plugins/include/sdktools_functions.inc
branchsourcemod-1.1.0
changeset 2283 03a67e41afbc
parent 1951 c7b4237fff50
child 2287 017a725c9d17
     1.1 --- a/plugins/include/sdktools_functions.inc	Fri Mar 28 06:21:34 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,282 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     1.8 - * =============================================================================
     1.9 - *
    1.10 - * This file is part of the SourceMod/SourcePawn SDK.
    1.11 - *
    1.12 - * This program is free software; you can redistribute it and/or modify it under
    1.13 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.14 - * Free Software Foundation.
    1.15 - * 
    1.16 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.17 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.18 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.19 - * details.
    1.20 - *
    1.21 - * You should have received a copy of the GNU General Public License along with
    1.22 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.23 - *
    1.24 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.25 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.26 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.27 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.28 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.29 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.30 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.31 - * or <http://www.sourcemod.net/license.php>.
    1.32 - *
    1.33 - * Version: $Id$
    1.34 - */
    1.35 -
    1.36 -#if defined _sdktools_functions_included
    1.37 -  #endinput
    1.38 -#endif
    1.39 -#define _sdktools_functions_included
    1.40 -
    1.41 -/**
    1.42 - * Removes a player's item.
    1.43 - *
    1.44 - * @param client		Client index.
    1.45 - * @param item			CBaseCombatWeapon entity index.
    1.46 - * @return				True on success, false otherwise.
    1.47 - * @error				Invalid client or entity, lack of mod support, or client not in 
    1.48 - *						game.
    1.49 - */
    1.50 -native bool:RemovePlayerItem(client, item);
    1.51 -
    1.52 -/**
    1.53 - * Gives a named item to a player.
    1.54 - *
    1.55 - * @param client		Client index.
    1.56 - * @param item			Item classname (such as weapon_ak47).
    1.57 - * @param iSubType		Unknown.
    1.58 - * @return				Entity index on success, or -1 on failure.
    1.59 - * @error				Invalid client or client not in game, or lack of mod support.
    1.60 - */
    1.61 -native GivePlayerItem(client, const String:item[], iSubType=0);
    1.62 -
    1.63 -/**
    1.64 - * Returns the weapon in a player's slot.  
    1.65 - *
    1.66 - * @param client		Client index.
    1.67 - * @param slot			Slot index (mod specific).
    1.68 - * @return				Entity index on success, -1 if no weapon existed.
    1.69 - * @error				Invalid client or client not in game, or lack of mod support.
    1.70 - */
    1.71 -native GetPlayerWeaponSlot(client, slot);
    1.72 -
    1.73 -/**
    1.74 - * Ignites an entity on fire.
    1.75 - *
    1.76 - * @param entity		Entity index.
    1.77 - * @param time			Number of seconds to set on fire.
    1.78 - * @param npc			True to only affect NPCs.
    1.79 - * @param size			Unknown.
    1.80 - * @param level			Unknown.
    1.81 - * @noreturn
    1.82 - * @error				Invalid entity or client not in game, or lack of mod support.
    1.83 - */
    1.84 -native IgniteEntity(entity, Float:time, bool:npc=false, Float:size=0.0, bool:level=false);
    1.85 -
    1.86 -/**
    1.87 - * Extinguishes a player that is on fire.
    1.88 - *
    1.89 - * @param entity		Entity index.
    1.90 - * @noreturn
    1.91 - * @error				Invalid entity or client not in game, or lack of mod support.
    1.92 - */
    1.93 -native ExtinguishEntity(client);
    1.94 -
    1.95 -/**
    1.96 - * Teleports an entity.
    1.97 - *
    1.98 - * @param entity		Client index.
    1.99 - * @param origin		New origin, or NULL_VECTOR for no change.
   1.100 - * @param angles		New angles, or NULL_VECTOR for no change.
   1.101 - * @param velocity		New velocity, or NULL_VECTOR for no change.
