core/thread/ThreadWorker.cpp
changeset 1084 241c1b9b4048
child 1090 5c54e353c019
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/core/thread/ThreadWorker.cpp	Mon Jul 09 16:10:23 2007 +0000
     1.3 @@ -0,0 +1,272 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * ===============================================================
     1.7 + * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     1.8 + * ===============================================================
     1.9 + *
    1.10 + * This file is not open source and may not be copied without explicit
    1.11 + * written permission of AlliedModders LLC.  This file may not be redistributed 
    1.12 + * in whole or significant part.
    1.13 + * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
    1.14 + *
    1.15 + * Version: $Id$
    1.16 + */
    1.17 +
    1.18 +#include "ThreadWorker.h"
    1.19 +
    1.20 +ThreadWorker::ThreadWorker() : 
    1.21 +	m_Threader(NULL),
    1.22 +	m_QueueLock(NULL),
    1.23 +	m_StateLock(NULL),
    1.24 +	m_PauseSignal(NULL),
    1.25 +	m_AddSignal(NULL),
    1.26 +	me(NULL),
    1.27 +	m_think_time(DEFAULT_THINK_TIME_MS)
    1.28 +{
    1.29 +	m_state = Worker_Invalid;
    1.30 +}
    1.31 +
    1.32 +ThreadWorker::ThreadWorker(IThreader *pThreader, unsigned int thinktime) : 
    1.33 +	m_Threader(pThreader),
    1.34 +	m_QueueLock(NULL),
    1.35 +	m_StateLock(NULL),
    1.36 +	m_PauseSignal(NULL),
    1.37 +	m_AddSignal(NULL),
    1.38 +	me(NULL),
    1.39 +	m_think_time(thinktime)
    1.40 +{
    1.41 +	if (m_Threader)
    1.42 +	{
    1.43 +		m_state = Worker_Stopped;
    1.44 +	} else {
    1.45 +		m_state = Worker_Invalid;
    1.46 +	}
    1.47 +}
    1.48 +
    1.49 +ThreadWorker::~ThreadWorker()
    1.50 +{
    1.51 +	if (m_state != Worker_Stopped || m_state != Worker_Invalid)
    1.52 +		Stop(true);
    1.53 +
    1.54 +	if (m_ThreadQueue.size())
    1.55 +		Flush(true);
    1.56 +}
    1.57 +
    1.58 +void ThreadWorker::OnTerminate(IThreadHandle *pHandle, bool cancel)
    1.59 +{
    1.60 +	//we don't particularly care
    1.61 +	return;
    1.62 +}
    1.63 +
    1.64 +void ThreadWorker::RunThread(IThreadHandle *pHandle)
    1.65 +{
    1.66 +	WorkerState this_state = Worker_Running;
    1.67 +	size_t num;
    1.68 +    
    1.69 +	while (true)
    1.70 +	{
    1.71 +		/**
    1.72 +		 * Check number of items in the queue
    1.73 +		 */
    1.74 +		m_StateLock->Lock();
    1.75 +		this_state = m_state;
    1.76 +		m_StateLock->Unlock();
    1.77 +		if (this_state != Worker_Stopped)
    1.78 +		{
    1.79 +			m_QueueLock->Lock();
    1.80 +			num = m_ThreadQueue.size();
    1.81 +			if (!num)
    1.82 +			{
    1.83 +				/** 
    1.84 +				 * if none, wait for an item
    1.85 +				 */
    1.86 +				m_Waiting = true;
    1.87 +				m_QueueLock->Unlock();
    1.88 +				/* first check if we should end again */
    1.89 +				if (this_state == Worker_Stopped)
    1.90 +				{
    1.91 +					break;
    1.92 +				}
    1.93 +				m_AddSignal->Wait();
    1.94 +				m_Waiting = false;
    1.95 +			} else {
    1.96 +				m_QueueLock->Unlock();
    1.97 +			}
    1.98 +		}
    1.99 +		m_StateLock->Lock();
   1.100 +		this_state = m_state;
   1.101 +		m_StateLock->Unlock();
   1.102 +		if (this_state != Worker_Running)
   1.103 +		{
   1.104 +			if (this_state == Worker_Paused || this_state == Worker_Stopped)
   1.105 +			{
   1.106 +				//wait until the lock is cleared.
   1.107 +				if (this_state == Worker_Paused)
   1.108 +				{
   1.109 +					m_PauseSignal->Wait();
   1.110 +				}
   1.111 +				if (this_state == Worker_Stopped)
   1.112 +				{
   1.113 +					//if we're supposed to flush cleanrly, 
   1.114 +					// run all of the remaining frames first.
   1.115 +					if (!m_FlushType)
   1.116 +					{
   1.117 +						while (m_ThreadQueue.size())
   1.118 +							RunFrame();
   1.119 +					}
   1.120 +					break;
   1.121 +				}
   1.122 +			}
   1.123 +		}
   1.124 +		/**
   1.125 +		 * Run the frame.
