core/MenuVoting.cpp
changeset 1269 27397584df9c
child 1291 c6d26de53926
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/core/MenuVoting.cpp	Wed Aug 08 02:27:10 2007 +0000
     1.3 @@ -0,0 +1,326 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * ================================================================
     1.7 + * SourceMod
     1.8 + * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     1.9 + * ================================================================
    1.10 + *
    1.11 + * This program is free software; you can redistribute it and/or 
    1.12 + * modify it under the terms of the GNU General Public License, 
    1.13 + * version 3.0, as published by the Free Software Foundation.
    1.14 + * 
    1.15 + * This program is distributed in the hope that it will be useful,
    1.16 + * but WITHOUT ANY WARRANTY; without even the implied warranty of
    1.17 + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
    1.18 + * GNU General Public License for more details.
    1.19 + *
    1.20 + * You should have received a copy of the GNU General Public License
    1.21 + * along with this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 + *
    1.23 + * As a special exception, AlliedModders LLC gives you permission to 
    1.24 + * link the code of this program (as well as its derivative works) to 
    1.25 + * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any 
    1.26 + * Game MODs that run on software by the Valve Corporation.  You must 
    1.27 + * obey the GNU General Public License in all respects for all other 
    1.28 + * code used. Additionally, AlliedModders LLC grants this exception 
    1.29 + * to all derivative works. AlliedModders LLC defines further 
    1.30 + * exceptions, found in LICENSE.txt (as of this writing, version 
    1.31 + * JULY-31-2007), or <http://www.sourcemod.net/license.php>.
    1.32 + *
    1.33 + * Version: $Id$
    1.34 + */
    1.35 +
    1.36 +#include <string.h>
    1.37 +#include <stdlib.h>
    1.38 +#include "MenuVoting.h"
    1.39 +#include "PlayerManager.h"
    1.40 +#include "sourcemm_api.h"
    1.41 +
    1.42 +void VoteMenuHandler::OnSourceModAllInitialized()
    1.43 +{
    1.44 +	g_Players.AddClientListener(this);
    1.45 +}
    1.46 +
    1.47 +void VoteMenuHandler::OnSourceModShutdown()
    1.48 +{
    1.49 +	g_Players.RemoveClientListener(this);
    1.50 +}
    1.51 +
    1.52 +unsigned int VoteMenuHandler::GetMenuAPIVersion2()
    1.53 +{
    1.54 +	return m_pHandler->GetMenuAPIVersion2();
    1.55 +}
    1.56 +
    1.57 +void VoteMenuHandler::OnClientDisconnected(int client)
    1.58 +{
    1.59 +	if (!IsVoteInProgress())
    1.60 +	{
    1.61 +		return;
    1.62 +	}
    1.63 +
    1.64 +	/* Wipe out their vote if they had one */
    1.65 +	int item;
    1.66 +	if ((item = m_ClientVotes[client]) >= 0)
    1.67 +	{
    1.68 +		assert((unsigned)item < m_Items);
    1.69 +		assert(m_Votes[item] > 0);
    1.70 +		m_Votes[item]--;
    1.71 +		m_ClientVotes[client] = -1;
    1.72 +	}
    1.73 +}
    1.74 +
    1.75 +bool VoteMenuHandler::IsVoteInProgress()
    1.76 +{
    1.77 +	return (m_pCurMenu != NULL);
    1.78 +}
    1.79 +
    1.80 +bool VoteMenuHandler::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags/* =0 */)
    1.81 +{
    1.82 +	if (!InitializeVoting(menu, menu->GetHandler(), max_time, flags))
    1.83 +	{
    1.84 +		return false;
    1.85 +	}
    1.86 +
    1.87 +	for (unsigned int i=0; i<num_clients; i++)
    1.88 +	{
    1.89 +		menu->Display(clients[i], max_time, this);
    1.90 +	}
    1.91 +
    1.92 +	StartVoting();
    1.93 +
    1.94 +	return true;
    1.95 +}
    1.96 +
    1.97 +bool VoteMenuHandler::InitializeVoting(IBaseMenu *menu, 
    1.98 +									   IMenuHandler *handler,
    1.99 +									   unsigned int time,
   1.100 +									   unsigned int flags)
   1.101 +{
   1.102 +	if (IsVoteInProgress())
   1.103 +	{
   1.104 +		return false;
   1.105 +	}
   1.106 +
   1.107 +	InternalReset();
   1.108 +
   1.109 +	/* Mark all clients as not voting */
