plugins/include/sdktools.inc
branchsourcemod-1.1.0
changeset 2283 03a67e41afbc
parent 1951 c7b4237fff50
child 2287 017a725c9d17
     1.1 --- a/plugins/include/sdktools.inc	Fri Mar 28 06:21:34 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,211 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     1.8 - * =============================================================================
     1.9 - *
    1.10 - * This file is part of the SourceMod/SourcePawn SDK.
    1.11 - *
    1.12 - * This program is free software; you can redistribute it and/or modify it under
    1.13 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.14 - * Free Software Foundation.
    1.15 - * 
    1.16 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.17 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.18 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.19 - * details.
    1.20 - *
    1.21 - * You should have received a copy of the GNU General Public License along with
    1.22 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.23 - *
    1.24 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.25 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.26 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.27 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.28 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.29 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.30 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.31 - * or <http://www.sourcemod.net/license.php>.
    1.32 - *
    1.33 - * Version: $Id$
    1.34 - */
    1.35 -
    1.36 -#if defined _sdktools_included
    1.37 -  #endinput
    1.38 -#endif
    1.39 -#define _sdktools_included
    1.40 -
    1.41 -#include <core>
    1.42 -#include <sdktools_engine>
    1.43 -#include <sdktools_functions>
    1.44 -#if !defined SDKTOOLS_DISABLE_SOUNDAPI
    1.45 -#include <sdktools_sound>
    1.46 -#endif
    1.47 -#include <sdktools_stringtables>
    1.48 -#include <sdktools_trace>
    1.49 -#include <sdktools_tempents>
    1.50 -#include <sdktools_tempents_stocks>
    1.51 -#include <sdktools_voice>
    1.52 -#include <sdktools_entinput>
    1.53 -
    1.54 -enum SDKCallType
    1.55 -{
    1.56 -	SDKCall_Static,		/**< Static call */
    1.57 -	SDKCall_Entity,		/**< CBaseEntity call */
    1.58 -	SDKCall_Player,		/**< CBasePlayer call */
    1.59 -	SDKCall_GameRules,	/**< CGameRules call */
    1.60 -	SDKCall_EntityList,	/**< CGlobalEntityList call */ 
    1.61 -};
    1.62 -
    1.63 -enum SDKLibrary
    1.64 -{
    1.65 -	SDKLibrary_Server,	/**< server.dll/server_i486.so */
    1.66 -	SDKLibrary_Engine,	/**< engine.dll/engine_*.so */
    1.67 -};
    1.68 -
    1.69 -enum SDKFuncConfSource
    1.70 -{
    1.71 -	SDKConf_Virtual = 0,	/**< Read a virtual index from the Offsets section */
    1.72 -	SDKConf_Signature = 1,	/**< Read a signature from the Signatures section */
    1.73 -};
    1.74 -
    1.75 -enum SDKType
    1.76 -{
    1.77 -	SDKType_CBaseEntity,	/**< CBaseEntity (always as pointer) */
    1.78 -	SDKType_CBasePlayer,	/**< CBasePlayer (always as pointer) */
    1.79 -	SDKType_Vector,			/**< Vector (pointer, byval, or byref) */
    1.80 -	SDKType_QAngle,			/**< QAngles (pointer, byval, or byref) */
    1.81 -	SDKType_PlainOldData,	/**< Integer/generic data <=32bit (any) */
    1.82 -	SDKType_Float,			/**< Float (any) */
    1.83 -	SDKType_Edict,			/**< edict_t (always as pointer) */
    1.84 -	SDKType_String,			/**< NULL-terminated string (always as pointer) */
    1.85 -	SDKType_Bool,			/**< Boolean (any) */
    1.86 -};
    1.87 -
    1.88 -enum SDKPassMethod
    1.89 -{
    1.90 -	SDKPass_Pointer,		/**< Pass as a pointer */
    1.91 -	SDKPass_Plain,			/**< Pass as plain data */
    1.92 -	SDKPass_ByValue,		/**< Pass an object by value */
    1.93 -	SDKPass_ByRef,			/**< Pass an object by reference */
    1.94 -};
    1.95 -
    1.96 -#define VDECODE_FLAG_ALLOWNULL		(1<<0)		/**< Allow NULL for pointers */
    1.97 -#define VDECODE_FLAG_ALLOWNOTINGAME	(1<<1)		/**< Allow players not in game */
    1.98 -#define VDECODE_FLAG_ALLOWWORLD		(1<<2)		/**< Allow World entity */
    1.99 -#define VDECODE_FLAG_BYREF			(1<<3)		/**< Floats/ints by reference */
   1.100 -
   1.101 -#define VENCODE_FLAG_COPYBACK		(1<<0)		/**< Copy back data once done */
   1.102 -
   1.103 -/**
   1.104 - * Starts the preparation of an SDK call.
   1.105 - *
   1.106 - * @param type			Type of function call this will be.
   1.107 - * @noreturn
   1.108 - */
   1.109 -native StartPrepSDKCall(SDKCallType:type);
   1.110 -
   1.111 -/**
   1.112 - * Sets the virtual index of the SDK call if it is virtual.
