1.1 --- a/core/MenuStyle_Base.cpp Tue Jul 24 22:20:58 2007 +0000
1.2 +++ b/core/MenuStyle_Base.cpp Wed Jul 25 01:18:11 2007 +0000
1.3 @@ -427,10 +427,10 @@
1.4 }
1.5
1.6 /* For the duration of this, we are going to totally ignore whether
1.7 - * the player is already in a menu or not (except to cancel the old one).
1.8 - * Instead, we are simply going to ignore any further menu displays, so
1.9 - * this display can't be interrupted.
1.10 - */
1.11 + * the player is already in a menu or not (except to cancel the old one).
1.12 + * Instead, we are simply going to ignore any further menu displays, so
1.13 + * this display can't be interrupted.
1.14 + */
1.15 player->bAutoIgnore = true;
1.16
1.17 /* Cancel any old menus */
1.18 @@ -564,6 +564,7 @@
1.19 item.displayString = m_Strings.AddString(draw.display);
1.20 }
1.21 item.style = draw.style;
1.22 + item.access = draw.access;
1.23
1.24
1.25 m_items.push_back(item);
1.26 @@ -591,6 +592,7 @@
1.27 item.displayString = m_Strings.AddString(draw.display);
1.28 }
1.29 item.style = draw.style;
1.30 + item.access = draw.access;
1.31
1.32 CVector<CItem>::iterator iter = m_items.iterAt(position);
1.33 m_items.insert(iter, item);