   1.110 +	for (int i=1; i<=gpGlobals->maxClients; i++)
   1.111 +	{
   1.112 +		m_ClientVotes[i] = -2;
   1.113 +	}
   1.114 +
   1.115 +	m_Items = menu->GetItemCount();
   1.116 +
   1.117 +	if (m_Votes.size() < (size_t)m_Items)
   1.118 +	{
   1.119 +		/* Only clear the items we need to... */
   1.120 +		size_t size = m_Votes.size();
   1.121 +		for (size_t i=0; i<size; i++)
   1.122 +		{
   1.123 +			m_Votes[i] = 0;
   1.124 +		}
   1.125 +		m_Votes.resize(m_Items, 0);
   1.126 +	} else {
   1.127 +		for (unsigned int i=0; i<m_Items; i++)
   1.128 +		{
   1.129 +			m_Votes[i] = 0;
   1.130 +		}
   1.131 +	}
   1.132 +
   1.133 +	m_pCurMenu = menu;
   1.134 +	m_VoteTime = time;
   1.135 +	m_VoteFlags = flags;
   1.136 +	m_pHandler = handler;
   1.137 +
   1.138 +	m_pHandler->OnMenuStart(m_pCurMenu);
   1.139 +
   1.140 +	return true;
   1.141 +}
   1.142 +
   1.143 +void VoteMenuHandler::StartVoting()
   1.144 +{
   1.145 +	if (!m_pCurMenu)
   1.146 +	{
   1.147 +		return;
   1.148 +	}
   1.149 +
   1.150 +	m_bStarted = true;
   1.151 +
   1.152 +	m_pHandler->OnMenuVoteStart(m_pCurMenu);
   1.153 +
   1.154 +	/* By now we know how many clients were set.  
   1.155 +	 * If there are none, we should end IMMEDIATELY.
   1.156 +	 */
   1.157 +	if (m_Clients == 0)
   1.158 +	{
   1.159 +		EndVoting();
   1.160 +	}
   1.161 +}
   1.162 +
   1.163 +void VoteMenuHandler::DecrementPlayerCount()
   1.164 +{
   1.165 +	assert(m_Clients > 0);
   1.166 +
   1.167 +	m_Clients--;
   1.168 +
   1.169 +	if (m_bStarted && m_Clients == 0)
   1.170 +	{
   1.171 +		EndVoting();
   1.172 +	}
   1.173 +}
   1.174 +
   1.175 +int SortVoteItems(const void *item1, const void *item2)
   1.176 +{
   1.177 +	return ((menu_vote_result_t::menu_item_vote_t *)item2)->count 
   1.178 +		- ((menu_vote_result_t::menu_item_vote_t *)item1)->count;
   1.179 +}
   1.180 +
   1.181 +void VoteMenuHandler::EndVoting()
   1.182 +{
   1.183 +	if (m_bCancelled)
   1.184 +	{
   1.185 +		/* If we were cancelled, don't bother tabulating anything.
   1.186 +		 * Reset just in case someone tries to redraw, which means
   1.187 +		 * we need to save our states.
   1.188 +		 */
   1.189 +		IBaseMenu *menu = m_pCurMenu;
   1.190 +		IMenuHandler *handler = m_pHandler;
   1.191 +		InternalReset();
   1.192 +		handler->OnMenuVoteCancel(menu);
   1.193 +		handler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
   1.194 +		return;
   1.195 +	}
   1.196 +
   1.197 +	menu_vote_result_t vote;
   1.198 +	menu_vote_result_t::menu_client_vote_t client_vote[256];
   1.199 +	menu_vote_result_t::menu_item_vote_t item_vote[256];
   1.200 +
   1.201 +	memset(&vote, 0, sizeof(vote));
   1.202 +
   1.203 +	/* Build the item list */
   1.204 +	for (unsigned int i=0; i<m_Items; i++)
   1.205 +	{
   1.206 +		if (m_Votes[i] > 0)
   1.207 +		{
   1.208 +			item_vote[vote.num_items].count = m_Votes[i];
   1.209 +			item_vote[vote.num_items].item = i;
   1.210 +			vote.num_votes += m_Votes[i];
   1.211 +			vote.num_items++;
   1.212 +		}
   1.213 +	}
   1.214 +	vote.item_list = item_vote;
   1.215 +
   1.216 +	if (!vote.num_votes)
   1.217 +	{
   1.218 +		IBaseMenu *menu = m_pCurMenu;
   1.219 +		IMenuHandler *handler = m_pHandler;
   1.220 +		InternalReset();
   1.221 +		handler->OnMenuVoteCancel(menu);
   1.222 +		handler->OnMenuEnd(menu, MenuEnd_NoVotes);
   1.223 +		return;
   1.224 +	}
   1.225 +
   1.226 +	/* Build the client list */
   1.227 +	for (int i=1; i<=gpGlobals->maxClients; i++)
   1.228 +	{
   1.229 +		if (m_ClientVotes[i] >= -1)
   1.230 +		{
   1.231 +			client_vote[vote.num_clients].client = i;
   1.232 +			client_vote[vote.num_clients].item = m_ClientVotes[i];
   1.233 +			vote.num_clients++;
   1.234 +		}
   1.235 +	}
   1.236 +	vote.client_list = client_vote;
   1.237 +
   1.238 +	/* Sort the item list descending like we promised */
   1.239 +	qsort(item_vote,
   1.240 +		vote.num_items,
   1.241 +		sizeof(menu_vote_result_t::menu_item_vote_t),
   1.242 +		SortVoteItems);
   1.243 +
   1.244 +	/* Save states, then clear what we've saved.
