1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/core/PlayerManager.h Sat Mar 10 21:18:07 2007 +0000
1.3 @@ -0,0 +1,123 @@
1.4 +/**
1.5 + * ===============================================================
1.6 + * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
1.7 + * ===============================================================
1.8 + *
1.9 + * This file is not open source and may not be copied without explicit
1.10 + * written permission of AlliedModders LLC. This file may not be redistributed
1.11 + * in whole or significant part.
1.12 + * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
1.13 + *
1.14 + * Version: $Id$
1.15 + */
1.16 +
1.17 +#ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
1.18 +#define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_
1.19 +
1.20 +#include "sm_globals.h"
1.21 +#include <eiface.h>
1.22 +#include "sourcemm_api.h"
1.23 +#include <IForwardSys.h>
1.24 +#include <IPlayerHelpers.h>
1.25 +#include <IAdminSystem.h>
1.26 +#include <sh_string.h>
1.27 +#include <sh_list.h>
1.28 +#include <sh_vector.h>
1.29 +
1.30 +using namespace SourceHook;
1.31 +
1.32 +class CPlayer : public IGamePlayer
1.33 +{
1.34 + friend class CPlayerManager;
1.35 +public:
1.36 + CPlayer();
1.37 +public:
1.38 + const char *GetName() const;
1.39 + const char *GetIPAddress() const;
1.40 + const char *GetAuthString() const;
1.41 + edict_t *GetEdict() const;
1.42 + bool IsInGame() const;
1.43 + bool IsConnected() const;
1.44 + bool IsAuthorized() const;
1.45 + bool IsFakeClient() const;
1.46 + void SetAdminId(AdminId id, bool temporary);
1.47 + AdminId GetAdminId() const;
1.48 +private:
1.49 + void Initialize(const char *name, const char *ip, edict_t *pEntity);
1.50 + void Connect();
1.51 + void Authorize(const char *steamid);
1.52 + void Disconnect();
1.53 + void SetName(const char *name);
1.54 + void DumpAdmin(bool deleting);
1.55 +private:
1.56 + bool m_IsConnected;
1.57 + bool m_IsInGame;
1.58 + bool m_IsAuthorized;
1.59 + String m_Name;
1.60 + String m_Ip;
1.61 + String m_AuthID;
1.62 + AdminId m_Admin;
1.63 + bool m_TempAdmin;
1.64 + edict_t *m_pEdict;
1.65 +};
1.66 +
1.67 +class CPlayerManager :
1.68 + public SMGlobalClass,
1.69 + public IPlayerManager
1.70 +{
1.71 +public:
1.72 + CPlayerManager();
1.73 + ~CPlayerManager();
1.74 +public: //SMGlobalClass
1.75 + void OnSourceModAllInitialized();
1.76 + void OnSourceModShutdown();
1.77 +public:
1.78 + CPlayer *GetPlayerByIndex(int client) const;
1.79 + void RunAuthChecks();
1.80 + void ClearAdminId(AdminId id);
1.81 + void ClearAllAdmins();
1.82 +public:
1.83 + bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
1.84 + bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen);
1.85 + void OnClientPutInServer(edict_t *pEntity, char const *playername);
1.86 + void OnClientDisconnect(edict_t *pEntity);
1.87 + void OnClientDisconnect_Post(edict_t *pEntity);
1.88 + void OnClientCommand(edict_t *pEntity);
1.89 + void OnClientSettingsChanged(edict_t *pEntity);
1.90 +public: //IPlayerManager
1.91 + void AddClientListener(IClientListener *listener);
1.92 + void RemoveClientListener(IClientListener *listener);
1.93 + IGamePlayer *GetGamePlayer(int client);
1.94 + IGamePlayer *GetGamePlayer(edict_t *pEdict);
1.95 + int GetMaxClients();
1.96 + int GetNumPlayers();
1.97 +public:
1.98 + inline int MaxClients()
1.99 + {
1.100 + return m_maxClients;
1.101 + }
1.102 + inline int NumPlayers()
1.103 + {
1.104 + return m_PlayerCount;
1.105 + }
1.106 +private:
1.107 + void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax);
1.108 +private:
1.109 + List<IClientListener *> m_hooks;
1.110 + IForward *m_clconnect;
1.111 + IForward *m_cldisconnect;
1.112 + IForward *m_cldisconnect_post;
1.113 + IForward *m_clputinserver;
1.114 + IForward *m_clcommand;
1.115 + IForward *m_clinfochanged;
1.116 + IForward *m_clauth;
1.117 + CPlayer *m_Players;
1.118 + int m_maxClients;
1.119 + int m_PlayerCount;
1.120 + bool m_FirstPass;
1.121 + unsigned int *m_AuthQueue;
1.122 +};
1.123 +
1.124 +extern CPlayerManager g_Players;
1.125 +
1.126 +#endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_