   1.102 - * @noreturn
   1.103 - * @error				Invalid entity or client not in game, or lack of mod support.
   1.104 - */
   1.105 -native TeleportEntity(entity, const Float:origin[3], const Float:angles[3], const Float:velocity[3]);
   1.106 -
   1.107 -/**
   1.108 - * Forces a player to commit suicide.
   1.109 - *
   1.110 - * @param client		Client index.
   1.111 - * @noreturn
   1.112 - * @error				Invalid client or client not in game, or lack of mod support.
   1.113 - */
   1.114 -native ForcePlayerSuicide(client);
   1.115 -
   1.116 -/**
   1.117 - * Slaps a player in a random direction.
   1.118 - *
   1.119 - * @param client		Client index.
   1.120 - * @param health		Health to subtract.
   1.121 - * @param sound			False to disable the sound effects.
   1.122 - * @noreturn
   1.123 - * @error				Invalid client or client not in game, or lack of mod support.
   1.124 - */
   1.125 -native SlapPlayer(client, health=5, bool:sound=true);
   1.126 -
   1.127 -/**
   1.128 - * Searches for an entity by classname.
   1.129 - *
   1.130 - * @param startEnt		The entity index to begin searching from.
   1.131 - *						Use -1 to start from the first entity.
   1.132 - * @param classname		Classname of the entity to find.
   1.133 - * @return				Entity index >= 0 if found, -1 otherwise.
   1.134 - * @error				Lack of mod support.
   1.135 - */
   1.136 -native FindEntityByClassname(startEnt, const String:classname[]);
   1.137 -
   1.138 -/**
   1.139 - * Returns the client's eye angles.
   1.140 - *
   1.141 - * @param client		Player's index.
   1.142 - * @param ang			Destination vector to store the client's eye angles.
   1.143 - * @return				True on success, false on failure.
   1.144 - * @error				Invalid client index, client not in game, or no mod support.
   1.145 - */
   1.146 -native bool:GetClientEyeAngles(client, Float:ang[3]);
   1.147 -
   1.148 -/**
   1.149 - * Creates an entity by string name, but does not spawn it (see DispatchSpawn).
   1.150 - * If ForceEdictIndex is not -1, then it will use the edict by that index. If the index is 
   1.151 - *  invalid or there is already an edict using that index, it will error out.
   1.152 - *
   1.153 - * @param classname			Entity classname.
   1.154 - * @param ForceEdictIndex	Edict index used by the created entity.
   1.155 - * @return					Entity index on success, or -1 on failure.
   1.156 - * @error					Invalid edict index, or no mod support.
   1.157 - */
   1.158 -native CreateEntityByName(const String:classname[], ForceEdictIndex=-1);
   1.159 -
   1.160 -/**
   1.161 - * Spawns an entity into the game.
   1.162 - *
   1.163 - * @param entity		Entity index of the created entity.
   1.164 - * @return				True on success, false otherwise.
   1.165 - * @error				Invalid entity index, or no mod support.
   1.166 - */
   1.167 -native bool:DispatchSpawn(entity);
   1.168 -
   1.169 -/**
   1.170 - * Dispatches a KeyValue into given entity using a string value.
   1.171 - *
   1.172 - * @param entity		Destination entity index.
   1.173 - * @param keyName		Name of the key.
   1.174 - * @param value			String value.
   1.175 - * @return				True on success, false otherwise.
   1.176 - * @error				Invalid entity index, or no mod support.
   1.177 - */
   1.178 -native bool:DispatchKeyValue(entity, const String:keyName[], const String:value[]);
   1.179 -
   1.180 -/**
   1.181 - * Dispatches a KeyValue into given entity using a floating point value.
   1.182 - *
   1.183 - * @param entity		Destination entity index.
   1.184 - * @param keyName		Name of the key.
   1.185 - * @param value			Floating point value.
   1.186 - * @return				True on success, false otherwise.
   1.187 - * @error				Invalid entity index, or no mod support.
