1.1 --- a/core/MenuStyle_Base.cpp Sun May 13 17:23:42 2007 +0000
1.2 +++ b/core/MenuStyle_Base.cpp Sun May 13 18:55:59 2007 +0000
1.3 @@ -251,7 +251,7 @@
1.4 mh->OnMenuEnd(menu);
1.5 }
1.6
1.7 -bool BaseMenuStyle::DoClientMenu(int client, IMenuDisplay *menu, IMenuHandler *mh, unsigned int time)
1.8 +bool BaseMenuStyle::DoClientMenu(int client, IMenuPanel *menu, IMenuHandler *mh, unsigned int time)
1.9 {
1.10 CPlayer *pPlayer = g_Players.GetPlayerByIndex(client);
1.11 if (!pPlayer || pPlayer->IsFakeClient() || !pPlayer->IsInGame())
1.12 @@ -355,7 +355,7 @@
1.13 states.mh = mh;
1.14 states.apiVers = SMINTERFACE_MENUMANAGER_VERSION;
1.15
1.16 - IMenuDisplay *display = g_Menus.RenderMenu(client, states, ItemOrder_Ascending);
1.17 + IMenuPanel *display = g_Menus.RenderMenu(client, states, ItemOrder_Ascending);
1.18 if (!display)
1.19 {
1.20 player->bAutoIgnore = false;
1.21 @@ -393,7 +393,7 @@
1.22 menu_states_t &states = player->states;
1.23
1.24 player->bAutoIgnore = true;
1.25 - IMenuDisplay *display = g_Menus.RenderMenu(client, states, order);
1.26 + IMenuPanel *display = g_Menus.RenderMenu(client, states, order);
1.27 if (!display)
1.28 {
1.29 if (player->menuHoldTime)