extensions/tf2/CDetour/detours.cpp
changeset 2136 7e8bf503bc9e
child 2159 bab2e26c7178
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/extensions/tf2/CDetour/detours.cpp	Tue Jul 01 09:04:00 2008 +0000
     1.3 @@ -0,0 +1,341 @@
     1.4 +#include "detours.h"
     1.5 +#include <asm/asm.h>
     1.6 +
     1.7 +ISourcePawnEngine *CDetourManager::spengine = NULL;
     1.8 +IGameConfig *CDetourManager::gameconf = NULL;
     1.9 +int CDetourManager::returnValue = 0;
    1.10 +
    1.11 +void CDetourManager::Init(ISourcePawnEngine *spengine, IGameConfig *gameconf)
    1.12 +{
    1.13 +	CDetourManager::spengine = spengine;
    1.14 +	CDetourManager::gameconf = gameconf;
    1.15 +}
    1.16 +
    1.17 +CDetour *CDetourManager::CreateDetour(void *callbackfunction, size_t paramsize, const char *signame)
    1.18 +{
    1.19 +	CDetour *detour = new CDetour(callbackfunction, paramsize, signame);
    1.20 +	if (detour)
    1.21 +	{
    1.22 +		if (!detour->Init(spengine, gameconf))
    1.23 +		{
    1.24 +			delete detour;
    1.25 +			return NULL;
    1.26 +		}
    1.27 +
    1.28 +		return detour;
    1.29 +	}
    1.30 +
    1.31 +	return NULL;
    1.32 +}
    1.33 +
    1.34 +void CDetourManager::DeleteDetour(CDetour *detour)
    1.35 +{
    1.36 +	delete detour;
    1.37 +}
    1.38 +
    1.39 +CBlocker * CDetourManager::CreateFunctionBlock( const char *signame, bool isVoid )
    1.40 +{
    1.41 +	CBlocker *block = new CBlocker(signame, isVoid);
    1.42 +
    1.43 +	if (block)
    1.44 +	{
    1.45 +		if (!block->Init(spengine, gameconf))
    1.46 +		{
    1.47 +			delete block;
    1.48 +			return NULL;
    1.49 +		}
    1.50 +
    1.51 +		return block;
    1.52 +	}
    1.53 +
    1.54 +	return NULL;
    1.55 +}
    1.56 +
    1.57 +void CDetourManager::DeleteFunctionBlock(CBlocker *block)
    1.58 +{
    1.59 +	delete block;
    1.60 +}
    1.61 +
    1.62 +CDetour::CDetour(void *callbackfunction, size_t paramsize, const char *signame)
    1.63 +{
    1.64 +	enabled = false;
    1.65 +	detoured = false;
    1.66 +	detour_address = NULL;
    1.67 +	detour_callback = NULL;
    1.68 +	this->signame = signame;
    1.69 +	this->callbackfunction = callbackfunction;
    1.70 +	spengine = NULL;
    1.71 +	gameconf = NULL;
    1.72 +	this->paramsize = paramsize;
    1.73 +}
    1.74 +
    1.75 +CDetour::~CDetour()
    1.76 +{
    1.77 +	DeleteDetour();
    1.78 +}
    1.79 +
    1.80 +bool CDetour::Init(ISourcePawnEngine *spengine, IGameConfig *gameconf)
    1.81 +{
    1.82 +	this->spengine = spengine;
    1.83 +	this->gameconf = gameconf;
    1.84 +
    1.85 +	if (!CreateDetour())
    1.86 +	{
    1.87 +		enabled = false;
    1.88 +		return enabled;
    1.89 +	}
    1.90 +
    1.91 +	enabled = true;
    1.92 +
    1.93 +	return enabled;
    1.94 +}
    1.95 +
    1.96 +bool CDetour::IsEnabled()
    1.97 +{
    1.98 +	return enabled;
    1.99 +}
   1.100 +
   1.101 +bool CDetour::CreateDetour()
   1.102 +{
   1.103 +	if (!gameconf->GetMemSig(signame, &detour_address))
   1.104 +	{
   1.105 +		g_pSM->LogError(myself, "Could not locate %s - Disabling detour", signame);
   1.106 +		return false;
   1.107 +	}
   1.108 +
   1.109 +	if (!detour_address)
   1.110 +	{
   1.111 +		g_pSM->LogError(myself, "Sigscan for %s failed - Disabling detour", signame);
   1.112 +		return false;
   1.113 +	}
   1.114 +
