extensions/sdktools/vsound.cpp
branchsourcemod-1.1.0
changeset 2283 03a67e41afbc
parent 1951 c7b4237fff50
child 2287 017a725c9d17
     1.1 --- a/extensions/sdktools/vsound.cpp	Fri Mar 28 06:21:34 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,309 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod SDKTools Extension
     1.8 - * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#include "extension.h"
    1.36 -#include "CellRecipientFilter.h"
    1.37 -
    1.38 -static cell_t PrefetchSound(IPluginContext *pContext, const cell_t *params)
    1.39 -{
    1.40 -	char *name;
    1.41 -	pContext->LocalToString(params[1], &name);
    1.42 -
    1.43 -	engsound->PrefetchSound(name);
    1.44 -
    1.45 -	return 1;
    1.46 -}
    1.47 -
    1.48 -static cell_t GetSoundDuration(IPluginContext *pContext, const cell_t *params)
    1.49 -{
    1.50 -	char *name;
    1.51 -	pContext->LocalToString(params[1], &name);
    1.52 -
    1.53 -	return sp_ftoc(engsound->GetSoundDuration(name));
    1.54 -}
    1.55 -
    1.56 -static cell_t EmitAmbientSound(IPluginContext *pContext, const cell_t *params)
    1.57 -{
    1.58 -	cell_t entity;
    1.59 -	Vector pos;
    1.60 -	char *name;
    1.61 -	float vol, delay;
    1.62 -	int pitch, flags, level;
    1.63 -
    1.64 -	entity = params[3];
    1.65 -
    1.66 -	cell_t *addr;
    1.67 -	pContext->LocalToPhysAddr(params[2], &addr);
    1.68 -	pos.x = sp_ctof(addr[0]);
    1.69 -	pos.y = sp_ctof(addr[1]);
    1.70 -	pos.z = sp_ctof(addr[2]);
    1.71 -
    1.72 -	pContext->LocalToString(params[1], &name);
    1.73 -
    1.74 -	vol = sp_ctof(params[6]);
    1.75 -	level = params[4];
    1.76 -	flags = params[5];
    1.77 -	pitch = params[7];
    1.78 -	delay = sp_ctof(params[8]);
    1.79 -
    1.80 -	engine->EmitAmbientSound(entity, pos, name, vol, (soundlevel_t)level, flags, pitch, delay);
    1.81 -
    1.82 -	return 1;
    1.83 -}
    1.84 -
    1.85 -static cell_t FadeClientVolume(IPluginContext *pContext, const cell_t *params)
    1.86 -{
    1.87 -	int client = params[1];
    1.88 -	if (client < 1 || client > playerhelpers->GetMaxClients())
    1.89 -	{
    1.90 -		return pContext->ThrowNativeError("Client index %d is not valid", client);
    1.91 -	}
    1.92 -
    1.93 -	IGamePlayer *player = playerhelpers->GetGamePlayer(client);
    1.94 -	if (!player->IsInGame())
    1.95 -	{
    1.96 -		return pContext->ThrowNativeError("Client index %d is not in game", client);
    1.97 -	}
    1.98 -
    1.99 -	engine->FadeClientVolume(player->GetEdict(),
   1.100 -		sp_ctof(params[2]),
   1.101 -		sp_ctof(params[3]),
   1.102 -		sp_ctof(params[4]),
   1.103 -		sp_ctof(params[5]));
   1.104 -
   1.105 -	return 1;
   1.106 -}
   1.107 -
   1.108 -static cell_t StopSound(IPluginContext *pContext, const cell_t *params)
   1.109 -{
   1.110 -	int entity = params[1];
   1.111 -	int channel = params[2];
   1.112 -
   1.113 -	char *name;
   1.114 -	pContext->LocalToString(params[3], &name);
   1.115 -
