1.1 --- a/plugins/include/cstrike.inc Fri Mar 28 06:21:34 2008 +0000
1.2 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000
1.3 @@ -1,90 +0,0 @@
1.4 -/**
1.5 - * vim: set ts=4 :
1.6 - * =============================================================================
1.7 - * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
1.8 - * =============================================================================
1.9 - *
1.10 - * This file is part of the SourceMod/SourcePawn SDK.
1.11 - *
1.12 - * This program is free software; you can redistribute it and/or modify it under
1.13 - * the terms of the GNU General Public License, version 3.0, as published by the
1.14 - * Free Software Foundation.
1.15 - *
1.16 - * This program is distributed in the hope that it will be useful, but WITHOUT
1.17 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
1.18 - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
1.19 - * details.
1.20 - *
1.21 - * You should have received a copy of the GNU General Public License along with
1.22 - * this program. If not, see <http://www.gnu.org/licenses/>.
1.23 - *
1.24 - * As a special exception, AlliedModders LLC gives you permission to link the
1.25 - * code of this program (as well as its derivative works) to "Half-Life 2," the
1.26 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
1.27 - * by the Valve Corporation. You must obey the GNU General Public License in
1.28 - * all respects for all other code used. Additionally, AlliedModders LLC grants
1.29 - * this exception to all derivative works. AlliedModders LLC defines further
1.30 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
1.31 - * or <http://www.sourcemod.net/license.php>.
1.32 - *
1.33 - * Version: $Id$
1.34 - */
1.35 -
1.36 -#if defined _cstrike_included
1.37 - #endinput
1.38 -#endif
1.39 -#define _cstrike_included
1.40 -
1.41 -#include <core>
1.42 -
1.43 -#define CS_TEAM_NONE 0 /**< No team yet. */
1.44 -#define CS_TEAM_SPECTATOR 1 /**< Spectators. */
1.45 -#define CS_TEAM_T 2 /**< Terrorists. */
1.46 -#define CS_TEAM_CT 3 /**< Counter-Terrorists. */
1.47 -
1.48 -#define CS_SLOT_PRIMARY 0 /**< Primary weapon slot. */
1.49 -#define CS_SLOT_SECONDARY 1 /**< Secondary weapon slot. */
1.50 -#define CS_SLOT_GRENADE 3 /**< Grenade slot (will only return one grenade). */
1.51 -#define CS_SLOT_C4 4 /**< C4 slot. */
1.52 -
1.53 -/**
1.54 - * Respawns a player.
1.55 - *
1.56 - * @param client Player's index.
1.57 - * @noreturn
1.58 - * @error Invalid client index, client not in game.
1.59 - */
1.60 -native CS_RespawnPlayer(client);
1.61 -
1.62 -/**
1.63 - * Switches the player's team.
1.64 - *
1.65 - * @param client Player's index.
1.66 - * @param team Team index.
1.67 - * @noreturn
1.68 - * @error Invalid client index, client not in game.
1.69 - */
1.70 -native CS_SwitchTeam(client, team);
1.71 -
1.72 -/**
1.73 - * Do not edit below this line!
1.74 - */
1.75 -public Extension:__ext_cstrike =
1.76 -{
1.77 - name = "cstrike",
1.78 - file = "games/game.cstrike.ext",
1.79 - autoload = 0,
1.80 -#if defined REQUIRE_EXTENSIONS
1.81 - required = 1,
1.82 -#else
1.83 - required = 0,
1.84 -#endif
1.85 -};
1.86 -
1.87 -#if !defined REQUIRE_EXTENSIONS
1.88 -public __ext_cstrike_SetNTVOptional()
1.89 -{
1.90 - MarkNativeAsOptional("CS_RespawnPlayer");
1.91 - MarkNativeAsOptional("CS_SwitchTeam");
1.92 -}
1.93 -#endif