   1.126 +		 */
   1.127 +		RunFrame();
   1.128 +
   1.129 +		/**
   1.130 +		 * wait in between threads if specified
   1.131 +		 */
   1.132 +		if (m_think_time)
   1.133 +			m_Threader->ThreadSleep(m_think_time);
   1.134 +	}
   1.135 +}
   1.136 +
   1.137 +SWThreadHandle *ThreadWorker::PopThreadFromQueue()
   1.138 +{
   1.139 +	if (m_state <= Worker_Stopped && !m_QueueLock)
   1.140 +		return NULL;
   1.141 +
   1.142 +	SWThreadHandle *swt;
   1.143 +	m_QueueLock->Lock();
   1.144 +	swt = BaseWorker::PopThreadFromQueue();
   1.145 +	m_QueueLock->Unlock();
   1.146 +
   1.147 +	return swt;
   1.148 +}
   1.149 +
   1.150 +void ThreadWorker::AddThreadToQueue(SWThreadHandle *pHandle)
   1.151 +{
   1.152 +	if (m_state <= Worker_Stopped)
   1.153 +		return;
   1.154 +
   1.155 +	m_QueueLock->Lock();
   1.156 +	BaseWorker::AddThreadToQueue(pHandle);
   1.157 +	if (m_Waiting)
   1.158 +	{
   1.159 +		m_AddSignal->Signal();
   1.160 +	}
   1.161 +	m_QueueLock->Unlock();
   1.162 +}
   1.163 +
   1.164 +WorkerState ThreadWorker::GetStatus(unsigned int *threads)
   1.165 +{
   1.166 +	WorkerState state;
   1.167 +
   1.168 +	m_StateLock->Lock();
   1.169 +	state = BaseWorker::GetStatus(threads);
   1.170 +	m_StateLock->Unlock();
   1.171 +
   1.172 +	return state;
   1.173 +}
   1.174 +
   1.175 +bool ThreadWorker::Start()
   1.176 +{
   1.177 +	if (m_state == Worker_Invalid)
   1.178 +	{
   1.179 +		if (m_Threader == NULL)
   1.180 +			return false;
   1.181 +	} else if (m_state != Worker_Stopped) {
   1.182 +		return false;
   1.183 +	}
   1.184 +
   1.185 +	m_Waiting = false;
   1.186 +	m_QueueLock = m_Threader->MakeMutex();
   1.187 +	m_StateLock = m_Threader->MakeMutex();
   1.188 +	m_PauseSignal = m_Threader->MakeEventSignal();
   1.189 +	m_AddSignal = m_Threader->MakeEventSignal();
   1.190 +	m_state = Worker_Running;
   1.191 +	ThreadParams pt;
   1.192 +	pt.flags = Thread_Default;
   1.193 +	pt.prio = ThreadPrio_Normal;
   1.194 +	me = m_Threader->MakeThread(this, &pt);
   1.195 +
   1.196 +	return true;
   1.197 +}
   1.198 +
   1.199 +bool ThreadWorker::Stop(bool flush_cancel)
   1.200 +{
   1.201 +	if (m_state == Worker_Invalid || m_state == Worker_Stopped)
   1.202 +		return false;
   1.203 +
   1.204 +	WorkerState oldstate;
   1.205 +
   1.206 +	//set new state
   1.207 +	m_StateLock->Lock();
   1.208 +	oldstate = m_state;
   1.209 +	m_state = Worker_Stopped;
   1.210 +	m_FlushType = flush_cancel;
   1.211 +	m_StateLock->Unlock();
   1.212 +
   1.213 +	if (oldstate == Worker_Paused)
   1.214 +	{
   1.215 +		Unpause();
   1.216 +	} else {
   1.217 +		m_QueueLock->Lock();
   1.218 +		if (m_Waiting)
   1.219 +		{
   1.220 +			m_AddSignal->Signal();
   1.221 +		}
   1.222 +		m_QueueLock->Unlock();
   1.223 +	}
   1.224 +
   1.225 +	me->WaitForThread();
   1.226 +	//destroy it
   1.227 +	me->DestroyThis();
   1.228 +	//flush all remaining events
   1.229 +	Flush(true);
   1.230 +
   1.231 +	//free mutex locks
   1.232 +	m_QueueLock->DestroyThis();
   1.233 +	m_StateLock->DestroyThis();
   1.234 +	m_PauseSignal->DestroyThis();
   1.235 +	m_AddSignal->DestroyThis();
   1.236 +
   1.237 +	//invalidizzle
   1.238 +	m_QueueLock = NULL;
   1.239 +	m_StateLock = NULL;
   1.240 +	m_PauseSignal = NULL;
   1.241 +	m_AddSignal = NULL;
   1.242 +	me = NULL;
   1.243 +
   1.244 +	return true;
   1.245 +}
   1.246 +
   1.247 +bool ThreadWorker::Pause()
   1.248 +{
   1.249 +	if (m_state != Worker_Running)
   1.250 +		return false;
   1.251 +
   1.252 +	m_StateLock->Lock();
   1.253 +	m_state = Worker_Paused;
   1.254 +	m_StateLock->Unlock();
   1.255 +
   1.256 +	return true;
   1.257 +}
   1.258 +
   1.259 +
   1.260 +bool ThreadWorker::Unpause()
   1.261 +{
   1.262 +	if (m_state != Worker_Paused)
   1.263 +		return false;
   1.264 +
   1.265 +	m_StateLock->Lock();
   1.266 +	m_state = Worker_Running;
   1.267 +	m_StateLock->Unlock();
   1.268 +	m_PauseSignal->Signal();
   1.269 +	if (m_Waiting)
   1.270 +	{
   1.271 +		m_AddSignal->Signal();
   1.272 +	}
   1.273 +
   1.274 +	return true;
   1.275 +}