plugins/include/sdktools_sound.inc
branchsourcemod-1.1.0
changeset 2283 03a67e41afbc
parent 1951 c7b4237fff50
child 2287 017a725c9d17
     1.1 --- a/plugins/include/sdktools_sound.inc	Fri Mar 28 06:21:34 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,369 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     1.8 - * =============================================================================
     1.9 - *
    1.10 - * This file is part of the SourceMod/SourcePawn SDK.
    1.11 - *
    1.12 - * This program is free software; you can redistribute it and/or modify it under
    1.13 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.14 - * Free Software Foundation.
    1.15 - * 
    1.16 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.17 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.18 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.19 - * details.
    1.20 - *
    1.21 - * You should have received a copy of the GNU General Public License along with
    1.22 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.23 - *
    1.24 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.25 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.26 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.27 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.28 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.29 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.30 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.31 - * or <http://www.sourcemod.net/license.php>.
    1.32 - *
    1.33 - * Version: $Id$
    1.34 - */
    1.35 -
    1.36 -#if defined _sdktools_sound_included
    1.37 -  #endinput
    1.38 -#endif
    1.39 -#define _sdktools_sound_included
    1.40 -
    1.41 -/**
    1.42 - * Sound should be from the target client.
    1.43 - */
    1.44 -#define SOUND_FROM_PLAYER		-2
    1.45 -
    1.46 -/**
    1.47 - * Sound should be from the listen server player.
    1.48 - */
    1.49 -#define SOUND_FROM_LOCAL_PLAYER	-1
    1.50 -
    1.51 -/**
    1.52 - * Sound is from the world.
    1.53 - */
    1.54 -#define SOUND_FROM_WORLD		0
    1.55 -
    1.56 -/**
    1.57 - * Sound channels.
    1.58 - */
    1.59 -enum
    1.60 -{
    1.61 -	SNDCHAN_REPLACE = -1,		/**< Unknown */
    1.62 -	SNDCHAN_AUTO = 0,			/**< Auto */
    1.63 -	SNDCHAN_WEAPON = 1,			/**< Weapons */
    1.64 -	SNDCHAN_VOICE = 2,			/**< Voices */
    1.65 -	SNDCHAN_ITEM = 3,			/**< Items */
    1.66 -	SNDCHAN_BODY = 4,			/**< Player? */
    1.67 -	SNDCHAN_STREAM = 5,			/**< "Stream channel from the static or dynamic area" */
    1.68 -	SNDCHAN_STATIC = 6,			/**< "Stream channel from the static area" */
    1.69 -	SNDCHAN_VOICE_BASE = 7,		/**< "Channel for network voice data" */
    1.70 -	SNDCHAN_USER_BASE = 135		/**< Anything >= this is allocated to game code */
    1.71 -};
    1.72 -
    1.73 -/**
    1.74 - * Sound flags for the sound emitter system.
    1.75 - */
    1.76 -enum
    1.77 -{
    1.78 -	SND_NOFLAGS= 0,			/**< Nothing */
    1.79 -	SND_CHANGEVOL = 1,		/**< Change sound volume */
    1.80 -	SND_CHANGEPITCH = 2,	/**< Change sound pitch */
    1.81 -	SND_STOP = 3,			/**< Stop the sound */
    1.82 -	SND_SPAWNING = 4,		/**< Used in some cases for ambients */
    1.83 -	SND_DELAY = 5,			/**< Sound has an initial delay */
    1.84 -	SND_STOPLOOPING = 6,	/**< Stop looping all sounds on the entity */
    1.85 -	SND_SPEAKER = 7,		/**< Being played by a mic through a speaker */
    1.86 -	SND_SHOULDPAUSE = 8,	/**< Pause if game is paused */
    1.87 -};
    1.88 -
    1.89 -/**
    1.90 - * Various predefined sound levels in dB.
