1.1 --- a/extensions/sqlite/sqlite-source/random.c Fri Mar 28 06:21:34 2008 +0000
1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000
1.3 @@ -1,103 +0,0 @@
1.4 -/*
1.5 -** 2001 September 15
1.6 -**
1.7 -** The author disclaims copyright to this source code. In place of
1.8 -** a legal notice, here is a blessing:
1.9 -**
1.10 -** May you do good and not evil.
1.11 -** May you find forgiveness for yourself and forgive others.
1.12 -** May you share freely, never taking more than you give.
1.13 -**
1.14 -*************************************************************************
1.15 -** This file contains code to implement a pseudo-random number
1.16 -** generator (PRNG) for SQLite.
1.17 -**
1.18 -** Random numbers are used by some of the database backends in order
1.19 -** to generate random integer keys for tables or random filenames.
1.20 -**
1.21 -** $Id$
1.22 -*/
1.23 -#include "sqliteInt.h"
1.24 -
1.25 -
1.26 -/*
1.27 -** Get a single 8-bit random value from the RC4 PRNG. The Mutex
1.28 -** must be held while executing this routine.
1.29 -**
1.30 -** Why not just use a library random generator like lrand48() for this?
1.31 -** Because the OP_NewRowid opcode in the VDBE depends on having a very
1.32 -** good source of random numbers. The lrand48() library function may
1.33 -** well be good enough. But maybe not. Or maybe lrand48() has some
1.34 -** subtle problems on some systems that could cause problems. It is hard
1.35 -** to know. To minimize the risk of problems due to bad lrand48()
1.36 -** implementations, SQLite uses this random number generator based
1.37 -** on RC4, which we know works very well.
1.38 -**
1.39 -** (Later): Actually, OP_NewRowid does not depend on a good source of
1.40 -** randomness any more. But we will leave this code in all the same.
1.41 -*/
1.42 -static int randomByte(void){
1.43 - unsigned char t;
1.44 -
1.45 - /* All threads share a single random number generator.
1.46 - ** This structure is the current state of the generator.
1.47 - */
1.48 - static struct {
1.49 - unsigned char isInit; /* True if initialized */
1.50 - unsigned char i, j; /* State variables */
1.51 - unsigned char s[256]; /* State variables */
1.52 - } prng;
1.53 -
1.54 - /* Initialize the state of the random number generator once,
1.55 - ** the first time this routine is called. The seed value does
1.56 - ** not need to contain a lot of randomness since we are not
1.57 - ** trying to do secure encryption or anything like that...
1.58 - **
1.59 - ** Nothing in this file or anywhere else in SQLite does any kind of
1.60 - ** encryption. The RC4 algorithm is being used as a PRNG (pseudo-random
1.61 - ** number generator) not as an encryption device.
1.62 - */
1.63 - if( !prng.isInit ){
1.64 - int i;
1.65 - char k[256];
1.66 - prng.j = 0;
1.67 - prng.i = 0;
1.68 - sqlite3OsRandomness(sqlite3_vfs_find(0), 256, k);
1.69 - for(i=0; i<256; i++){
1.70 - prng.s[i] = i;
1.71 - }
1.72 - for(i=0; i<256; i++){
1.73 - prng.j += prng.s[i] + k[i];
1.74 - t = prng.s[prng.j];
1.75 - prng.s[prng.j] = prng.s[i];
1.76 - prng.s[i] = t;
1.77 - }
1.78 - prng.isInit = 1;
1.79 - }
1.80 -
1.81 - /* Generate and return single random byte
1.82 - */
1.83 - prng.i++;
1.84 - t = prng.s[prng.i];
1.85 - prng.j += t;
1.86 - prng.s[prng.i] = prng.s[prng.j];
1.87 - prng.s[prng.j] = t;
1.88 - t += prng.s[prng.i];
1.89 - return prng.s[t];
1.90 -}
1.91 -
1.92 -/*
1.93 -** Return N random bytes.
1.94 -*/
1.95 -void sqlite3Randomness(int N, void *pBuf){
1.96 - unsigned char *zBuf = pBuf;
1.97 - static sqlite3_mutex *mutex = 0;
1.98 - if( mutex==0 ){
1.99 - mutex = sqlite3_mutex_alloc(SQLITE_MUTEX_STATIC_PRNG);
1.100 - }
1.101 - sqlite3_mutex_enter(mutex);
1.102 - while( N-- ){
1.103 - *(zBuf++) = randomByte();
1.104 - }
1.105 - sqlite3_mutex_leave(mutex);
1.106 -}