1.1 --- a/core/TimerSys.h Sun Sep 23 16:01:12 2007 +0000
1.2 +++ b/core/TimerSys.h Sun Sep 23 19:33:19 2007 +0000
1.3 @@ -77,6 +77,8 @@
1.4 void MapTimeLeftChanged();
1.5 IMapTimer *SetMapTimer(IMapTimer *pTimer);
1.6 float GetTickedTime();
1.7 + void NotifyOfGameStart(float offset /* = 0.0f */);
1.8 + bool GetMapTimeLeft(float *pTime);
1.9 public:
1.10 void RunFrame();
1.11 void MapChange(bool real_mapchange);
1.12 @@ -96,12 +98,14 @@
1.13 */
1.14
1.15 IForward *m_pOnGameFrame;
1.16 + IForward *m_pOnMapTimeLeftChanged;
1.17 };
1.18
1.19 time_t GetAdjustedTime(time_t *buf = NULL);
1.20
1.21 extern const float *g_pUniversalTime;
1.22 extern TimerSystem g_Timers;
1.23 +extern int g_TimeLeftMode;
1.24
1.25 #endif //_INCLUDE_SOURCEMOD_CTIMERSYS_H_
1.26