   1.116 -	engsound->StopSound(entity, channel, name);
   1.117 -
   1.118 -	return 1;
   1.119 -}
   1.120 -
   1.121 -static cell_t EmitSound(IPluginContext *pContext, const cell_t *params)
   1.122 -{
   1.123 -	cell_t *addr, *pl_addr;
   1.124 -
   1.125 -	CellRecipientFilter crf;
   1.126 -	pContext->LocalToPhysAddr(params[1], &pl_addr);
   1.127 -	crf.Initialize(pl_addr, params[2]);
   1.128 -
   1.129 -	char *sample;
   1.130 -	pContext->LocalToString(params[3], &sample);
   1.131 -	
   1.132 -	int entity = params[4];
   1.133 -	int channel = params[5];
   1.134 -	int level = params[6];
   1.135 -	int flags = params[7];
   1.136 -	float vol = sp_ctof(params[8]);
   1.137 -	int pitch = params[9];
   1.138 -	int speakerentity = params[10];
   1.139 -
   1.140 -	Vector *pOrigin = NULL, origin;
   1.141 -	Vector *pDir = NULL, dir;
   1.142 -
   1.143 -	pContext->LocalToPhysAddr(params[11], &addr);
   1.144 -	if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
   1.145 -	{
   1.146 -		pOrigin = &origin;
   1.147 -		origin.x = sp_ctof(addr[0]);
   1.148 -		origin.y = sp_ctof(addr[1]);
   1.149 -		origin.z = sp_ctof(addr[2]);
   1.150 -	}
   1.151 -
   1.152 -	pContext->LocalToPhysAddr(params[12], &addr);
   1.153 -	if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
   1.154 -	{
   1.155 -		pDir = &dir;
   1.156 -		dir.x = sp_ctof(addr[0]);
   1.157 -		dir.y = sp_ctof(addr[1]);
   1.158 -		dir.z = sp_ctof(addr[2]);
   1.159 -	}
   1.160 -
   1.161 -	bool updatePos = params[13] ? true : false;
   1.162 -	float soundtime = sp_ctof(params[14]);
   1.163 -
   1.164 -	CUtlVector<Vector> *pOrigVec = NULL;
   1.165 -	CUtlVector<Vector> origvec;
   1.166 -	if (params[0] > 14)
   1.167 -	{
   1.168 -		pOrigVec = &origvec;
   1.169 -		for (cell_t i = 15; i <= params[0]; i++)
   1.170 -		{
   1.171 -			Vector vec;
   1.172 -			pContext->LocalToPhysAddr(params[i], &addr);
   1.173 -			vec.x = sp_ctof(addr[0]);
   1.174 -			vec.y = sp_ctof(addr[1]);
   1.175 -			vec.z = sp_ctof(addr[2]);
   1.176 -			origvec.AddToTail(vec);
   1.177 -		}
   1.178 -	}
   1.179 -
   1.180 -	/* If we're going to a "local player" and this is a dedicated server,
   1.181 -	 * intelligently redirect each sound.
   1.182 -	 */
   1.183 -
   1.184 -	if (entity == -2 && engine->IsDedicatedServer())
   1.185 -	{
   1.186 -		for (cell_t i=0; i<params[2]; i++)
   1.187 -		{
   1.188 -			cell_t player[1];
   1.189 -			player[0] = pl_addr[i];
   1.190 -			crf.Reset();
   1.191 -			crf.Initialize(player, 1);
   1.192 -			engsound->EmitSound(crf, 
   1.193 -				player[0], 
   1.194 -				channel, 
   1.195 -				sample, 
   1.196 -				vol, 
   1.197 -				(soundlevel_t)level, 
   1.198 -				flags, 
   1.199 -				pitch, 
   1.200 -				pOrigin,
   1.201 -				pDir,
   1.202 -				pOrigVec,
   1.203 -				updatePos,
   1.204 -				soundtime,
   1.205 -				speakerentity);
   1.206 -		}
   1.207 -	} else {
   1.208 -		engsound->EmitSound(crf, 
   1.209 -			entity, 
   1.210 -			channel, 
   1.211 -			sample, 
   1.212 -			vol, 