   1.188 - */
   1.189 -native bool:DispatchKeyValueFloat(entity, const String:keyName[], Float:value);
   1.190 -
   1.191 -/**
   1.192 - * Dispatches a KeyValue into given entity using a vector value.
   1.193 - *
   1.194 - * @param entity		Destination entity index.
   1.195 - * @param keyName		Name of the key.
   1.196 - * @param vec			Vector value.
   1.197 - * @return				True on success, false otherwise.
   1.198 - * @error				Invalid entity index, or no mod support.
   1.199 - */
   1.200 -native bool:DispatchKeyValueVector(entity, const String:keyName[], const Float:vector[3]);
   1.201 -
   1.202 -/**
   1.203 - * Returns the entity a client is aiming at.
   1.204 - *
   1.205 - * @param client		Client performing the aiming.
   1.206 - * @param only_clients	True to exclude all entities but clients.
   1.207 - * @return				Entity index being aimed at.
   1.208 - *						-1 if no entity is being aimed at.
   1.209 - * 						-2 if the function is not supported.
   1.210 - * @error				Invalid client index or client not in game.
   1.211 - */
   1.212 -native GetClientAimTarget(client, bool:only_clients=true);
   1.213 -
   1.214 -/**
   1.215 - * Returns the total number of teams in a game.
   1.216 - *
   1.217 - * @return				Total number of teams.
   1.218 - */
   1.219 -native GetTeamCount();
   1.220 -
   1.221 -/**
   1.222 - * Retrieves the team name based on a team index.
   1.223 - *
   1.224 - * @param index				Team index.
   1.225 - * @param name				Buffer to store string in.
   1.226 - * @param maxlength			Maximum length of string buffer.
   1.227 - * @noreturn
   1.228 - * @error				Invalid team index.
   1.229 - */
   1.230 -native GetTeamName(index, String:name[], maxlength);
   1.231 -
   1.232 -/**
   1.233 - * Returns the score of a team based on a team index.
   1.234 - *
   1.235 - * @param index				Team index.
   1.236 - * @return				Score.
   1.237 - * @error				Invalid team index.
   1.238 - */
   1.239 -native GetTeamScore(index);
   1.240 -
   1.241 -/**
   1.242 - * Sets the score of a team based on a team index.
   1.243 - *
   1.244 - * @param index				Team index.
   1.245 - * @param value				New score value.
   1.246 - * @return				Score.
   1.247 - * @error				Invalid team index.
   1.248 - */
   1.249 -native SetTeamScore(index, value);
   1.250 -
   1.251 -/**
   1.252 - * Retrieves the number of players in a certain team.
   1.253 - *
   1.254 - * @param index				Team index.
   1.255 - * @return				Number of players in the team.
   1.256 - * @error				Invalid team index.
   1.257 - */
   1.258 -native GetTeamClientCount(index);
   1.259 -
   1.260 -/**
   1.261 - * @deprecated
   1.262 - */
   1.263 -#pragma deprecated Use IgniteEntity() instead
   1.264 -stock IgnitePlayer(client, Float:time, bool:npc=false, Float:size=0.0, bool:level=false)
   1.265 -{
   1.266 -	return IgniteEntity(client, time, npc, size, level);
   1.267 -}
   1.268 -
   1.269 -/**
   1.270 - * @deprecated
   1.271 - */
   1.272 -#pragma deprecated Use ExtinguishEntity() instead
   1.273 -stock ExtinguishClient(client)
   1.274 -{
   1.275 -	return ExtinguishEntity(client);
   1.276 -}
   1.277 -
   1.278 -/**
   1.279 - * @deprecated
   1.280 - */
   1.281 -#pragma deprecated Use TeleportEntity() instead
   1.282 -stock TeleportPlayer(client, const Float:origin[3], const Float:angles[3], const Float:velocity[3])
   1.283 -{
   1.284 -	return TeleportEntity(client, origin, angles, velocity);
   1.285 -}