   1.115 +	detour_restore.bytes = copy_bytes((unsigned char *)detour_address, NULL, OP_JMP_SIZE);
   1.116 +
   1.117 +	/* First, save restore bits */
   1.118 +	for (size_t i=0; i<detour_restore.bytes; i++)
   1.119 +	{
   1.120 +		detour_restore.patch[i] = ((unsigned char *)detour_address)[i];
   1.121 +	}
   1.122 +
   1.123 +	//detour_callback = spengine->ExecAlloc(100);
   1.124 +	JitWriter wr;
   1.125 +	JitWriter *jit = &wr;
   1.126 +	jit_uint32_t CodeSize = 0;
   1.127 +	
   1.128 +	wr.outbase = NULL;
   1.129 +	wr.outptr = NULL;
   1.130 +
   1.131 +jit_rewind:
   1.132 +
   1.133 +	/* Push all our params onto the stack */
   1.134 +	for (size_t i=0; i<paramsize; i++)
   1.135 +	{
   1.136 +#if defined PLATFORM_WINDOWS
   1.137 +		IA32_Push_Rm_Disp8_ESP(jit, (paramsize*4));
   1.138 +#elif defined PLATFORM_LINUX
   1.139 +		IA32_Push_Rm_Disp8_ESP(jit, 4 +(paramsize*4));
   1.140 +#endif
   1.141 +	}
   1.142 +
   1.143 +	/* Push thisptr onto the stack */
   1.144 +#if defined PLATFORM_WINDOWS
   1.145 +	IA32_Push_Reg(jit, REG_ECX);
   1.146 +#elif defined PLATFORM_LINUX
   1.147 +	IA32_Push_Rm_Disp8_ESP(jit, 4 + (paramsize*4));
   1.148 +#endif
   1.149 +
   1.150 +	jitoffs_t call = IA32_Call_Imm32(jit, 0); 
   1.151 +	IA32_Write_Jump32_Abs(jit, call, callbackfunction);
   1.152 +
   1.153 +	/* Pop thisptr */
   1.154 +#if defined PLATFORM_LINUX
   1.155 +	IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG);		//add esp, 4
   1.156 +#elif defined PLATFORM_WINDOWS
   1.157 +	IA32_Pop_Reg(jit, REG_ECX);
   1.158 +#endif
   1.159 +
   1.160 +	/* Pop params from the stack */
   1.161 +	for (size_t i=0; i<paramsize; i++)
   1.162 +	{
   1.163 +		IA32_Add_Rm_Imm8(jit, REG_ESP, 4, MOD_REG);	
   1.164 +	}
   1.165 +
   1.166 +	//If TempDetour returns non-zero we want to load something into eax and return this value
   1.167 +
   1.168 +	//test eax, eax
   1.169 +	IA32_Test_Rm_Reg(jit,  REG_EAX, REG_EAX, MOD_REG);
   1.170 +
   1.171 +	//jnz _skip
   1.172 +	jitoffs_t jmp = IA32_Jump_Cond_Imm8(jit, CC_NZ, 0);
   1.173 +
   1.174 +	/* Patch old bytes in */
   1.175 +	if (wr.outbase != NULL)
   1.176 +	{
   1.177 +		copy_bytes((unsigned char *)detour_address, (unsigned char*)wr.outptr, detour_restore.bytes);
   1.178 +	}
   1.179 +	wr.outptr += detour_restore.bytes;
   1.180 +
   1.181 +	/* Return to the original function */
   1.182 +	call = IA32_Jump_Imm32(jit, 0);
   1.183 +	IA32_Write_Jump32_Abs(jit, call, (unsigned char *)detour_address + detour_restore.bytes);
   1.184 +	
   1.185 +	//_skip:
   1.186 +	//mov eax, [g_returnvalue]
   1.187 +	//ret
   1.188 +	IA32_Send_Jump8_Here(jit, jmp);
   1.189 +	IA32_Mov_Eax_Mem(jit, (jit_int32_t)&CDetourManager::returnValue);
   1.190 +	IA32_Return(jit);
   1.191 +
   1.192 +	if (wr.outbase == NULL)
   1.193 +	{
   1.194 +		CodeSize = wr.get_outputpos();
   1.195 +		wr.outbase = (jitcode_t)spengine->AllocatePageMemory(CodeSize);
   1.196 +		spengine->SetReadWrite(wr.outbase);
   1.197 +		wr.outptr = wr.outbase;
   1.198 +		detour_callback = wr.outbase;
   1.199 +		goto jit_rewind;
   1.200 +	}
   1.201 +
   1.202 +	spengine->SetReadExecute(wr.outbase);
   1.203 +
   1.204 +	return true;
   1.205 +}
   1.206 +
   1.207 +void CDetour::EnableDetour()
   1.208 +{
   1.209 +	if (!detoured)
   1.210 +	{
   1.211 +		DoGatePatch((unsigned char *)detour_address, &detour_callback);
   1.212 +		detoured = true;
   1.213 +	}
   1.214 +}
