plugins/basefuncommands/ice.sp
changeset 1889 5b4d6acc4d82
parent 1888 de5c3395ac24
child 1890 6e132696f6a6
     1.1 --- a/plugins/basefuncommands/ice.sp	Fri Feb 22 19:22:22 2008 +0000
     1.2 +++ /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.3 @@ -1,573 +0,0 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod Basefuncommands Plugin
     1.8 - * Provides freeze and freezebomb functionality
     1.9 - *
    1.10 - * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
    1.11 - * =============================================================================
    1.12 - *
    1.13 - * This program is free software; you can redistribute it and/or modify it under
    1.14 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.15 - * Free Software Foundation.
    1.16 - * 
    1.17 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.18 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.19 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.20 - * details.
    1.21 - *
    1.22 - * You should have received a copy of the GNU General Public License along with
    1.23 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.24 - *
    1.25 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.26 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.27 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.28 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.29 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.30 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.31 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.32 - * or <http://www.sourcemod.net/license.php>.
    1.33 - *
    1.34 - * Version: $Id$
    1.35 - */
    1.36 -
    1.37 -new Handle:g_FreezeTimers[MAXPLAYERS+1];
    1.38 -new Handle:g_FreezeBombTimers[MAXPLAYERS+1];
    1.39 -new g_FreezeTracker[MAXPLAYERS+1];
    1.40 -new g_FreezeBombTracker[MAXPLAYERS+1];
    1.41 -
    1.42 -new Handle:g_FreezeDuration = INVALID_HANDLE;
    1.43 -new Handle:g_FreezeBombTicks = INVALID_HANDLE;
    1.44 -new Handle:g_FreezeBombRadius = INVALID_HANDLE;
    1.45 -new Handle:g_FreezeBombMode = INVALID_HANDLE;
    1.46 -
    1.47 -SetupIce()
    1.48 -{
    1.49 -	RegAdminCmd("sm_freeze", Command_Freeze, ADMFLAG_SLAY, "sm_freeze <#userid|name> [time]");
    1.50 -	RegAdminCmd("sm_freezebomb", Command_FreezeBomb, ADMFLAG_SLAY, "sm_freezebomb <#userid|name> [0/1]");
    1.51 -
    1.52 -	g_FreezeDuration = CreateConVar("sm_freeze_duration", "10.0", "Sets the default duration for sm_freeze and freezebomb victims", 0, true, 1.0, true, 120.0);	
    1.53 -	g_FreezeBombTicks = CreateConVar("sm_freezebomb_ticks", "10", "Sets how long the freezebomb fuse is.", 0, true, 5.0, true, 120.0);
    1.54 -	g_FreezeBombRadius = CreateConVar("sm_freezebomb_radius", "600", "Sets the freezebomb blast radius.", 0, true, 50.0, true, 3000.0);
    1.55 -	g_FreezeBombMode = CreateConVar("sm_freezebomb_mode", "0", "Who is targetted by the freezebomb? 0 = Target only, 1 = Target's team, 2 = Everyone", 0, true, 0.0, true, 2.0);
    1.56 -}
    1.57 -
    1.58 -FreezeClient(client, time)
    1.59 -{
    1.60 -	if (g_FreezeTimers[client] != INVALID_HANDLE)
    1.61 -	{
    1.62 -		UnfreezeClient(client);
    1.63 -	}
    1.64 -	