    1.91 - */
    1.92 -enum
    1.93 -{
    1.94 -	SNDLEVEL_NONE = 0,			/**< None */
    1.95 -	SNDLEVEL_RUSTLE = 20,		/**< Rustling leaves */
    1.96 -	SNDLEVEL_WHISPER = 25,		/**< Whispering */
    1.97 -	SNDLEVEL_LIBRARY = 30,		/**< In a library */
    1.98 -	SNDLEVEL_FRIDGE = 45,		/**< Refridgerator */
    1.99 -	SNDLEVEL_HOME = 50,			/**< Average home (3.9 attn) */
   1.100 -	SNDLEVEL_CONVO = 60,		/**< Normal conversation (2.0 attn) */
   1.101 -	SNDLEVEL_DRYER = 60,		/**< Clothes dryer */
   1.102 -	SNDLEVEL_DISHWASHER = 65,	/**< Dishwasher/washing machine (1.5 attn) */
   1.103 -	SNDLEVEL_CAR = 70,			/**< Car or vacuum cleaner (1.0 attn) */
   1.104 -	SNDLEVEL_NORMAL = 75,		/**< Normal sound level */
   1.105 -	SNDLEVEL_TRAFFIC = 75,		/**< Busy traffic (0.8 attn) */
   1.106 -	SNDLEVEL_MINIBIKE = 80,		/**< Mini-bike, alarm clock (0.7 attn) */
   1.107 -	SNDLEVEL_SCREAMING = 90,	/**< Screaming child (0.5 attn) */
   1.108 -	SNDLEVEL_TRAIN = 100,		/**< Subway train, pneumatic drill (0.4 attn) */
   1.109 -	SNDLEVEL_HELICOPTER = 105,	/**< Helicopter */
   1.110 -	SNDLEVEL_SNOWMOBILE = 110,	/**< Snow mobile */
   1.111 -	SNDLEVEL_AIRCRAFT = 120,	/**< Auto horn, aircraft */
   1.112 -	SNDLEVEL_RAIDSIREN = 130,	/**< Air raid siren */
   1.113 -	SNDLEVEL_GUNFIRE = 140,		/**< Gunshot, jet engine (0.27 attn) */
   1.114 -	SNDLEVEL_ROCKET = 180,		/**< Rocket launching (0.2 attn) */
   1.115 -};
   1.116 -
   1.117 -#define SNDVOL_NORMAL		1.0		/**< Normal volume */
   1.118 -#define SNDPITCH_NORMAL		100		/**< Normal pitch */
   1.119 -#define SNDPITCH_LOW		95		/**< A low pitch */
   1.120 -#define SNDPITCH_HIGH		120		/**< A high pitch */
   1.121 -#define SNDATTN_NONE		0.0		/**< No attenuation */
   1.122 -#define SNDATTN_NORMAL		0.8		/**< Normal attenuation */
   1.123 -#define SNDATTN_STATIC		1.25	/**< Static attenuation? */
   1.124 -#define SNDATTN_RICOCHET	1.5		/**< Ricochet effect */
   1.125 -#define SNDATTN_IDLE		2.0		/**< Idle attenuation? */
   1.126 - 
   1.127 -/**
   1.128 - * Prefetches a sound.
   1.129 - *
   1.130 - * @param name		Sound file name.
   1.131 - * @noreturn
   1.132 - */
   1.133 -native PrefetchSound(const String:nane[]);
   1.134 -
   1.135 -/**
   1.136 - * Gets a sound's duration (does not work for mp3s).
   1.137 - *
   1.138 - * @param name		Sound file name.
   1.139 - * @return			Duration in seconds.
   1.140 - */
   1.141 -native Float:GetSoundDuration(const String:name[]);
   1.142 -
   1.143 -/**
   1.144 - * Emits an ambient sound.
   1.145 - *
   1.146 - * @param entity	Entity index to associate sound with.
   1.147 - * @param pos		Origin of sound.
   1.148 - * @param name		Sound file name.
   1.149 - * @param level		Sound level (from 0 to 255).
   1.150 - * @param flags		Sound flags.
   1.151 - * @param vol		Volume (from 0.0 to 1.0).
   1.152 - * @param pitch		Pitch (from 0 to 255).
   1.153 - * @param delay		Play delay.
   1.154 - * @noreturn
   1.155 - */
   1.156 -native EmitAmbientSound(const String:name[],
   1.157 -						const Float:pos[3],
   1.158 -						entity = SOUND_FROM_WORLD,
   1.159 -						level = SNDLEVEL_NORMAL,
   1.160 -						flags = SND_NOFLAGS,
   1.161 -						Float:vol = SNDVOL_NORMAL,
   1.162 -						pitch = SNDPITCH_NORMAL,
   1.163 -						Float:delay = 0.0);
   1.164 -
   1.165 -/**
   1.166 - * Fades a client's volume level toward silence or a given percentage.
   1.167 - *
   1.168 - * @param client	Client index.
   1.169 - * @param percent	Fade percentage.
   1.170 - * @param outtime	Fade out time, in seconds.
   1.171 - * @param holdtime	Hold time, in seconds.
   1.172 - * @param intime	Fade in time, in seconds.
   1.173 - * @noreturn
   1.174 - * @error			Invalid client index or client not in game.
   1.175 - */
   1.176 -native FadeClientVolume(client, Float:percent, Float:outtime, Float:holdtime, Float:intime);
   1.177 -
   1.178 -/**
   1.179 - * Stops a sound.