   1.215 +
   1.216 +void CDetour::DeleteDetour()
   1.217 +{
   1.218 +	if (detoured)
   1.219 +	{
   1.220 +		DisableDetour();
   1.221 +	}
   1.222 +
   1.223 +	if (detour_callback)
   1.224 +	{
   1.225 +		/* Free the gate */
   1.226 +		spengine->ExecFree(detour_callback);
   1.227 +		detour_callback = NULL;
   1.228 +	}
   1.229 +}
   1.230 +
   1.231 +void CDetour::DisableDetour()
   1.232 +{
   1.233 +	if (detoured)
   1.234 +	{
   1.235 +		/* Remove the patch */
   1.236 +		/* This may screw up */
   1.237 +		ApplyPatch(detour_address, 0, &detour_restore, NULL);
   1.238 +		detoured = false;
   1.239 +	}
   1.240 +}
   1.241 +
   1.242 +CBlocker::CBlocker( const char *signame, bool isVoid )
   1.243 +{
   1.244 +	this->isVoid = isVoid;
   1.245 +	isEnabled = false;
   1.246 +	isValid = false;
   1.247 +
   1.248 +	spengine = NULL;
   1.249 +	gameconf = NULL;
   1.250 +	block_address = NULL;
   1.251 +	block_sig = signame;
   1.252 +
   1.253 +	if (isVoid)
   1.254 +	{
   1.255 +		/* Void functions we only patch in a 'ret' (1 byte) */
   1.256 +		block_restore.bytes = 1;
   1.257 +	}
   1.258 +	else
   1.259 +	{
   1.260 +		/* Normal functions need an mov eax, value */
   1.261 +		block_restore.bytes = 6;
   1.262 +	}
   1.263 +}
   1.264 +
   1.265 +void CBlocker::EnableBlock( int returnValue )
   1.266 +{
   1.267 +	if (!isValid || isEnabled)
   1.268 +	{
   1.269 +		return;
   1.270 +	}
   1.271 +
   1.272 +	/* First, save restore bits */
   1.273 +	for (size_t i=0; i<block_restore.bytes; i++)
   1.274 +	{
   1.275 +		block_restore.patch[i] = ((unsigned char *)block_address)[i];
   1.276 +	}
   1.277 +
   1.278 +	JitWriter wr;
   1.279 +	JitWriter *jit = &wr;
   1.280 +	wr.outbase = (jitcode_t)block_address;
   1.281 +	wr.outptr = wr.outbase;
   1.282 +
   1.283 +	if (isVoid)
   1.284 +	{
   1.285 +		IA32_Return(jit);
   1.286 +	}
   1.287 +	else
   1.288 +	{
   1.289 +		IA32_Mov_Reg_Imm32(jit, REG_EAX, returnValue);
   1.290 +		IA32_Return(jit);
   1.291 +	}
   1.292 +
   1.293 +	isEnabled = true;
   1.294 +}
   1.295 +
   1.296 +void CBlocker::DisableBlock()
   1.297 +{
   1.298 +	if (!isValid || !isEnabled)
   1.299 +	{
   1.300 +		return;
   1.301 +	}
   1.302 +
   1.303 +	/* First, save restore bits */
   1.304 +	for (size_t i=0; i<block_restore.bytes; i++)
   1.305 +	{
   1.306 +		((unsigned char *)block_address)[i] = block_restore.patch[i];
   1.307 +	}
   1.308 +
   1.309 +	isEnabled = false;
   1.310 +}
   1.311 +
   1.312 +CBlocker::~CBlocker()
   1.313 +{
   1.314 +	if (!isValid || !isEnabled)
   1.315 +	{
   1.316 +		return;
   1.317 +	}
   1.318 +
   1.319 +	DisableBlock();
   1.320 +}
   1.321 +
   1.322 +bool CBlocker::Init( ISourcePawnEngine *spengine, IGameConfig *gameconf )
   1.323 +{
   1.324 +	this->spengine = spengine;
   1.325 +	this->gameconf = gameconf;
   1.326 +
   1.327 +	if (!gameconf->GetMemSig(block_sig, &block_address))
   1.328 +	{
   1.329 +		g_pSM->LogError(myself, "Could not locate %s - Disabling blocker", block_sig);
   1.330 +		isValid = false;
   1.331 +		return false;
   1.332 +	}
   1.333 +
   1.334 +	if (!block_address)
   1.335 +	{
   1.336 +		g_pSM->LogError(myself, "Sigscan for %s failed - Disabling blocker", block_sig);
   1.337 +		isValid = false;
   1.338 +		return false;
   1.339 +	}
   1.340 +
   1.341 +	isValid = true;
   1.342 +
   1.343 +	return true;
   1.344 +}