    1.65 -	SetEntityMoveType(client, MOVETYPE_NONE);
    1.66 -	SetEntityRenderColor(client, 0, 128, 255, 192);
    1.67 -	
    1.68 -	new Float:vec[3];
    1.69 -	GetClientEyePosition(client, vec);
    1.70 -	EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
    1.71 -
    1.72 -	g_FreezeTimers[client] = CreateTimer(1.0, Timer_Freeze, client, TIMER_REPEAT);
    1.73 -	g_FreezeTracker[client] = time;
    1.74 -}
    1.75 -
    1.76 -UnfreezeClient(client)
    1.77 -{
    1.78 -	KillFreezeTimer(client);
    1.79 -
    1.80 -	new Float:vec[3];
    1.81 -	GetClientAbsOrigin(client, vec);
    1.82 -	vec[2] += 10;	
    1.83 -	
    1.84 -	GetClientEyePosition(client, vec);
    1.85 -	EmitAmbientSound(SOUND_FREEZE, vec, client, SNDLEVEL_RAIDSIREN);
    1.86 -
    1.87 -	SetEntityMoveType(client, MOVETYPE_WALK);
    1.88 -	SetEntityRenderColor(client, 255, 255, 255, 255);	
    1.89 -}
    1.90 -
    1.91 -KillFreezeTimer(client)
    1.92 -{
    1.93 -	KillTimer(g_FreezeTimers[client]);
    1.94 -	g_FreezeTimers[client] = INVALID_HANDLE;
    1.95 -}
    1.96 -
    1.97 -CreateFreezeBomb(client)
    1.98 -{
    1.99 -	g_FreezeBombTimers[client] = CreateTimer(1.0, Timer_FreezeBomb, client, TIMER_REPEAT);
   1.100 -	g_FreezeBombTracker[client] = GetConVarInt(g_FreezeBombTicks);
   1.101 -}
   1.102 -
   1.103 -KillFreezeBomb(client)
   1.104 -{
   1.105 -	KillTimer(g_FreezeBombTimers[client]);
   1.106 -	g_FreezeBombTimers[client] = INVALID_HANDLE;
   1.107 -	
   1.108 -	SetEntityRenderColor(client, 255, 255, 255, 255);
   1.109 -}
   1.110 -
   1.111 -KillAllFreezes()
   1.112 -{
   1.113 -	new maxclients = GetMaxClients();
   1.114 -	for (new i = 1; i <= maxclients; i++)
   1.115 -	{
   1.116 -		if (g_FreezeTimers[i] != INVALID_HANDLE)
   1.117 -		{
   1.118 -			if(IsClientInGame(i))
   1.119 -			{
   1.120 -				UnfreezeClient(i);
   1.121 -			}
   1.122 -			else
   1.123 -			{
   1.124 -				KillFreezeTimer(i);
   1.125 -			}			
   1.126 -		}		
   1.127 -		
   1.128 -		if (g_FreezeBombTimers[i] != INVALID_HANDLE)
   1.129 -		{
   1.130 -			KillFreezeBomb(i);
   1.131 -		}
   1.132 -	}
   1.133 -}
   1.134 -
   1.135 -PerformFreeze(client, target, time)
   1.136 -{
   1.137 -	FreezeClient(target, time);
   1.138 -	LogAction(client, target, "\"%L\" froze \"%L\"", client, target);
   1.139 -}
   1.140 -
   1.141 -PerformFreezeBomb(client, target, toggle)
   1.142 -{
   1.143 -	switch (toggle)
   1.144 -	{
   1.145 -		case (2):
   1.146 -		{
   1.147 -			if (g_FreezeBombTimers[target] == INVALID_HANDLE)
   1.148 -			{
   1.149 -				CreateFreezeBomb(target);
   1.150 -				LogAction(client, target, "\"%L\" set a FreezeBomb on \"%L\"", client, target);
   1.151 -			}
   1.152 -			else
   1.153 -			{
   1.154 -				KillFreezeBomb(target);
   1.155 -				LogAction(client, target, "\"%L\" removed a FreezeBomb on \"%L\"", client, target);
   1.156 -			}
   1.157 -		}
   1.158 -
   1.159 -		case (1):
   1.160 -		{
   1.161 -			if (g_FreezeBombTimers[target] == INVALID_HANDLE)
   1.162 -			{
   1.163 -				CreateFreezeBomb(target);
   1.164 -				LogAction(client, target, "\"%L\" set a FreezeBomb on \"%L\"", client, target);
   1.165 -			}
   1.166 -		}
   1.167 -		
   1.168 -		case (0):
   1.169 -		{
