plugins/basecomm/natives.sp
changeset 3340 7eb2b72e42d8
     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/plugins/basecomm/natives.sp	Wed Jul 06 22:34:21 2011 -0400
     1.3 @@ -0,0 +1,138 @@
     1.4 +/**
     1.5 + * vim: set ts=4 :
     1.6 + * =============================================================================
     1.7 + * SourceMod Basecomm
     1.8 + * Part of Basecomm plugin, menu and other functionality.
     1.9 + *
    1.10 + * SourceMod (C)2004-2011 AlliedModders LLC.  All rights reserved.
    1.11 + * =============================================================================
    1.12 + *
    1.13 + * This program is free software; you can redistribute it and/or modify it under
    1.14 + * the terms of the GNU General Public License, version 3.0, as published by the
    1.15 + * Free Software Foundation.
    1.16 + * 
    1.17 + * This program is distributed in the hope that it will be useful, but WITHOUT
    1.18 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.19 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.20 + * details.
    1.21 + *
    1.22 + * You should have received a copy of the GNU General Public License along with
    1.23 + * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.24 + *
    1.25 + * As a special exception, AlliedModders LLC gives you permission to link the
    1.26 + * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.27 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.28 + * by the Valve Corporation.  You must obey the GNU General Public License in
    1.29 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.30 + * this exception to all derivative works.  AlliedModders LLC defines further
    1.31 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.32 + * or <http://www.sourcemod.net/license.php>.
    1.33 + *
    1.34 + * Version: $Id$
    1.35 + */
    1.36 + 
    1.37 + public Native_IsClientGagged(Handle:hPlugin, numParams)
    1.38 +{
    1.39 +	new client = GetNativeCell(1);
    1.40 +	if (client < 1 || client > MaxClients)
    1.41 +	{
    1.42 +		return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client);
    1.43 +	}
    1.44 +	
    1.45 +	if (!IsClientInGame(client))
    1.46 +	{
    1.47 +		return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
    1.48 +	}
    1.49 +	
    1.50 +	return g_Gagged[client];
    1.51 +}
    1.52 +
    1.53 +public Native_IsClientMuted(Handle:hPlugin, numParams)
    1.54 +{
    1.55 +	new client = GetNativeCell(1);
    1.56 +	if (client < 1 || client > MaxClients)
    1.57 +	{
    1.58 +		return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client);
    1.59 +	}
    1.60 +	
    1.61 +	if (!IsClientInGame(client))
    1.62 +	{
    1.63 +		return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
    1.64 +	}
    1.65 +	
    1.66 +	return g_Muted[client];
    1.67 +}
    1.68 +
    1.69 +public Native_SetClientGag(Handle:hPlugin, numParams)
    1.70 +{
    1.71 +	new client = GetNativeCell(1);
    1.72 +	if (client < 1 || client > MaxClients)
    1.73 +	{
    1.74 +		return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client);
    1.75 +	}
    1.76 +	
    1.77 +	if (!IsClientInGame(client))
    1.78 +	{
    1.79 +		return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
    1.80 +	}
    1.81 +	
    1.82 +	new bool:gagState = GetNativeCell(2);
    1.83 +	
    1.84 +	if (gagState)
    1.85 +	{
    1.86 +		if (g_Gagged[client])
    1.87 +		{
    1.88 +			return false;
    1.89 +		}
    1.90 +		
    1.91 +		PerformGag(-1, client, true);
    1.92 +	}
    1.93 +	else
    1.94 +	{
    1.95 +		if (!g_Gagged[client])
    1.96 +		{
    1.97 +			return false;
    1.98 +		}
    1.99 +		
   1.100 +		PerformUnGag(-1, client, true);
   1.101 +	}
   1.102 +	
   1.103 +	return true;
   1.104 +}
   1.105 +
   1.106 +public Native_SetClientMute(Handle:hPlugin, numParams)
   1.107 +{
   1.108 +	new client = GetNativeCell(1);
   1.109 +	if (client < 1 || client > MaxClients)
   1.110 +	{
   1.111 +		return ThrowNativeError(SP_ERROR_NATIVE, "Invalid client index %d", client);
   1.112 +	}
   1.113 +	
   1.114 +	if (!IsClientInGame(client))
   1.115 +	{
   1.116 +		return ThrowNativeError(SP_ERROR_NATIVE, "Client %d is not in game", client);
   1.117 +	}
   1.118 +	
   1.119 +	new bool:muteState = GetNativeCell(2);
   1.120 +	
   1.121 +	if (muteState)
   1.122 +	{
   1.123 +		if (g_Muted[client])
   1.124 +		{
   1.125 +			return false;
   1.126 +		}
   1.127 +		
   1.128 +		PerformMute(-1, client, true);
   1.129 +	}
   1.130 +	else
   1.131 +	{
   1.132 +		if (!g_Muted[client])
   1.133 +		{
   1.134 +			return false;
   1.135 +		}
   1.136 +		
   1.137 +		PerformUnMute(-1, client, true);
   1.138 +	}
   1.139 +	
   1.140 +	return true;
   1.141 +}