   1.245 +	 * This makes us re-entrant, which is always the safe way to go.
   1.246 +	 */
   1.247 +	IBaseMenu *menu = m_pCurMenu;
   1.248 +	IMenuHandler *handler = m_pHandler;
   1.249 +	InternalReset();
   1.250 +
   1.251 +	/* Send vote info */
   1.252 +	handler->OnMenuVoteResults(menu, &vote);
   1.253 +	handler->OnMenuEnd(menu, MenuEnd_VotingDone);
   1.254 +}
   1.255 +
   1.256 +void VoteMenuHandler::OnMenuStart(IBaseMenu *menu)
   1.257 +{
   1.258 +	m_Clients++;
   1.259 +}
   1.260 +
   1.261 +void VoteMenuHandler::OnMenuEnd(IBaseMenu *menu, MenuEndReason reason)
   1.262 +{
   1.263 +	DecrementPlayerCount();
   1.264 +}
   1.265 +
   1.266 +void VoteMenuHandler::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
   1.267 +{
   1.268 +	m_pHandler->OnMenuCancel(menu, client, reason);
   1.269 +}
   1.270 +
   1.271 +void VoteMenuHandler::OnMenuDisplay(IBaseMenu *menu, int client, IMenuPanel *display)
   1.272 +{
   1.273 +	m_ClientVotes[client] = -1;
   1.274 +	m_pHandler->OnMenuDisplay(menu, client, display);
   1.275 +}
   1.276 +
   1.277 +unsigned int VoteMenuHandler::OnMenuDisplayItem(IBaseMenu *menu, int client, IMenuPanel *panel, unsigned int item, const ItemDrawInfo &dr)
   1.278 +{
   1.279 +	return m_pHandler->OnMenuDisplayItem(menu, client, panel, item, dr);
   1.280 +}
   1.281 +
   1.282 +void VoteMenuHandler::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
   1.283 +{
   1.284 +	m_pHandler->OnMenuDrawItem(menu, client, item, style);
   1.285 +}
   1.286 +
   1.287 +void VoteMenuHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int item)
   1.288 +{
   1.289 +	/* Check by our item count, NOT the vote array size */
   1.290 +	if (item < m_Items)
   1.291 +	{
   1.292 +		m_ClientVotes[client] = item;
   1.293 +		m_Votes[item]++;
   1.294 +		m_NumVotes++;
   1.295 +	}
   1.296 +
   1.297 +	m_pHandler->OnMenuSelect(menu, client, item);
   1.298 +}
   1.299 +
   1.300 +void VoteMenuHandler::InternalReset()
   1.301 +{
   1.302 +	m_Clients = 0;
   1.303 +	m_Items = 0;
   1.304 +	m_bStarted = false;
   1.305 +	m_pCurMenu = NULL;
   1.306 +	m_NumVotes = 0;
   1.307 +	m_bCancelled = false;
   1.308 +	m_pHandler = NULL;
   1.309 +}
   1.310 +
   1.311 +void VoteMenuHandler::CancelVoting()
   1.312 +{
   1.313 +	if (m_bCancelled || !m_pCurMenu)
   1.314 +	{
   1.315 +		return;
   1.316 +	}
   1.317 +	m_bCancelled = true;
   1.318 +	m_pCurMenu->Cancel();
   1.319 +}
   1.320 +
   1.321 +IBaseMenu *VoteMenuHandler::GetCurrentMenu()
   1.322 +{
   1.323 +	return m_pCurMenu;
   1.324 +}
   1.325 +
   1.326 +bool VoteMenuHandler::IsCancelling()
   1.327 +{
   1.328 +	return m_bCancelled;
   1.329 +}