   1.170 -			if (g_FreezeBombTimers[target] != INVALID_HANDLE)
   1.171 -			{
   1.172 -				KillFreezeBomb(target);
   1.173 -				LogAction(client, target, "\"%L\" removed a FreezeBomb on \"%L\"", client, target);
   1.174 -			}
   1.175 -		}
   1.176 -	}
   1.177 -}
   1.178 -
   1.179 -public Action:Timer_Freeze(Handle:timer, any:client)
   1.180 -{
   1.181 -	if (!IsClientInGame(client))
   1.182 -	{
   1.183 -		KillFreezeTimer(client);
   1.184 -
   1.185 -		return Plugin_Handled;
   1.186 -	}
   1.187 -	
   1.188 -	if (!IsPlayerAlive(client))
   1.189 -	{
   1.190 -		UnfreezeClient(client);
   1.191 -		
   1.192 -		return Plugin_Handled;
   1.193 -	}		
   1.194 -	
   1.195 -	g_FreezeTracker[client]--;
   1.196 -	
   1.197 -	SetEntityMoveType(client, MOVETYPE_NONE);
   1.198 -	SetEntityRenderColor(client, 0, 128, 255, 135);
   1.199 -	
   1.200 -	new Float:vec[3];
   1.201 -	GetClientAbsOrigin(client, vec);
   1.202 -	vec[2] += 10;
   1.203 -	
   1.204 -	TE_SetupGlowSprite(vec, g_GlowSprite, 0.95, 1.5, 50);
   1.205 -	TE_SendToAll();	
   1.206 -
   1.207 -	if (g_FreezeTracker[client] == 0)
   1.208 -	{
   1.209 -		UnfreezeClient(client);
   1.210 -	}
   1.211 -
   1.212 -	return Plugin_Handled;
   1.213 -}
   1.214 -
   1.215 -public Action:Timer_FreezeBomb(Handle:timer, any:client)
   1.216 -{
   1.217 -	if (!IsClientInGame(client) || !IsPlayerAlive(client))
   1.218 -	{
   1.219 -		KillFreezeBomb(client);
   1.220 -
   1.221 -		return Plugin_Handled;
   1.222 -	}
   1.223 -	
   1.224 -	g_FreezeBombTracker[client]--;
   1.225 -	
   1.226 -	new Float:vec[3];
   1.227 -	GetClientEyePosition(client, vec);
   1.228 -	
   1.229 -	if (g_FreezeBombTracker[client] > 0)
   1.230 -	{
   1.231 -		new color;
   1.232 -		
   1.233 -		if (g_FreezeBombTracker[client] > 1)
   1.234 -		{
   1.235 -			color = RoundToFloor(g_FreezeBombTracker[client] * (255.0 / GetConVarFloat(g_FreezeBombTicks)));
   1.236 -			EmitAmbientSound(SOUND_BEEP, vec, client, SNDLEVEL_RAIDSIREN);	
   1.237 -		}
   1.238 -		else
   1.239 -		{
   1.240 -			color = 0;
   1.241 -			EmitAmbientSound(SOUND_FINAL, vec, client, SNDLEVEL_RAIDSIREN);
   1.242 -		}
   1.243 -		
   1.244 -		SetEntityRenderColor(client, color, color, 255, 255);
   1.245 -
   1.246 -		decl String:name[64];
   1.247 -		GetClientName(client, name, sizeof(name));
   1.248 -		PrintCenterTextAll("%t", "Till Explodes", name, g_FreezeBombTracker[client]);
   1.249 -		
   1.250 -		GetClientAbsOrigin(client, vec);
   1.251 -		vec[2] += 10;
   1.252 -
   1.253 -		TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 15, 0.5, 5.0, 0.0, greyColor, 10, 0);
   1.254 -		TE_SendToAll();
   1.255 -		TE_SetupBeamRingPoint(vec, 10.0, GetConVarFloat(g_FreezeBombRadius) / 3.0, g_BeamSprite, g_HaloSprite, 0, 10, 0.6, 10.0, 0.5, whiteColor, 10, 0);
   1.256 -		TE_SendToAll();
   1.257 -	}
   1.258 -	else
   1.259 -	{
   1.260 -		TE_SetupExplosion(vec, g_ExplosionSprite, 5.0, 1, 0, GetConVarInt(g_FreezeBombRadius), 5000);
   1.261 -		TE_SendToAll();
   1.262 -
   1.263 -		EmitAmbientSound(SOUND_BOOM, vec, client, SNDLEVEL_RAIDSIREN);
   1.264 -
   1.265 -		KillFreezeBomb(client);
   1.266 -		FreezeClient(client, GetConVarInt(g_FreezeDuration));
   1.267 -		
   1.268 -		if (GetConVarInt(g_FreezeBombMode) > 0)