   1.180 - *
   1.181 - * @param entity	Entity index.
   1.182 - * @param channel	Channel number.
   1.183 - * @param name		Sound name.
   1.184 - * @noreturn
   1.185 - */
   1.186 -native StopSound(entity, channel, const String:name[]);
   1.187 -
   1.188 -/**
   1.189 - * Emits a sound to a list of clients.
   1.190 - *
   1.191 - * @param clients		Array of client indexes.
   1.192 - * @param numClients	Number of clients in the array.
   1.193 - * @param entity		Entity to emit from.
   1.194 - * @param channel		Channel to emit with.
   1.195 - * @param sample		Sound name.
   1.196 - * @param level			Sound level.
   1.197 - * @param flags			Sound flags.
   1.198 - * @param volume		Sound volume.
   1.199 - * @param pitch			Sound pitch.
   1.200 - * @param speakerentity	Unknown.
   1.201 - * @param origin		Sound origin.
   1.202 - * @param dir			Sound direction.
   1.203 - * @param updatePos		Unknown (updates positions?)
   1.204 - * @param soundtime		Alternate time to play sound for.
   1.205 - * @param ...			Optional list of Float[3] arrays to specify additional origins.
   1.206 - * @noreturn
   1.207 - * @error				Invalid client index.
   1.208 - */
   1.209 -native EmitSound(const clients[],
   1.210 -				 numClients,
   1.211 -				 const String:sample[],
   1.212 -				 entity = SOUND_FROM_PLAYER,
   1.213 -				 channel = SNDCHAN_AUTO,
   1.214 -				 level = SNDLEVEL_NORMAL,
   1.215 -				 flags = SND_NOFLAGS,
   1.216 -				 Float:volume = SNDVOL_NORMAL,
   1.217 -				 pitch = SNDPITCH_NORMAL,
   1.218 -				 speakerentity = -1,
   1.219 -				 const Float:origin[3] = NULL_VECTOR,
   1.220 -				 const Float:dir[3] = NULL_VECTOR,
   1.221 -				 bool:updatePos = true,
   1.222 -				 Float:soundtime = 0.0,
   1.223 -				 any:...);
   1.224 -
   1.225 -/**
   1.226 - * Emits a sentence to a list of clients.
   1.227 - *
   1.228 - * @param clients		Array of client indexes.
   1.229 - * @param numClients	Number of clients in the array.
   1.230 - * @param entity		Entity to emit from.
   1.231 - * @param channel		Channel to emit with.
   1.232 - * @param sentence		Sentence index (from PrecacheSenteFile).
   1.233 - * @param level			Sound level.
   1.234 - * @param flags			Sound flags.
   1.235 - * @param volume		Sound volume.
   1.236 - * @param pitch			Sound pitch.
   1.237 - * @param speakerentity	Unknown.
   1.238 - * @param origin		Sound origin.
   1.239 - * @param dir			Sound direction.
   1.240 - * @param updatePos		Unknown (updates positions?)
   1.241 - * @param soundtime		Alternate time to play sound for.
   1.242 - * @param ...			Optional list of Float[3] arrays to specify additional origins.
   1.243 - * @noreturn
   1.244 - * @error				Invalid client index.
   1.245 - */
   1.246 -native EmitSentence(const clients[],
   1.247 -				 numClients,
   1.248 -				 sentence,
   1.249 -				 entity,
   1.250 -				 channel = SNDCHAN_AUTO,
   1.251 -				 level = SNDLEVEL_NORMAL,
   1.252 -				 flags = SND_NOFLAGS,
   1.253 -				 Float:volume = SNDVOL_NORMAL,
   1.254 -				 pitch = SNDPITCH_NORMAL,
   1.255 -				 speakerentity = -1,
   1.256 -				 const Float:origin[3] = NULL_VECTOR,
   1.257 -				 const Float:dir[3] = NULL_VECTOR,
   1.258 -				 bool:updatePos = true,
   1.259 -				 Float:soundtime = 0.0,
   1.260 -				 any:...);
   1.261 -
   1.262 -				 
   1.263 -/**
   1.264 - * Wrapper to emit sound to one client.
   1.265 - *
   1.266 - * @param client		Client index.
   1.267 - * @param entity		Entity to emit from.
   1.268 - * @param channel		Channel to emit with.
   1.269 - * @param sample		Sound name.
   1.270 - * @param level			Sound level.
   1.271 - * @param flags			Sound flags.
   1.272 - * @param volume		Sound volume.
   1.273 - * @param pitch			Sound pitch.