   1.113 - *
   1.114 - * @param vtblidx		Virtual table index.
   1.115 - * @noreturn
   1.116 - */
   1.117 -native PrepSDKCall_SetVirtual(vtblidx);
   1.118 -
   1.119 -/**
   1.120 - * Finds an address in a library and sets it as the address to use for the SDK call.
   1.121 - *
   1.122 - * @param lib			Library to use.
   1.123 - * @param signature		Binary data to search for in the library.  If it starts with '@',
   1.124 - *						the bytes parameter is ignored and the signature is interpreted
   1.125 - *						as a symbol lookup in the library.
   1.126 - * @param bytes			Number of bytes in the binary search string.
   1.127 - * @return				True on success, false if nothing was found.
   1.128 - */
   1.129 -native bool:PrepSDKCall_SetSignature(SDKLibrary:lib, const String:signature[], bytes);
   1.130 -
   1.131 -/**
   1.132 - * Finds an address or virtual function index in a GameConfig file and sets it as
   1.133 - * the calling information for the SDK call.
   1.134 - *
   1.135 - * @param gameconf		GameConfig Handle, or INVALID_HANDLE to use sdktools.games.txt.
   1.136 - * @param source		Whether to look in Offsets or Signatures.
   1.137 - * @param name			Name of the property to find.
   1.138 - * @return				True on success, false if nothing was found.
   1.139 - */
   1.140 -native bool:PrepSDKCall_SetFromConf(Handle:gameconf, SDKFuncConfSource:source, const String:name[]);
   1.141 -
   1.142 -/**
   1.143 - * Sets the return information of an SDK call.  Do not call this if there is no return data.
   1.144 - * This must be called if there is a return value (i.e. it is not necessarily safe to ignore 
   1.145 - * the data).
   1.146 - *
   1.147 - * @param type			Data type to convert to/from.
   1.148 - * @param pass			How the data is passed in C++.
   1.149 - * @param decflags		Flags on decoding from the plugin to C++.
   1.150 - * @param encflags		Flags on encoding from C++ to the plugin.
   1.151 - * @noreturn
   1.152 - */
   1.153 -native PrepSDKCall_SetReturnInfo(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
   1.154 -
   1.155 -/**
   1.156 - * Adds a parameter to the calling convention.  This should be called in normal ascending order.
   1.157 - *
   1.158 - * @param type			Data type to convert to/from.
   1.159 - * @param pass			How the data is passed in C++.
   1.160 - * @param decflags		Flags on decoding from the plugin to C++.
   1.161 - * @param encflags		Flags on encoding from C++ to the plugin.
   1.162 - * @noreturn
   1.163 - */
   1.164 -native PrepSDKCall_AddParameter(SDKType:type, SDKPassMethod:pass, decflags=0, encflags=0);
   1.165 -
   1.166 -/**
   1.167 - * Finalizes an SDK call preparation and returns the resultant Handle.
   1.168 - *
   1.169 - * @return				A new SDKCall Handle on success, or INVALID_HANDLE on failure.
   1.170 - */
   1.171 -native Handle:EndPrepSDKCall();
   1.172 -
   1.173 -/**
   1.174 - * Calls an SDK function with the given parameters.
   1.175 - *
   1.176 - * If the call type is Entity or Player, the index MUST ALWAYS be the FIRST parameter passed.
   1.177 - * If the call type is GameRules, then nothing special needs to be passed.
   1.178 - * If the return value is a Vector or QAngles, the SECOND parameter must be a Float[3].
   1.179 - * If the return value is a string, the THIRD parameter must be a String buffer, and the
   1.180 - *  FOURTH parameter must be the maximum length.
   1.181 - * All parameters must be passed after the above is followed.  Failure to follow these 
   1.182 - *  rules will result in crashes or wildly unexpected behavior!
   1.183 - *
   1.184 - * If the return value is a float or integer, the return value will be this value.
   1.185 - * If the return value is a CBaseEntity, CBasePlayer, or edict, the return value will
   1.186 - *   always be the entity index, or -1 for NULL.
   1.187 - *
   1.188 - * @param call			SDKCall Handle.
   1.189 - * @param ...			Call Parameters.
   1.190 - * @return				Simple return value, if any.
   1.191 - * @error				Invalid Handle or internal decoding error.
   1.192 - */
   1.193 -native any:SDKCall(Handle:call, any:...);
   1.194 -
   1.195 -#include <sdktools_stocks>
   1.196 -
   1.197 -/**
   1.198 - * Do not edit below this line!
   1.199 - */
   1.200 -public Extension:__ext_sdktools = 
   1.201 -{
   1.202 -	name = "SDKTools",
   1.203 -	file = "sdktools.ext",
   1.204 -#if defined AUTOLOAD_EXTENSIONS
   1.205 -	autoload = 1,
   1.206 -#else
   1.207 -	autoload = 0,
   1.208 -#endif
   1.209 -#if defined REQUIRE_EXTENSIONS
   1.210 -	required = 1,
   1.211 -#else
   1.212 -	required = 0,
   1.213 -#endif
   1.214 -};