extensions/sdktools/vnatives.cpp
changeset 1628 3fd76ba845b8
parent 1622 e56878d89665
child 1720 6a9ff57fb9f9
     1.1 --- a/extensions/sdktools/vnatives.cpp	Mon Oct 22 02:54:27 2007 +0000
     1.2 +++ b/extensions/sdktools/vnatives.cpp	Mon Oct 22 03:27:22 2007 +0000
     1.3 @@ -113,24 +113,6 @@
     1.4  	return false;
     1.5  }
     1.6  
     1.7 -class CTraceFilterSimple : public CTraceFilterEntitiesOnly
     1.8 -{
     1.9 -public:
    1.10 -	CTraceFilterSimple(const IHandleEntity *passentity): m_pPassEnt(passentity)
    1.11 -	{
    1.12 -	}
    1.13 -	virtual bool ShouldHitEntity(IHandleEntity *pServerEntity, int contentsMask)
    1.14 -	{
    1.15 -		if (pServerEntity == m_pPassEnt)
    1.16 -		{
    1.17 -			return false;
    1.18 -		}
    1.19 -		return true;
    1.20 -	}
    1.21 -private:
    1.22 -	const IHandleEntity *m_pPassEnt;
    1.23 -};
    1.24 -
    1.25  static cell_t RemovePlayerItem(IPluginContext *pContext, const cell_t *params)
    1.26  {
    1.27  	static ValveCall *pCall = NULL;
    1.28 @@ -803,7 +785,7 @@
    1.29  	return (ret) ? 1 : 0;
    1.30  }
    1.31  
    1.32 -static cell_t GetClientAimTarget(IPluginContext *pContext, const cell_t *params)
    1.33 +static cell_t sm_GetClientAimTarget(IPluginContext *pContext, const cell_t *params)
    1.34  {
    1.35  	int client = params[1];
    1.36  	IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
    1.37 @@ -817,62 +799,7 @@
    1.38  		return pContext->ThrowNativeError("Client %d is not in game", client);
    1.39  	}
    1.40  
    1.41 -	edict_t *pEdict = pPlayer->GetEdict();
    1.42 -	CBaseEntity *pEntity = pEdict->GetUnknown() ? pEdict->GetUnknown()->GetBaseEntity() : NULL;
    1.43 -
    1.44 -	if (pEntity == NULL)
    1.45 -	{
    1.46 -		return -1;
    1.47 -	}
    1.48 -
    1.49 -	Vector eye_position;
    1.50 -	QAngle eye_angles;
    1.51 -	
    1.52 -	/* Get the private information we need */
    1.53 -	serverClients->ClientEarPosition(pEdict, &eye_position);
    1.54 -	if (!GetEyeAngles(pEntity, &eye_angles))
    1.55 -	{
    1.56 -		return -2;
    1.57 -	}
    1.58 -
    1.59 -	Vector aim_dir;
    1.60 -	AngleVectors(eye_angles, &aim_dir);
    1.61 -	VectorNormalize(aim_dir);
    1.62 -
    1.63 -	Vector vec_end = eye_position + aim_dir * 8000;
    1.64 -
    1.65 -	Ray_t ray;
    1.66 -	ray.Init(eye_position, vec_end);
    1.67 -
    1.68 -	trace_t tr;
    1.69 -	CTraceFilterSimple simple(pEdict->GetIServerEntity());
    1.70 -
    1.71 -	enginetrace->TraceRay(ray, MASK_SOLID|CONTENTS_DEBRIS|CONTENTS_HITBOX, &simple, &tr);
    1.72 -
    1.73 -	if (tr.fraction == 1.0f || tr.m_pEnt == NULL)
    1.74 -	{
    1.75 -		return -1;
    1.76 -	}
    1.77 -
    1.78 -	edict_t *pTarget = gameents->BaseEntityToEdict(tr.m_pEnt);
    1.79 -	if (pTarget == NULL)
    1.80 -	{
    1.81 -		return -1;
    1.82 -	}
    1.83 -
    1.84 -	int ent_index = engine->IndexOfEdict(pTarget);
    1.85 -
    1.86 -	IGamePlayer *pTargetPlayer = playerhelpers->GetGamePlayer(ent_index);
    1.87 -	if (pTargetPlayer != NULL && !pTargetPlayer->IsInGame())
    1.88 -	{
    1.89 -		return -1;
    1.90 -	}
    1.91 -	else if (params[2] && pTargetPlayer == NULL)
    1.92 -	{
    1.93 -		return -1;
    1.94 -	}
    1.95 -
    1.96 -	return ent_index;
    1.97 +	return GetClientAimTarget(pPlayer->GetEdict(), params[2] ? true : false);
    1.98  }
    1.99  
   1.100  sp_nativeinfo_t g_Natives[] = 
   1.101 @@ -898,6 +825,6 @@
   1.102  	{"DispatchKeyValue",		DispatchKeyValue},
   1.103  	{"DispatchKeyValueFloat",	DispatchKeyValueFloat},
   1.104  	{"DispatchKeyValueVector",	DispatchKeyValueVector},
   1.105 -	{"GetClientAimTarget",		GetClientAimTarget},
   1.106 +	{"GetClientAimTarget",		sm_GetClientAimTarget},
   1.107  	{NULL,						NULL},
   1.108  };