1.1 --- a/plugins/include/sdktools_functions.inc Wed Dec 05 19:39:54 2007 +0000
1.2 +++ b/plugins/include/sdktools_functions.inc Thu Dec 06 02:25:35 2007 +0000
1.3 @@ -265,6 +265,26 @@
1.4 native SetEntityModel(entity, const String:model[]);
1.5
1.6 /**
1.7 + * Retrieves the decal file name associated to a given client.
1.8 + *
1.9 + * @param client Player's index.
1.10 + * @param hex Buffer to store the logo filename.
1.11 + * @param maxlength Maximum length of string buffer.
1.12 + * @return True on success, otherwise false.
1.13 + * @error Invalid client or client not in game.
1.14 + */
1.15 +native bool:GetPlayerDecalFile(client, String:hex[], maxlength);
1.16 +
1.17 +/**
1.18 + * Returns the average server network traffic in bytes/sec.
1.19 + *
1.20 + * @param in Buffer to store the input traffic velocity.
1.21 + * @param out Buffer to store the output traffic velocity.
1.22 + * @noreturn
1.23 + */
1.24 +native GetServerNetStats(&Float:in, &Float:out);
1.25 +
1.26 +/**
1.27 * @deprecated
1.28 */
1.29 #pragma deprecated Use IgniteEntity() instead