   1.269 -		{
   1.270 -			new teamOnly = ((GetConVarInt(g_FreezeBombMode) == 1) ? true : false);
   1.271 -			new maxClients = GetMaxClients();
   1.272 -			
   1.273 -			for (new i = 1; i < maxClients; i++)
   1.274 -			{
   1.275 -				if (!IsClientInGame(i) || !IsPlayerAlive(i) || i == client)
   1.276 -				{
   1.277 -					continue;
   1.278 -				}
   1.279 -				
   1.280 -				if (teamOnly && GetClientTeam(i) != GetClientTeam(client))
   1.281 -				{
   1.282 -					continue;
   1.283 -				}
   1.284 -				
   1.285 -				new Float:pos[3];
   1.286 -				GetClientEyePosition(i, pos);
   1.287 -				
   1.288 -				new Float:distance = GetVectorDistance(vec, pos);
   1.289 -				
   1.290 -				if (distance > GetConVarFloat(g_FreezeBombRadius))
   1.291 -				{
   1.292 -					continue;
   1.293 -				}
   1.294 -				
   1.295 -				TE_SetupBeamPoints(vec, pos, g_BeamSprite2, g_HaloSprite, 0, 1, 0.7, 20.0, 50.0, 1, 1.5, blueColor, 10);
   1.296 -				TE_SendToAll();
   1.297 -				
   1.298 -				FreezeClient(i, GetConVarInt(g_FreezeDuration));
   1.299 -			}		
   1.300 -		}
   1.301 -	}
   1.302 -			
   1.303 -	return Plugin_Handled;
   1.304 -}
   1.305 -
   1.306 -public AdminMenu_Freeze(Handle:topmenu, 
   1.307 -					  TopMenuAction:action,
   1.308 -					  TopMenuObject:object_id,
   1.309 -					  param,
   1.310 -					  String:buffer[],
   1.311 -					  maxlength)
   1.312 -{
   1.313 -	if (action == TopMenuAction_DisplayOption)
   1.314 -	{
   1.315 -		Format(buffer, maxlength, "%T", "Freeze player", param);
   1.316 -	}
   1.317 -	else if (action == TopMenuAction_SelectOption)
   1.318 -	{
   1.319 -		DisplayFreezeMenu(param);
   1.320 -	}
   1.321 -}
   1.322 -
   1.323 -public AdminMenu_FreezeBomb(Handle:topmenu, 
   1.324 -					  TopMenuAction:action,
   1.325 -					  TopMenuObject:object_id,
   1.326 -					  param,
   1.327 -					  String:buffer[],
   1.328 -					  maxlength)
   1.329 -{
   1.330 -	if (action == TopMenuAction_DisplayOption)
   1.331 -	{
   1.332 -		Format(buffer, maxlength, "%T", "FreezeBomb player", param);
   1.333 -	}
   1.334 -	else if (action == TopMenuAction_SelectOption)
   1.335 -	{
   1.336 -		DisplayFreezeBombMenu(param);
   1.337 -	}
   1.338 -}
   1.339 -
   1.340 -DisplayFreezeMenu(client)
   1.341 -{
   1.342 -	new Handle:menu = CreateMenu(MenuHandler_Freeze);
   1.343 -	
   1.344 -	decl String:title[100];
   1.345 -	Format(title, sizeof(title), "%T:", "Freeze player", client);
   1.346 -	SetMenuTitle(menu, title);
   1.347 -	SetMenuExitBackButton(menu, true);
   1.348 -	
   1.349 -	AddTargetsToMenu(menu, client, true, true);
   1.350 -	
   1.351 -	DisplayMenu(menu, client, MENU_TIME_FOREVER);
   1.352 -}
   1.353 -
   1.354 -DisplayFreezeBombMenu(client)
   1.355 -{
   1.356 -	new Handle:menu = CreateMenu(MenuHandler_FreezeBomb);
   1.357 -	
   1.358 -	decl String:title[100];
   1.359 -	Format(title, sizeof(title), "%T:", "FreezeBomb player", client);
   1.360 -	SetMenuTitle(menu, title);
   1.361 -	SetMenuExitBackButton(menu, true);
   1.362 -	
   1.363 -	AddTargetsToMenu(menu, client, true, true);
   1.364 -	
   1.365 -	DisplayMenu(menu, client, MENU_TIME_FOREVER);
   1.366 -}
   1.367 -
   1.368 -public MenuHandler_Freeze(Handle:menu, MenuAction:action, param1, param2)