   1.213 -			(soundlevel_t)level, 
   1.214 -			flags, 
   1.215 -			pitch, 
   1.216 -			pOrigin,
   1.217 -			pDir,
   1.218 -			pOrigVec,
   1.219 -			updatePos,
   1.220 -			soundtime,
   1.221 -			speakerentity);
   1.222 -	}
   1.223 -
   1.224 -	return 1;
   1.225 -}
   1.226 -
   1.227 -static cell_t EmitSentence(IPluginContext *pContext, const cell_t *params)
   1.228 -{
   1.229 -	cell_t *addr;
   1.230 -
   1.231 -	CellRecipientFilter crf;
   1.232 -	pContext->LocalToPhysAddr(params[1], &addr);
   1.233 -	crf.Initialize(addr, params[2]);
   1.234 -
   1.235 -	int sentence = params[3];
   1.236 -	int entity = params[4];
   1.237 -	int channel = params[5];
   1.238 -	int level = params[6];
   1.239 -	int flags = params[7];
   1.240 -	float vol = sp_ctof(params[8]);
   1.241 -	int pitch = params[9];
   1.242 -	int speakerentity = params[10];
   1.243 -
   1.244 -	Vector *pOrigin = NULL, origin;
   1.245 -	Vector *pDir = NULL, dir;
   1.246 -
   1.247 -	pContext->LocalToPhysAddr(params[11], &addr);
   1.248 -	if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
   1.249 -	{
   1.250 -		pOrigin = &origin;
   1.251 -		origin.x = sp_ctof(addr[0]);
   1.252 -		origin.y = sp_ctof(addr[1]);
   1.253 -		origin.z = sp_ctof(addr[2]);
   1.254 -	}
   1.255 -
   1.256 -	pContext->LocalToPhysAddr(params[12], &addr);
   1.257 -	if (addr != pContext->GetNullRef(SP_NULL_VECTOR))
   1.258 -	{
   1.259 -		pDir = &dir;
   1.260 -		dir.x = sp_ctof(addr[0]);
   1.261 -		dir.y = sp_ctof(addr[1]);
   1.262 -		dir.z = sp_ctof(addr[2]);
   1.263 -	}
   1.264 -
   1.265 -	bool updatePos = params[13] ? true : false;
   1.266 -	float soundtime = sp_ctof(params[14]);
   1.267 -
   1.268 -	CUtlVector<Vector> *pOrigVec = NULL;
   1.269 -	CUtlVector<Vector> origvec;
   1.270 -	if (params[0] > 14)
   1.271 -	{
   1.272 -		pOrigVec = &origvec;
   1.273 -		for (cell_t i = 15; i <= params[0]; i++)
   1.274 -		{
   1.275 -			Vector vec;
   1.276 -			pContext->LocalToPhysAddr(params[i], &addr);
   1.277 -			vec.x = sp_ctof(addr[0]);
   1.278 -			vec.y = sp_ctof(addr[1]);
   1.279 -			vec.z = sp_ctof(addr[2]);
   1.280 -			origvec.AddToTail(vec);
   1.281 -		}
   1.282 -	}
   1.283 -
   1.284 -	engsound->EmitSentenceByIndex(crf, 
   1.285 -		entity, 
   1.286 -		channel, 
   1.287 -		sentence, 
   1.288 -		vol, 
   1.289 -		(soundlevel_t)level, 
   1.290 -		flags, 
   1.291 -		pitch, 
   1.292 -		pOrigin,
   1.293 -		pDir,
   1.294 -		pOrigVec,
   1.295 -		updatePos,
   1.296 -		soundtime,
   1.297 -		speakerentity);
   1.298 -
   1.299 -	return 1;
   1.300 -}
   1.301 -
   1.302 -sp_nativeinfo_t g_SoundNatives[] = 
   1.303 -{
   1.304 -	{"EmitAmbientSound",	EmitAmbientSound},
   1.305 -	{"EmitSentence",		EmitSentence},
   1.306 -	{"EmitSound",			EmitSound},
   1.307 -	{"FadeClientVolume",	FadeClientVolume},
   1.308 -	{"GetSoundDuration",	GetSoundDuration},
   1.309 -	{"PrefetchSound",		PrefetchSound},
   1.310 -	{"StopSound",			StopSound},
   1.311 -	{NULL,					NULL},
   1.312 -};