1.1 --- a/core/sourcemod.cpp Thu Apr 12 19:49:49 2007 +0000
1.2 +++ b/core/sourcemod.cpp Thu Apr 12 20:18:24 2007 +0000
1.3 @@ -45,6 +45,7 @@
1.4 float g_LastTime = 0.0f;
1.5 float g_LastAuthCheck = 0.0f;
1.6 IForward *g_pOnGameFrame = NULL;
1.7 +bool g_Loaded = false;
1.8
1.9 typedef int (*GIVEENGINEPOINTER)(ISourcePawnEngine *);
1.10 typedef unsigned int (*GETEXPORTCOUNT)();
1.11 @@ -188,15 +189,20 @@
1.12 return false;
1.13 }
1.14
1.15 - StartSourceMod(late);
1.16 + /* Hook this now so we can detect startup without calling StartSourceMod() */
1.17 + SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
1.18 +
1.19 + /* Only load if we're not late */
1.20 + if (!late)
1.21 + {
1.22 + StartSourceMod(false);
1.23 + }
1.24
1.25 return true;
1.26 }
1.27
1.28 void SourceModBase::StartSourceMod(bool late)
1.29 {
1.30 - /* First initialize the global hooks we need */
1.31 - SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
1.32 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
1.33 SH_ADD_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, this, &SourceModBase::GameFrame, false);
1.34
1.35 @@ -224,10 +230,20 @@
1.36
1.37 /* Add us now... */
1.38 g_ShareSys.AddInterface(NULL, this);
1.39 +
1.40 + /* We're loaded! */
1.41 + g_Loaded = true;
1.42 }
1.43
1.44 bool SourceModBase::LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background)
1.45 {
1.46 + /* If we're not loaded... */
1.47 + if (!g_Loaded)
1.48 + {
1.49 + /* Do all global initialization now */
1.50 + StartSourceMod(true);
1.51 + }
1.52 +
1.53 m_IsMapLoading = true;
1.54 m_ExecPluginReload = true;
1.55 g_LastTime = 0.0f;
1.56 @@ -358,53 +374,57 @@
1.57
1.58 void SourceModBase::CloseSourceMod()
1.59 {
1.60 - if (g_pOnGameFrame)
1.61 - {
1.62 - g_Forwards.ReleaseForward(g_pOnGameFrame);
1.63 - }
1.64 -
1.65 - /* Notify! */
1.66 - SMGlobalClass *pBase = SMGlobalClass::head;
1.67 - while (pBase)
1.68 - {
1.69 - pBase->OnSourceModShutdown();
1.70 - pBase = pBase->m_pGlobalClassNext;
1.71 - }
1.72 -
1.73 - /* Delete all data packs */
1.74 - CStack<CDataPack *>::iterator iter;
1.75 - CDataPack *pd;
1.76 - for (iter=m_freepacks.begin(); iter!=m_freepacks.end(); iter++)
1.77 - {
1.78 - pd = (*iter);
1.79 - delete pd;
1.80 - }
1.81 - m_freepacks.popall();
1.82 + SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
1.83
1.84 - /* Notify! */
1.85 - pBase = SMGlobalClass::head;
1.86 - while (pBase)
1.87 - {
1.88 - pBase->OnSourceModAllShutdown();
1.89 - pBase = pBase->m_pGlobalClassNext;
1.90 - }
1.91 -
1.92 - if (enginePatch)
1.93 + if (g_Loaded)
1.94 {
1.95 - SH_RELEASE_CALLCLASS(enginePatch);
1.96 - enginePatch = NULL;
1.97 - }
1.98 + if (g_pOnGameFrame)
1.99 + {
1.100 + g_Forwards.ReleaseForward(g_pOnGameFrame);
1.101 + }
1.102 +
1.103 + /* Notify! */
1.104 + SMGlobalClass *pBase = SMGlobalClass::head;
1.105 + while (pBase)
1.106 + {
1.107 + pBase->OnSourceModShutdown();
1.108 + pBase = pBase->m_pGlobalClassNext;
1.109 + }
1.110 +
1.111 + /* Delete all data packs */
1.112 + CStack<CDataPack *>::iterator iter;
1.113 + CDataPack *pd;
1.114 + for (iter=m_freepacks.begin(); iter!=m_freepacks.end(); iter++)
1.115 + {
1.116 + pd = (*iter);
1.117 + delete pd;
1.118 + }
1.119 + m_freepacks.popall();
1.120 +
1.121 + /* Notify! */
1.122 + pBase = SMGlobalClass::head;
1.123 + while (pBase)
1.124 + {
1.125 + pBase->OnSourceModAllShutdown();
1.126 + pBase = pBase->m_pGlobalClassNext;
1.127 + }
1.128 +
1.129 + if (enginePatch)
1.130 + {
1.131 + SH_RELEASE_CALLCLASS(enginePatch);
1.132 + enginePatch = NULL;
1.133 + }
1.134 +
1.135 + if (gamedllPatch)
1.136 + {
1.137 + SH_RELEASE_CALLCLASS(gamedllPatch);
1.138 + gamedllPatch = NULL;
1.139 + }
1.140
1.141 - if (gamedllPatch)
1.142 - {
1.143 - SH_RELEASE_CALLCLASS(gamedllPatch);
1.144 - gamedllPatch = NULL;
1.145 + SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
1.146 + SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, this, &SourceModBase::GameFrame, false);
1.147 }
1.148
1.149 - SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelInit, gamedll, this, &SourceModBase::LevelInit, false);
1.150 - SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, LevelShutdown, gamedll, this, &SourceModBase::LevelShutdown, false);
1.151 - SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, GameFrame, gamedll, this, &SourceModBase::GameFrame, false);
1.152 -
1.153 /* Rest In Peace */
1.154 ShutdownJIT();
1.155 }