   1.369 -{
   1.370 -	if (action == MenuAction_End)
   1.371 -	{
   1.372 -		CloseHandle(menu);
   1.373 -	}
   1.374 -	else if (action == MenuAction_Cancel)
   1.375 -	{
   1.376 -		if (param2 == MenuCancel_ExitBack && hTopMenu != INVALID_HANDLE)
   1.377 -		{
   1.378 -			DisplayTopMenu(hTopMenu, param1, TopMenuPosition_LastCategory);
   1.379 -		}
   1.380 -	}
   1.381 -	else if (action == MenuAction_Select)
   1.382 -	{
   1.383 -		decl String:info[32];
   1.384 -		new userid, target;
   1.385 -		
   1.386 -		GetMenuItem(menu, param2, info, sizeof(info));
   1.387 -		userid = StringToInt(info);
   1.388 -
   1.389 -		if ((target = GetClientOfUserId(userid)) == 0)
   1.390 -		{
   1.391 -			PrintToChat(param1, "[SM] %t", "Player no longer available");
   1.392 -		}
   1.393 -		else if (!CanUserTarget(param1, target))
   1.394 -		{
   1.395 -			PrintToChat(param1, "[SM] %t", "Unable to target");
   1.396 -		}
   1.397 -		else
   1.398 -		{
   1.399 -			new String:name[32];
   1.400 -			GetClientName(target, name, sizeof(name));
   1.401 -			
   1.402 -			PerformFreeze(param1, target, GetConVarInt(g_FreezeDuration));
   1.403 -			ShowActivity2(param1, "[SM] ", "%t", "Froze target", "_s", name);
   1.404 -		}
   1.405 -		
   1.406 -		/* Re-draw the menu if they're still valid */
   1.407 -		if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
   1.408 -		{
   1.409 -			DisplayFreezeMenu(param1);
   1.410 -		}
   1.411 -	}
   1.412 -}
   1.413 -
   1.414 -public MenuHandler_FreezeBomb(Handle:menu, MenuAction:action, param1, param2)
   1.415 -{
   1.416 -	if (action == MenuAction_End)
   1.417 -	{
   1.418 -		CloseHandle(menu);
   1.419 -	}
   1.420 -	else if (action == MenuAction_Cancel)
   1.421 -	{
   1.422 -		if (param2 == MenuCancel_ExitBack && hTopMenu != INVALID_HANDLE)
   1.423 -		{
   1.424 -			DisplayTopMenu(hTopMenu, param1, TopMenuPosition_LastCategory);
   1.425 -		}
   1.426 -	}
   1.427 -	else if (action == MenuAction_Select)
   1.428 -	{
   1.429 -		decl String:info[32];
   1.430 -		new userid, target;
   1.431 -		
   1.432 -		GetMenuItem(menu, param2, info, sizeof(info));
   1.433 -		userid = StringToInt(info);
   1.434 -
   1.435 -		if ((target = GetClientOfUserId(userid)) == 0)
   1.436 -		{
   1.437 -			PrintToChat(param1, "[SM] %t", "Player no longer available");
   1.438 -		}
   1.439 -		else if (!CanUserTarget(param1, target))
   1.440 -		{
   1.441 -			PrintToChat(param1, "[SM] %t", "Unable to target");
   1.442 -		}
   1.443 -		else
   1.444 -		{
   1.445 -			new String:name[32];
   1.446 -			GetClientName(target, name, sizeof(name));
   1.447 -			
   1.448 -			PerformFreezeBomb(param1, target, 2);
   1.449 -			ShowActivity2(param1, "[SM] ", "%t", "Toggled FreezeBomb on target", "_s", name);
   1.450 -		}
   1.451 -		
   1.452 -		/* Re-draw the menu if they're still valid */
   1.453 -		if (IsClientInGame(param1) && !IsClientInKickQueue(param1))
   1.454 -		{
   1.455 -			DisplayFreezeBombMenu(param1);
   1.456 -		}
   1.457 -	}
   1.458 -}
   1.459 -
   1.460 -public Action:Command_Freeze(client, args)
   1.461 -{
   1.462 -	if (args < 1)
   1.463 -	{
   1.464 -		ReplyToCommand(client, "[SM] Usage: sm_freeze <#userid|name> [time]");