   1.274 - * @param speakerentity	Unknown.
   1.275 - * @param origin		Sound origin.
   1.276 - * @param dir			Sound direction.
   1.277 - * @param updatePos		Unknown (updates positions?)
   1.278 - * @param soundtime		Alternate time to play sound for.
   1.279 - * @noreturn
   1.280 - * @error				Invalid client index.
   1.281 - */
   1.282 -stock EmitSoundToClient(client,
   1.283 -				 const String:sample[],
   1.284 -				 entity = SOUND_FROM_PLAYER,
   1.285 -				 channel = SNDCHAN_AUTO,
   1.286 -				 level = SNDLEVEL_NORMAL,
   1.287 -				 flags = SND_NOFLAGS,
   1.288 -				 Float:volume = SNDVOL_NORMAL,
   1.289 -				 pitch = SNDPITCH_NORMAL,
   1.290 -				 speakerentity = -1,
   1.291 -				 const Float:origin[3] = NULL_VECTOR,
   1.292 -				 const Float:dir[3] = NULL_VECTOR,
   1.293 -				 bool:updatePos = true,
   1.294 -				 Float:soundtime = 0.0)
   1.295 -{
   1.296 -	new clients[1];
   1.297 -	clients[0] = client;
   1.298 -	/* Save some work for SDKTools and remove SOUND_FROM_PLAYER references */
   1.299 -	entity = (entity == SOUND_FROM_PLAYER) ? client : entity;
   1.300 -	EmitSound(clients, 1, sample, entity, channel, 
   1.301 -		level, flags, volume, pitch, speakerentity,
   1.302 -		origin, dir, updatePos, soundtime);
   1.303 -}
   1.304 -
   1.305 -/**
   1.306 - * Wrapper to emit sound to all clients.
   1.307 - *
   1.308 - * @param entity		Entity to emit from.
   1.309 - * @param channel		Channel to emit with.
   1.310 - * @param sample		Sound name.
   1.311 - * @param level			Sound level.
   1.312 - * @param flags			Sound flags.
   1.313 - * @param volume		Sound volume.
   1.314 - * @param pitch			Sound pitch.
   1.315 - * @param speakerentity	Unknown.
   1.316 - * @param origin		Sound origin.
   1.317 - * @param dir			Sound direction.
   1.318 - * @param updatePos		Unknown (updates positions?)
   1.319 - * @param soundtime		Alternate time to play sound for.
   1.320 - * @noreturn
   1.321 - * @error				Invalid client index.
   1.322 - */
   1.323 -stock EmitSoundToAll(const String:sample[],
   1.324 -				 entity = SOUND_FROM_PLAYER,
   1.325 -				 channel = SNDCHAN_AUTO,
   1.326 -				 level = SNDLEVEL_NORMAL,
   1.327 -				 flags = SND_NOFLAGS,
   1.328 -				 Float:volume = SNDVOL_NORMAL,
   1.329 -				 pitch = SNDPITCH_NORMAL,
   1.330 -				 speakerentity = -1,
   1.331 -				 const Float:origin[3] = NULL_VECTOR,
   1.332 -				 const Float:dir[3] = NULL_VECTOR,
   1.333 -				 bool:updatePos = true,
   1.334 -				 Float:soundtime = 0.0)
   1.335 -{
   1.336 -	new maxClients = GetMaxClients();
   1.337 -	new clients[maxClients];
   1.338 -	new total = 0;
   1.339 -	
   1.340 -	for (new i=1; i<=maxClients; i++)
   1.341 -	{
   1.342 -		if (IsClientInGame(i))
   1.343 -		{
   1.344 -			clients[total++] = i;
   1.345 -		}
   1.346 -	}
   1.347 -	
   1.348 -	if (!total)
   1.349 -	{
   1.350 -		return;
   1.351 -	}
   1.352 -	
   1.353 -	EmitSound(clients, total, sample, entity, channel, 
   1.354 -		level, flags, volume, pitch, speakerentity,
   1.355 -		origin, dir, updatePos, soundtime);
   1.356 -}
   1.357 -
   1.358 -/**
   1.359 - * Converts an attenuation value to a sound level.  
   1.360 - * This function is from the HL2SDK.
   1.361 - *
   1.362 - * @param attn		Attenuation value.
   1.363 - * @return			Integer sound level.
   1.364 - */
   1.365 -stock ATTN_TO_SNDLEVEL(Float:attn)
   1.366 -{
   1.367 -	if (attn > 0.0)
   1.368 -	{
   1.369 -		return RoundFloat(50.0 + (20.0 / attn));
   1.370 -	}
   1.371 -	return 0;
   1.372 -}