1.599 -				*(bool **)buffer = (bool *)((unsigned char *)_buffer + pCall->stackEnd + data->obj_offset);
   1.600 -				buffer = *(bool **)buffer;
   1.601 -			}
   1.602 -			*(bool *)buffer = param ? true : false;
   1.603 -			return Data_Okay;
   1.604 -		}
   1.605 -	case Valve_String:
   1.606 -		{
   1.607 -			char *addr;
   1.608 -			pContext->LocalToString(param, &addr);
   1.609 -			*(char **)buffer = addr;
   1.610 -			return Data_Okay;
   1.611 -		}
   1.612 -	}
   1.613 -
   1.614 -	return Data_Fail;
   1.615 -}