   1.465 -		return Plugin_Handled;
   1.466 -	}
   1.467 -
   1.468 -	decl String:arg[65];
   1.469 -	GetCmdArg(1, arg, sizeof(arg));
   1.470 -	
   1.471 -	new seconds = GetConVarInt(g_FreezeDuration);
   1.472 -	
   1.473 -	if (args > 1)
   1.474 -	{
   1.475 -		decl String:time[20];
   1.476 -		GetCmdArg(2, time, sizeof(time));
   1.477 -		if (StringToIntEx(time, seconds) == 0)
   1.478 -		{
   1.479 -			ReplyToCommand(client, "[SM] %t", "Invalid Amount");
   1.480 -			return Plugin_Handled;
   1.481 -		}
   1.482 -	}	
   1.483 -
   1.484 -	decl String:target_name[MAX_TARGET_LENGTH];
   1.485 -	decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
   1.486 -	
   1.487 -	if ((target_count = ProcessTargetString(
   1.488 -			arg,
   1.489 -			client,
   1.490 -			target_list,
   1.491 -			MAXPLAYERS,
   1.492 -			COMMAND_FILTER_ALIVE,
   1.493 -			target_name,
   1.494 -			sizeof(target_name),
   1.495 -			tn_is_ml)) <= 0)
   1.496 -	{
   1.497 -		ReplyToTargetError(client, target_count);
   1.498 -		return Plugin_Handled;
   1.499 -	}
   1.500 -	
   1.501 -	for (new i = 0; i < target_count; i++)
   1.502 -	{
   1.503 -		PerformFreeze(client, target_list[i], seconds);
   1.504 -	}
   1.505 -	
   1.506 -	if (tn_is_ml)
   1.507 -	{
   1.508 -		ShowActivity2(client, "[SM] ", "%t", "Froze target", target_name);
   1.509 -	}
   1.510 -	else
   1.511 -	{
   1.512 -		ShowActivity2(client, "[SM] ", "%t", "Froze target", "_s", target_name);
   1.513 -	}
   1.514 -	
   1.515 -	return Plugin_Handled;
   1.516 -}
   1.517 -
   1.518 -public Action:Command_FreezeBomb(client, args)
   1.519 -{
   1.520 -	if (args < 1)
   1.521 -	{
   1.522 -		ReplyToCommand(client, "[SM] Usage: sm_freezebomb <#userid|name> [0/1]");
   1.523 -		return Plugin_Handled;
   1.524 -	}
   1.525 -
   1.526 -	decl String:arg[65];
   1.527 -	GetCmdArg(1, arg, sizeof(arg));
   1.528 -	
   1.529 -	new toggle = 2;
   1.530 -	if (args > 1)
   1.531 -	{
   1.532 -		decl String:arg2[2];
   1.533 -		GetCmdArg(2, arg2, sizeof(arg2));
   1.534 -		if (arg2[0])
   1.535 -		{
   1.536 -			toggle = 1;
   1.537 -		}
   1.538 -		else
   1.539 -		{
   1.540 -			toggle = 0;
   1.541 -		}
   1.542 -	}
   1.543 -
   1.544 -	decl String:target_name[MAX_TARGET_LENGTH];
   1.545 -	decl target_list[MAXPLAYERS], target_count, bool:tn_is_ml;
   1.546 -	
   1.547 -	if ((target_count = ProcessTargetString(
   1.548 -			arg,
   1.549 -			client,
   1.550 -			target_list,
   1.551 -			MAXPLAYERS,
   1.552 -			COMMAND_FILTER_ALIVE,
   1.553 -			target_name,
   1.554 -			sizeof(target_name),
   1.555 -			tn_is_ml)) <= 0)
   1.556 -	{
   1.557 -		ReplyToTargetError(client, target_count);
   1.558 -		return Plugin_Handled;
   1.559 -	}
   1.560 -	
   1.561 -	for (new i = 0; i < target_count; i++)
   1.562 -	{
   1.563 -		PerformFreezeBomb(client, target_list[i], toggle);
   1.564 -	}
   1.565 -	
   1.566 -	if (tn_is_ml)
   1.567 -	{
   1.568 -		ShowActivity2(client, "[SM] ", "%t", "Toggled FreezeBomb on target", target_name);
   1.569 -	}
   1.570 -	else
   1.571 -	{
   1.572 -		ShowActivity2(client, "[SM] ", "%t", "Toggled FreezeBomb on target", "_s", target_name);
   1.573 -	}
   1.574 -	
   1.575 -	return Plugin_Handled;
   1.576 -}